#include "VertexShaderManager.h" #include "Main.h" #include "VertexShaderCache.h" void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) { g_vertex_shader_cache->SetVSConstant4f(const_number, f1, f2, f3, f4); } void SetVSConstant4fv(unsigned int const_number, const float* f) { g_vertex_shader_cache->SetVSConstant4fv(const_number, f); } void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f) { g_vertex_shader_cache->SetMultiVSConstant3fv(const_number, count, f); } void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f) { g_vertex_shader_cache->SetMultiVSConstant4fv(const_number, count, f); }