// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "../Globals.h" #include "UCodes.h" #include "UCode_AX.h" #include "UCode_AXWii.h" #include "UCode_Zelda.h" #include "UCode_ROM.h" #include "UCode_CARD.h" #include "UCode_InitAudioSystem.h" IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler) { switch (_CRC) { case UCODE_ROM: INFO_LOG(DSPHLE, "Switching to ROM ucode"); return new CUCode_Rom(_rMailHandler); case UCODE_INIT_AUDIO_SYSTEM: INFO_LOG(DSPHLE, "Switching to INIT ucode"); return new CUCode_InitAudioSystem(_rMailHandler); case 0x65d6cc6f: // CARD INFO_LOG(DSPHLE, "Switching to CARD ucode"); return new CUCode_CARD(_rMailHandler); case 0x3ad3b7ac: // Naruto3, Paper Mario - The Thousand Year Door case 0x3daf59b9: // Alien Hominid case 0x4e8a8b21: // spdemo, ctaxi, 18 wheeler, disney, monkeyball 1/2,cubivore,puzzlecollection,wario, // capcom vs snk, naruto2, lost kingdoms, star fox, mario party 4, mortal kombat, // smugglers run warzone, smash brothers, sonic mega collection, ZooCube // nddemo, starfox case 0x07f88145: // bustamove, ikaruga, fzero, robotech battle cry, star soldier, soul calibur2, // Zelda:OOT, Tony hawk, viewtiful joe case 0xe2136399: // billy hatcher, dragonballz, mario party 5, TMNT, ava1080 INFO_LOG(DSPHLE, "CRC %08x: AX ucode chosen", _CRC); return new CUCode_AX(_rMailHandler); case 0x6ba3b3ea: // IPL - PAL case 0x24b22038: // IPL - NTSC/NTSC-JAP case 0x42f64ac4: // Luigi case 0x4be6a5cb: // AC, Pikmin INFO_LOG(DSPHLE, "CRC %08x: JAC (early Zelda) ucode chosen", _CRC); return new CUCode_Zelda(_rMailHandler, _CRC); case 0x6CA33A6D: // DK Jungle Beat case 0x86840740: // Zelda WW - US case 0x56d36052: // Mario Sunshine case 0x2fcdf1ec: // Mario Kart, zelda 4 swords case 0x267fd05a: // Pikmin PAL INFO_LOG(DSPHLE, "CRC %08x: Zelda ucode chosen", _CRC); return new CUCode_Zelda(_rMailHandler, _CRC); // WII CRCs case 0xb7eb9a9c: // Wii Pikmin - PAL case 0xeaeb38cc: // Wii Pikmin 2 - PAL case 0x6c3f6f94: // Zelda TP - PAL case 0xd643001f: // Mario Galaxy - PAL / WII DK Jungle Beat - PAL INFO_LOG(DSPHLE, "CRC %08x: Zelda Wii ucode chosen\n", _CRC); return new CUCode_Zelda(_rMailHandler, _CRC); case 0x2ea36ce6: // Some Wii demos case 0x5ef56da3: // AX demo case 0x347112ba: // raving rabbits case 0xfa450138: // wii sports - PAL case 0xadbc06bd: // Elebits case 0x4cc52064: // Bleach: Versus Crusade case 0xd9c4bf34: // WiiMenu INFO_LOG(DSPHLE, "CRC %08x: Wii - AXWii chosen", _CRC); return new CUCode_AXWii(_rMailHandler, _CRC); default: if (g_dspInitialize.bWii) { PanicAlert("DSPHLE: Unknown ucode (CRC = %08x) - forcing AXWii.\n\nTry LLE plugin if this is homebrew.", _CRC); return new CUCode_AXWii(_rMailHandler, _CRC); } else { PanicAlert("DSPHLE: Unknown ucode (CRC = %08x) - forcing AX.\n\nTry LLE plugin if this is homebrew.", _CRC); return new CUCode_AX(_rMailHandler); } } return NULL; }