// Copyright 2022 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include "ShaderLang.h" #include "Common/CommonTypes.h" #include "VideoCommon/VideoCommon.h" namespace SPIRV { // SPIR-V compiled code type using CodeType = u32; using CodeVector = std::vector; // Compile a vertex shader to SPIR-V. std::optional CompileVertexShader(std::string_view source_code, APIType api_type, glslang::EShTargetLanguageVersion language_version); // Compile a geometry shader to SPIR-V. std::optional CompileGeometryShader(std::string_view source_code, APIType api_type, glslang::EShTargetLanguageVersion language_version); // Compile a fragment shader to SPIR-V. std::optional CompileFragmentShader(std::string_view source_code, APIType api_type, glslang::EShTargetLanguageVersion language_version); // Compile a compute shader to SPIR-V. std::optional CompileComputeShader(std::string_view source_code, APIType api_type, glslang::EShTargetLanguageVersion language_version); } // namespace SPIRV