/////////////////////////////////////////////////////////////////////////////// // Name: wx/osx/evtloop.h // Purpose: simply forwards to wx/osx/carbon/evtloop.h or // wx/osx/cocoa/evtloop.h for consistency with the other Mac // headers // Author: Vadim Zeitlin // Modified by: // Created: 2006-01-12 // RCS-ID: $Id: evtloop.h 65680 2010-09-30 11:44:45Z VZ $ // Copyright: (c) 2006 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_OSX_EVTLOOP_H_ #define _WX_OSX_EVTLOOP_H_ DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop ); DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver ); class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase { public: wxCFEventLoop(); virtual ~wxCFEventLoop(); // enters a loop calling OnNextIteration(), Pending() and Dispatch() and // terminating when Exit() is called virtual int Run(); // sets the "should exit" flag and wakes up the loop so that it terminates // soon virtual void Exit(int rc = 0); // return true if any events are available virtual bool Pending() const; // dispatch a single event, return false if we should exit from the loop virtual bool Dispatch(); // same as Dispatch() but doesn't wait for longer than the specified (in // ms) timeout, return true if an event was processed, false if we should // exit the loop or -1 if timeout expired virtual int DispatchTimeout(unsigned long timeout); // implement this to wake up the loop: usually done by posting a dummy event // to it (can be called from non main thread) virtual void WakeUp(); virtual bool YieldFor(long eventsToProcess); #if wxUSE_EVENTLOOP_SOURCE virtual wxEventLoopSource * AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags); #endif // wxUSE_EVENTLOOP_SOURCE void ObserverCallBack(CFRunLoopObserverRef observer, int activity); protected: // get the currently executing CFRunLoop virtual CFRunLoopRef CFGetCurrentRunLoop() const; virtual int DoDispatchTimeout(unsigned long timeout); virtual void DoRun(); virtual void DoStop(); // should we exit the loop? bool m_shouldExit; // the loop exit code int m_exitcode; // cfrunloop CFRunLoopRef m_runLoop; // runloop observer CFRunLoopObserverRef m_runLoopObserver; private: // process all already pending events and dispatch a new one (blocking // until it appears in the event queue if necessary) // // returns the return value of DoDispatchTimeout() int DoProcessEvents(); }; #if wxUSE_GUI #ifdef __WXOSX_COCOA__ #include "wx/osx/cocoa/evtloop.h" #else #include "wx/osx/carbon/evtloop.h" #endif class WXDLLIMPEXP_FWD_CORE wxWindow; class WXDLLIMPEXP_FWD_CORE wxNonOwnedWindow; class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop { public: wxModalEventLoop(wxWindow *modalWindow); wxModalEventLoop(WXWindow modalNativeWindow); protected: virtual void DoRun(); virtual void DoStop(); // (in case) the modal window for this event loop wxNonOwnedWindow* m_modalWindow; WXWindow m_modalNativeWindow; }; #endif // wxUSE_GUI #endif // _WX_OSX_EVTLOOP_H_