// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "VideoBackendBase.h" // TODO: ugly #ifdef _WIN32 #include "../../VideoBackends/D3D/Src/VideoBackend.h" #endif #if !defined(USE_GLES) || USE_GLES3 #include "../../VideoBackends/OGL/Src/VideoBackend.h" #endif #include "../../VideoBackends/Software/Src/VideoBackend.h" std::vector g_available_video_backends; VideoBackend* g_video_backend = NULL; static VideoBackend* s_default_backend = NULL; #ifdef _WIN32 #include // http://msdn.microsoft.com/en-us/library/ms725491.aspx static bool IsGteVista() { OSVERSIONINFOEX osvi; DWORDLONG dwlConditionMask = 0; ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX)); osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); osvi.dwMajorVersion = 6; VER_SET_CONDITION(dwlConditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL); return VerifyVersionInfo(&osvi, VER_MAJORVERSION, dwlConditionMask) != FALSE; } #endif void VideoBackend::PopulateList() { VideoBackend* backends[4] = { NULL }; // D3D11 > OGL > SW #ifdef _WIN32 if (IsGteVista()) g_available_video_backends.push_back(backends[0] = new DX11::VideoBackend); #endif #if !defined(USE_GLES) || USE_GLES3 g_available_video_backends.push_back(backends[1] = new OGL::VideoBackend); #endif g_available_video_backends.push_back(backends[3] = new SW::VideoSoftware); for (auto& backend : backends) { if (backend) { s_default_backend = g_video_backend = backend; break; } } } void VideoBackend::ClearList() { while (!g_available_video_backends.empty()) { delete g_available_video_backends.back(); g_available_video_backends.pop_back(); } } void VideoBackend::ActivateBackend(const std::string& name) { if (name.length() == 0) // If NULL, set it to the default backend (expected behavior) g_video_backend = s_default_backend; for (std::vector::const_iterator it = g_available_video_backends.begin(); it != g_available_video_backends.end(); ++it) if (name == (*it)->GetName()) g_video_backend = *it; }