// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _COREAUDIO_SOUND_STREAM_H #define _COREAUDIO_SOUND_STREAM_H #include #include #include #include "Common.h" #include "SoundStream.h" class CoreAudioSound : public SoundStream { ComponentDescription desc; AudioUnit audioUnit; public: CoreAudioSound(CMixer *mixer); virtual ~CoreAudioSound(); virtual bool Start(); virtual void SoundLoop(); virtual void Stop(); static bool isValid() { return true; } virtual bool usesMixer() const { return true; } virtual void Update(); void RenderSamples(void *target, UInt32 size); }; #endif