// Copyright 2019 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/D3D12StreamBuffer.h" #include "VideoBackends/D3D12/DescriptorHeapManager.h" #include "VideoCommon/BoundingBox.h" namespace DX12 { class D3D12BoundingBox final : public BoundingBox { public: ~D3D12BoundingBox() override; bool Initialize() override; protected: std::vector Read(u32 index, u32 length) override; void Write(u32 index, const std::vector& values) override; private: static constexpr u32 BUFFER_SIZE = sizeof(BBoxType) * NUM_BBOX_VALUES; static constexpr u32 MAX_UPDATES_PER_FRAME = 128; static constexpr u32 STREAM_BUFFER_SIZE = BUFFER_SIZE * MAX_UPDATES_PER_FRAME; bool CreateBuffers(); // Three buffers: GPU for read/write, CPU for reading back, and CPU for staging changes. ComPtr m_gpu_buffer; ComPtr m_readback_buffer; StreamBuffer m_upload_buffer; DescriptorHandle m_gpu_descriptor{}; }; } // namespace DX12