// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _HIRESTEXTURES_H #define _HIRESTEXTURES_H #include #include "VideoCommon.h" #include "TextureDecoder.h" namespace HiresTextures { void Init(const char *gameCode); void Shutdown(); PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, u8 *data); }; #endif