// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerInterface/Device.h" #include #include #include #include #include #include #include "Common/StringUtil.h" #include "Common/Thread.h" namespace ciface { namespace Core { // Compared to an input's current state (ideally 1.0) minus abs(initial_state) (ideally 0.0). constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55; Device::~Device() { // delete inputs for (Device::Input* input : m_inputs) delete input; // delete outputs for (Device::Output* output : m_outputs) delete output; } std::optional Device::GetPreferredId() const { return {}; } void Device::AddInput(Device::Input* const i) { m_inputs.push_back(i); } void Device::AddOutput(Device::Output* const o) { m_outputs.push_back(o); } std::string Device::GetQualifiedName() const { return StringFromFormat("%s/%i/%s", this->GetSource().c_str(), GetId(), this->GetName().c_str()); } Device::Input* Device::FindInput(std::string_view name) const { for (Input* input : m_inputs) { if (input->IsMatchingName(name)) return input; } return nullptr; } Device::Output* Device::FindOutput(std::string_view name) const { for (Output* output : m_outputs) { if (output->IsMatchingName(name)) return output; } return nullptr; } bool Device::Control::IsMatchingName(std::string_view name) const { return GetName() == name; } ControlState Device::FullAnalogSurface::GetState() const { return (1 + std::max(0.0, m_high.GetState()) - std::max(0.0, m_low.GetState())) / 2; } std::string Device::FullAnalogSurface::GetName() const { // E.g. "Full Axis X+" return "Full " + m_high.GetName(); } bool Device::FullAnalogSurface::IsMatchingName(std::string_view name) const { if (Control::IsMatchingName(name)) return true; // Old naming scheme was "Axis X-+" which is too visually similar to "Axis X+". // This has caused countless problems for users with mysterious misconfigurations. // We match this old name to support old configurations. const auto old_name = m_low.GetName() + *m_high.GetName().rbegin(); return old_name == name; } // // DeviceQualifier :: ToString // // Get string from a device qualifier / serialize // std::string DeviceQualifier::ToString() const { if (source.empty() && (cid < 0) && name.empty()) return ""; std::ostringstream ss; ss << source << '/'; if (cid > -1) ss << cid; ss << '/' << name; return ss.str(); } // // DeviceQualifier :: FromString // // Set a device qualifier from a string / unserialize // void DeviceQualifier::FromString(const std::string& str) { *this = {}; std::istringstream ss(str); std::getline(ss, source, '/'); // silly std::getline(ss, name, '/'); std::istringstream(name) >> cid; std::getline(ss, name); } // // DeviceQualifier :: FromDevice // // Set a device qualifier from a device // void DeviceQualifier::FromDevice(const Device* const dev) { name = dev->GetName(); cid = dev->GetId(); source = dev->GetSource(); } bool DeviceQualifier::operator==(const Device* const dev) const { if (dev->GetId() == cid) if (dev->GetName() == name) if (dev->GetSource() == source) return true; return false; } bool DeviceQualifier::operator!=(const Device* const dev) const { return !operator==(dev); } bool DeviceQualifier::operator==(const DeviceQualifier& devq) const { return std::tie(cid, name, source) == std::tie(devq.cid, devq.name, devq.source); } bool DeviceQualifier::operator!=(const DeviceQualifier& devq) const { return !operator==(devq); } std::shared_ptr DeviceContainer::FindDevice(const DeviceQualifier& devq) const { std::lock_guard lk(m_devices_mutex); for (const auto& d : m_devices) { if (devq == d.get()) return d; } return nullptr; } std::vector DeviceContainer::GetAllDeviceStrings() const { std::lock_guard lk(m_devices_mutex); std::vector device_strings; DeviceQualifier device_qualifier; for (const auto& d : m_devices) { device_qualifier.FromDevice(d.get()); device_strings.emplace_back(device_qualifier.ToString()); } return device_strings; } std::string DeviceContainer::GetDefaultDeviceString() const { std::lock_guard lk(m_devices_mutex); if (m_devices.empty()) return ""; DeviceQualifier device_qualifier; device_qualifier.FromDevice(m_devices[0].get()); return device_qualifier.ToString(); } Device::Input* DeviceContainer::FindInput(std::string_view name, const Device* def_dev) const { if (def_dev) { Device::Input* const inp = def_dev->FindInput(name); if (inp) return inp; } std::lock_guard lk(m_devices_mutex); for (const auto& d : m_devices) { Device::Input* const i = d->FindInput(name); if (i) return i; } return nullptr; } Device::Output* DeviceContainer::FindOutput(std::string_view name, const Device* def_dev) const { return def_dev->FindOutput(name); } bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const { const auto device = FindDevice(qualifier); return device != nullptr && device->IsValid(); } // Wait for input on a particular device. // Inputs are considered if they are first seen in a neutral state. // This is useful for crazy flightsticks that have certain buttons that are always held down // and also properly handles detection when using "FullAnalogSurface" inputs. // Upon input, return the detected Device and Input, else return nullptrs std::pair, Device::Input*> DeviceContainer::DetectInput(u32 wait_ms, const std::vector& device_strings) { struct InputState { ciface::Core::Device::Input& input; ControlState initial_state; }; struct DeviceState { std::shared_ptr device; std::vector input_states; }; // Acquire devices and initial input states. std::vector device_states; for (const auto& device_string : device_strings) { DeviceQualifier dq; dq.FromString(device_string); auto device = FindDevice(dq); if (!device) continue; std::vector input_states; for (auto* input : device->Inputs()) { // Don't detect things like absolute cursor position. if (!input->IsDetectable()) continue; // Undesirable axes will have negative values here when trying to map a // "FullAnalogSurface". input_states.push_back({*input, input->GetState()}); } if (!input_states.empty()) device_states.emplace_back(DeviceState{std::move(device), std::move(input_states)}); } if (device_states.empty()) return {}; u32 time = 0; while (time < wait_ms) { Common::SleepCurrentThread(10); time += 10; for (auto& device_state : device_states) { device_state.device->UpdateInput(); for (auto& input_state : device_state.input_states) { // We want an input that was initially 0.0 and currently 1.0. const auto detection_score = (input_state.input.GetState() - std::abs(input_state.initial_state)); if (detection_score > INPUT_DETECT_THRESHOLD) return {device_state.device, &input_state.input}; } } } // No input was detected. :'( return {}; } } // namespace Core } // namespace ciface