// Copyright 2010 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #define DSP_REG_AR0 0x00 // address registers #define DSP_REG_AR1 0x01 #define DSP_REG_AR2 0x02 #define DSP_REG_AR3 0x03 #define DSP_REG_IX0 0x04 // indexing registers (actually, mostly used as increments) #define DSP_REG_IX1 0x05 #define DSP_REG_IX2 0x06 #define DSP_REG_IX3 0x07 #define DSP_REG_WR0 \ 0x08 // address wrapping registers. should be initialized to 0xFFFF if not used. #define DSP_REG_WR1 0x09 #define DSP_REG_WR2 0x0a #define DSP_REG_WR3 0x0b #define DSP_REG_ST0 0x0c // stacks. #define DSP_REG_ST1 0x0d #define DSP_REG_ST2 0x0e #define DSP_REG_ST3 0x0f #define DSP_REG_CR 0x12 // Seems to be the top 8 bits of LRS/SRS. #define DSP_REG_SR 0x13 #define DSP_REG_PRODL 0x14 // product. #define DSP_REG_PRODM 0x15 #define DSP_REG_PRODH 0x16 #define DSP_REG_PRODM2 0x17 #define DSP_REG_AXL0 0x18 #define DSP_REG_AXL1 0x19 #define DSP_REG_AXH0 0x1a #define DSP_REG_AXH1 0x1b #define DSP_REG_ACC0 0x1c // accumulator (global) #define DSP_REG_ACC1 0x1d #define DSP_REG_ACL0 0x1c // Low accumulator #define DSP_REG_ACL1 0x1d #define DSP_REG_ACM0 0x1e // Mid accumulator #define DSP_REG_ACM1 0x1f #define DSP_REG_ACH0 0x10 // Sign extended 8 bit register 0 #define DSP_REG_ACH1 0x11 // Sign extended 8 bit register 1