// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _PIXELSHADERMANAGER_H #define _PIXELSHADERMANAGER_H #include "PixelShader.h" #include "BPMemory.h" #include struct FRAGMENTSHADER { FRAGMENTSHADER() : glprogid(0) { } GLuint glprogid; // opengl program id #ifdef _DEBUG std::string strprog; #endif }; class PixelShaderMngr { class PIXELSHADERUID { public: PIXELSHADERUID() { values = new u32[4+32+6+11]; memset(values, 0, (4+32+6+11) * 4); tevstages = indstages = 0; } ~PIXELSHADERUID() { delete[] values; values = NULL;} PIXELSHADERUID(const PIXELSHADERUID& r) { values = new u32[4+32+6+11]; tevstages = r.tevstages; indstages = r.indstages; int N = tevstages + indstages + 3; _assert_(N <= 4+32+6+11); for(int i = 0; i < N; ++i) values[i] = r.values[i]; } bool operator <(const PIXELSHADERUID& _Right) const { if( values[0] < _Right.values[0] ) return true; else if( values[0] > _Right.values[0] ) return false; int N = tevstages + indstages + 3; // numTevStages*3/2+1 int i = 1; for(; i < N; ++i) { if( values[i] < _Right.values[i] ) return true; else if( values[i] > _Right.values[i] ) return false; } return false; } bool operator ==(const PIXELSHADERUID& _Right) const { if( values[0] != _Right.values[0] ) return false; int N = tevstages + indstages + 3; // numTevStages*3/2+1 int i = 1; for(; i < N; ++i) { if( values[i] != _Right.values[i] ) return false; } return true; } u32* values; u16 tevstages, indstages; }; struct PSCacheEntry { FRAGMENTSHADER shader; int frameCount; PSCacheEntry() : frameCount(0) {} ~PSCacheEntry() {} void Destroy() { // printf("Destroying ps %i\n", shader.glprogid); glDeleteProgramsARB(1, &shader.glprogid); shader.glprogid = 0; } }; typedef std::map PSCache; static FRAGMENTSHADER* pShaderLast; // last used shader static PSCache pshaders; static void GetPixelShaderId(PIXELSHADERUID&); static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written) static void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4); static void SetPSConstant4fv(int const_number, const float *f); static void SetPSTextureDims(int texid); public: static void Init(); static void Cleanup(); static void Shutdown(); static FRAGMENTSHADER* GetShader(); static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram); static void SetConstants(FRAGMENTSHADER& ps); // sets pixel shader constants // constant management, should be called after memory is committed static void SetColorChanged(int type, int index); static void SetAlpha(const AlphaFunc& alpha); static void SetDestAlpha(const ConstantAlpha& alpha); static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt); static void SetZTetureBias(u32 bias); static void SetIndTexScaleChanged(); static void SetIndMatrixChanged(int matrixidx); static void SetGenModeChanged(); static void SetTevCombinerChanged(int id); static void SetTevKSelChanged(int id); static void SetTevOrderChanged(int id); static void SetTevIndirectChanged(int id); static void SetZTetureOpChanged(); static void SetTexturesUsed(u32 nonpow2tex); static void SetTexDimsChanged(int texmapid); static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd); static GLuint GetColorMatrixProgram(); }; #endif