// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Common/Image.h" #include #include #include #include "Common/CommonTypes.h" #include "Common/File.h" namespace Common { bool LoadPNG(const std::vector& input, std::vector* data_out, u32* width_out, u32* height_out) { // Using the 'Simplified API' of libpng; see section V in the libpng manual. // Read header png_image png = {}; png.version = PNG_IMAGE_VERSION; if (!png_image_begin_read_from_memory(&png, input.data(), input.size())) return false; // Prepare output vector png.format = PNG_FORMAT_RGBA; size_t png_size = PNG_IMAGE_SIZE(png); data_out->resize(png_size); // Convert to RGBA and write into output vector if (!png_image_finish_read(&png, nullptr, data_out->data(), 0, nullptr)) return false; *width_out = png.width; *height_out = png.height; return true; } bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u32 width, u32 height, int stride) { png_image png = {}; png.version = PNG_IMAGE_VERSION; png.width = width; png.height = height; size_t byte_per_pixel; switch (format) { case ImageByteFormat::RGB: png.format = PNG_FORMAT_RGB; byte_per_pixel = 3; break; case ImageByteFormat::RGBA: png.format = PNG_FORMAT_RGBA; byte_per_pixel = 4; break; default: return false; } // libpng doesn't handle non-ASCII characters in path, so write in two steps: // first to memory, then to file std::vector buffer(byte_per_pixel * width * height); png_alloc_size_t size = buffer.size(); int success = png_image_write_to_memory(&png, buffer.data(), &size, 0, input, stride, nullptr); if (!success && size > buffer.size()) { // initial buffer size guess was too small, set to the now-known size and retry buffer.resize(size); png.warning_or_error = 0; success = png_image_write_to_memory(&png, buffer.data(), &size, 0, input, stride, nullptr); } if (!success || (png.warning_or_error & PNG_IMAGE_ERROR) != 0) return false; File::IOFile outfile(path, "wb"); if (!outfile) return false; return outfile.WriteBytes(buffer.data(), size); } bool ConvertRGBAToRGBAndSavePNG(const std::string& path, const u8* input, u32 width, u32 height, int stride) { const std::vector data = RGBAToRGB(input, width, height, stride); return SavePNG(path, data.data(), ImageByteFormat::RGB, width, height); } std::vector RGBAToRGB(const u8* input, u32 width, u32 height, int row_stride) { std::vector buffer; buffer.reserve(width * height * 3); for (u32 y = 0; y < height; ++y) { const u8* pos = input + y * row_stride; for (u32 x = 0; x < width; ++x) { buffer.push_back(pos[x * 4]); buffer.push_back(pos[x * 4 + 1]); buffer.push_back(pos[x * 4 + 2]); } } return buffer; } } // namespace Common