add_library(inputcommon DynamicInputTextureManager.cpp DynamicInputTextureManager.h ImageOperations.cpp ImageOperations.h InputConfig.cpp InputConfig.h InputProfile.cpp InputProfile.h ControllerEmu/ControllerEmu.cpp ControllerEmu/ControllerEmu.h ControllerEmu/StickGate.cpp ControllerEmu/StickGate.h ControllerEmu/Control/Control.cpp ControllerEmu/Control/Control.h ControllerEmu/Control/Input.cpp ControllerEmu/Control/Input.h ControllerEmu/Control/Output.cpp ControllerEmu/Control/Output.h ControllerEmu/ControlGroup/AnalogStick.cpp ControllerEmu/ControlGroup/AnalogStick.h ControllerEmu/ControlGroup/Attachments.cpp ControllerEmu/ControlGroup/Attachments.h ControllerEmu/ControlGroup/Buttons.cpp ControllerEmu/ControlGroup/Buttons.h ControllerEmu/ControlGroup/ControlGroup.cpp ControllerEmu/ControlGroup/ControlGroup.h ControllerEmu/ControlGroup/Cursor.cpp ControllerEmu/ControlGroup/Cursor.h ControllerEmu/ControlGroup/Force.cpp ControllerEmu/ControlGroup/Force.h ControllerEmu/ControlGroup/IMUAccelerometer.cpp ControllerEmu/ControlGroup/IMUAccelerometer.h ControllerEmu/ControlGroup/IMUCursor.cpp ControllerEmu/ControlGroup/IMUCursor.h ControllerEmu/ControlGroup/IMUGyroscope.cpp ControllerEmu/ControlGroup/IMUGyroscope.h ControllerEmu/ControlGroup/MixedTriggers.cpp ControllerEmu/ControlGroup/MixedTriggers.h ControllerEmu/ControlGroup/ModifySettingsButton.cpp ControllerEmu/ControlGroup/ModifySettingsButton.h ControllerEmu/ControlGroup/Slider.cpp ControllerEmu/ControlGroup/Slider.h ControllerEmu/ControlGroup/Tilt.cpp ControllerEmu/ControlGroup/Tilt.h ControllerEmu/ControlGroup/Triggers.cpp ControllerEmu/ControlGroup/Triggers.h ControllerEmu/Setting/NumericSetting.cpp ControllerEmu/Setting/NumericSetting.h ControllerInterface/DualShockUDPClient/DualShockUDPClient.cpp ControllerInterface/DualShockUDPClient/DualShockUDPClient.h ControllerInterface/DualShockUDPClient/DualShockUDPProto.h ControllerInterface/ControllerInterface.cpp ControllerInterface/ControllerInterface.h ControllerInterface/CoreDevice.cpp ControllerInterface/CoreDevice.h ControllerInterface/Wiimote/WiimoteController.cpp ControllerInterface/Wiimote/WiimoteController.h ControlReference/ControlReference.cpp ControlReference/ControlReference.h ControlReference/ExpressionParser.cpp ControlReference/ExpressionParser.h ControlReference/FunctionExpression.cpp ControlReference/FunctionExpression.h DynamicInputTextures/DITConfiguration.cpp DynamicInputTextures/DITConfiguration.h ) target_link_libraries(inputcommon PUBLIC common PRIVATE fmt::fmt png ) if(WIN32) target_sources(inputcommon PRIVATE ControllerInterface/DInput/DInput.cpp ControllerInterface/DInput/DInput.h ControllerInterface/DInput/DInput8.h ControllerInterface/DInput/DInputJoystick.cpp ControllerInterface/DInput/DInputJoystick.h ControllerInterface/DInput/DInputKeyboardMouse.cpp ControllerInterface/DInput/DInputKeyboardMouse.h ControllerInterface/DInput/NamedKeys.h ControllerInterface/DInput/XInputFilter.cpp ControllerInterface/DInput/XInputFilter.h ControllerInterface/Win32/Win32.cpp ControllerInterface/Win32/Win32.h ControllerInterface/XInput/XInput.cpp ControllerInterface/XInput/XInput.h ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp ControllerInterface/ForceFeedback/ForceFeedbackDevice.h ) elseif(APPLE) target_sources(inputcommon PRIVATE ControllerInterface/OSX/OSX.h ControllerInterface/OSX/OSX.mm ControllerInterface/OSX/OSXJoystick.h ControllerInterface/OSX/OSXJoystick.mm ControllerInterface/OSX/RunLoopStopper.h ControllerInterface/Quartz/Quartz.h ControllerInterface/Quartz/Quartz.mm ControllerInterface/Quartz/QuartzKeyboardAndMouse.h ControllerInterface/Quartz/QuartzKeyboardAndMouse.mm ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp ControllerInterface/ForceFeedback/ForceFeedbackDevice.h ) target_link_libraries(inputcommon PRIVATE ${COREFOUNDATION_LIBRARY} ${CARBON_LIBRARY} ${COCOA_LIBRARY} ${FORCEFEEDBACK_LIBRARY} ${IOK_LIBRARY} ) elseif(X11_FOUND) target_sources(inputcommon PRIVATE ControllerInterface/Xlib/XInput2.cpp ControllerInterface/Xlib/XInput2.h ) target_link_libraries(inputcommon PUBLIC ${X11_LIBRARIES} ${X11_INPUT_LIBRARIES} ) elseif(ANDROID) target_compile_definitions(inputcommon PRIVATE -DCIFACE_USE_ANDROID) target_sources(inputcommon PRIVATE ControllerInterface/Android/Android.cpp ControllerInterface/Android/Android.h ControllerInterface/Touch/ButtonManager.cpp ControllerInterface/Touch/ButtonManager.h ControllerInterface/Touch/Touchscreen.cpp ControllerInterface/Touch/Touchscreen.h ) endif() if(ANDROID) target_sources(inputcommon PRIVATE GCAdapter_Android.cpp) else() target_sources(inputcommon PRIVATE GCAdapter.cpp GCAdapter.h ) target_link_libraries(inputcommon PUBLIC ${LIBUSB_LIBRARIES}) endif() if(LIBEVDEV_FOUND AND LIBUDEV_FOUND) target_sources(inputcommon PRIVATE ControllerInterface/evdev/evdev.cpp ControllerInterface/evdev/evdev.h ) target_include_directories(inputcommon PRIVATE ${LIBEVDEV_INCLUDE_DIR} ${LIBUDEV_INCLUDE_DIR} ) target_link_libraries(inputcommon PRIVATE ${LIBEVDEV_LIBRARY} ${LIBUDEV_LIBRARY} ) endif() if(UNIX) target_sources(inputcommon PRIVATE ControllerInterface/Pipes/Pipes.cpp ControllerInterface/Pipes/Pipes.h ) endif() if(ENABLE_SDL) find_package(SDL2) if(SDL2_FOUND) message(STATUS "Using shared SDL2") set(SDL_TARGET SDL2::SDL2) else() # SDL2 not found, try SDL find_package(SDL) if(SDL_FOUND) message(STATUS "Using shared SDL") add_library(System_SDL INTERFACE) target_include_directories(System_SDL INTERFACE ${SDL_INCLUDE_DIR}) target_link_libraries(System_SDL INTERFACE ${SDL_LIBRARY}) set(SDL_TARGET System_SDL) endif() endif() if(SDL_TARGET AND TARGET ${SDL_TARGET}) target_sources(inputcommon PRIVATE ControllerInterface/SDL/SDL.cpp ControllerInterface/SDL/SDL.h ) target_link_libraries(inputcommon PRIVATE ${SDL_TARGET}) target_compile_definitions(inputcommon PRIVATE "CIFACE_USE_SDL=1") else() message(STATUS "SDL NOT found, disabling SDL input") endif() endif()