uniform samplerRECT samp0 : register(s0); void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) { float4 c0 = texRECT(samp0, uv0).rgba; float red = 0.0; float blue = 0.0; if (c0.r > 0.15 && c0.b > 0.15) { blue = 0.5; red = 0.5; } float green = max(c0.r + c0.b, c0.g); ocol0 = float4(red, green, blue, 1.0); }