# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Boris Peeters, 2017-2018 # Boris Peeters, 2017 # Boris Peeters, 2018-2020 # Boris Peeters, 2020 # Sintendo , 2015-2016 # Garteal , 2013-2014,2016-2017 # Jos van Mourik, 2018-2019,2021 # MADCreations , 2011 # Marinus Schot , 2013 # Martin Dierikx, 2022 # Mike van der Kuijl , 2019-2020 # Mike van der Kuijl , 2020-2022 # Mike van der Kuijl , 2021 # Mourits Pvllen , 2014 # Pierre Bourdon , 2014 # Simon Mariën, 2022 # Tijmen Wildervanck , 2015-2016 # Tijmen Wildervanck , 2016,2020 # Wafoe Wafoe, 2021 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2022-04-30 23:46+0200\n" "PO-Revision-Date: 2013-01-23 13:48+0000\n" "Last-Translator: Mike van der Kuijl , 2020-2022\n" "Language-Team: Dutch (http://www.transifex.com/delroth/dolphin-emu/language/" "nl/)\n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1402 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Omdat GameCube schijfafbeeldingen weinig verificatiedata bevatten kunnen er " "problemen zijn die Dolphin niet kan detecteren." #: Source/Core/DiscIO/VolumeVerifier.cpp:1408 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" "\n" "\n" "Omdat deze titel niet voor retail Wii consoles is kan Dolphin het niet " "verifiëren." #: Source/Core/DolphinQt/MenuBar.cpp:1164 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "WAARSCHUWING: Het herstellen van deze NAND vereist verwijdering van titels " "met onvolledige gegevens op de NAND, inclusief alle bijbehorende save data. " "Door verder te gaan worden de volgende titel(s) verwijderd:\n" "\n" "%1\n" "Het starten van deze titels kan de problemen ook oplossen." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:102 msgid " (Disc %1)" msgstr " (Schijf %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267 msgid "! Not" msgstr "! Niet" #: Source/Core/Core/Boot/Boot.cpp:268 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"{0}\" is een ongeldig GCM/ISO-bestand." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279 msgid "$ User Variable" msgstr "$ Gebruiker Variabele" #. i18n: The symbol for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:27 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270 msgid "% Modulo" msgstr "% Modulo" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "wil lid worden van uw partij." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:71 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:305 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:331 msgid "%1 %2" msgstr "%1 %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:314 msgid "%1 %2 %3" msgstr "%1 %2 %3" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:97 msgid "%1 (Copy)" msgstr "%1 (Kopie)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:98 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Schijf %2, Revisie %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:102 msgid "%1 (Revision %3)" msgstr "%1 (Revisie %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500 msgid "%1 (Stock)" msgstr "%1 (Standaard)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:231 msgid "%1 (recommended)" msgstr "%1 (aanbevolen)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:213 msgid "%1 (slow)" msgstr "%1 (langzaam)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:317 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO bytes\n" "%2 geheugen bytes\n" "%3 frames" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:88 msgid "%1 Graphics Configuration" msgstr "%1 Grafische Configuratie" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:284 msgid "%1 MB (MEM1)" msgstr "%1 MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:298 msgid "%1 MB (MEM2)" msgstr "%1 MB (MEM2)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:135 msgid "%1 doesn't support this feature on your system." msgstr "%1 ondersteunt deze functie niet op uw systeem." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:201 msgid "%1 doesn't support this feature." msgstr "%1 ondersteunt deze functie niet." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:297 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 frame(s)\n" "%2 object(en)\n" "Huidige Frame: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:871 msgid "%1 has joined" msgstr "%1 doet nu mee" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:876 msgid "%1 has left" msgstr "%1 is vertrokken" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1069 msgid "%1 is not a valid ROM" msgstr "%1 is geen geldige ROM" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998 msgid "%1 is now golfing" msgstr "%1 is nu aan het golfen" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:111 msgid "%1 memory ranges" msgstr "%1 geheugen reeksen" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:250 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:319 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 session found" msgstr "%1 sessie gevonden" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 sessions found" msgstr "%1 sessies gevonden" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:404 msgid "%1%" msgstr "%1%" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:268 msgid "%1% (%2 MHz)" msgstr "%1% (%2 MHz)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:172 msgid "%1% (Normal Speed)" msgstr "%1% (Normale Snelheid)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:170 msgid "%1, %2, %3, %4" msgstr "%1, %2, %3, %4" #: Source/Core/DolphinQt/GCMemcardManager.cpp:604 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66 msgid "%1x Native (%2x%3)" msgstr "%1x Native (%2x%3)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:310 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:328 #, c-format msgctxt "" msgid "%n address(es) could not be accessed in emulated memory." msgstr "" "%n adres(sen) kon(den) niet worden benaderd in het geëmuleerde geheugen." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:301 #, c-format msgctxt "" msgid "%n address(es) remain." msgstr "%n adres(sen) blijft/blijven over." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:300 #, c-format msgctxt "" msgid "%n address(es) were removed." msgstr "%n adres(sen) is/zijn verwijderd." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275 msgid "& And" msgstr "& En" #: Source/Core/DolphinQt/GBAWidget.cpp:428 msgid "&1x" msgstr "&1x" #: Source/Core/DolphinQt/GBAWidget.cpp:430 msgid "&2x" msgstr "&2x" #: Source/Core/DolphinQt/GBAWidget.cpp:432 msgid "&3x" msgstr "&3x" #: Source/Core/DolphinQt/GBAWidget.cpp:434 msgid "&4x" msgstr "&4x" #: Source/Core/DolphinQt/MenuBar.cpp:604 msgid "&About" msgstr "&Over" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:316 msgid "&Add Memory Breakpoint" msgstr "&Voeg Geheugen Breakpoint Toe" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:56 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:81 msgid "&Add New Code..." msgstr "&Nieuwe Code Toevoegen..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:558 msgid "&Add function" msgstr "&Functie toevoegen" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:42 msgid "&Add..." msgstr "&Toevoegen..." #: Source/Core/DolphinQt/MenuBar.cpp:524 msgid "&Audio Settings" msgstr "&Geluids Instellingen" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192 msgid "&Auto Update:" msgstr "&Automatisch Bijwerken:" #: Source/Core/DolphinQt/MenuBar.cpp:540 msgid "&Automatic Start" msgstr "&Automatische Start" #: Source/Core/DolphinQt/MenuBar.cpp:195 msgid "&Boot from DVD Backup" msgstr "&Opstarten vanaf DVD Backup" #: Source/Core/DolphinQt/GBAWidget.cpp:437 msgid "&Borderless Window" msgstr "&Randloos Venster" #: Source/Core/DolphinQt/MenuBar.cpp:465 msgid "&Breakpoints" msgstr "&Breakpoints" #: Source/Core/DolphinQt/MenuBar.cpp:587 msgid "&Bug Tracker" msgstr "&Bug Tracker" #: Source/Core/DolphinQt/WiiUpdate.cpp:100 msgid "&Cancel" msgstr "&Annuleren" #: Source/Core/DolphinQt/MenuBar.cpp:231 msgid "&Cheats Manager" msgstr "&Cheatsbeheer" #: Source/Core/DolphinQt/MenuBar.cpp:597 msgid "&Check for Updates..." msgstr "&Controleer op updates..." #: Source/Core/DolphinQt/MenuBar.cpp:969 msgid "&Clear Symbols" msgstr "&Wis Symbolen" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:161 msgid "&Clone..." msgstr "&Clone..." #: Source/Core/DolphinQt/MenuBar.cpp:430 msgid "&Code" msgstr "&Code" #: Source/Core/DolphinQt/GBAWidget.cpp:382 msgid "&Connected" msgstr "&Verbonden" #: Source/Core/DolphinQt/MenuBar.cpp:526 msgid "&Controller Settings" msgstr "&Controller Instellingen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:534 msgid "&Copy address" msgstr "&Kopieer adres" #: Source/Core/DolphinQt/GCMemcardManager.cpp:136 msgid "&Create..." msgstr "&Maak..." #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:444 #: Source/Core/DolphinQt/GCMemcardManager.cpp:112 msgid "&Delete" msgstr "&Verwijderen" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:315 msgid "&Delete Watch" msgstr "&Verwijder Watchvenster" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:57 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:155 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:82 msgid "&Edit Code..." msgstr "&Wijzig Code..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:161 msgid "&Edit..." msgstr "&Bewerken..." #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "&Eject Disc" msgstr "&Schijf Uitwerpen" #: Source/Core/DolphinQt/MenuBar.cpp:308 msgid "&Emulation" msgstr "&Emulatie" #: Source/Core/DolphinQt/GBAWidget.cpp:409 msgid "&Export Save Game..." msgstr "&Exporteer Spel Save" #: Source/Core/DolphinQt/GBAWidget.cpp:417 msgid "&Export State..." msgstr "&Exporteer State..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:116 msgid "&Export as .gci..." msgstr "&Exporteer als .gci..." #: Source/Core/DolphinQt/MenuBar.cpp:208 msgid "&File" msgstr "&Bestand" #: Source/Core/DolphinQt/MenuBar.cpp:554 msgid "&Font..." msgstr "&Lettertype..." #: Source/Core/DolphinQt/MenuBar.cpp:314 msgid "&Frame Advance" msgstr "&Frame Voorwaarts" #: Source/Core/DolphinQt/MenuBar.cpp:528 msgid "&Free Look Settings" msgstr "&Vrije-Kijk Instellingen" #: Source/Core/DolphinQt/MenuBar.cpp:971 msgid "&Generate Symbols From" msgstr "&Genereer Symbolen Van" #: Source/Core/DolphinQt/MenuBar.cpp:583 msgid "&GitHub Repository" msgstr "&GitHub Repository" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:442 msgid "&Go to start of function" msgstr "&Ga naar het begin van de functie" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "&Graphics Settings" msgstr "&Grafische Instellingen" #: Source/Core/DolphinQt/MenuBar.cpp:574 msgid "&Help" msgstr "&Help" #: Source/Core/DolphinQt/MenuBar.cpp:527 msgid "&Hotkey Settings" msgstr "&Sneltoets Instellingen" #: Source/Core/DolphinQt/GBAWidget.cpp:406 msgid "&Import Save Game..." msgstr "&Importeer Spel Save" #: Source/Core/DolphinQt/GBAWidget.cpp:414 msgid "&Import State..." msgstr "&Importeer State..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:126 msgid "&Import..." msgstr "&Importeer..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:560 msgid "&Insert blr" msgstr "&Voeg blr toe" #: Source/Core/DolphinQt/GBAWidget.cpp:447 msgid "&Interframe Blending" msgstr "&Interframe Menging" #: Source/Core/DolphinQt/MenuBar.cpp:490 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:112 msgid "&Language:" msgstr "&Taal:" #: Source/Core/DolphinQt/MenuBar.cpp:331 msgid "&Load State" msgstr "&Laad State" #: Source/Core/DolphinQt/MenuBar.cpp:977 msgid "&Load Symbol Map" msgstr "&Laad Symbol Map" #: Source/Core/DolphinQt/MenuBar.cpp:422 msgid "&Lock Widgets In Place" msgstr "&Vergrendel Widgets op hun Plaats" #: Source/Core/DolphinQt/MenuBar.cpp:474 msgid "&Memory" msgstr "&Geheugen" #: Source/Core/DolphinQt/MenuBar.cpp:733 msgid "&Movie" msgstr "&Opname" #: Source/Core/DolphinQt/GBAWidget.cpp:420 msgid "&Mute" msgstr "&Dempen" #: Source/Core/DolphinQt/MenuBar.cpp:482 msgid "&Network" msgstr "&Netwerk" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&Nee" #: Source/Core/DolphinQt/GCMemcardManager.cpp:135 #: Source/Core/DolphinQt/MenuBar.cpp:209 msgid "&Open..." msgstr "&Open..." #: Source/Core/DolphinQt/MenuBar.cpp:519 msgid "&Options" msgstr "&Opties" #: Source/Core/DolphinQt/MenuBar.cpp:997 msgid "&Patch HLE Functions" msgstr "&Patch HLE Functies" #: Source/Core/DolphinQt/MenuBar.cpp:310 msgid "&Pause" msgstr "&Pauze" #: Source/Core/DolphinQt/MenuBar.cpp:309 msgid "&Play" msgstr "&Speel" #: Source/Core/DolphinQt/GameList/GameList.cpp:357 msgid "&Properties" msgstr "&Eigenschappen" #: Source/Core/DolphinQt/MenuBar.cpp:748 msgid "&Read-Only Mode" msgstr "&Alleen-Lezen Modus" #: Source/Core/DolphinQt/MenuBar.cpp:438 msgid "&Registers" msgstr "&Registers" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:44 msgid "&Remove" msgstr "&Verwijder" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:58 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:83 msgid "&Remove Code" msgstr "&Verwijder Code" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:549 msgid "&Rename symbol" msgstr "&Symbool hernoemen" #: Source/Core/DolphinQt/GBAWidget.cpp:400 #: Source/Core/DolphinQt/MenuBar.cpp:312 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinQt/MenuBar.cpp:228 msgid "&Resource Pack Manager" msgstr "&Resourcepakket Beheer" #: Source/Core/DolphinQt/MenuBar.cpp:978 msgid "&Save Symbol Map" msgstr "&Sla Symbol Map op" #: Source/Core/DolphinQt/GBAWidget.cpp:396 msgid "&Scan e-Reader Card(s)..." msgstr "&Scan e-Reader Kaart(en)..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "&Speed Limit:" msgstr "&Snelheidslimiet:" #: Source/Core/DolphinQt/MenuBar.cpp:311 msgid "&Stop" msgstr "&Stop" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:116 msgid "&Theme:" msgstr "&Thema:" #: Source/Core/DolphinQt/MenuBar.cpp:447 msgid "&Threads" msgstr "&Threads" #: Source/Core/DolphinQt/MenuBar.cpp:226 msgid "&Tools" msgstr "&Tools" #: Source/Core/DolphinQt/GBAWidget.cpp:392 msgid "&Unload ROM" msgstr "&Leeg ROM" #: Source/Core/DolphinQt/MenuBar.cpp:396 msgid "&View" msgstr "&Weergave" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:457 msgid "&Watch" msgstr "&Watchvenster" #: Source/Core/DolphinQt/MenuBar.cpp:576 msgid "&Website" msgstr "&Website" #: Source/Core/DolphinQt/GameList/GameList.cpp:360 msgid "&Wiki" msgstr "&Wiki" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Ja" #: Source/Core/DolphinQt/MenuBar.cpp:1266 msgid "'%1' not found, no symbol names generated" msgstr "'%1' niet gevonden, geen symboolnamen gegenereerd" #: Source/Core/DolphinQt/MenuBar.cpp:1472 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' niet gevonden, in plaats daarvan zoeken naar algemene functies" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:134 msgid "(None)" msgstr "(Geen)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135 msgid "(host)" msgstr "(host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:175 msgid "(off)" msgstr "(uit)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:134 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "* Multiply" msgstr "* Vermenigvuldig" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271 msgid "+ Add" msgstr "+ Optellen" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:282 msgid ", Comma" msgstr ", Komma" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272 msgid "- Subtract" msgstr "- Aftrekken" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:340 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:225 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:675 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:167 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269 msgid "/ Divide" msgstr "/ Delen" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 blokken)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:216 msgid "16 Bytes" msgstr "16 Bytes" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 blokken)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "16-bit" msgstr "16-bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:103 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:151 msgid "16-bit Signed Integer" msgstr "16-bit Signed Integer" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:95 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:139 msgid "16-bit Unsigned Integer" msgstr "16-bit Unsigned Integer" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "16x" msgstr "16x" #: Source/Core/Core/HotkeyManager.cpp:190 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "1x" msgstr "1x" #: Source/Core/Core/HotkeyManager.cpp:191 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "2x Native (1280x1056) for 720p" msgstr "2x Native (1280x1056) voor 720p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 blokken)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "32-bit" msgstr "32-bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:160 msgid "32-bit Float" msgstr "32-bit Float" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:105 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:154 msgid "32-bit Signed Integer" msgstr "32-bit Signed Integer" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:97 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:142 msgid "32-bit Unsigned Integer" msgstr "32-bit Unsigned Integer" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:344 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:447 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:346 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "3D diepte" #: Source/Core/Core/HotkeyManager.cpp:192 msgid "3x" msgstr "3x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Native (1920x1584) voor 1080p" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214 msgid "4 Bytes" msgstr "4 Bytes" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 blokken)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "4:3" msgstr "4:3" #: Source/Core/Core/HotkeyManager.cpp:193 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Native (2560x2112) voor 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "5x Naive (3200x2640)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 blokken)" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:163 msgid "64-bit Float" msgstr "64-bit Float" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:107 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:157 msgid "64-bit Signed Integer" msgstr "64-bit Signed Integer" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:99 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:145 msgid "64-bit Unsigned Integer" msgstr "64-bit Unsigned Integer" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "6x Native (3840x3168) for 4K" msgstr "6x Native (3840x3168) voor 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "7x Native (4480x3696)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:215 msgid "8 Bytes" msgstr "8 Bytes" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 blokken)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "8-bit" msgstr "8-bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:101 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:148 msgid "8-bit Signed Integer" msgstr "8-bit Signed Integer" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:93 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:136 msgid "8-bit Unsigned Integer" msgstr "8-bit Unsigned Integer" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "8x Native (5120x4224) for 5K" msgstr "8x Native (5120x4224) voor 5K" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:274 msgid "< Less-than" msgstr "< Minder dan" #: Source/Core/Core/HW/EXI/EXI_Device.h:121 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:68 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:54 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Een nieuwe versie van Dolphin is beschikbaar!

Dolphin %1 is " "beschikbaar om te downloaden. U gebruikt %2.
Wilt u updaten?" "

Releaseopmerkingen:

" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273 msgid "> Greater-than" msgstr "> Meer dan" #: Source/Core/DolphinQt/MainWindow.cpp:1425 #: Source/Core/DolphinQt/MainWindow.cpp:1492 msgid "A NetPlay Session is already in progress!" msgstr "Er is al een NetPlay sesie bezig!" #: Source/Core/Core/WiiUtils.cpp:171 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Een andere versie van deze titel is al geïnstalleerd op de NAND.\n" "\n" "Geïnstalleerde versie: {0}\n" "WAD-versie: {1}\n" "\n" "Het installeren van deze WAD zal het onherstelbaar vervangen. Doorgaan?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:546 msgid "A disc is already about to be inserted." msgstr "Er ligt al een schijf in de lade." #: Source/Core/DolphinQt/Main.cpp:221 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" "Een save state kan niet worden gebruikt zonder een spel te specificeren. " #: Source/Core/DolphinQt/MainWindow.cpp:894 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Er wordt al afgesloten. Niet opgeslagen data kan verloren gaan wanneer u de " "huidige emulatie stopzet voordat het afsluiten voltooid wordt. Stop forceren?" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:262 msgid "A sync can only be triggered when a Wii game is running." msgstr "" "Een synchronisatie kan alleen worden geactiveerd wanneer er een Wii spel " "draait." #. i18n: A mysterious debugging/diagnostics peripheral for the GameCube. #: Source/Core/Core/HW/EXI/EXI_Device.h:89 msgid "AD16" msgstr "AD16" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "WAARSCHUWING:\n" "\n" "Alle spelers moeten dezelfde Dolphin versie gebruiken.\n" "Indien ingeschakeld, moeten SD kaarten identiek zijn voor alle spelers.\n" "Wanneer DSP LLE wordt gebruikt, moeten de DSP ROMs identiek zijn voor alle " "spelers.\n" "Wanneer een spel vastloopt bij opstarten, ondersteunt deze mogelijk geen " "Dual-core Netplay. Schakel Dual-core uit.\n" "Wanneer u een directe verbinding maakt, moet de host de gekozen UDP poort " "open hebben gezet!\n" "\n" "Wii-Afstandbediening ondersteuning in netplay is experimenteel en " "functioneert mogelijk niet optimaal. Gebruik op eigen risico.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:90 msgid "AR Code" msgstr "AR Code" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:57 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:131 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:413 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Annuleer" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "Over Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:60 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49 msgid "Accelerometer" msgstr "Versnellingsmeter" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Accuracy:" msgstr "Nauwkeurigheid:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:96 msgid "Action" msgstr "Actie" #: Source/Core/Core/ARDecrypt.cpp:474 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Action Replay Code decryptiefout:\n" "Pariteitscontrole mislukt\n" "\n" "Verantwoordelijke code:\n" "{0}" #: Source/Core/Core/ActionReplay.cpp:531 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Action Replay Fout: Onjuiste grootte ({0:08x} : address = {1:08x} ) in Voeg " "Code Toe ({2})" #: Source/Core/Core/ActionReplay.cpp:622 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Action Replay Fout: Onjuiste grootte ({0:08x} : address = {1:08x} ) in Vul " "en Shuif({2})" #: Source/Core/Core/ActionReplay.cpp:409 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Action Replay Fout: Onjuiste grootte ({0:08x} : adres = {1:08x}) in Ram " "Schrijf En Vul ({2})" #: Source/Core/Core/ActionReplay.cpp:469 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Action Replay Fout: Onjuiste grootte ({0:08x} : adres = {1:08x}) in Schrijf " "Naar Pointer ({2})" #: Source/Core/Core/ActionReplay.cpp:677 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "" "Action Replay Fout: Ongeldige waarde ({0:08x}) in Geheugen Kopie ({1})" #: Source/Core/Core/ActionReplay.cpp:546 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay Fout: Master Code en Schrijf naar CCXXXXXX niet " "geïmplementeerd ({0})\\n\n" "Master codes zijn niet nodig en moeten niet gebruikt worden." #: Source/Core/Core/ActionReplay.cpp:226 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Action Replay Fout: Ongeldige AR code regel: {0}" #: Source/Core/Core/ActionReplay.cpp:788 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: Conditionele Code: Onjuiste Grootte {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:756 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Action Replay: Onjuiste Normal Code Type {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:714 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: Normal Code 0: Onjuist Subtype {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:812 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: Normal Code {1}: Onjuist Subtype {1:08x} ({2})" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Activate NetPlay Chat" msgstr "Activeer NetPlay Chat" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162 msgid "Active" msgstr "Actief" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:160 msgid "Active thread queue" msgstr "Actieve thread wachtrij" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:175 msgid "Active threads" msgstr "Actieve threads" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:273 msgid "Adapter" msgstr "Adapter" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Adapter Gedetecteerd" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49 msgid "Add" msgstr "Toevoegen" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:121 msgid "Add &breakpoint" msgstr "Plaats &breakpoint" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31 msgid "Add New DSU Server" msgstr "Voeg Nieuwe DSU Server toe" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45 msgid "Add New USB Device" msgstr "Nieuw USB Apparaat Toevoegen" #: Source/Core/DolphinQt/GameList/GameList.cpp:441 #: Source/Core/DolphinQt/GameList/GameList.cpp:444 msgid "Add Shortcut to Desktop" msgstr "Voeg Snelkoppeling toe aan Bureaublad" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Add a Breakpoint" msgstr "Voeg een Breakpoint Toe" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Memory Breakpoint" msgstr "Voeg Een Geheugen Breakpoint Toe" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132 msgid "Add memory &breakpoint" msgstr "Plaats geheugen &breekpunt" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122 msgid "Add memory breakpoint" msgstr "Plaats geheugen breakpoint" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:127 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:124 msgid "Add to &watch" msgstr "Toevoegen aan &watchvenster" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:619 msgid "Add to watch" msgstr "Voeg toe aan watch" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36 #: Source/Core/DolphinQt/Settings/PathPane.cpp:159 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Add..." msgstr "Toevoegen..." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:515 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:54 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:173 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155 #: Source/Core/DolphinQt/MenuBar.cpp:972 msgid "Address" msgstr "Adres" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:44 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:170 msgid "Address Space" msgstr "Adres Ruimte" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:119 msgid "Address space by CPU state" msgstr "Adresruimte per CPU state" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:46 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:144 msgid "Address:" msgstr "Adres:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:237 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "Past de nauwkeurigheid aan waarmee de GPU texture-updates ontvangt van het " "RAM.

De \"Veilig\" optie sluit de kans dat de GPU texture-updates " "mist van RAM uit. Een lagere nauwkeurigheid kan leiden tot verminkte " "weergave en het ontbreken van tekst.

In geval van " "twijfel de meest rechter waarde gebruiken." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" "Past de hoeveelheid RAM in de geëmuleerde console aan.\n" "\n" "WAARSCHUWING: Dit inschakelen zal vele spellen kapot maken. Slechts een " "klein aantal spellen kan hiervan profiteren." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Past de kloksnelheid van de geëmuleerde CPU aan.\n" "\n" "Hogere waarden kunnen ervoor zorgen dat variabele framerate spellen op een " "hogere framerate draaien, ten koste van prestaties. Lagere waarden kunnen de " "interne frameskip van een spel activeren, waardoor prestaties mogelijk " "verbeteren.\n" "\n" "WAARSCHUWING: Het veranderen van de standaard (100%) kan en zal spellen " "breken en glitches veroorzaken. Doe dit op eigen risico. Rapporteer " "alstublieft geen bugs die plaatsvinden als u dit aanpast." #: Source/Core/Core/HW/EXI/EXI_Device.h:95 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:72 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "Geavanceerd" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Africa" msgstr "Afrika" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:115 msgid "Aligned to data type length" msgstr "Uitgelijnd naar data type lengte" #: Source/Core/DolphinQt/GCMemcardManager.cpp:361 #: Source/Core/DolphinQt/GCMemcardManager.cpp:438 #: Source/Core/DolphinQt/GCMemcardManager.cpp:589 #: Source/Core/DolphinQt/MainWindow.cpp:742 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:328 #: Source/Core/DolphinQt/Settings/PathPane.cpp:51 msgid "All Files" msgstr "Alle Bestanden" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:401 msgid "All Files (*)" msgstr "Alle Bestanden (*)" #: Source/Core/DolphinQt/MainWindow.cpp:741 #: Source/Core/DolphinQt/Settings/PathPane.cpp:50 msgid "All GC/Wii files" msgstr "Alle GC/Wii bestanden" #: Source/Core/DolphinQt/MainWindow.cpp:1310 #: Source/Core/DolphinQt/MainWindow.cpp:1318 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Alle Save States (*.sav *.s##);; Alle Bestanden (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381 msgid "All devices" msgstr "Alle apparaten" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:738 msgid "All files (*)" msgstr "Alle Bestanden (*)" #: Source/Core/Core/NetPlayServer.cpp:1170 msgid "All players' codes synchronized." msgstr "Codes van alle spelers gesynchroniseerd." #: Source/Core/Core/NetPlayServer.cpp:1127 msgid "All players' saves synchronized." msgstr "Saves van alle spelers gesynchroniseerd." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147 msgid "Allow Mismatched Region Settings" msgstr "Sta Niet-Overeenkomende-Regio Instellingen toe" #: Source/Core/DolphinQt/Main.cpp:254 msgid "Allow Usage Statistics Reporting" msgstr "Gebruiksstatistiekrapportage Toestaan" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Allow Writes to SD Card" msgstr "Sta Schrijven naar SD-Kaart toe" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "Maakt manipulatie van de in-game camera mogelijk." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:31 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:36 msgid "Alternate Input Sources" msgstr "Alternatieve invoerbronnen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:183 msgid "Always" msgstr "Altijd" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:99 msgid "Always Connected" msgstr "Altijd Verbonden" #: Source/Core/DolphinQt/GBAWidget.cpp:442 msgid "Always on &Top" msgstr "Altijd &Bovenop" #: Source/Core/Core/HW/DVD/DVDThread.cpp:160 msgid "An inserted disc was expected but not found." msgstr "Een geplaatste schijf werd verwacht maar is niet gevonden." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Anaglyph" msgstr "Anaglyph" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166 msgid "Analyze" msgstr "Analyseer" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "Angle" msgstr "Hoek" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41 msgid "Angular velocity to ignore and remap." msgstr "Hoeksnelheid om te negeren en te remappen." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:381 msgid "Anisotropic Filtering" msgstr "Anisotrope Filtering" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99 msgid "Anisotropic Filtering:" msgstr "Anisotrope Filtering:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:378 msgid "Anti-Aliasing" msgstr "Anti-Aliasing" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75 msgid "Any Region" msgstr "Elke Regio" #: Source/Core/DolphinQt/MenuBar.cpp:1611 msgid "Append signature to" msgstr "Handtekening toevoegen aan" #: Source/Core/DolphinQt/MenuBar.cpp:990 msgid "Append to &Existing Signature File..." msgstr "Toevoegen aan &Bestaand handtekeningsbestand..." #: Source/Core/DolphinQt/MenuBar.cpp:994 msgid "Appl&y Signature File..." msgstr "Handtekeningsbestan&d Toepassen..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:308 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "Pas een post-processing effect toe na het verwerken van een frame.

In geval van twijfel selecteer (uit)." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 msgid "Apploader Date:" msgstr "Apploader Datum:" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Toepassen" #: Source/Core/DolphinQt/MenuBar.cpp:1634 msgid "Apply signature file" msgstr "Handtekeningsbestand toepassen..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92 msgid "Arbitrary Mipmap Detection" msgstr "Arbitraire Mipmapdetectie" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:252 msgid "Are you sure that you want to delete '%1'?" msgstr "Weet u zeker dat u '%1' wilt verwijderen?" #: Source/Core/DolphinQt/GameList/GameList.cpp:772 msgid "Are you sure you want to delete this file?" msgstr "Weet u zeker dat u dit bestand wilt verwijderen?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:240 msgid "Are you sure you want to delete this pack?" msgstr "Weet u zeker dat u dit pakket wilt verwijderen?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:475 msgid "Are you sure you want to quit NetPlay?" msgstr "Weet u zeker dat u NetPlay wilt afsluiten?" #: Source/Core/DolphinQt/ConvertDialog.cpp:282 msgid "Are you sure?" msgstr "Weet u het zeker?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275 msgid "Aspect Ratio" msgstr "Beeldverhouding" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "Aspect Ratio:" msgstr "Beeldverhouding:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:268 msgid "Assign Controller Ports" msgstr "Controllerpoorten Toewijzen" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Controllers Toewijzen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:534 msgid "" "At least two of the selected save files have the same internal filename." msgstr "" "Minstens twee van de geselecteerde opslagbestanden hebben dezelfde interne " "bestandsnaam." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251 msgid "Attach MotionPlus" msgstr "Koppel MotionPlus" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:79 msgid "Audio Backend:" msgstr "Audio Backend:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:138 msgid "Audio Stretching Settings" msgstr "Audio Uitrek Instellingen" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australië" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Author" msgstr "Auteur" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Authors" msgstr "Auteurs" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Veelvoud van 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182 msgid "Auto Update Settings" msgstr "Instellingen voor automatisch bijwerken" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:456 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "Automatische interne resolutie is niet toegestaan in de strikte " "synchronisatiemodus, omdat dit afhankelijk is van de venstergrootte.\n" "\n" "Selecteer een specifieke interne resolutie." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94 msgid "Auto-Adjust Window Size" msgstr "Pas Venstergrootte Automatisch aan" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Auto-Hide" msgstr "Automatisch Verbergen" #: Source/Core/DolphinQt/MenuBar.cpp:1276 msgid "Auto-detect RSO modules?" msgstr "Auto-detect RSO module?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "Past de venster grootte automatisch aan aan de interne resolutie." "

In geval van twijfel leeg laten." #. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178 msgid "Auxiliary" msgstr "Auxiliary" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:420 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:576 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT is fout. Dolphin sluit zich nu af" #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:66 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "BBA MAC adres {0} is ongeldig voor XLink Kai. Een geldige Nintendo GameCube " "MAC adres moet worden gebruikt. Genereer een MAC adres dat start met 00:09:" "bf of 00:17:ab." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:151 msgid "BIOS:" msgstr "BIOS:" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:532 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 msgid "Back Chain" msgstr "Back Chain" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:270 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:181 msgid "Backend" msgstr "Backend" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:126 msgid "Backend Multithreading" msgstr "Backend Multi-threading" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:76 msgid "Backend Settings" msgstr "Backend Instellingen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:51 msgid "Backend:" msgstr "Backend:" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:29 msgid "Background Input" msgstr "Achtergrondinvoer" #: Source/Core/Core/FreeLookManager.cpp:87 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Backward" msgstr "Achteruit" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:864 msgid "Bad Value Given" msgstr "Slechte Waarde Gegeven" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:727 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:850 msgid "Bad address provided." msgstr "Verkeerd adres opgegeven." #: Source/Core/DiscIO/VolumeVerifier.cpp:353 msgid "Bad dump" msgstr "Slechte dump" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:697 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:733 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:856 msgid "Bad offset provided." msgstr "Slechte offset gegeven." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:706 msgid "Bad value provided." msgstr "Verkeerde waarde opgegeven." #: Source/Core/DolphinQt/GameList/GameList.cpp:935 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:217 #: Source/Core/DolphinQt/GCMemcardManager.cpp:151 #: Source/Core/DolphinQt/MenuBar.cpp:631 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "Banner Details" msgstr "Banner Details" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:170 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 msgid "Bar" msgstr "Balk" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Base priority" msgstr "Base prioriteit" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54 msgid "Basic" msgstr "Basis" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:136 msgid "Basic Settings" msgstr "Basis Instellingen" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 msgid "Bass" msgstr "Bass" #: Source/Core/DolphinQt/Main.cpp:228 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "Batch modus kan niet worden gebruikt zonder een spel te specificeren. " #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274 msgid "Battery" msgstr "Batterij" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195 msgid "Beta (once a month)" msgstr "Bèta (één keer per maand)" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, etc." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:399 msgid "Binary SSL" msgstr "Binaire SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:400 msgid "Binary SSL (read)" msgstr "Binaire SSL (lees)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:401 msgid "Binary SSL (write)" msgstr "Binaire SSL (schrijf)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111 msgid "Bitrate (kbps):" msgstr "Bitrate (kbps):" #: Source/Core/DolphinQt/GameList/GameList.cpp:945 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:231 #: Source/Core/DolphinQt/MenuBar.cpp:641 msgid "Block Size" msgstr "Blokgrootte" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:75 #: Source/Core/DolphinQt/ConvertDialog.cpp:61 msgid "Block Size:" msgstr "Blokgrootte:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:305 msgid "Blocking" msgstr "Blokkeren" #: Source/Core/DolphinQt/GCMemcardManager.cpp:157 msgid "Blocks" msgstr "Blokken" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Blue" msgstr "Blauw" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Blue Left" msgstr "Blauw Links" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Blue Right" msgstr "Blauw Rechts" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetooth passthrough modus staat aan, maar Dolphin is gecompileerd zonder " "libusb. Passthrough mode kan niet gebruikt worden." #: Source/Core/DolphinQt/MenuBar.cpp:533 msgid "Boot to Pause" msgstr "Opstarten naar Pauze" #: Source/Core/DolphinQt/MainWindow.cpp:1648 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii NAND backup bestanden (*.bin);;Alle bestanden (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1674 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii sleutelbestand (*.bin);;Alle Bestanden (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:133 msgid "Borderless Fullscreen" msgstr "Randloos Fullscreen" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:188 msgid "Bottom" msgstr "Beneden" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Branch: %1" msgstr "Branch: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152 msgid "Branches" msgstr "Branches" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:74 msgid "Break" msgstr "Afbreken" #: Source/Core/Core/HotkeyManager.cpp:334 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "Breakpoint" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:498 msgid "Breakpoint encountered! Step out aborted." msgstr "Breekpunt tegengekomen! Uitstappen afgebroken." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:37 msgid "Breakpoints" msgstr "Breekpunten" #: Source/Core/Core/HW/EXI/EXI_Device.h:91 msgid "Broadband Adapter (TAP)" msgstr "Breedband Adapter (TAP)" #: Source/Core/Core/HW/EXI/EXI_Device.h:96 msgid "Broadband Adapter (XLink Kai)" msgstr "Breedband Adapter (XLink Kai)" #: Source/Core/Core/HW/EXI/EXI_Device.h:97 msgid "Broadband Adapter (tapserver)" msgstr "Breedband Adapter (tapserver)" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:97 msgid "Broadband Adapter Error" msgstr "Broadband Adapter Fout" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48 msgid "Broadband Adapter MAC Address" msgstr "Broadband Adapter MAC Adres" #: Source/Core/DolphinQt/MenuBar.cpp:238 msgid "Browse &NetPlay Sessions...." msgstr "Blader &NetPlay Sessies...." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Buffer Size:" msgstr "Buffergrootte:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:886 msgid "Buffer size changed to %1" msgstr "Buffergrootte gewijzigd naar %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:917 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:391 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "Problematische GPU stuurprogramma gedetecteerd.\n" "Installeer het closed-source GPU stuurprogramma of werk uw Mesa 3D versie " "bij." #: Source/Core/Core/HW/GCPadEmu.cpp:84 msgid "Button" msgstr "Knop" #: Source/Core/Core/HW/GBAPadEmu.cpp:23 Source/Core/Core/HW/GCPadEmu.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:198 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:108 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:134 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:154 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:186 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:75 msgid "Buttons" msgstr "Knoppen" #: Source/Core/Core/HW/GCPadEmu.cpp:69 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:26 msgid "C Stick" msgstr "C Stick" #: Source/Core/DolphinQt/MenuBar.cpp:989 msgid "C&reate Signature File..." msgstr "Handtekeningsbestand Aanmaken..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:549 msgid "CP register " msgstr "CP register " #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:60 msgid "CPU Emulation Engine:" msgstr "CPU Emulatie Engine:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:49 msgid "CPU Options" msgstr "CPU Opties" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:73 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29 msgid "Cached Interpreter (slower)" msgstr "Gecachete Interpreter (trager)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:235 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "Cache aangepaste textures in het systeem RAM tijdens het opstarten." "

Dit kan exponentieel meer ram vereisen, maar lost mogelijke " "stotteringen op.

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:100 msgid "Calculate" msgstr "Bereken" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "Berekent de belichting van 3D objecten per pixel in plaats van per vertex, " "vereffent het uiterlijk van belichte veelhoeken en maakt individuele " "driehoeken minder opvallend.

Zorgt bijna nooit voor vertragingen of " "grafische problemen.

In geval van twijfel leeg " "laten." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:897 msgid "Calibrate" msgstr "Kalibreren" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:889 msgid "Calibration" msgstr "Kalibratie" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45 msgid "Calibration Period" msgstr "Kalibratieperiode" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291 msgid "Call display list at %1 with size %2" msgstr "Roep weergave lijst op bij %1 met grootte %2" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:106 msgid "Callstack" msgstr "Callstack" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:65 msgid "Camera 1" msgstr "Camera 1" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "Camera gezichtsveld (beïnvloedt gevoeligheid van het wijzen)." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:496 msgid "Can only generate AR code for values in virtual memory." msgstr "Kan alleen AR code genereren voor waarden in virtueel geheugen." #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1772 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "Kan Wii-afstandsbediening niet vinden via verbindingshendel {0:02x}" #: Source/Core/DolphinQt/MainWindow.cpp:1418 #: Source/Core/DolphinQt/MainWindow.cpp:1485 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "Kan geen NetPlay-sessie starten als spel nog draait!" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:151 #: Source/Core/DolphinQt/MenuBar.cpp:1306 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:59 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Annuleren" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:937 msgid "Cancel Calibration" msgstr "Kalibratie Annuleren" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:238 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Kan SingleStep niet uitvoeren. Gebruik in plaats hiervan Frame Voorwaarts." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Kan deze WAD niet starten omdat het niet op de NAND kon worden geïnstalleerd." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:272 msgid "Cannot compare against last value on first search." msgstr "Kan niet vergelijken met de laatste waarde bij de eerste zoekactie." #: Source/Core/Core/Boot/Boot.cpp:603 msgid "Cannot find the GC IPL." msgstr "Kan de GC IPL niet vinden." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:499 msgid "Cannot generate AR code for this address." msgstr "Kan geen AR code genereren voor dit adres." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:374 msgid "Cannot refresh without results." msgstr "Kan niet verversen zonder resultaten." #: Source/Core/Core/Boot/Boot.cpp:601 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Kan het spel niet starten, omdat de GC IPL niet kon worden gevonden." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "Kaartgrootte" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:41 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:220 msgid "Center" msgstr "Middelpunt" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898 msgid "Center and Calibrate" msgstr "Centreer en Kalibreer" #: Source/Core/DolphinQt/GameList/GameList.cpp:377 msgid "Change &Disc" msgstr "Schijf &Veranderen" #: Source/Core/DolphinQt/MenuBar.cpp:213 msgid "Change &Disc..." msgstr "Schijf &Veranderen..." #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Change Disc" msgstr "Schijf Veranderen" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150 msgid "Change Discs Automatically" msgstr "Verwisselen Schijfen Automatisch" #: Source/Core/Core/Movie.cpp:1259 msgid "Change the disc to {0}" msgstr "Verander de schijf naar {0}" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "Verandert de in-game camera methode tijdens Vrije-Kijk.

Zes Assen: " "Biedt volledige camerabesturing op alle assen, vergelijkbaar met het " "verplaatsen van een ruimtevaartuig zonder zwaartekracht. Dit is de " "krachtigste Vrije-Kijk methode maar is het meest uitdagend om te gebruiken." "

First Person: Bedient de vrije camera vergelijkbaar aan een first-" "person videospel. De camera kan draaien en rond bewegen maar rollen is " "onmogelijk. Makkelijk te gebruiken, maar beperkend.

Orbitaal: Draait " "de vrije camera rond de originele camera. Heeft geen zijwaartse beweging, " "alleen rotatie. U kunt inzoomen tot het oorsprongspunt van de camera." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" "Het veranderen van cheats zal pas van kracht worden wanneer het spel opnieuw " "wordt opgestart." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149 msgid "Channel Partition (%1)" msgstr "Kanaal Partitie (%1)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:239 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25 msgid "Cheat Code Editor" msgstr "Cheat Code Bewerker" #: Source/Core/DolphinQt/CheatsManager.cpp:119 msgid "Cheat Search" msgstr "Cheat Zoeken" #: Source/Core/DolphinQt/CheatsManager.cpp:27 msgid "Cheats Manager" msgstr "Cheatsbeheer" #: Source/Core/DolphinQt/MenuBar.cpp:261 msgid "Check NAND..." msgstr "Controleer NAND..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:167 msgid "Check for Game List Changes in the Background" msgstr "Controleer op de achtergrond op spellijstwijzigingen" #: Source/Core/DolphinQt/AboutDialog.cpp:58 msgid "Check for updates" msgstr "Controleer op updates" #: Source/Core/DolphinQt/GameList/GameList.cpp:797 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Controleer of u de vereiste machtigingen heeft om het bestand te " "verwijderen, of dat het nog in gebruik is." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185 msgid "Checksum" msgstr "Controlesom" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "China" msgstr "China" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:306 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:373 msgid "Choose a file to open" msgstr "Kies een bestand om te openen" #: Source/Core/DolphinQt/MenuBar.cpp:1652 msgid "Choose priority input file" msgstr "Kies een invoerbestand met prioriteit" #: Source/Core/DolphinQt/MenuBar.cpp:1657 msgid "Choose secondary input file" msgstr "Kies een secundair invoerbestand" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:215 msgid "Choose the folder to extract to" msgstr "Kies een map om naar uit te pakken" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39 msgid "Clamping of rotation about the yaw axis." msgstr "Limiteert rotatie rond the vertical as." #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:235 msgid "Classic Buttons" msgstr "Klassieke Knoppen" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:43 msgid "Classic Controller" msgstr "Klassieke Controller" #: Source/Core/DolphinQt/Config/LogWidget.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:248 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:137 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:90 msgid "Clear" msgstr "Legen" #: Source/Core/DolphinQt/MenuBar.cpp:848 msgid "Clear Cache" msgstr "Wis Cache" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71 msgid "Clock Override" msgstr "Klok Overschrijven" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:155 msgid "Clone and &Edit Code..." msgstr "Clone en &Wijzig Code..." #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Sluiten" #: Source/Core/DolphinQt/MenuBar.cpp:520 msgid "Co&nfiguration" msgstr "Co&nfiguratie" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Code" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:34 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:168 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:178 msgid "Code Diff Tool" msgstr "Code Verschil Hulpmiddel" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:401 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:420 msgid "Code Diff Tool Help" msgstr "Code Verschil Hulpmiddel Hulp" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:52 msgid "Code did not get executed" msgstr "Code is niet uitgevoerd" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:53 msgid "Code has been executed" msgstr "Code is uitgevoerd" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93 msgid "Code:" msgstr "Code:" #: Source/Core/Core/NetPlayClient.cpp:1820 msgid "Codes received!" msgstr "Codes ontvangen!" #: Source/Core/DolphinQt/MenuBar.cpp:992 msgid "Combine &Two Signature Files..." msgstr "Twee &Handtekeningsbestanden Combineren..." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:27 msgid "Common" msgstr "Algemeen" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Comparand:" msgstr "Vergelijking:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127 msgid "Compile Shaders Before Starting" msgstr "Compileer Shaders Voor Starten" #: Source/Core/VideoCommon/ShaderCache.cpp:171 msgid "Compiling Shaders" msgstr "Shaders Compileren" #: Source/Core/DolphinQt/GameList/GameList.cpp:946 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:233 #: Source/Core/DolphinQt/MenuBar.cpp:642 msgid "Compression" msgstr "Compressie" #: Source/Core/DolphinQt/ConvertDialog.cpp:69 msgid "Compression Level:" msgstr "Compressieniveau:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:65 msgid "Compression:" msgstr "Compressie:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:87 msgid "Condition" msgstr "Conditie" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Conditional" msgstr "Voorwaarde" #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr "Config" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:80 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:127 msgid "Configure" msgstr "Configureer" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:38 msgid "Configure Controller" msgstr "Configureer Controller" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:43 msgid "Configure Dolphin" msgstr "Dolphin Configureren" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:225 msgid "Configure Input" msgstr "Configureer Invoer" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:225 msgid "Configure Output" msgstr "Configureer Uitvoer" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:251 #: Source/Core/DolphinQt/ConvertDialog.cpp:281 #: Source/Core/DolphinQt/ConvertDialog.cpp:402 #: Source/Core/DolphinQt/GameList/GameList.cpp:588 #: Source/Core/DolphinQt/GameList/GameList.cpp:771 #: Source/Core/DolphinQt/MainWindow.cpp:893 #: Source/Core/DolphinQt/MainWindow.cpp:1614 #: Source/Core/DolphinQt/WiiUpdate.cpp:136 msgid "Confirm" msgstr "Bevestigen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:172 msgid "Confirm backend change" msgstr "Bevestig backend verandering" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167 msgid "Confirm on Stop" msgstr "Bevestiging bij Stop" #: Source/Core/DolphinQt/MenuBar.cpp:1231 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474 #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Confirmation" msgstr "Bevestiging" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201 msgid "Connect" msgstr "Verbind" #: Source/Core/Core/HotkeyManager.cpp:84 Source/Core/DolphinQt/MenuBar.cpp:302 msgid "Connect Balance Board" msgstr "Verbind Balance Board" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "Connect USB Keyboard" msgstr "Verbind USB Toetsenbord" #: Source/Core/DolphinQt/MenuBar.cpp:294 msgid "Connect Wii Remote %1" msgstr "Verbind Wii-afstandsbediening %1" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Connect Wii Remote 1" msgstr "Verbind Wii-afstandsbediening 1" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 2" msgstr "Verbind Wii-afstandsbediening 2" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 3" msgstr "Verbind Wii-afstandsbediening 3" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 4" msgstr "Verbind Wii-afstandsbediening 4" #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Connect Wii Remotes" msgstr "Verbind Wii-afstandsbedieningen" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:102 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Verbind Wii-afstandbediening voor Geëmuleerde Controllers" #: Source/Core/DolphinQt/WiiUpdate.cpp:137 msgid "Connect to the Internet and perform an online system update?" msgstr "Verbinding maken met internet en een online systeemupdate uitvoeren?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:87 msgid "Connected" msgstr "Verbonden" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:673 msgid "Connecting" msgstr "Verbinden" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192 msgid "Connection Type:" msgstr "Verbindingstype:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1200 msgid "Content {0:08x} is corrupt." msgstr "Inhoud {0:08x} is beschadigd." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:99 msgid "Continuous Scanning" msgstr "Continu Scannen" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Control NetPlay Golf Mode" msgstr "Bedien NetPlay Golf Modus" #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 msgid "Control Stick" msgstr "Control Stick" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:444 msgid "Controller Profile" msgstr "Controllerprofiel" #: Source/Core/Core/HotkeyManager.cpp:336 msgid "Controller Profile 1" msgstr "Controllerprofiel 1" #: Source/Core/Core/HotkeyManager.cpp:337 msgid "Controller Profile 2" msgstr "Controllerprofiel 2" #: Source/Core/Core/HotkeyManager.cpp:338 msgid "Controller Profile 3" msgstr "Controllerprofiel 3" #: Source/Core/Core/HotkeyManager.cpp:339 msgid "Controller Profile 4" msgstr "Controllerprofiel 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16 msgid "Controller Settings" msgstr "Controllerinstellingen" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "Controllers" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Regelt de afstand van de convergentie-vlak. Dit is de afstand dat bepaalt of " "virtuele objecten op de voorgrond van een scherm moeten worden getoond." "

Een hogere waarde zorgt voor een sterker 'uit het scherm' effect." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "Regelt de render resolutie.

Een hoge resolutie verbetert de visuele " "kwaliteit aanzienlijk, maar verhoogt de GPU-belasting enorm en kan problemen " "veroorzaken in bepaalde spellen. Over het algemeen geldt dat hoe lager de " "interne resolutie is, hoe beter uw prestaties zullen zijn." "

In geval van twijfel Native selecteren." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "Regelt de scheidingsafstand tussen de virtuele camera's.

Een hogere " "waarde zorgt voor een sterker gevoel van diepte." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Bepaalt of Dual Core moet worden ingeschakeld. Kan de prestaties verbeteren, " "maar kan ook problemen veroorzaken. Standaard ingesteld op Aan" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Bepaalt of de geheugenbeheerseenheid (MMU) volledig moet worden geëmuleerd. " "Weinig spellen vereisen dit." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Bepaalt of high of low-level DSP-emulatie moet worden gebruikt. Standaard " "ingesteld op Waar" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:409 msgid "Convergence" msgstr "Convergentie" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Convergence:" msgstr "Convergentie:" #: Source/Core/DolphinQt/ConvertDialog.cpp:41 msgid "Convert" msgstr "Converteer" #: Source/Core/DolphinQt/GameList/GameList.cpp:375 msgid "Convert File..." msgstr "Converteer Bestand..." #: Source/Core/DolphinQt/GameList/GameList.cpp:339 msgid "Convert Selected Files..." msgstr "Converteer Geselecteerde Bestanden..." #: Source/Core/DolphinQt/ConvertDialog.cpp:76 msgid "Convert..." msgstr "Converteren..." #: Source/Core/DolphinQt/ConvertDialog.cpp:313 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Het converteren van Wii-schijfimages naar GCZ zonder het verwijderen van " "junk data bespaart geen merkbare hoeveelheid ruimte in vergelijking met het " "converteren naar ISO. Wilt u toch doorgaan?" #: Source/Core/DolphinQt/ConvertDialog.cpp:413 msgid "Converting..." msgstr "Converteren..." #: Source/Core/DolphinQt/ConvertDialog.cpp:421 msgid "" "Converting...\n" "%1" msgstr "" "Converteren...\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:265 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:665 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:693 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:721 msgid "Copy" msgstr "Kopieer" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:536 msgid "Copy &function" msgstr "Kopieer &functie" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:539 msgid "Copy &hex" msgstr "Kopieer &hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:597 msgid "Copy Address" msgstr "Kopieer Adres" #: Source/Core/DolphinQt/GCMemcardManager.cpp:639 msgid "Copy Failed" msgstr "Kopie mislukt" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:599 msgid "Copy Hex" msgstr "Kopieer Hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:605 msgid "Copy Value" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:538 msgid "Copy code &line" msgstr "Kopieer code &lijn" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:128 msgid "Copy failed" msgstr "Kopiëren mislukt" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:545 msgid "Copy tar&get address" msgstr "Kopieer &doeladres" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Copy to A" msgstr "Kopiëren naar A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Copy to B" msgstr "Kopiëren naar B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "Core" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:89 msgid "Cost" msgstr "Zwaarte" #: Source/Core/Core/NetPlayClient.cpp:170 #: Source/Core/Core/NetPlayClient.cpp:230 msgid "Could not communicate with host." msgstr "Kon niet communiceren met de host." #: Source/Core/Core/NetPlayClient.cpp:139 msgid "Could not create client." msgstr "Kon geen client maken." #: Source/Core/Core/NetPlayClient.cpp:151 msgid "Could not create peer." msgstr "Kon geen peer maken." #: Source/Core/DolphinQt/WiiUpdate.cpp:47 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Kon geen updatebestanden van Nintendo downloaden. Controleer uw " "internetverbinding en probeer het opnieuw." #: Source/Core/DolphinQt/WiiUpdate.cpp:42 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Kon geen updateinformatie van Nintendo downloaden. Controleer uw " "internetverbinding en probeer het opnieuw." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:125 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "Kan geen bruikbare Bluetooth USB-adapter vinden voor Bluetooth Passthrough.\n" "\n" "De geëmuleerde console stopt nu." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:131 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "Kan geen bruikbare Bluetooth USB-adapter vinden voor Bluetooth Passthrough.\n" "De volgende fout deed zich voor toen Dolphin probeerde een adapter te " "gebruiken: {0}\n" "\n" "De geëmuleerde console stopt nu." #: Source/Core/DolphinQt/WiiUpdate.cpp:52 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Kon geen update installeren naar het Wii-systeemgeheugen. Raadpleeg de logs " "voor meer informatie." #: Source/Core/Core/IOS/ES/ES.cpp:351 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kon IOS {0:016x} niet starten omdat het ontbreekt in de NAND.\n" "De geëmuleerde software zal nu waarschijnlijk vasthangen." #: Source/Core/Core/IOS/ES/ES.cpp:386 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kon het Wii-menu niet starten omdat het ontbreekt in de NAND.\n" "De geëmuleerde software zal nu waarschijnlijk vasthangen." #: Source/Core/Core/IOS/ES/ES.cpp:391 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kon titel {0:016x} niet starten omdat het in de NAND mist.\n" "De geëmuleerde software zal nu waarschijnlijk vast lopen." #: Source/Core/Core/Boot/Boot.cpp:260 msgid "" "Could not read \"{0}\". There is no disc in the drive or it is not a " "GameCube/Wii backup. Please note that Dolphin cannot play games directly " "from the original GameCube and Wii discs." msgstr "" "Kon \"{0}\" niet lezen. Er is geen geldige GameCube of Wii schijf in het " "station gevonden. Dolphin kan geen spellen direct vanaf de originele " "GameCube of Wii schijf afspelen." #: Source/Core/Core/Boot/Boot.cpp:291 Source/Core/Core/Boot/Boot.cpp:308 msgid "Could not recognize file {0}" msgstr "Kon het bestand {0} niet herkennen" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Kon niet naar geheugenkaart {0} schrijven. \n" "\n" "Draait u Dolphin vanaf een CD/DVD, of is het bestand misschien beveiligd " "tegen schrijven?\n" "\n" "Krijgt u dit nadat u de emulator map hebt verplaatst?\n" "In dat geval moet u uw geheugenkaartlocatie opnieuw aangeven in de " "configuratie." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:952 msgid "Couldn't look up central server" msgstr "Kon de centrale server niet vinden" #: Source/Core/DolphinQt/GCMemcardManager.cpp:826 msgid "Couldn't open file." msgstr "Kon bestand niet openen." #: Source/Core/DolphinQt/GCMemcardManager.cpp:829 msgid "Couldn't read file." msgstr "Kon bestand niet lezen." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "Maak Nieuwe Geheugenkaart" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "Maak..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:249 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within." "

If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution." "

If unsure, leave this unchecked." msgstr "" "Maakt framedumps en schermafbeeldingen met de interne resolutie van de " "renderer, in plaats van de grootte van het venster waarin het wordt " "weergegeven.

Als de beeldverhouding breedbeeld is, wordt de " "afbeelding horizontaal geschaald om de verticale resolutie te behouden." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107 msgid "Creator:" msgstr "Maker:" #: Source/Core/Common/MsgHandler.cpp:62 msgid "Critical" msgstr "Kritiek" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:123 msgid "Crop" msgstr "Bijsnijden" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:269 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9." "

If unsure, leave this unchecked." msgstr "" "Snijdt de afbeelding bij van de oorspronkelijke beeldverhouding naar 4:3 of " "16:9.

In geval van twijfel leeg laten." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:173 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinQt/MenuBar.cpp:271 msgid "Current Region" msgstr "Huidige Regio" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:515 msgid "Current Value" msgstr "Huidige Waarde" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:145 msgid "Current context" msgstr "Huidige context" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186 msgid "Current game" msgstr "Huidig spel" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:148 msgid "Current thread" msgstr "Huidige thread" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:50 msgid "Custom Address Space" msgstr "Aangepaste Adresruimte" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:139 msgid "Custom RTC Options" msgstr "Aangepaste RTC Opties" #: Source/Core/Core/HW/GBAPadEmu.cpp:35 Source/Core/Core/HW/GCPadEmu.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:101 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229 msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "" "Magisch nummer van DFF bestand is incorrect: kreeg {0:08x}, verwachtte " "{1:08x}" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "DFF bestandsgrootte is 0; corrupt/incompleet bestand?" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:147 msgid "DJ Turntable" msgstr "DJ Draaitafel" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:46 msgid "DSP Emulation Engine" msgstr "DSP Emulatie Engine" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "DSP HLE (fast)" msgstr "DSP HLE (snel)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:50 msgid "DSP HLE (recommended)" msgstr "DSP HLE (aanbevolen)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP LLE Interpreter (very slow)" msgstr "DSP LLE Interpreter (zeer langzaam)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:51 msgid "DSP LLE Recompiler (slow)" msgstr "DSP LLE Recompiler (langzaam)" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31 msgid "DSU Client" msgstr "DSU Client" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "DSU-protocol maakt het gebruik van invoer- en bewegingsgegevens van " "compatibele invoerbronnen, zoals PlayStation, Nintendo Switch en Steam-" "controllers mogelijk.

Raadpleeg deze pagina voor installatie-instructies." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34 msgid "Dance Mat" msgstr "Dansmat" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138 msgid "Data" msgstr "Data" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:143 msgid "Data Partition (%1)" msgstr "Data Partitie (%1)" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46 msgid "Data Transfer" msgstr "Data Overdracht" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:88 msgid "Data Type" msgstr "Data Type" #: Source/Core/DolphinQt/GCMemcardManager.cpp:847 msgid "Data in area of file that should be unused." msgstr "Data in bestandsgedeelte dat ongebruikt zou moeten zijn." #: Source/Core/DolphinQt/GCMemcardManager.cpp:864 msgid "Data in unrecognized format or corrupted." msgstr "Data in onherkenbaar formaat of corrupt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:376 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "Data inconsistent in GCMemcardManager, actie afbreken." #: Source/Core/Core/NetPlayClient.cpp:1778 msgid "Data received!" msgstr "Data ontvangen!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:401 msgid "Datel MaxDrive/Pro files" msgstr "Datel MaxDrive/Pro bestanden" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37 msgid "Dead Zone" msgstr "Dead Zone" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:73 msgid "Debug Only" msgstr "Alleen debug" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:441 msgid "Debugging" msgstr "Debugging" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:157 msgid "Decimal" msgstr "Decimaal" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Decoding Quality:" msgstr "Decoding Kwaliteit:" #: Source/Core/Core/FreeLookManager.cpp:91 msgid "Decrease" msgstr "Verlaag" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Decrease Convergence" msgstr "Verlaag Convergentie" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Decrease Depth" msgstr "Verlaag Diepte" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Decrease Emulation Speed" msgstr "Verlaag Emulatiesnelheid" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Decrease IR" msgstr "Verlaag IR" #: Source/Core/Core/FreeLookManager.cpp:102 msgid "Decrease X" msgstr "Verlaag X" #: Source/Core/Core/FreeLookManager.cpp:104 msgid "Decrease Y" msgstr "Verlaag Y" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:138 msgid "Default" msgstr "Standaard" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:171 msgid "Default Config (Read Only)" msgstr "Standaardconfiguratie (Alleen-lezen)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:365 msgid "Default Device" msgstr "Standaardapparaat" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Default Font" msgstr "Standaardlettertype" #: Source/Core/DolphinQt/Settings/PathPane.cpp:203 msgid "Default ISO:" msgstr "Standaard ISO:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151 msgid "Default thread" msgstr "Standaard thread" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144 msgid "Defer EFB Cache Invalidation" msgstr "Stel EFB Cache Invalidatie uit" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51 msgid "Defer EFB Copies to RAM" msgstr "Stel EFB Kopieën naar RAM uit" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "Stelt het invalideren van de EFB toegangscache uit totdat een GPU " "synchronisatieopdracht wordt uitgevoerd. Indien uitgeschakeld, wordt de " "cache geïnvalideerd bij elke teken-oproep.

Kan prestaties verbeteren " "in sommige spellen die afhankelijk zijn van CPU EFB toegang, ten koste van " "stabiliteit.

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:116 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "Delete" msgstr "Verwijder" #: Source/Core/DolphinQt/GameList/GameList.cpp:439 msgid "Delete File..." msgstr "Verwijder Bestand..." #: Source/Core/DolphinQt/GameList/GameList.cpp:350 msgid "Delete Selected Files..." msgstr "Verwijder Geselecteerde Bestanden..." #: Source/Core/AudioCommon/WaveFile.cpp:35 #: Source/Core/VideoCommon/FrameDump.cpp:125 msgid "Delete the existing file '{0}'?" msgstr "Verwijder het bestaande bestand '{0}'?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:406 msgid "Depth" msgstr "Diepte" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 msgid "Depth Percentage:" msgstr "Dieptepercentage:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 msgid "Depth:" msgstr "Diepte:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:515 #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 #: Source/Core/DolphinQt/GameList/GameList.cpp:937 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:219 #: Source/Core/DolphinQt/MenuBar.cpp:633 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Description" msgstr "Beschrijving" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:158 msgid "Description:" msgstr "Beschrijving:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182 msgid "Detached" msgstr "Ontkoppeld" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:245 msgid "Detect" msgstr "Detecteer" #: Source/Core/DolphinQt/MenuBar.cpp:1307 msgid "Detecting RSO Modules" msgstr "RSO Module Detecteren" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:114 msgid "Deterministic dual core:" msgstr "Deterministische dual-core:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195 msgid "Dev (multiple times a day)" msgstr "Dev (meerdere keren per dag)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:96 msgid "Device" msgstr "Apparaat" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102 msgid "Device PID (e.g., 0305)" msgstr "Apparaat PID (bijv., 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90 msgid "Device Settings" msgstr "Apparaatinstellingen" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100 msgid "Device VID (e.g., 057e)" msgstr "Apparaat VID (bijv., 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:127 msgid "Device:" msgstr "Apparaat:" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:133 msgid "Did not recognize %1 as a valid Riivolution XML file." msgstr "%1 werd niet herkend als een geldig Riivolution XML bestand." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99 msgid "Diff" msgstr "Verschil" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:142 msgid "Dims the screen after five minutes of inactivity." msgstr "Dimt het scherm na vijf minuten inactiviteit." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189 msgid "Direct Connection" msgstr "Rechtstreekse Verbinding" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:37 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:56 msgid "" "Direct3D 11 renderer requires support for features not supported by your " "system configuration. This is most likely because you are using Windows 7. " "You may still use this backend, but you might encounter graphical " "artifacts.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "Direct3D 11 renderer vereist ondersteuning voor features die uw systeem niet " "ondersteund. Dit komt waarschijnlijk omdat u Windows 7 gebruikt. U kan nog " "steeds deze backend gebruiken, maar u kunt misschien op grafische problemen " "stuiten.\n" "\n" "Wilt u echt Direct3D 11 gebruiken? In geval van twijfel 'Nee' selecteren." #: Source/Core/DolphinQt/GBAWidget.cpp:382 msgid "Dis&connected" msgstr "&Verbinding Verbroken" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:358 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:375 msgid "Disable" msgstr "Uitschakelen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Disable Bounding Box" msgstr "Schakel Bounding Box uit" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Disable Copy Filter" msgstr "Schakel Kopieerfilter uit" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Disable EFB VRAM Copies" msgstr "Schakel EFB VRAM Kopieën uit" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Disable Emulation Speed Limit" msgstr "Schakel Emulatie Snelheidslimit uit" #: Source/Core/DolphinQt/MenuBar.cpp:840 msgid "Disable Fastmem" msgstr "Schakel Fastmem uit" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Disable Fog" msgstr "Schakel Mist uit" #: Source/Core/DolphinQt/MenuBar.cpp:832 msgid "Disable JIT Cache" msgstr "JIT Cache uitschakelen" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:196 msgid "Disabled" msgstr "Uitgeschakeld" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:269 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "Schakelt bounding box emulatie uit.

Dit kan de GPU prestatie enorm " "verbeteren, maar breekt sommige spellen.

In geval " "van twijfel geselecteerd laten." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:245 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "Schakelt de VRAM kopie van de EFB uit, waardoor een retour naar RAM wordt " "afgedwongen. Blokkeert alle opschaling.

In geval " "van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:361 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "Schakelt mengen van aangrenzende rijen uit bij het kopiëren van de EFB. Dit " "staat in sommige spellen bekend als \"deflickering\" of \"smoothing\"." "

Uitschakelen van de filter heeft geen effect op de prestaties, maar " "kan een scherper beeld geven, en veroorzaakt weinig grafische problemen." "

In geval van twijfel geselecteerd laten." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:95 msgid "Disc" msgstr "Schijf" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "Verwerpen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189 msgid "Display Type" msgstr "Weergavetype" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:231 msgid "Display values in Hex" msgstr "Geef waardes weer in Hex" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" "Geeft de XFB-kopieën weer zodra ze zijn gemaakt, zonder op scanout te " "wachten.

Kan in sommige spellen grafische defecten veroorzaken als " "het spel niet verwacht dat alle XFB-kopieën worden weergegeven. Echter neemt " "de vertraging af als u deze instelling inschakelt." "

In geval van twijfel leeg laten." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 msgid "Distance" msgstr "Afstand" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32 msgid "Distance of travel from neutral position." msgstr "Reisafstand vanaf neutrale positie." #: Source/Core/DolphinQt/Main.cpp:256 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "Machtigt u Dolphin om informatie te rapporteren aan de ontwikkelaars van " "Dolphin?" #: Source/Core/DolphinQt/MainWindow.cpp:1615 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Wilt u \"%1\" toevoegen aan de lijst met Spelpaden?" #: Source/Core/DolphinQt/MenuBar.cpp:1232 msgid "Do you want to clear the list of symbol names?" msgstr "Wilt u de lijst met symboolnamen wissen?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:657 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "Wilt u de %n geselecteerde save bestand(en) verwijderen?" #: Source/Core/DolphinQt/MainWindow.cpp:897 msgid "Do you want to stop the current emulation?" msgstr "Wilt u de emulatie stoppen?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II Decoder" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:230 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin FIFO Log (*.dff)" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:327 msgid "Dolphin Game Mod Preset" msgstr "Dolphin Spel Modificatie Voorinstelling " #: Source/Core/DolphinQt/MenuBar.cpp:1502 #: Source/Core/DolphinQt/MenuBar.cpp:1518 #: Source/Core/DolphinQt/MenuBar.cpp:1536 msgid "Dolphin Map File (*.map)" msgstr "Dolphin Mapbestand (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:69 msgid "Dolphin Signature CSV File" msgstr "Dolphin Signatuur CSV Bestand" #: Source/Core/DolphinQt/MenuBar.cpp:69 msgid "Dolphin Signature File" msgstr "Dolphin Signatuur Bestand" #: Source/Core/DolphinQt/MainWindow.cpp:1695 #: Source/Core/DolphinQt/MainWindow.cpp:1766 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS Opname (*.dtm)" #: Source/Core/DolphinQt/ConvertDialog.cpp:324 msgid "" "Dolphin can't convert NKit files to non-NKit files. Converting an NKit file " "in Dolphin will result in another NKit file.\n" "\n" "If you want to convert an NKit file to a non-NKit file, you can use the same " "program as you originally used when converting the file to the NKit format.\n" "\n" "Do you want to continue anyway?" msgstr "" "Dolphin kan NKit bestanden niet converteren naar non-NKit bestanden. Het " "converteren van een NKit bestand in Dolphin zal resulteren in een ander NKit " "bestand.\n" "\n" "Als u een NKit bestand wilt converteren naar een non-NKit bestand, dan kunt " "u hetzelfde programma gebruiken dat u heeft gebruikt bij het converteren van " "het oorspronkelijk bestand naar het NKit formaat.\n" "\n" "Wilt u toch doorgaan?" #: Source/Core/DolphinQt/GameList/GameList.cpp:246 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin kon geen GameCube/Wii ISO's of WAD's vinden.\n" "Dubbelklik hier om een spellenmap in te stellen ..." #: Source/Core/DolphinQt/ConvertDialog.cpp:507 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin kon de gevraagde actie niet voltooien." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin is een vrije en open-source GameCub- en Wii-emulator." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:957 msgid "Dolphin is too old for traversal server" msgstr "Dolphin is te oud voor de traversal server" #: Source/Core/DiscIO/VolumeVerifier.cpp:1349 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin kan TGC bestanden niet verifiëren, omdat het geen dumps zijn van " "werkelijke schijven." #: Source/Core/DiscIO/VolumeVerifier.cpp:1342 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin kan ongelicenseerde schijven niet verifiëren." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 msgid "" "Dolphin will use this for titles whose region cannot be determined " "automatically." msgstr "" "Dolphin gebruikt dit voor spellen waarvan de regio niet automatisch kan " "worden bepaald." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:73 msgid "Dolphin's cheat system is currently disabled." msgstr "Dolphin's cheatsysteem is momenteel uitgeschakeld." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:305 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:327 msgid "Domain" msgstr "Domein" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194 msgid "Don't Update" msgstr "Niet Updaten" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "Don't show this again" msgstr "Laat dit niet meer zien" #: Source/Core/DiscIO/CompressedBlob.cpp:369 msgid "Done compressing disc image." msgstr "Comprimeren van schijfafbeelding voltooid." #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150 msgid "Double" msgstr "Double" #: Source/Core/Core/FreeLookManager.cpp:83 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Down" msgstr "Omlaag" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:84 msgid "Download Codes" msgstr "Download Codes" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86 msgid "Download Codes from the WiiRD Database" msgstr "Download Codes van de WiiRD-Database" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:146 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Download Game Covers van GameTDB.com voor gebruik in Grid-modus" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:346 msgid "Download complete" msgstr "Download voltooid" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:347 msgid "Downloaded %1 codes. (added %2)" msgstr "%1 codes gedownload. (%2 toegevoegd)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:88 msgid "Drawn Object Range" msgstr "Getekend Object Bereik" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:201 msgid "Drawsome Tablet" msgstr "Drawsome Tablet" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:71 msgid "Drum Kit" msgstr "Drumstel" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Dual-Core" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:219 msgid "Dual View" msgstr "Dubbele Weergave" #: Source/Core/Core/HW/EXI/EXI_Device.h:85 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 msgid "Dump" msgstr "Dump" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147 msgid "Dump &ARAM" msgstr "Dump &ARAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146 msgid "Dump &ExRAM" msgstr "Dump &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 msgid "Dump &FakeVMEM" msgstr "Dump &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 msgid "Dump &MRAM" msgstr "Dump &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:802 msgid "Dump Audio" msgstr "Dump Audio" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Dump Base Textures" msgstr "Dump Basis Textures" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Dump EFB Target" msgstr "Dump EFB Doel" #: Source/Core/DolphinQt/MenuBar.cpp:796 msgid "Dump Frames" msgstr "Dump Frames" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90 msgid "Dump Mip Maps" msgstr "Dump Mip Maps" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67 msgid "Dump Objects" msgstr "Dump Objecten" #: Source/Core/DolphinQt/Settings/PathPane.cpp:220 msgid "Dump Path:" msgstr "Dump Pad:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:75 msgid "Dump TEV Stages" msgstr "Dump TEV Stages" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:175 msgid "" "Dump TEV Stages to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" "Dump TEV Stages naar Gebruiker/Dump/Objects/.

In " "geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:77 msgid "Dump Texture Fetches" msgstr "Dump Opgehaalde Textures" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:178 msgid "" "Dump Texture Fetches to User/Dump/Objects/.

If " "unsure, leave this unchecked." msgstr "" "Dump Opgehaalde Textures naar Gebruiker/Dump/Objects/." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:66 msgid "Dump Textures" msgstr "Dump Textures" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72 msgid "Dump XFB Target" msgstr "Dump XFB Doel" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102 msgid "Dump at Internal Resolution" msgstr "Dump in Interne Resolutie" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:168 msgid "" "Dump decoded game textures to User/Dump/Textures/<game_id>/." "

If unsure, leave this unchecked." msgstr "" "Dump de gedecodeerde spel textures naar User/Dump/Textures/<game_id>/." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:350 msgid "Dump decrypted SSL reads" msgstr "Dump gedecodeerde SSL-leesbewerkingen" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:351 msgid "Dump decrypted SSL writes" msgstr "Dump gedecodeerde SSL-schrijfbewerkingen" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:172 msgid "" "Dump objects to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" "Dump Ojecten naar Gebruiker/Dump/Objects/.

In geval " "van twijfel leeg laten." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:344 msgid "Dump options" msgstr "Dump opties" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:354 msgid "Dump peer certificates" msgstr "Dump peer certificaten" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Dump root CA certificates" msgstr "Dump root CA certificaten" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:217 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "Dumpt gedecodeerde spel textures gebaseerd op de andere opties naar User/" "Dump/Textures/<game_id>/.

In geval van " "twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:239 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "Dumpt de inhoud van EFB-kopieën naar User/Dump/Textures/." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:242 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "Dumpt de inhoud van XFB-kopieën naar User/Dump/Textures/." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:40 msgid "Duration of Turbo Button Press (frames):" msgstr "Duur van Turbo-knop in Drukken (frames):" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:46 msgid "Duration of Turbo Button Release (frames):" msgstr "Duur van Tubo-knop los Laten (frames):" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:84 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Dutch" msgstr "Nederlands" #: Source/Core/DolphinQt/MenuBar.cpp:220 msgid "E&xit" msgstr "Sl&uiten" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:178 msgid "EFB copy %1" msgstr "EFB kopie %1" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FOUT: Deze versie van Dolphin vereist een TAP-Win32 driver van op zijn minst " "versie {0}.{1} -- Als u Dolphin recentelijk heeft geüpdatet is het mogelijk " "dat Windows eerst moet herstarten voordat de driver herkend wordt." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:161 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Elke speler stuurt zijn eigen invoer naar het spel, met dezelfde " "buffergrootte voor alle spelers, geconfigureerd door de host.\n" "Geschikt voor competitieve spellen waarbij rechtvaardigheid en minimale " "latentie het belangrijkst zijn." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122 msgid "Early Memory Updates" msgstr "Vroege Geheugen Updates" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "East Asia" msgstr "Oost-Azië" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 msgid "Editor" msgstr "Bewerker" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:158 msgid "Effect" msgstr "Effect" #. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to #. translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:176 msgid "Effective" msgstr "Effectief" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Effective priority" msgstr "Effectieve prioriteit" #: Source/Core/UICommon/UICommon.cpp:421 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Eject Disc" msgstr "Schijf Uitwerpen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41 msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer (EFB)" #: Source/Core/Core/State.cpp:468 msgid "Empty" msgstr "Leeg" #: Source/Core/Core/Core.cpp:229 msgid "Emu Thread already running" msgstr "Emu Thread draait al" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:98 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emuleer de Wii's Bluetooth adapter" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:129 msgid "Emulated Wii Remote" msgstr "Geëmuleerde Wii-afstandsbediening" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:276 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "Geëmuleerde geheugengrootte komt niet overeen!\n" "Huidig: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" #: Source/Core/Core/HotkeyManager.cpp:329 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "Emulatiesnelheid" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:169 msgid "Emulation must be started to record." msgstr "Emulatie moet gestart zijn om op te nemen." #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:358 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:375 msgid "Enable" msgstr "Inschakelen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56 msgid "Enable API Validation Layers" msgstr "Activeer API Validatielagen" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:140 msgid "Enable Audio Stretching" msgstr "Activeer Audio Uitrekking" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144 msgid "Enable Cheats" msgstr "Activeer Cheats" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:143 msgid "Enable Custom RTC" msgstr "Activeer Aangepaste RTC" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87 msgid "Enable Dual Core" msgstr "Activeer Dual-Core" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141 msgid "Enable Dual Core (speedup)" msgstr "Activeer Dual-Core (snelheidsverhoging)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76 msgid "Enable Emulated CPU Clock Override" msgstr "Activeer Overschrijven van Geëmuleerde CPU Klok" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:106 msgid "Enable Emulated Memory Size Override" msgstr "Schakel Gemuleerde Geheugen Grootte Overschrijven in" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable FPRF" msgstr "Activeer FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66 msgid "Enable MMU" msgstr "Activeer MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:124 msgid "Enable Progressive Scan" msgstr "Activeer Progressieve Scan" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:183 msgid "Enable Rumble" msgstr "Activeer Trillen" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "Enable Screen Saver" msgstr "Activeer Schermbeveiliger" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:101 msgid "Enable Speaker Data" msgstr "Activeer Speaker Data" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:232 msgid "Enable Usage Statistics Reporting" msgstr "Activeer Gebruiksstatistieken Rapportage" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Enable Wireframe" msgstr "Activeer Wireframe" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Activeer snelle schijftoegang. Dit kan crashes en andere problemen " "veroorzaken in enkele spellen. (AAN = Snel, UIT = Compatibel)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:95 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Activeert Dolby Pro Logic II emulatie met 5.1 surround. Alleen bij bepaalde " "backends." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Activeer Floating Point Result Flag berekening, nodig voor enkele spellen. " "(AAN = Compatibel, UIT = Snel)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.

Might cause issues in a small " "number of games.

If unsure, select 1x." msgstr "" "Schakelt anisotropische filtering in.\n" "Verbetert de visuele kwaliteit van texturen op de schuine kijkhoek." "

Kan in enkele gevallen problemen opleveren met bepaalde spellen." "

In geval van twijfel 1x selecteren." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures. This feature is not compatible with GPU " "Texture Decoding.

If unsure, leave this checked." msgstr "" "Activeert detectie van arbitraire mipmaps, die sommige spellen gebruiken " "voor speciale afstand-gebaseerde effecten.

Kan valse positieven " "geven, die resulteren in wazige textures bij verhoogde interne resolutie, " "zoals bij spellen die zeer lage resolutie mipmaps gebruiken.\n" "Uitschakelen hiervan vermindert ook de kans op stotteren in spellen die " "regelmatig nieuwe textures laden. Deze functie is niet compatibel met GPU " "Texture Decodering.

In geval van twijfel " "geselecteerd laten." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:276 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" "Schakelt multi-threaded command indiening in voor backends die dit " "ondersteunen. Als u deze optie inschakelt, kan dit resulteren in een " "prestatieverbetering op systemen met meer dan twee CPU kernen. Momenteel is " "deze functie alleen beschikbaar voor de Vulkan backend." "

In geval van twijfel geselecteerd laten." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:272 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "Schakelt progressieve scan in als het ondersteund wordt door de geëmuleerde " "software. De meeste spellen geven hier niks om.

In " "geval van twijfel leeg laten." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:149 msgid "Enables stretching of the audio to match emulation speed." msgstr "" "Maakt uitrekking van audio mogelijk, zodat de audio gelijk blijft aan de " "emulatiesnelheid." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:260 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

If unsure, leave this unchecked." "" msgstr "" "Activeert texture-decodering door de GPU in plaats van de CPU.

Dit " "kan leiden tot prestatieverbeteringen in sommige scenario's, of op systemen " "waarbij de CPU de bottleneck is.

In geval van " "twijfel leeg laten." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:99 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Schakel de Memory Management Unit in die nodig is voor sommige spellen. (AAN " "= Compatibel, UIT = Snel)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:212 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" "Maakt validatie van API-aanroepen door de video-backend mogelijk, wat kan " "helpen bij het debuggen van grafische problemen. Met Vulkan en D3D backends, " "schakelt dit ook debug symbolen in voor de gecompileerde shaders." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:255 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" "Encode frame dumps met de FFV1 codec.

In geval van " "twijfel leeg laten." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "Encoding" #: Source/Core/DolphinQt/GCMemcardManager.cpp:614 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" "De volgende fouten zijn opgetreden bij het openen van opslagbestanden: \n" "% 1\n" "\n" "Importeren afbreken." #: Source/Core/Core/NetPlayServer.cpp:124 msgid "Enet Didn't Initialize" msgstr "Enet niet geïnitialiseerd" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "English" msgstr "Engels" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:70 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99 msgid "Enhancements" msgstr "Verbeteringen" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:52 msgid "Enter IP address of device running the XLink Kai Client:" msgstr "Voer IP-adres in van het apparaat waarop de XLink Kai Client draait:" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59 msgid "Enter USB device ID" msgstr "Voer USB apparaat ID in" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254 msgid "Enter address to watch:" msgstr "Voer adres in voor watch:" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39 msgid "Enter new Broadband Adapter MAC address:" msgstr "Voer een nieuw MAC-adres voor de breedbandadapter in:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "Enter password" msgstr "Voer wachtwoord in" #: Source/Core/DolphinQt/MenuBar.cpp:1281 msgid "Enter the RSO module address:" msgstr "Voer adres van de RSO-module in:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:383 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:319 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:325 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:517 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:242 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:281 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:259 #: Source/Core/DolphinQt/ConvertDialog.cpp:452 #: Source/Core/DolphinQt/ConvertDialog.cpp:506 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:697 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:706 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:727 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:733 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:748 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:778 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:785 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:150 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:261 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:377 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241 #: Source/Core/DolphinQt/GBAWidget.cpp:571 #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 #: Source/Core/DolphinQt/GCMemcardManager.cpp:375 #: Source/Core/DolphinQt/Main.cpp:204 Source/Core/DolphinQt/Main.cpp:220 #: Source/Core/DolphinQt/Main.cpp:227 Source/Core/DolphinQt/MainWindow.cpp:273 #: Source/Core/DolphinQt/MainWindow.cpp:281 #: Source/Core/DolphinQt/MainWindow.cpp:1071 #: Source/Core/DolphinQt/MainWindow.cpp:1417 #: Source/Core/DolphinQt/MainWindow.cpp:1424 #: Source/Core/DolphinQt/MainWindow.cpp:1484 #: Source/Core/DolphinQt/MainWindow.cpp:1491 #: Source/Core/DolphinQt/MainWindow.cpp:1593 #: Source/Core/DolphinQt/MenuBar.cpp:1195 #: Source/Core/DolphinQt/MenuBar.cpp:1265 #: Source/Core/DolphinQt/MenuBar.cpp:1288 #: Source/Core/DolphinQt/MenuBar.cpp:1300 #: Source/Core/DolphinQt/MenuBar.cpp:1331 #: Source/Core/DolphinQt/MenuBar.cpp:1352 #: Source/Core/DolphinQt/MenuBar.cpp:1555 #: Source/Core/DolphinQt/MenuBar.cpp:1564 #: Source/Core/DolphinQt/MenuBar.cpp:1576 #: Source/Core/DolphinQt/MenuBar.cpp:1598 #: Source/Core/DolphinQt/MenuBar.cpp:1624 #: Source/Core/DolphinQt/MenuBar.cpp:1674 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:698 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1059 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1069 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347 #: Source/Core/DolphinQt/RenderWidget.cpp:124 #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:322 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:346 #: Source/Core/DolphinQt/Translation.cpp:320 msgid "Error" msgstr "Error (Fout)" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "Fout bij openen van adapter: %1" #: Source/Core/DolphinQt/Translation.cpp:321 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fout bij het laden van de geselecteerde taal. Dolphin zal terugvallen op de " "systeemtaal." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210 msgid "Error obtaining session list: %1" msgstr "Fout in het verkrijgen van sessie lijst: %1" #: Source/Core/DolphinQt/MainWindow.cpp:274 msgid "Error occurred while loading some texture packs" msgstr "Fout opgetreden bij het laden van sommige texture packs" #: Source/Core/Core/NetPlayClient.cpp:1807 msgid "Error processing codes." msgstr "Fout bij verwerking van codes." #: Source/Core/Core/NetPlayClient.cpp:1779 msgid "Error processing data." msgstr "Fout bij het verwerken van gegevens." #: Source/Core/Core/NetPlayCommon.cpp:60 msgid "Error reading file: {0}" msgstr "Fout bij het lezen van bestand: {0}" #: Source/Core/Core/NetPlayServer.cpp:1442 msgid "Error synchronizing cheat codes!" msgstr "Fout bij het synchroniseren van cheat codes!" #: Source/Core/Core/NetPlayServer.cpp:1429 msgid "Error synchronizing save data!" msgstr "Fout bij synchroniseren van save data!" #: Source/Core/Core/NetPlayCommon.cpp:214 msgid "Error writing file: {0}" msgstr "Fout bij het schrijven van bestand: {0}" #: Source/Core/Common/ChunkFile.h:295 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" "Fout: Na \"{0}\", gevonden {1} ({2:#x}) in plaats van bewaar punt {3} ({4:" "#x}). Savestate laadactie wordt geannuleerd..." #: Source/Core/Core/HW/GBACore.cpp:192 msgid "Error: GBA{0} failed to create core" msgstr "Fout: GBA{0} initialisatie mislukt " #: Source/Core/Core/HW/GBACore.cpp:347 msgid "Error: GBA{0} failed to load the BIOS in {1}" msgstr "Fout: GBA{0} BIOS in {1} laden mislukt" #: Source/Core/Core/HW/GBACore.cpp:212 msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "Fout: GBA{0} ROM in {1} laden mislukt" #: Source/Core/Core/HW/GBACore.cpp:366 msgid "Error: GBA{0} failed to load the save in {1}" msgstr "Fout: GBA{0} save in {1} laden mislukt" #: Source/Core/Core/HW/GBACore.cpp:341 msgid "Error: GBA{0} failed to open the BIOS in {1}" msgstr "Fout: GBA{0} BIOS in {1} openen mislukt" #: Source/Core/Core/HW/GBACore.cpp:182 msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "Fout: GBA{0} ROM in {1} openen mislukt" #: Source/Core/Core/HW/GBACore.cpp:360 msgid "Error: GBA{0} failed to open the save in {1}" msgstr "Fout: GBA{0} save in {1} openen mislukt" #: Source/Core/Core/HW/SI/SI_Device.cpp:198 msgid "Error: This build does not support emulated GBA controllers" msgstr "Fout: Deze versie ondersteunt geen geëmuleerde GBA-controllers" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:336 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Fout: Poging tot het verkrijgen van toegang tot Shift JIS-lettertypen, maar " "deze zijn niet geladen. Spellen kunnen wellicht lettertypes niet juist " "weergeven, of crashen." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:331 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Fout: Poging tot het verkrijgen van toegang tot Windows-1252-lettertypen, " "maar deze zijn niet geladen. Spellen kunnen wellicht lettertypes niet juist " "weergeven, of crashen." #: Source/Core/DiscIO/VolumeVerifier.cpp:1298 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "Er zijn fouten gevonden in {0} blokken in de {1} partitie." #: Source/Core/DiscIO/VolumeVerifier.cpp:1309 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "Er zijn fouten gevonden in {0} ongebruikte blokken in de {1} partitie." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:60 msgid "Euphoria" msgstr "Euforie" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:273 #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Europe" msgstr "Europa" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:421 msgid "" "Example:\n" "You want to find a function that runs when HP is modified.\n" "1. Start recording and play the game without letting HP be modified, then " "press 'Code did not get executed'.\n" "2. Immediately gain/lose HP and press 'Code has been executed'.\n" "3. Repeat 1 or 2 to narrow down the results.\n" "Includes (Code has been executed) should have short recordings focusing on " "what you want.\n" "\n" "Pressing 'Code has been executed' twice will only keep functions that ran " "for both recordings. Hits will update to reflect the last recording's number " "of Hits. Total Hits will reflect the total number of times a function has " "been executed until the lists are cleared with Reset.\n" "\n" "Right click -> 'Set blr' will place a blr at the top of the symbol.\n" msgstr "" "Voorbeeld:\n" "U wilt een functie vinden die wordt uitgevoerd wanneer HP verandert.\n" "1. Start de opname en speel het spel zonder HP te laten veranderen, druk dan " "op 'Code is niet uitgevoerd'.\n" "2. Krijg/verlies onmiddellijk HP en druk op 'Code is uitgevoerd'.\n" "3. Herhaal 1 of 2 om de hoeveelheid resultaten te verminderen.\n" "\n" "Twee keer op 'Code is uitgevoerd' drukken zal alleen de functies behouden " "die voor beide opnames zijn uitgevoerd. Hits zal het aantal hits van de " "laatste opname weergeven. Het totaal aantal hits zal het totaal aantal keren " "weergeven dat een functie is uitgevoerd totdat de lijsten worden gewist met " "Reset.\n" "\n" "Rechts klik -> 'Zet blr' zal een blr bovenaan het symbool plaatsen.\n" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:134 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:390 msgid "Excluded: %1" msgstr "Uitgesloten: %1" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:68 msgid "Excluded: 0" msgstr "Uitgesloten: 0" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116 msgid "Exclusive Ubershaders" msgstr "Exclusieve Ubershaders" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Exit" msgstr "Sluit" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:936 msgid "Expected + or closing paren." msgstr "+ of haakje sluiten verwacht." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:772 msgid "Expected arguments: " msgstr "Verwachte argumenten:" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:903 msgid "Expected closing paren." msgstr "Verwachtte haakje sluiten." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:759 msgid "Expected comma." msgstr "Verwachte comma." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:691 msgid "Expected end of expression." msgstr "Verwachtte eind van uitdrukking." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922 msgid "Expected name of input." msgstr "Verwachte naam van invoer." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:913 msgid "Expected opening paren." msgstr "Verwachte haakje openen." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:833 msgid "Expected start of expression." msgstr "Verwachte start van de uitdrukking." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:813 msgid "Expected variable name." msgstr "Verwachtte naam van variabele." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:139 msgid "Experimental" msgstr "Experimenteel" #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "Export All Wii Saves" msgstr "Exporteer alle Wii Saves" #: Source/Core/DolphinQt/GCMemcardManager.cpp:421 #: Source/Core/DolphinQt/GCMemcardManager.cpp:446 #: Source/Core/DolphinQt/GCMemcardManager.cpp:491 #: Source/Core/DolphinQt/GCMemcardManager.cpp:498 msgid "Export Failed" msgstr "Exporteren Mislukt" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Export Recording" msgstr "Exporteer Opname" #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Export Recording..." msgstr "Exporteer Opname..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:436 msgid "Export Save File" msgstr "Exporteer Save Bestand" #: Source/Core/DolphinQt/GCMemcardManager.cpp:453 msgid "Export Save Files" msgstr "Exporteer Save Bestanden" #: Source/Core/DolphinQt/GameList/GameList.cpp:428 msgid "Export Wii Save" msgstr "Exporteer Wii Save" #: Source/Core/DolphinQt/GameList/GameList.cpp:346 msgid "Export Wii Saves" msgstr "Exporteer Wii Saves" #: Source/Core/DolphinQt/GCMemcardManager.cpp:117 msgid "Export as .&gcs..." msgstr "Exporteer als .&gcs..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:118 msgid "Export as .&sav..." msgstr "Exporteer als .&sav..." #: Source/Core/DolphinQt/MenuBar.cpp:1119 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "%n save(s) geëxporteerd" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:424 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "Extensie" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:120 msgid "Extension Motion Input" msgstr "Extensie Bewegings-invoer" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Simulation" msgstr "Extensie Bewegings-simulatie" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:498 msgid "External" msgstr "Extern" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "External Frame Buffer (XFB)" msgstr "Externe Frame Buffer (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:262 msgid "Extract Certificates from NAND" msgstr "Certificaten uitpakken van NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:267 msgid "Extract Entire Disc..." msgstr "Volledige Schijf Uitpakken..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:291 msgid "Extract Entire Partition..." msgstr "Volledige Partitie Uitpakken..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298 msgid "Extract File..." msgstr "Bestand Uitpakken..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:240 msgid "Extract Files..." msgstr "Bestanden Uitpakken..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:250 msgid "Extract System Data..." msgstr "Systeemdata Uitpakken..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:354 msgid "Extracting All Files..." msgstr "Alle Bestanden Uitpakken..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:355 msgid "Extracting Directory..." msgstr "Map Uitpakken..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:305 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:37 #: Source/Core/DolphinQt/MenuBar.cpp:233 msgid "FIFO Player" msgstr "FIFO Speler" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:132 msgid "Failed loading XML." msgstr "XML laden mislukt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:346 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Openen van geheugenkaart mislukt:\n" "% 1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:432 msgid "Failed to add this session to the NetPlay index: %1" msgstr "" "Het is niet gelukt om deze sessie aan de NetPlay index toe te voegen: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1625 msgid "Failed to append to signature file '%1'" msgstr "Kon handtekeningsbestand niet toevoegen aan bestand '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:593 msgid "Failed to claim interface for BT passthrough" msgstr "Kon geen toegang krijgen tot de interface voor BT passthrough" #: Source/Core/DiscIO/VolumeVerifier.cpp:107 msgid "Failed to connect to Redump.org" msgstr "Verbinden met Redump.org mislukt" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:942 msgid "Failed to connect to server: %1" msgstr "Kon geen verbinding maken met server: %1" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:149 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:124 msgid "Failed to create D3D swap chain" msgstr "Kon D3D swap chain niet maken" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:106 msgid "Failed to create D3D12 context" msgstr "Creëren van D3D12 context mislukt" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:115 msgid "Failed to create D3D12 global resources" msgstr "Creëren van D3D12 global resources mislukt" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:59 msgid "Failed to create DXGI factory" msgstr "Kon DXGI factory niet maken" #: Source/Core/Core/NetPlayClient.cpp:1237 msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "" "NetPlay GBA{0} save bestand verwijderen mislukt. Controleer uw " "schrijfrechten." #: Source/Core/Core/NetPlayClient.cpp:1047 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "Kon de NetPlay-geheugenkaart niet verwijderen. Controleer uw schrijfrechten." #: Source/Core/DolphinQt/GameList/GameList.cpp:796 msgid "Failed to delete the selected file." msgstr "Kon het geselecteerde bestand niet verwijderen." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:586 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "Kon kernel driver voor BT passthrough niet ontkoppelen: {0}" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:319 msgid "Failed to download codes." msgstr "Kon codes niet downloaden." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:779 msgid "Failed to dump %1: Can't open file" msgstr "Kon %1 niet dumpen: Kon het bestand niet openen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:786 msgid "Failed to dump %1: Failed to write to file" msgstr "Kon %1 niet dumpen: Kon niet naar het bestand schrijven" #: Source/Core/DolphinQt/GCMemcardManager.cpp:487 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "Exporteren van %n van de %1 save bestand(en) is mislukt." #: Source/Core/DolphinQt/GameList/GameList.cpp:532 msgid "Failed to export the following save files:" msgstr "Kon de volgende save bestanden niet exporteren:" #: Source/Core/DolphinQt/MenuBar.cpp:1195 msgid "Failed to extract certificates from NAND" msgstr "Kon geen certificaten uitpakken van NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:383 msgid "Failed to extract file." msgstr "Uitpakken van het bestand is mislukt." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 msgid "Failed to extract system data." msgstr "Uitpakken van de systeemdata is mislukt." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:629 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "Nieuwe bestandsnaam vinden mislukt.\n" "{0}\n" "wordt overschreven" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55 msgid "Failed to find one or more D3D symbols" msgstr "Kon één of meerdere D3D symbolen niet vinden" #: Source/Core/DolphinQt/GCMemcardManager.cpp:564 msgid "Failed to import \"%1\"." msgstr "Kon \"%1\" niet importeren." #: Source/Core/DolphinQt/MenuBar.cpp:1095 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "Save bestand importeren mislukt. Start het spel eerst en probeer het dan " "opnieuw." #: Source/Core/DolphinQt/MenuBar.cpp:1089 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "Save bestand importeren mislukt. Het bestand lijkt beschadigd te zijn of is " "geen geldige Wii-save." #: Source/Core/DolphinQt/MenuBar.cpp:1102 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "Save bestand importeren mislukt. Uw NAND is mogelijk beschadigd of iets " "verhindert de toegang tot bestanden erin. Probeer uw NAND te repareren " "(Tools -> Beheer NAND -> Controleer NAND...) en importeer de save opnieuw." #: Source/Core/DolphinQt/MainWindow.cpp:1071 msgid "Failed to init core" msgstr "Kon core niet initiëren" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:116 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0\n" "{0}" msgstr "" "Direct3D initialisatie mislukt.\n" "Zorg ervoor dat uw videokaart ten minste D3D 10.0 ondersteunt.\n" "{0}" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:142 #: Source/Core/VideoBackends/OGL/OGLMain.cpp:197 msgid "Failed to initialize renderer classes" msgstr "Initialiseren renderer classes mislukt" #: Source/Core/DolphinQt/ResourcePackManager.cpp:204 msgid "Failed to install pack: %1" msgstr "Het is niet gelukt om het pakket te installeren: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:575 #: Source/Core/DolphinQt/MenuBar.cpp:1060 msgid "Failed to install this title to the NAND." msgstr "Kon deze titel niet installeren op de NAND." #: Source/Core/DolphinQt/MainWindow.cpp:1517 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Luisteren naar poort %1 mislukt. Is er nog een exemplaar van de NetPlay-" "server actief?" #: Source/Core/DolphinQt/MenuBar.cpp:1300 #: Source/Core/DolphinQt/MenuBar.cpp:1352 msgid "Failed to load RSO module at %1" msgstr "Kon RSO-module op %1 niet laden" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:45 msgid "Failed to load d3d11.dll" msgstr "Kon d3d11.dll niet laden" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38 msgid "Failed to load dxgi.dll" msgstr "Kon dxgi.dll niet laden" #: Source/Core/DolphinQt/MenuBar.cpp:1564 msgid "Failed to load map file '%1'" msgstr "Kon mapbestand'%1' niet laden" #: Source/Core/Core/Boot/Boot.cpp:534 msgid "Failed to load the executable to memory." msgstr "Kon het uitvoerbare bestand niet in het geheugen laden." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Laden van {0} mislukt. Als u Windows 7 gebruikt, probeer dan het KB4019990 " "update pakket te installeren." #: Source/Core/DolphinQt/GBAWidget.cpp:571 #: Source/Core/DolphinQt/MainWindow.cpp:1593 #: Source/Core/DolphinQt/RenderWidget.cpp:124 msgid "Failed to open '%1'" msgstr "Kon '%1' niet openen" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:572 msgid "Failed to open Bluetooth device: {0}" msgstr "Kon Bluetooth-apparaat niet openen: {0}" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "Kon het configuratiebestand niet openen!" #: Source/Core/Core/NetPlayCommon.cpp:26 msgid "Failed to open file \"{0}\"." msgstr "Openen van bestand \"{0}\" mislukt" #: Source/Core/Core/NetPlayCommon.cpp:184 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "Openen van bestand \"{0}\" mislukt. Controleer uw schrijfrechten." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "Openen van bestand in externe editor mislukt.\n" "Zorg ervoor dat er een toepassing is toegewezen om INI-bestanden te openen." #: Source/Core/DolphinQt/GCMemcardManager.cpp:860 msgid "Failed to open file." msgstr "Openen bestand mislukt." #: Source/Core/DolphinQt/MainWindow.cpp:1516 msgid "Failed to open server" msgstr "Kon server niet openen" #: Source/Core/DolphinQt/ConvertDialog.cpp:453 msgid "Failed to open the input file \"%1\"." msgstr "Kan het invoerbestand \"% 1\" niet openen." #: Source/Core/DiscIO/CompressedBlob.cpp:282 Source/Core/DiscIO/FileBlob.cpp:53 #: Source/Core/DiscIO/WIABlob.cpp:2045 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Openen van \"{0}\" is mislukt.\n" "Controleer of u permissies heeft om de map te maken, en dat de media " "geschreven kan worden." #: Source/Core/DiscIO/VolumeVerifier.cpp:219 #: Source/Core/DiscIO/VolumeVerifier.cpp:317 msgid "Failed to parse Redump.org data" msgstr "Ontleden van Redump.org gegevens mislukt" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:285 msgid "Failed to parse given value into target data type." msgstr "Kan de gegeven waarde niet verwerken tot het beoogde data type." #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213 msgid "Failed to read DFF file." msgstr "Lezen DFF bestand mislukt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:862 msgid "Failed to read from file." msgstr "Lezen bestand mislukt." #: Source/Core/DiscIO/CompressedBlob.cpp:373 Source/Core/DiscIO/FileBlob.cpp:93 #: Source/Core/DiscIO/WIABlob.cpp:2060 msgid "Failed to read from the input file \"{0}\"." msgstr "Lezen van het invoerbestand \"{0}\" is mislukt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:422 #: Source/Core/DolphinQt/GCMemcardManager.cpp:640 msgid "Failed to read selected savefile(s) from memory card." msgstr "Lezen van geselecteerde save bestand(en) van geheugenkaart mislukt." #: Source/Core/Core/Movie.cpp:1015 msgid "Failed to read {0}" msgstr "Lezen van {0} is mislukt" #: Source/Core/DolphinQt/GCMemcardManager.cpp:667 msgid "Failed to remove file." msgstr "Verwijderen bestand mislukt." #: Source/Core/DolphinQt/ConvertDialog.cpp:434 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "Kan junk data niet verwijderen uit bestand \"% 1\".\n" "\n" "Wilt u het converteren zonder deze ongewenste gegevens te verwijderen?" #: Source/Core/DolphinQt/GameList/GameList.cpp:603 msgid "Failed to remove this title from the NAND." msgstr "Kon deze titel niet van de NAND verwijderen." #: Source/Core/Core/NetPlayClient.cpp:1068 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "Kon NetPlay CGI-map niet resetten. Controleer uw schrijfrechten." #: Source/Core/Core/NetPlayClient.cpp:1096 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "Kon NetPlay NAND-map niet resetten. Controleer uw schrijfrechten." #: Source/Core/Core/NetPlayClient.cpp:1102 msgid "Failed to reset NetPlay redirect folder. Verify your write permissions." msgstr "Kon NetPlay omleid map niet resetten. Controleer uw schrijfrechten." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241 msgid "Failed to save FIFO log." msgstr "Kon FIFO log niet opslaan." #: Source/Core/DolphinQt/MenuBar.cpp:1556 msgid "Failed to save code map to path '%1'" msgstr "Kon code map niet opslaan naar pad '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1598 msgid "Failed to save signature file '%1'" msgstr "Kon handtekeningbestand '%1' niet opslaan" #: Source/Core/DolphinQt/MenuBar.cpp:1577 msgid "Failed to save symbol map to path '%1'" msgstr "Kon symbool map niet opslaan naar pad '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1675 msgid "Failed to save to signature file '%1'" msgstr "Kon niet opslaan naar handtekeningsbestand '%1'" #: Source/Core/DolphinQt/ResourcePackManager.cpp:225 msgid "Failed to uninstall pack: %1" msgstr "Het is niet gelukt om het pakket te deïnstalleren: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:72 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Het schrijven van BT.DINF naar SYSCONF is mislukt" #: Source/Core/Core/NetPlayClient.cpp:1130 msgid "Failed to write Mii data." msgstr "Kon Mii data niet schrijven." #: Source/Core/Core/NetPlayClient.cpp:1206 msgid "Failed to write Wii save." msgstr "Kon Wii-save niet schrijven." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "Kon configuratiebestand niet schrijven!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:572 #: Source/Core/DolphinQt/GCMemcardManager.cpp:675 #: Source/Core/DolphinQt/GCMemcardManager.cpp:690 msgid "Failed to write modified memory card to disk." msgstr "Schrijven van gewijzigde geheugenkaart naar schijf mislukt." #: Source/Core/Core/NetPlayClient.cpp:1218 msgid "Failed to write redirected save." msgstr "Schrijven van omgeleide save mislukt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:446 msgid "Failed to write savefile to disk." msgstr "Schrijven van save bestand naar schijf mislukt." #: Source/Core/DiscIO/CompressedBlob.cpp:377 Source/Core/DiscIO/FileBlob.cpp:99 #: Source/Core/DiscIO/WIABlob.cpp:2064 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "Schrijven naar uitvoerbestand \"{0}\" is mislukt.\n" "Controleer of u voldoende ruimte beschikbaar heeft op de doelschijf." #: Source/Core/DolphinQt/GameList/GameList.cpp:573 #: Source/Core/DolphinQt/GameList/GameList.cpp:601 #: Source/Core/DolphinQt/GameList/GameList.cpp:795 #: Source/Core/DolphinQt/MenuBar.cpp:1060 msgid "Failure" msgstr "Gefaald" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:159 msgid "Fair Input Delay" msgstr "Redelijke Invoer Vertraging" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:201 msgid "Fallback Region" msgstr "Terugval Regio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212 msgid "Fallback Region:" msgstr "Terugval Regio:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79 msgid "Fast" msgstr "Snel" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103 msgid "Fast Depth Calculation" msgstr "Snelle Diepteberekening" #: Source/Core/Core/Movie.cpp:1292 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" "Fatale desync. Terugspelen wordt geannuleerd. (Fout in PlayWiimote: {0} != " "{1}, byte {2}.){3}" #: Source/Core/Core/FreeLookManager.cpp:99 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "Gezichtsveld" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:46 msgid "File Details" msgstr "Bestand Details" #: Source/Core/DolphinQt/GameList/GameList.cpp:944 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:229 #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "File Format" msgstr "Bestandsformaat" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:65 msgid "File Format:" msgstr "Bestandsformaat:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:80 msgid "File Info" msgstr "Bestandsinfo" #: Source/Core/DolphinQt/GameList/GameList.cpp:939 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:223 #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "File Name" msgstr "Bestandsnaam" #: Source/Core/DolphinQt/GameList/GameList.cpp:940 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:225 #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "File Path" msgstr "Bestandspad" #: Source/Core/DolphinQt/GameList/GameList.cpp:943 #: Source/Core/DolphinQt/MenuBar.cpp:639 msgid "File Size" msgstr "Bestandsgrootte" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:58 msgid "File Size:" msgstr "Bestandsgrootte:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:325 msgid "File contained no codes." msgstr "Bestand bevat geen codes." #: Source/Core/DolphinQt/GCMemcardManager.cpp:149 msgid "Filename" msgstr "Bestandsnaam" #: Source/Core/DiscIO/CompressedBlob.cpp:289 msgid "Files opened, ready to compress." msgstr "Bestanden geopend, gereed voor compressie." #: Source/Core/Core/Boot/Boot.cpp:104 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "Bestanden gespecificeerd in het M3U-bestand \"{0}\" werden niet gevonden:\n" "{1}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:832 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" "Bestandsgrootte komt niet overeen met een bekende GameCube geheugenkaart " "grootte." #: Source/Core/DolphinQt/GCMemcardManager.cpp:835 msgid "Filesize in header mismatches actual card size." msgstr "" "Bestandsgrootte in header komt niet overeen met de werkelijke kaartgrootte." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:75 msgid "Filesystem" msgstr "Bestandssysteem" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:103 msgid "Filter Symbols" msgstr "Filter Symbolen" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102 msgid "Filters" msgstr "Filters" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:356 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.

May improve quality of certain textures in some games, " "but will cause issues in others.

If unsure, leave " "this unchecked." msgstr "" "Filtert alle textures, zelfs als het spel de textures expliciet niet filtert." "

Kan de texture kwaliteit in sommige games verbeteren, maar " "veroorzaakt glitches in andere games.

In geval van " "twijfel leeg laten." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:160 msgid "Find &Next" msgstr "Zoek &Volgende" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:161 msgid "Find &Previous" msgstr "Zoek &Vorige" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922 msgid "Finish Calibration" msgstr "Kalibratie Afronden" #: Source/Core/DolphinQt/WiiUpdate.cpp:105 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "De update voltooien...\n" "Dit kan even duren." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "First Person" msgstr "First Person" #: Source/Core/DolphinQt/GCMemcardManager.cpp:127 msgid "Fix Checksums" msgstr "Herstel Controlesommen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:689 msgid "Fix Checksums Failed" msgstr "Herstel Controlesom Mislukt" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209 msgid "Fixed Alignment" msgstr "Vaste Uitlijning" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "Flags" msgstr "Flags" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:161 msgid "Float" msgstr "Kommagetal" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:530 msgid "Follow &branch" msgstr "Volg &branch" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890 msgid "For best results please slowly move your input to all possible regions." msgstr "" "Stuur voor de beste resultaten uw invoer langzaam naar alle mogelijke " "regio's." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42 msgid "" "For setup instructions,
refer to this page." msgstr "" "Voor setup instructies, raadpleeg deze pagina." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:56 msgid "" "For setup instructions, refer to this page." msgstr "" "Voor setup instructies, raadpleeg deze pagina." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 16:9" msgstr "Forceer 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Force 24-Bit Color" msgstr "Forceer 24-Bits Kleur" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 4:3" msgstr "Forceer 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135 msgid "Force Listen Port:" msgstr "Forceer Luisterpoort:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85 msgid "Force Texture Filtering" msgstr "Forceer Texture Filtering" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:322 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9." "

Rarely produces good results and often partially breaks graphics and " "game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code " "widescreen patches.

If unsure, leave this unchecked." "" msgstr "" "Forceert het spel om grafische afbeeldingen op elke beeldverhouding te " "tonen. Gebruik in combinatie met de \"Beeldverhouding\" instelling op " "\"Forceer 16:9\" om 4:3 spellen te forceren naar 16:9.

Zorgt zelden " "voor goede resultaten en breekt delen van de graphics en spel user " "interface. Onnodig (en schadelijk) bij het gebruik van AR/Gecko-code " "breedbeeld patches.

In geval van twijfel leeg laten." "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:351 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "Forceert het spel om de RGB-kleurkanalen in 24-bits weer te geven, wat de " "kwaliteit verbetert doordat kleurbanding wordt vermindert.

Dit heeft " "geen invloed op prestaties en veroorzaakt weinig grafische problemen." "

In geval van twijfel geselecteerd laten." #: Source/Core/DolphinQt/ConvertDialog.cpp:57 msgid "Format:" msgstr "Formaat:" #: Source/Core/Core/FreeLookManager.cpp:86 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 msgid "Forward" msgstr "Vooruit" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Forward port (UPnP)" msgstr "Poort forwarden (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:465 msgid "Found %1 results for \"%2\"" msgstr "%1 resultaten gevonden voor \"%2\"" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:319 #, c-format msgctxt "" msgid "Found %n address(es)." msgstr "%n adres(sen) gevonden." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157 msgid "Frame %1" msgstr "Frame %1" #: Source/Core/Core/HotkeyManager.cpp:49 Source/Core/Core/HotkeyManager.cpp:330 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "Frame Voorwaarts" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Frame Advance Decrease Speed" msgstr "Frame Voorwaarts Verlaag Snelheid" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Increase Speed" msgstr "Frame Vordering Verhoog Snelheid" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Reset Speed" msgstr "Frame Voorwaarts Reset Snelheid" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:98 msgid "Frame Dumping" msgstr "Frame Dumping" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105 msgid "Frame Range" msgstr "Framebereik" #: Source/Core/VideoCommon/RenderBase.cpp:1766 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "Frame Dump-afbeelding(en) '{0}' bestaan al. Overschrijven?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135 msgid "Frames to Record:" msgstr "Frames om Op te Nemen:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Frankrijk" #: Source/Core/DolphinQt/GCMemcardManager.cpp:310 msgid "Free Blocks: %1" msgstr "Vrije Blokken: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:311 msgid "Free Files: %1" msgstr "Vrije Bestanden: %1" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42 msgid "Free Look Control Type" msgstr "Vrije-Kijk Bestuur Methode" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459 msgid "Free Look Controller %1" msgstr "Vrije-Kijk Controller %1" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:17 msgid "Free Look Settings" msgstr "Vrije-Kijk Instellingen" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:54 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions,
refer to " "this page." msgstr "" "Vrije-Kijk maakt manipulatie van de in-game camera mogelijk. Verschillende " "camera types zijn beschikbaar in de keuzelijst.

Raadpleeg deze pagina voor " "gedetailleerde instructies." #: Source/Core/Core/FreeLookManager.cpp:297 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "Vrije-Kijk" #: Source/Core/Core/HotkeyManager.cpp:342 msgid "Freelook" msgstr "Vrije-Kijk" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Toggle" msgstr "Vrije-Kijk Schakelaar" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "French" msgstr "Frans" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 msgid "Frequency" msgstr "Frequentie" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 msgid "From" msgstr "Van" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:144 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:94 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109 msgid "From:" msgstr "Van:" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "Volledig Scherm" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162 msgid "Function" msgstr "Functie" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:130 msgid "Function callers" msgstr "Functieaanroepers" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:122 msgid "Function calls" msgstr "Functieaanroepen" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286 msgid "Functions" msgstr "Functies" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37 msgid "GBA (Integrated)" msgstr "GBA (Geïntegreerd)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "GBA (TCP)" msgstr "GBA (TCP)" #: Source/Core/Core/HotkeyManager.cpp:352 msgid "GBA Core" msgstr "GBA Kern" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35 msgid "GBA Port %1" msgstr "GBA Port %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:140 msgid "GBA Settings" msgstr "GBA Instellingen" #: Source/Core/Core/HotkeyManager.cpp:353 msgid "GBA Volume" msgstr "GBA Volume" #: Source/Core/Core/HotkeyManager.cpp:354 msgid "GBA Window Size" msgstr "GBA Venster Grootte" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:793 msgid "GBA%1 ROM changed to \"%2\"" msgstr "GBA%1 ROM verandert naar \"%2\"" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:798 msgid "GBA%1 ROM disabled" msgstr "GBA%1 ROM uitgeschakeld" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "GC Port %1" msgstr "GC Poort %1" #: Source/Core/Core/HW/EXI/EXI_Device.h:94 msgid "GCI Folder" msgstr "GCI Map" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:402 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock aangeroepen met ongeldige blok adres" #: Source/Core/DolphinQt/ConvertDialog.cpp:346 msgid "GCZ GC/Wii images (*.gcz)" msgstr "GCZ GC/Wii schijfafbeeldingen (*.gcz)" #: Source/Core/VideoCommon/CommandProcessor.cpp:658 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Onbekende Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "Dit betekent een van de volgende dingen:\n" "* De geëmuleerde GPU is gedesynchroniseerd, dual core uitschakelen kan " "helpen\n" "* De commando stroom is gecorrumpeerd door een geheugenfout\n" "* Dit is echt een onbekende opcode (onwaarschijnlijk)\n" "* Een ander soort fout\n" "\n" "Verdere fouten zullen naar het Video Backend log gestuurd worden en\n" "Dolphin zal nu waarschijnlijk crashen of blijven hangen. Geniet ervan." #: Source/Core/VideoBackends/OGL/OGLMain.cpp:164 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE is {0} - moet op zijn minst 1024 zijn." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "GPU Texture Decoding" msgstr "GPU Texture Decodering" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:357 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: FOUT: GL_ARB_framebuffer_object vereist voor meerdere render doelen.\n" "GPU: Ondersteunt uw videokaart OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:128 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: OGL FOUT: Ondersteunt uw videokaart OpenGL 2.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:375 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL FOUT: GL_ARB_map_buffer_range vereist.\n" "GPU: Ondersteunt uw videokaart OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:400 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: OGL FOUT: GL_ARB_sampler_objects vereist.\n" "GPU: Ondersteunt uw videokaart OpenGL 3.3?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:384 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: OGL FOUT: GL_ARB_uniform_buffer_object vereist.\n" "GPU: Ondersteunt uw videokaart OpenGL 3.1?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:366 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL FOUT: GL_ARB_vertex_array_object vereist.\n" "GPU: Ondersteunt uw videokaart OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:135 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: OGL FOUT: OpenGL versie 3 vereist.\n" "GPU: Ondersteunt uw videokaart OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:593 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "GPU: OGL FOUT: Minstens GLSL 1.30 nodig\n" "GPU: Ondersteunt uw videokaart OpenGL 3.0?\n" "GPU: Uw stuurprogramma ondersteunt GLSL {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:152 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: OGL FOUT: Aantal attributen {0} niet genoeg.\n" "GPU: Ondersteunt uw videokaart OpenGL 2.x?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "Game" msgstr "Spel" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:393 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:450 msgid "Game Boy Advance" msgstr "Game Boy Advance" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:374 msgid "Game Boy Advance Carts (*.gba)" msgstr "Game Boy Advance Carts (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:540 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "All Files (*)" msgstr "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "Alle Bestanden (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:392 msgid "Game Boy Advance at Port %1" msgstr "Game Boy Advance aan Poort %1" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55 msgid "Game Config" msgstr "Spelconfiguratie" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 msgid "Game Details" msgstr "Spel Details" #: Source/Core/DolphinQt/Settings/PathPane.cpp:138 msgid "Game Folders" msgstr "Spelmappen" #: Source/Core/DolphinQt/GameList/GameList.cpp:941 #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "Game ID" msgstr "Spel ID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110 msgid "Game ID:" msgstr "Spel ID:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611 msgid "Game Status" msgstr "Spelstatus" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:785 msgid "Game changed to \"%1\"" msgstr "Spel gewijzigd naar \"%1\"" #: Source/Core/Core/NetPlayClient.cpp:1712 msgid "Game is already running!" msgstr "Het spel draait al!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:473 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "Spel overschreven door een andere save. Data corruptie {0:#x}, {1:#x}" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145 msgid "Game-Specific Settings" msgstr "Spelspecifieke Instellingen" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:32 msgid "GameCube Adapter for Wii U" msgstr "GameCube Adapter voor de Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "GameCube Adapter voor de Wii U op Poort %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406 msgid "GameCube Controller" msgstr "GameCube Controller" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405 msgid "GameCube Controller at Port %1" msgstr "GameCube Controller op Poort %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:71 msgid "GameCube Controllers" msgstr "GameCube Controllers" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:398 msgid "GameCube Keyboard" msgstr "GameCube Toetsenbord" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:397 msgid "GameCube Keyboard at Port %1" msgstr "GameCube Toetsenbord op Poort %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:99 msgid "GameCube Memory Card Manager" msgstr "GameCube Geheugenkaart Beheer" #: Source/Core/DolphinQt/GCMemcardManager.cpp:361 msgid "GameCube Memory Cards" msgstr "GameCube Geheugenkaart" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:307 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "GameCube Geheugenkaarten (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:410 msgid "GameCube Microphone Slot %1" msgstr "GameCube Microfoon Slot %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:22 msgid "GameCube TAS Input %1" msgstr "GameCube TAS Invoer %1" #: Source/Core/DolphinQt/CheatsManager.cpp:91 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59 msgid "Gecko Codes" msgstr "Gecko Codes" #: Source/Core/Core/HotkeyManager.cpp:327 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:195 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:69 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:98 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:436 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Algemeen" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:421 msgid "General and Options" msgstr "Algemeen en Opties" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:453 msgid "Generate Action Replay Code" msgstr "Genereer Action Replay Code" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:234 msgid "Generate a New Statistics Identity" msgstr "Genereer een nieuwe statistieken identiteit" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:489 msgid "Generated AR code." msgstr "Gegenereerde AR code." #: Source/Core/DolphinQt/MenuBar.cpp:1259 msgid "Generated symbol names from '%1'" msgstr "Gegenereerde symboolnamen van '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:124 msgid "German" msgstr "Duits" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Duitsland" #: Source/Core/UICommon/UICommon.cpp:420 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:364 msgid "Go to" msgstr "Ga naar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171 msgid "Golf Mode" msgstr "Golf Modus" #: Source/Core/DiscIO/VolumeVerifier.cpp:343 msgid "Good dump" msgstr "Goede dump" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:445 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "Grafisch" #: Source/Core/Core/HotkeyManager.cpp:340 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "Graphics Schakelaars" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "Verhoogt de kwaliteit enorm van de textures die gegenereerd worden met " "behulp van render-naar-texture-effecten.

Het verhogen van de interne " "resolutie zal het effect van deze instelling verbeteren. Verhoogt de GPU-" "belasting een beetje maar zorgt voor weinig grafische problemen." "

In geval van twijfel geselecteerd laten." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47 msgid "Green" msgstr "Groen" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39 msgid "Green Left" msgstr "Groen Links" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Green Right" msgstr "Groen Rechts" #: Source/Core/DolphinQt/MenuBar.cpp:612 msgid "Grid View" msgstr "Rasterweergave" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:118 msgid "Guitar" msgstr "Gitaar" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215 msgid "Gyroscope" msgstr "Gyroscoop" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:71 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:100 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:163 msgid "Head" msgstr "Hoofd" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:89 #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "Help" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196 msgid "Hex 16" msgstr "Hex 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197 msgid "Hex 32" msgstr "Hex 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195 msgid "Hex 8" msgstr "Hex 8" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:130 msgid "Hex Byte String" msgstr "Hex Byte String" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155 msgid "Hexadecimal" msgstr "Hexadecimaal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 msgid "Hide" msgstr "Verberg" #: Source/Core/DolphinQt/MenuBar.cpp:707 msgid "Hide All" msgstr "Verberg Alles" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide In-Game Sessions" msgstr "Verberg In-Game Sessies" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Hide Incompatible Sessions" msgstr "Verberg Incompatibele Sessies" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:206 msgid "Hide Remote GBAs" msgstr "Verberg Externe GBAs" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:200 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:425 msgid "High" msgstr "Hoog" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "Highest" msgstr "Hoogste" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:65 msgid "Hit Strength" msgstr "Sla Sterkte " #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362 msgid "Hits" msgstr "Hits" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:223 msgid "Horizontal FOV" msgstr "Horiztontale FOV" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202 msgid "Host" msgstr "Host" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "Host Code:" msgstr "Host Code:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165 msgid "Host Input Authority" msgstr "Host Invoer Autoriteit" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "Host Size" msgstr "Hostgrootte" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "Host heeft controle over het verzenden van alle invoer naar het spel, zoals " "die ontvangen wordt van andere spelers, waardoor de host geen latentie heeft " "maar de latentie voor anderen groter wordt. Geschikt voor casual spellen met " "3+ spelers, mogelijk op onstabiele of hoge latency-verbindingen." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:895 msgid "Host input authority disabled" msgstr "Host Invoer Autoriteit Uitgeschakeld" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:895 msgid "Host input authority enabled" msgstr "Host Invoer Autoriteit Ingeschakeld" #: Source/Core/DolphinQt/GameList/GameList.cpp:477 msgid "Host with NetPlay" msgstr "Host met NetPlay" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:327 msgid "Hostname" msgstr "Hostnaam" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451 msgid "Hotkey Settings" msgstr "Sneltoets Instellingen" #: Source/Core/Core/HotkeyManager.cpp:204 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "Sneltoetsen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Hotkeys Require Window Focus" msgstr "Sneltoetsen Vereisen Venster Focus" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:117 msgid "Hybrid Ubershaders" msgstr "Hybride Ubershaders" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:50 msgid "I am aware of the risks and want to continue" msgstr "Ik ben me bewust van de risico's en wil doorgaan" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:327 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:215 msgid "ID" msgstr "ID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:136 msgid "IOS Version:" msgstr "IOS Versie:" #: Source/Core/Core/IOS/Network/SSL.cpp:173 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Een vereist bestand voor SSL-services ({0}) is ongeldig. Raadpleeg " "https://dolphin-emu.org/docs/guides/wii-network-guide/ voor instructies over " "het instellen van Wii-netwerken." #: Source/Core/Core/IOS/Network/SSL.cpp:158 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Kon een vereist bestand voor SSL-services ({0}) niet lezen. Raadpleeg " "https://dolphin-emu.org/docs/guides/wii-network-guide/ voor instructies over " "het instellen van Wii-netwerken." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "IP Address:" msgstr "IP Adres:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 msgid "IPL Settings" msgstr "IPL Instellingen" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:192 msgid "IR Sensitivity:" msgstr "IR Gevoeligheid:" #: Source/Core/DolphinQt/ConvertDialog.cpp:85 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: Een simpel en robust formaat dat wordt ondersteund door vele " "programma's. Het gebruik meer opslagruimte in dan andere formaten.\n" "\n" "GCZ: Een basis gecomprimeerd formaat dat compatibel is met de meeste versies " "van Dolphin en een aantal andere programma's. Het kan junk data (tenzij " "verwijdert) en versleuteld Wii data niet efficiënt comprimeren.\n" "\n" "WIA: Een geavanceerd gecomprimeerd formaat dat compatibel is met Dolphin " "5.0-12188 en latere versies en een aantal andere programma's. Het kan " "versleuteld Wii data efficiënt comprimeren maar junk data niet (tenzij " "verwijdert).\n" "\n" "RVZ: Een geavanceerd gecomprimeerd formaat dat compatibel is met Dolphin " "5.0-12188 en latere versies. Het kan versleuteld Wii data en junk data " "efficiënt comprimeren." #: Source/Core/DolphinQt/GCMemcardManager.cpp:155 msgid "Icon" msgstr "Icoon" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Hetzelfde als Host Invoer Autoriteit, behalve dat de \"Host\" (die geen " "vertraging heeft) op elk moment gewisseld kan worden.\n" "Geschikt voor turn-based spellen met timing gevoelige bediening, zoals golf." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:375 msgid "Identity Generation" msgstr "Genereer Identiteit" #: Source/Core/DolphinQt/Main.cpp:258 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Indien toegestaan, kan Dolphin gegevens verzamelen over zijn prestaties, " "gebruik van functies en configuratie, evenals gegevens over de hardware en " "het besturingssysteem van uw apparaat.\n" "\n" "Er worden nooit privégegevens verzameld. Deze informatie helpt ons begrijpen " "hoe Dolphin wordt gebruikt, en bij het stellen van onze prioriteiten. Het " "helpt ons ook om zeldzame configuraties te herkennen die bugs en prestatie- " "en stabiliteitsproblemen veroorzaken. \n" "Deze machtiging kan op elk moment worden ingetrokken via de Dolphin-" "instellingen." #: Source/Core/Core/HW/GCPadEmu.cpp:100 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" "Indien aangevinkt, is de geëmuleerde controller altijd verbonden. Indien " "niet aangevinkt, is de verbindingsstatus van de geëmuleerde controller " "gekoppeld aan de verbindingsstatus van de echte standaard controller (als er " "een is)." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204 msgid "" "If enabled, then all memory updates happen at once before the first frame." "

Causes issues with many fifologs, but can be useful for testing." "

If unsure, leave this unchecked." msgstr "" "Indien ingeschakeld, worden alle geheugenupdates tegelijk uitgevoerd voor " "het eerste frame.

Veroorzaakt problemen met veel fifologs, maar kan " "nuttig zijn voor testen

In geval van twijfel leeg " "laten." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 msgid "" "If unchecked, then playback of the fifolog stops after the final frame." "

This is generally only useful when a frame-dumping option is enabled." "

If unsure, leave this checked." msgstr "" "Indien uitgeschakeld, stopt het afspelen van fifolog na het laatste frame." "

Dit is over het algemeen alleen nuttig wanneer een frame-dump optie " "is ingeschakeld.

In geval van twijfel geselecteerd " "laten." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "Negeren" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Ignore Format Changes" msgstr "Negeer Formaat Veranderingen" #: Source/Core/DolphinQt/Main.cpp:66 msgid "Ignore for this session" msgstr "Negeer voor deze sessie" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "Negeert elke verandering aan het EFB formaat.

Verbetert de prestaties " "in veel spelen zonder een negatieve effect. Kan voor grafische glitches " "zorgen in een aantal spellen.

In geval van twijfel " "geselecteerd laten." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:214 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this unchecked." msgstr "" "Negeert elke poging van de CPU om de EFB te lezen of om te beschrijven." "

Verbetert de prestatie in sommige spellen, maar schakelt alle EFB " "gerelateerde gameplay features of grafische effecten uit." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89 msgid "Immediately Present XFB" msgstr "Presenteer XFB Onmiddellijk" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:300 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "Gebruikt fullscreen modus met randloos venster dat het hele scherm opvult. " "Zorgt voor een snellere schakeling tussen fullscreen en venster modus, maar " "verhoogt de invoervertraging enigzins, maakt bewegingen minder vloeiend en " "verminderd prestaties enigzins.

In geval van " "twijfel leeg laten." #: Source/Core/DolphinQt/MenuBar.cpp:259 msgid "Import BootMii NAND Backup..." msgstr "Importeer BootMii NAND Backup..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:549 #: Source/Core/DolphinQt/GCMemcardManager.cpp:563 #: Source/Core/DolphinQt/GCMemcardManager.cpp:571 #: Source/Core/DolphinQt/GCMemcardManager.cpp:613 msgid "Import Failed" msgstr "Importeren Mislukt" #: Source/Core/DolphinQt/GCMemcardManager.cpp:585 msgid "Import Save File(s)" msgstr "Importeer Save Bestand(en)" #: Source/Core/DolphinQt/MenuBar.cpp:284 msgid "Import Wii Save..." msgstr "Importeer Wii Save..." #: Source/Core/DolphinQt/MainWindow.cpp:1657 msgid "Importing NAND backup" msgstr "NAND backup Importeren" #: Source/Core/DolphinQt/MainWindow.cpp:1667 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "NAND backup Importeren\n" " Verstreken tijd: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "In-Game?" msgstr "In het spel?" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:135 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:391 msgid "Included: %1" msgstr "Omvat: %1" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:69 msgid "Included: 0" msgstr "Omvat: 0" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:273 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "Neemt de inhoud van de embedded frame buffer (EFB) en opgeschaalde EFB " "kopieën in de save states op. Lost missende en/of niet opgeschaalde textures/" "objecten op wanneer save states worden geladen ten koste van langere save/" "load tijd.

In geval van twijfel geselecteerd laten." "" #: Source/Core/Core/FreeLookManager.cpp:92 msgid "Increase" msgstr "Verhoog" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Increase Convergence" msgstr "Verhoog Convergentie" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Increase Depth" msgstr "Verhoog Diepte" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Increase Emulation Speed" msgstr "Verhoog Emulatiesnelheid" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Increase IR" msgstr "Verhoog IR" #: Source/Core/Core/FreeLookManager.cpp:101 msgid "Increase X" msgstr "Verhoog X" #: Source/Core/Core/FreeLookManager.cpp:103 msgid "Increase Y" msgstr "Verhoog Y" #: Source/Core/Core/FreeLookManager.cpp:107 msgid "Incremental Rotation" msgstr "Incrementele Rotatie" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41 msgid "Incremental Rotation (rad/sec)" msgstr "Incrementele Rotatie (rad/sec)" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:99 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/GameList/GameList.cpp:717 #: Source/Core/DolphinQt/MenuBar.cpp:1258 #: Source/Core/DolphinQt/MenuBar.cpp:1482 msgid "Information" msgstr "Informatie" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Inhibit Screensaver During Emulation" msgstr "Blokkeer Screensaver Tijdens Emulatie" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254 #: Source/Core/DolphinQt/MenuBar.cpp:1281 #: Source/Core/DolphinQt/MenuBar.cpp:1337 #: Source/Core/DolphinQt/MenuBar.cpp:1583 #: Source/Core/DolphinQt/MenuBar.cpp:1608 msgid "Input" msgstr "Invoer" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:29 msgid "Input strength required for activation." msgstr "Input drempelwaarde." #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:46 msgid "Input strength to ignore and remap." msgstr "Input om te negeren en te remappen." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:561 msgid "Insert &nop" msgstr "Toevoegen &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:111 msgid "Insert SD Card" msgstr "Plaats SD-kaart" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362 msgid "Inspected" msgstr "Geïnspecteerd" #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/ResourcePackManager.cpp:319 msgid "Install" msgstr "Installeren" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152 msgid "Install Partition (%1)" msgstr "Installatie Partitie (%1)" #: Source/Core/DolphinQt/Updater.cpp:76 msgid "Install Update" msgstr "Installeer Update" #: Source/Core/DolphinQt/MenuBar.cpp:257 msgid "Install WAD..." msgstr "Installeer WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:400 msgid "Install to the NAND" msgstr "Installeren op de NAND" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149 msgid "Instr." msgstr "Instr." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19 msgid "Instruction" msgstr "Instructie" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:38 msgid "Instruction Breakpoint" msgstr "Instructie Breakpoint" #: Source/Core/DolphinQt/MenuBar.cpp:1701 msgid "Instruction:" msgstr "Instructie:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59 msgid "Instruction: %1" msgstr "Instructie: %1" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "Intensity" msgstr "Intensiteit" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Interface" #: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151 #: Source/Core/Core/State.cpp:384 msgid "Internal LZO Error - compression failed" msgstr "Interne LZO fout - compressie is mislukt" #: Source/Core/Core/NetPlayCommon.cpp:208 #: Source/Core/Core/NetPlayCommon.cpp:291 msgid "Internal LZO Error - decompression failed" msgstr "Interne LZO fout - decompressie is mislukt" #: Source/Core/Core/State.cpp:530 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n" "Try loading the state again" msgstr "" "Interne LZO fout - decompressie is mislukt ({0}) ({1}, {2}) \n" "Probeer de state opnieuw te laden" #: Source/Core/Core/State.cpp:635 msgid "Internal LZO Error - lzo_init() failed" msgstr "Interne LZO fout - lzo_init() is mislukt" #: Source/Core/Core/HotkeyManager.cpp:341 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:375 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "Interne Resolutie" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95 msgid "Internal Resolution:" msgstr "Interne Resolutie:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:502 msgid "Internal error while generating AR code." msgstr "Interne fout bij het genereren van AR code." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:28 msgid "Interpreter (slowest)" msgstr "Interpreter (traagst)" #: Source/Core/DolphinQt/MenuBar.cpp:813 msgid "Interpreter Core" msgstr "Interpreter Core" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:687 msgid "Invalid Expression." msgstr "Ongeldige Uitdrukking." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166 msgid "Invalid Mixed Code" msgstr "Ongeldige Gemengde Code" #: Source/Core/DolphinQt/MainWindow.cpp:282 msgid "Invalid Pack %1 provided: %2" msgstr "Ongeldige Pakket %1 ingevoerd: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:23 msgid "Invalid Player ID" msgstr "Ongeldige Speler-ID" #: Source/Core/DolphinQt/MenuBar.cpp:1288 msgid "Invalid RSO module address: %1" msgstr "Ongeldig RSO-moduleadres: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:317 msgid "Invalid callstack" msgstr "Ongeldige callstack" #: Source/Core/DolphinQt/GCMemcardManager.cpp:838 msgid "Invalid checksums." msgstr "Invalide controlesom." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:140 msgid "Invalid game." msgstr "Ongeldig spel." #: Source/Core/Core/NetPlayClient.cpp:1938 msgid "Invalid host" msgstr "Ongeldige host" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:151 msgid "Invalid input for the field \"%1\"" msgstr "Ongeldige invoer voor het veld \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:377 msgid "Invalid input provided" msgstr "Ongeldige invoer opgegeven" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:455 msgid "Invalid literal." msgstr "Ongeldige tekst." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:355 msgid "Invalid parameters given to search." msgstr "Ongeldige parameters gegeven om te zoeken." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 msgid "Invalid password provided." msgstr "Ongeldig wachtwoord ingevoerd." #: Source/Core/Core/Movie.cpp:958 msgid "Invalid recording file" msgstr "Onjuist opnamebestand" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:392 msgid "Invalid search parameters (no object selected)" msgstr "Ongeldige zoekparameters (geen object geselecteerd)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:419 msgid "Invalid search string (couldn't convert to number)" msgstr "Ongeldige zoekopdracht (niet in staat naar nummers te converteren)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:402 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Ongeldige zoekopdracht (alleen gelijke string lengtes zijn ondersteund)" #: Source/Core/DolphinQt/Main.cpp:204 msgid "Invalid title ID." msgstr "Ongeldige titel-ID." #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:261 msgid "Invalid watch address: %1" msgstr "Ongeldig watch adres: 1%" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:84 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Italian" msgstr "Italiaans" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italië" #: Source/Core/DolphinQt/MenuBar.cpp:811 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:824 msgid "JIT Block Linking Off" msgstr "JIT Block Linking Uit" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22 msgid "JIT Blocks" msgstr "JIT Blokken" #: Source/Core/DolphinQt/MenuBar.cpp:948 msgid "JIT Branch Off" msgstr "Jit Branch Uit" #: Source/Core/DolphinQt/MenuBar.cpp:916 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint Uit" #: Source/Core/DolphinQt/MenuBar.cpp:924 msgid "JIT Integer Off" msgstr "JIT Integer Uit" #: Source/Core/DolphinQt/MenuBar.cpp:899 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore Floating Uit" #: Source/Core/DolphinQt/MenuBar.cpp:867 msgid "JIT LoadStore Off" msgstr "JIT LoadStore Uit" #: Source/Core/DolphinQt/MenuBar.cpp:908 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore Paired Uit" #: Source/Core/DolphinQt/MenuBar.cpp:883 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz Uit" #: Source/Core/DolphinQt/MenuBar.cpp:875 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx Uit" #: Source/Core/DolphinQt/MenuBar.cpp:891 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz Uit" #: Source/Core/DolphinQt/MenuBar.cpp:859 msgid "JIT Off (JIT Core)" msgstr "JIT Uit (JIT Core)" #: Source/Core/DolphinQt/MenuBar.cpp:932 msgid "JIT Paired Off" msgstr "JIT Paired Uit" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "JIT Recompiler voor ARM64 (aanbevolen)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "JIT Recompiler voor x86-64 (aanbevolen)" #: Source/Core/DolphinQt/MenuBar.cpp:956 msgid "JIT Register Cache Off" msgstr "JIT Register Cache Uit" #: Source/Core/DolphinQt/MenuBar.cpp:940 msgid "JIT SystemRegisters Off" msgstr "JIT SysteemRegisters Uit" #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:879 #: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:719 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "JIT kon geen ruimte voor code vinden na het vrij maken van cache. Dit zou " "nooit moeten gebeuren. Meld dit incident alstublieft via de bugtracker. " "Dolphin zal nu afsluiten." #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:275 msgid "Japan" msgstr "Japan" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "Japanese" msgstr "Japans" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "Japans (Shift-JIS)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:166 msgid "Keep Window on Top" msgstr "Houd Venster Bovenop" #. i18n: This label is followed by a dropdown where the user can select things like "is equal to" #. or "is less than or equal to", followed by another dropdown where the user can select "any #. value", "last value", or "this value:". These three UI elements are intended to form a sentence #. together. Because the UI elements can't be reordered by a translation, you may have to give #. up on the idea of having them form a sentence depending on the grammar of your target language. #: Source/Core/DolphinQt/CheatSearchWidget.cpp:178 msgid "Keep addresses where value in memory" msgstr "Bewaar adressen waar de waarde in het geheugen" #: Source/Core/Core/HW/GCKeyboard.cpp:20 #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40 msgid "Keyboard" msgstr "Toetsenbord" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:55 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:59 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:63 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:67 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:71 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:75 msgid "Keys" msgstr "Toetsen" #: Source/Core/UICommon/UICommon.cpp:420 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:267 msgid "Kick Player" msgstr "Speler kicken" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:277 msgid "Korea" msgstr "Korea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "Korean" msgstr "Koreaans" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:43 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59 msgid "L" msgstr "L" #: Source/Core/DolphinQt/GBAWidget.cpp:388 msgid "L&oad ROM..." msgstr "L&aad ROM..." #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63 msgid "L-Analog" msgstr "L-Analoog" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 msgid "LR Save" msgstr "LR Save" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155 msgid "Label" msgstr "Label" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:515 msgid "Last Value" msgstr "Laatste Waarde" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:85 msgid "Latency:" msgstr "Vertraging:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:434 msgid "Latency: ~10 ms" msgstr "Vertraging: ~10 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:436 msgid "Latency: ~20 ms" msgstr "Vertraging: ~20 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:440 msgid "Latency: ~40 ms" msgstr "Vertraging: ~40 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Latency: ~80 ms" msgstr "Vertraging: ~80 ms" #: Source/Core/Core/FreeLookManager.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:36 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:148 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Left" msgstr "Links" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:53 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Left Stick" msgstr "Linker Knuppel" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:164 msgid "Left Table" msgstr "Linker Tafel" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Klik met de linkermuisknop om de IR-waarde in te stellen.\n" "Klik met de rechtermuisknop om het opnieuw te centreren." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Klik met de linkermuisknop om de stick-waarde in te stellen.\n" "Klik met de rechtermuisknop om het opnieuw te centreren." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:89 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Klik met de linkermuisknop om invoer te detecteren.\n" "Midden-klik om te wissen.\n" "Klik met de rechtermuisknop voor meer opties." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:93 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Links / Rechts-klik om output te configureren.\n" "Midden-klik om te wissen." #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "License" msgstr "Licentie" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137 msgid "Limit Chunked Upload Speed:" msgstr "Beperk chunked-uploadsnelheid:" #: Source/Core/DolphinQt/MenuBar.cpp:646 msgid "List Columns" msgstr "Lijstkolommen" #: Source/Core/DolphinQt/MenuBar.cpp:609 msgid "List View" msgstr "Lijstweergave" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:94 msgid "Listening" msgstr "Luisteren" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:114 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Load" msgstr "Laad" #: Source/Core/DolphinQt/MenuBar.cpp:982 msgid "Load &Bad Map File..." msgstr "Laad &Slechte Mapbestand..." #: Source/Core/DolphinQt/MenuBar.cpp:981 msgid "Load &Other Map File..." msgstr "Laad &Ander Mapbestand..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 msgid "Load Custom Textures" msgstr "Laad Aangepaste Textures" #: Source/Core/DolphinQt/MenuBar.cpp:242 msgid "Load GameCube Main Menu" msgstr "Laad GameCube Hoofdmenu" #: Source/Core/Core/HotkeyManager.cpp:350 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "Laad Laatste State" #: Source/Core/DolphinQt/Settings/PathPane.cpp:229 msgid "Load Path:" msgstr "Laad pad:" #: Source/Core/Core/HotkeyManager.cpp:182 msgid "Load ROM" msgstr "Laad ROM" #: Source/Core/Core/HotkeyManager.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:347 msgid "Load State" msgstr "Laad State" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Load State Last 1" msgstr "Laad Laatste State 1" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 10" msgstr "Laad Laatste State 10" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Load State Last 2" msgstr "Laad Laatste State 2" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 3" msgstr "Laad Laatste State 3" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 4" msgstr "Laad Laatste State 4" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 5" msgstr "Laad Laatste State 5" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 6" msgstr "Laad Laatste State 6" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 7" msgstr "Laad Laatste State 7" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 8" msgstr "Laad Laatste State 8" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 9" msgstr "Laad Laatste State 9" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Load State Slot 1" msgstr "Laad State Slot 1" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 10" msgstr "Laad State Slot 10" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Load State Slot 2" msgstr "Laad State Slot 2" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 3" msgstr "Laad State Slot 3" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 4" msgstr "Laad State Slot 4" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 5" msgstr "Laad State Slot 5" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 6" msgstr "Laad State Slot 6" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 7" msgstr "Laad State Slot 7" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 8" msgstr "Laad State Slot 8" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 9" msgstr "Laad State Slot 9" #: Source/Core/DolphinQt/MenuBar.cpp:332 msgid "Load State from File" msgstr "Laad State van Bestand" #: Source/Core/DolphinQt/MenuBar.cpp:333 msgid "Load State from Selected Slot" msgstr "Laad State van Geselecteerde Slot" #: Source/Core/DolphinQt/MenuBar.cpp:334 msgid "Load State from Slot" msgstr "Laad State van Slot" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "Load Wii Save" msgstr "Laad Wii Save" #: Source/Core/DolphinQt/MenuBar.cpp:1022 msgid "Load Wii System Menu %1" msgstr "Laad Wii Hoofdmenu %1" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load from Selected Slot" msgstr "Laden van Geselecteerde Slot" #: Source/Core/DolphinQt/MenuBar.cpp:388 msgid "Load from Slot %1 - %2" msgstr "Laad van Slot Slot %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1501 #: Source/Core/DolphinQt/MenuBar.cpp:1517 msgid "Load map file" msgstr "Laad mapbestand" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148 msgid "Load..." msgstr "Laden..." #: Source/Core/DolphinQt/MenuBar.cpp:1483 msgid "Loaded symbols from '%1'" msgstr "Symbolen geladen van '%1'" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:231 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "Laadt aangepaste textures van User/Load/Textures// en User/Load/" "DynamicInputTextures//.

In geval van " "twijfel leeg laten." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:503 msgid "Local" msgstr "Lokaal" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:190 msgid "Lock Mouse Cursor" msgstr "Vergrendel Muiscursor" #: Source/Core/DolphinQt/Config/LogWidget.cpp:34 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:243 msgid "Log" msgstr "Logboek" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "Logboek Configuratie" #: Source/Core/DolphinQt/MenuBar.cpp:853 msgid "Log JIT Instruction Coverage" msgstr "Log JIT-instructiedekking" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Log Render Time to File" msgstr "Log Rendertijden naar Bestand" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Log Types" msgstr "Log Types" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51 msgid "Logger Outputs" msgstr "Logger Uitvoer" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:235 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" "Logt de rendertijd van elke frame naar User/Logs/render_time.txt." "

Gebruik deze optie als u de prestaties van Dolphin wilt meten." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123 msgid "Loop" msgstr "Loop" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:935 msgid "Lost connection to NetPlay server..." msgstr "Verbinding met NetPlay-server verloren..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:194 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:421 msgid "Low" msgstr "Laag" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:419 msgid "Lowest" msgstr "Laagste" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:43 msgid "MD5 Checksum" msgstr "MD5 Controlesom" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285 msgid "MORIBUND" msgstr "MORIBUND" #: Source/Core/DolphinQt/GCMemcardManager.cpp:399 msgid "MadCatz Gameshark files" msgstr "MadCatz Gameshark bestanden" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:24 msgid "Main Stick" msgstr "Hoofd Knuppel" #: Source/Core/DolphinQt/GameList/GameList.cpp:938 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:221 #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Maker" msgstr "Maker" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 msgid "Maker:" msgstr "Maker:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:329 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "Maakt objecten op afstand meer zichtbaar door de mist te verwijderen." "

Het deactiveren van mist zal sommige spellen breken dat op correcte " "mist emulatie rekent.

In geval van twijfel leeg " "laten." #: Source/Core/DolphinQt/MenuBar.cpp:258 msgid "Manage NAND" msgstr "Beheer NAND" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146 msgid "Manual Texture Sampling" msgstr "Handmatige Texture Sampling" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611 msgid "Mapping" msgstr "Mapping" #: Source/Core/Core/HW/EXI/EXI_Device.h:87 msgid "Mask ROM" msgstr "Mask ROM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:882 msgid "Match Found" msgstr "Overeenkomst Gevonden" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:917 msgid "Max Buffer:" msgstr "Max Buffer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:885 msgid "Max buffer size changed to %1" msgstr "Max buffergrootte gewijzigd naar %1" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Maximum tilt angle." msgstr "Maximale kantel hoek." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:145 msgid "May cause slow down in Wii Menu and some games." msgstr "Kan leiden tot vertraging van het Wii-menu en een aantal spellen." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:197 msgid "Medium" msgstr "Medium" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:41 msgid "Memory" msgstr "Geheugen" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:50 msgid "Memory Breakpoint" msgstr "Geheugen Breakpoint" #: Source/Core/Core/HW/EXI/EXI_Device.h:86 msgid "Memory Card" msgstr "Geheugenkaart" #: Source/Core/DolphinQt/MenuBar.cpp:251 msgid "Memory Card Manager" msgstr "Geheugenkaart Beheer" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:120 msgid "" "Memory Card filename in Slot {0} is incorrect\n" "Region not specified\n" "\n" "Slot {1} path was changed to\n" "{2}\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Geheugenkaart bestandsnaam in Slot {0} is incorrect\n" "De regio is niet aangegeven\n" "\n" "De bestandslocatie van slot {1} is veranderd naar\n" "{2}\n" "Wilt u de oude bestanden naar de nieuwe locatie kopiëren?\n" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:101 msgid "Memory Override" msgstr "Geheugen Overschrijven" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:227 msgid "Memory breakpoint options" msgstr "Geheugen breakpoint opties" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:251 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "MemoryCard: ClearBlock opgeroepen op ongeldige adres ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:222 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "MemoryCard: Read opgeroepen met onjuiste bron adres ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:234 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "MemoryCard: Write opgeroepen met ongeldige bestemming adres ({0:#x})" #: Source/Core/DolphinQt/MainWindow.cpp:1638 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Het samenvoegen van een nieuwe NAND over uw momenteel geselecteerde NAND " "overschrijft alle bestaande kanalen en savegames. Dit proces is niet " "omkeerbaar, dus het is raadzaam om back-ups van beide NAND's maken. Weet u " "zeker dat u wilt doorgaan?" #: Source/Core/UICommon/UICommon.cpp:420 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/EXI/EXI_Device.h:90 Source/Core/Core/HW/GCPadEmu.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:412 msgid "Microphone" msgstr "Microfoon" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:119 msgid "Misc" msgstr "Overig" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Misc Settings" msgstr "Overige Instellingen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:841 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Verschil tussen het aantal vrije blokken in de header en de werkelijke " "ongebruikte blokken." #: Source/Core/DolphinQt/GCMemcardManager.cpp:844 msgid "Mismatch between internal data structures." msgstr "Verschil tussen interne data structuren." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1061 msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" "Niet-overeenkomende ROMs\n" "Geselecteerd: {0}\n" "- Titel: {1}\n" "- Hash: {2:02X}\n" "Verwacht:\n" "- Titel: {3}\n" "- Hash: {4:02X}" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Modifier" msgstr "Shift" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:208 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "Past textures aan om het formaat weer te geven waarin ze gecodeerd zijn." "

Vereist in de meeste gevallen een emulatie reset." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/MenuBar.cpp:1306 #: Source/Core/DolphinQt/MenuBar.cpp:1450 msgid "Modules found: %1" msgstr "Module gevonden: %1" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:135 msgid "Mono" msgstr "Mono" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:130 msgid "Monoscopic Shadows" msgstr "Monoscopische Schaduwen" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Monospaced Font" msgstr "Niet-proportionele (monospace) Lettertype" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:423 msgid "Motion Input" msgstr "Bewegings-invoer" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422 msgid "Motion Simulation" msgstr "Bewegings-simulatie" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Mouse Cursor Visibility" msgstr "Muis Cursor Zichtbaarheid" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:179 msgid "" "Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement." msgstr "" "Muis Cursor wordt verborgen na inactiviteit en komt terug zodra de Muis " "Cursor wordt bewogen." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:184 msgid "Mouse Cursor will always be visible." msgstr "Muis Cursor is altijd zichtbaar." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182 msgid "Mouse Cursor will never be visible while a game is running." msgstr "Muis Cursor zal onzichtbaar zijn terwijl een spel draait." #: Source/Core/Core/FreeLookManager.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "Verplaats" #: Source/Core/Core/HotkeyManager.cpp:331 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "Opname" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "N&ee op Alles" #: Source/Core/DolphinQt/MenuBar.cpp:1128 #: Source/Core/DolphinQt/MenuBar.cpp:1172 #: Source/Core/DolphinQt/MenuBar.cpp:1177 #: Source/Core/DolphinQt/MenuBar.cpp:1181 msgid "NAND Check" msgstr "NAND Check" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:29 msgid "NKit Warning" msgstr "NKit Waarschuwing" #: Source/Core/DolphinQt/MenuBar.cpp:244 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DolphinQt/MenuBar.cpp:246 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:305 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:327 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Name" msgstr "Naam" #: Source/Core/DolphinQt/GameList/GameList.cpp:1057 msgid "Name for a new tag:" msgstr "Naam voor deze nieuwe tag:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1069 msgid "Name of the tag to remove:" msgstr "Naam van de te verwijderen tag:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159 msgid "Name of your session shown in the server browser" msgstr "Naam van uw sessie zoals weergegeven in de server browser" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:106 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:156 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:163 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Name:" msgstr "Naam:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "Native (640x528)" msgstr "Native (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:397 #: Source/Core/DolphinQt/GCMemcardManager.cpp:404 msgid "Native GCI File" msgstr "Native GCI bestand" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99 msgid "NetPlay" msgstr "NetPlay" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33 msgid "NetPlay Session Browser" msgstr "NetPlay Sessie Browser" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "Netplay Instellingen" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Nederland" #: Source/Core/Core/NetPlayClient.cpp:2774 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Netplay heeft zich desynced in NetPlay_GetButtonPress()" #: Source/Core/Core/NetPlayClient.cpp:2156 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" "NetPlay is niet meer gesynchroniseerd. Er is geen manier om dit te " "herstellen." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:146 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:157 msgid "Network" msgstr "Netwerk" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:358 msgid "Network dump format:" msgstr "Netwerk dump formaat:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180 msgid "Never" msgstr "Nooit" #: Source/Core/DolphinQt/Updater.cpp:74 msgid "Never Auto-Update" msgstr "Nooit Automatisch Bijwerken" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:106 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88 msgid "New" msgstr "Nieuw" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:24 msgid "New Breakpoint" msgstr "Nieuwe Breakpoint" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:122 msgid "New Search" msgstr "Nieuwe Zoekopdracht" #: Source/Core/DolphinQt/GameList/GameList.cpp:472 msgid "New Tag..." msgstr "Nieuwe Tag..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:376 msgid "New identity generated." msgstr "Nieuwe identiteit gegenereerd." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35 msgid "New instruction:" msgstr "Nieuwe instructie:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1057 msgid "New tag" msgstr "Nieuwe tag" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Next Game Profile" msgstr "Volgend Spel Profiel" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87 msgid "Next Match" msgstr "Volgende Overeenkomst" #: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/Core/HotkeyManager.cpp:92 #: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100 msgid "Next Profile" msgstr "Volgend Profiel" #: Source/Core/Core/NetPlayClient.cpp:275 msgid "Nickname is too long." msgstr "Nickname is te lang" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Nickname:" msgstr "Bijnaam:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "No" msgstr "Nee" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "Geen Adapter Gedetecteerd" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211 msgid "No Alignment" msgstr "Geen Uitlijning" #: Source/Core/Core/Config/MainSettings.h:16 msgid "No Audio Output" msgstr "Geen Audio-uitvoer" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:69 #: Source/Core/DolphinQt/ConvertDialog.cpp:215 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:187 msgid "No Compression" msgstr "Geen Compressie" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:894 msgid "No Match" msgstr "Geen Overeenkomst" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:537 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:554 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:569 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:722 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:725 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:728 msgid "No description available" msgstr "Geen omschrijving beschikbaar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:850 msgid "No errors." msgstr "Geen fouten." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:91 msgid "No extension selected." msgstr "Geen extensie geselecteerd." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:329 msgid "No file loaded / recorded." msgstr "Geen bestand geladen / opgenomen." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:352 msgid "No game is running." msgstr "Er draait geen spel." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162 msgid "No game running." msgstr "Er draait geen spel." #: Source/Core/DolphinQt/MenuBar.cpp:1128 msgid "No issues have been detected." msgstr "Er zijn geen problemen gedetecteerd." #: Source/Core/Core/Boot/Boot.cpp:110 msgid "No paths found in the M3U file \"{0}\"" msgstr "Geen mappen gevonden in het M3U-bestand \"{0}\"" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:387 msgid "No possible functions left. Reset." msgstr "Geen mogelijke functies meer. Reset." #: Source/Core/DiscIO/VolumeVerifier.cpp:1379 msgid "No problems were found." msgstr "Er zijn geen problemen gevonden" #: Source/Core/DiscIO/VolumeVerifier.cpp:1373 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "Er zijn geen problemen gevonden. Dit garandeert niet dat dit een goede dump " "is, maar omdat Wii spellen veel verificatie data bevatten betekend het dat " "er waarschijnlijk geen problemen zijn die emulatie beïnvloeden. " #: Source/Core/InputCommon/InputConfig.cpp:83 msgid "No profiles found for game setting '{0}'" msgstr "Geen profielen gevonden voor de spel-instelling '{0}'" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:143 msgid "No recording loaded." msgstr "Geen opname geladen." #: Source/Core/DolphinQt/GameList/GameList.cpp:717 msgid "No save data found." msgstr "Geen save data gevonden." #: Source/Core/Core/State.cpp:726 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Geen undo.dtm gevonden, het ongedaan maken van de state laden wordt " "afgebroken om opname desynchonisatie te voorkomen" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:30 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:129 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:396 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:82 msgid "None" msgstr "Geen" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "North America" msgstr "Noord-Amerika" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:617 msgid "Not Found" msgstr "Niet Gevonden" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "Not Set" msgstr "Niet ingesteld" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:448 msgid "Not all players have the game. Do you really want to start?" msgstr "Niet alle spelers hebben het spel. Weet u zeker dat u wilt doorgaan?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:527 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" "Niet genoeg vrije blokken op de doelgeheugenkaart. Ten minste %n vrij(e) " "blok(ken) vereist." #: Source/Core/DolphinQt/GCMemcardManager.cpp:520 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" "Niet genoeg vrije bestanden op de doelgeheugenkaart. Ten minste %n vrije " "bestand(en) vereist." #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" "Waarschuwing: bewegingsinvoer vereist mogelijk het instellen van " "alternatieve invoerbronnen voor gebruik." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83 msgid "Notes:" msgstr "Opmerkingen:" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41 msgid "Nothing to configure" msgstr "Niets te configureren" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "Opmerkingen" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:109 msgid "Null" msgstr "Null" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "NumExec" msgstr "NumExec" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155 msgid "Number of shakes per second." msgstr "Aantal schudbewegingen per seconde." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:102 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 msgid "Nunchuk Buttons" msgstr "Nunchuck Knoppen" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126 msgid "Nunchuk Orientation" msgstr "Nunchuck Oriëntatie" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:83 msgid "Nunchuk Stick" msgstr "Nunchuck Stick" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:615 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:57 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176 msgid "Object %1" msgstr "Object %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:90 msgid "Object Range" msgstr "Object Bereik" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Oceania" msgstr "Oceanië" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Off" msgstr "Uit" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103 msgid "Offset" msgstr "Offset" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "Aan" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:177 msgid "On Movement" msgstr "Op Beweging" #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "Online &Documentation" msgstr "Online &Documentatie" #: Source/Core/DolphinQt/MenuBar.cpp:1608 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Alleen symbolen toevoegen die beginnen met:\n" "(Leeg voor alle symbolen)" #: Source/Core/DolphinQt/MenuBar.cpp:1583 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Exporteer alleen symbolen met voorvoegsel:\n" "(Leeg voor alle symbolen)" #: Source/Core/Core/HotkeyManager.cpp:27 Source/Core/DolphinQt/ToolBar.cpp:116 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Open" #: Source/Core/DolphinQt/GameList/GameList.cpp:438 msgid "Open &Containing Folder" msgstr "Open &Bijbehorende Map" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 msgid "Open Directory..." msgstr "Map Openen..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:218 msgid "Open FIFO log" msgstr "FIFO log Openen" #: Source/Core/DolphinQt/GameList/GameList.cpp:434 msgid "Open GameCube &Save Folder" msgstr "Open GameCube &Save Map" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:60 msgid "Open Riivolution XML..." msgstr "Open Riivolution XML..." #: Source/Core/DolphinQt/GameList/GameList.cpp:427 msgid "Open Wii &Save Folder" msgstr "Open Wii &Save Map" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:355 msgid "Open dump folder" msgstr "Open dump map" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "Openen in externe Bewerker" #: Source/Core/AudioCommon/OpenALStream.cpp:117 msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: kan geen context aanmaken voor apparaat {0}" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: Kan geen geluidsapparaten vinden" #: Source/Core/AudioCommon/OpenALStream.cpp:109 msgid "OpenAL: can't open device {0}" msgstr "OpenAL: kan apparaat {0} niet openen" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:72 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:70 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263 msgid "Operators" msgstr "Operators" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 Source/Core/Core/HW/GCPadEmu.cpp:94 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:81 #: Source/Core/DolphinQt/GBAWidget.cpp:425 msgid "Options" msgstr "Opties" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Orange" msgstr "Oranje" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Orbital" msgstr "Orbitaal" #: Source/Core/Core/FreeLookManager.cpp:95 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:201 msgid "Other" msgstr "Overige" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:156 msgid "Other Partition (%1)" msgstr "Andere Partitie (%1)" #: Source/Core/Core/HotkeyManager.cpp:351 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "Overige State Sneltoetsen" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449 msgid "Other State Management" msgstr "Overige State Beheer" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189 msgid "Other game..." msgstr "Ander spel..." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:57 msgid "Overlay Information" msgstr "Overlay Informatie" #: Source/Core/DolphinQt/MenuBar.cpp:737 msgid "P&lay Input Recording..." msgstr "O&pname Invoer Afspelen..." #: Source/Core/DolphinQt/MenuBar.cpp:249 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214 msgid "PAL" msgstr "PAL" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:398 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:115 msgid "PNG Compression Level" msgstr "PNG Compressie Level" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114 msgid "PNG Compression Level:" msgstr "PNG Compressie Level:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:195 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG afbeeldingsbestand (*.png);; Alle bestanden (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "PPC Size" msgstr "PPC Grootte" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:559 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:57 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:78 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150 msgid "Parameters" msgstr "Parameters" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:209 msgid "Parse as Hex" msgstr "Parseer als Hex" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236 msgid "Parsing Error" msgstr "Parseerfout" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Passive" msgstr "Passief" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:92 msgid "Passthrough a Bluetooth adapter" msgstr "Passthrough een Bluetooth adapter" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Password" msgstr "Wachtwoord" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "Password for joining your game (leave empty for none)" msgstr "Wachtwoord voor deelname aan uw spel (laat leeg voor geen)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Password?" msgstr "Wachtwoord?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "Patch Bewerker" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63 msgid "Patch name" msgstr "Patchnaam" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:52 msgid "Path:" msgstr "Pad:" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:27 msgid "Paths" msgstr "Pad" #: Source/Core/DolphinQt/ToolBar.cpp:160 msgid "Pause" msgstr "Pauze" #: Source/Core/DolphinQt/MenuBar.cpp:757 msgid "Pause at End of Movie" msgstr "Pauzeer aan het Einde van de Opname" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Pause on Focus Loss" msgstr "Pauzeer bij Verliezen van Focus" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40 msgid "Peak angular velocity (measured in turns per second)." msgstr "Piek hoeksnelheid (gemeten in rotaties per seconde)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55 msgid "Peak velocity of movements to neutral position." msgstr "Top snelheid van beweging naar neutrale positie." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46 msgid "Peak velocity of outward swing movements." msgstr "Top snelheid van buitenwaartse zwaai beweging." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Belichting" #: Source/Core/DolphinQt/MenuBar.cpp:269 msgid "Perform Online System Update" msgstr "Voer Online Systeemupdate Uit" #: Source/Core/DolphinQt/GameList/GameList.cpp:388 msgid "Perform System Update" msgstr "Voer Systeemupdate Uit" #. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is #. physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181 msgid "Physical" msgstr "Fysieke" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:122 msgid "Physical address space" msgstr "Fysieke adresruimte" #: Source/Core/UICommon/UICommon.cpp:421 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1223 msgid "Pick a debug font" msgstr "Kies een debug-lettertype" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611 msgid "Ping" msgstr "Ping" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Down" msgstr "Stamp Omlaag" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Up" msgstr "Stamp Omhoog" #: Source/Core/DolphinQt/GameList/GameList.cpp:934 #: Source/Core/DolphinQt/MenuBar.cpp:630 msgid "Platform" msgstr "Platform" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167 msgid "Play" msgstr "Speel" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165 msgid "Play / Record" msgstr "Afspelen / Opnemen" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Play Recording" msgstr "Speel Opname" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120 msgid "Playback Options" msgstr "Terugspeel Opties" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611 msgid "Player" msgstr "Speler" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:262 msgid "Players" msgstr "Spelers" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:163 msgid "" "Please start a game before starting a search with standard memory regions." msgstr "" "Start eerst een spel voordat u een zoekactie start met standaard " "geheugengebieden." #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:208 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:216 msgid "Point" msgstr "Wijzen" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:63 msgid "Port %1" msgstr "Poort %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:160 msgid "Port %1 ROM:" msgstr "Port %1 ROM:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133 msgid "Port:" msgstr "Poort:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Mogelijke desync gedetecteerd: %1 heeft mogelijk sync verloren in frame %2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:384 msgid "Post-Processing Effect" msgstr "Post-Processing Effect" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102 msgid "Post-Processing Effect:" msgstr "Post-Processing Effect:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44 msgid "Post-Processing Shader Configuration" msgstr "Post-Processing Shader Configuratie" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70 msgid "Prefetch Custom Textures" msgstr "Prefetch Aangepaste Textures" #: Source/Core/Core/Movie.cpp:1194 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "Vroegtijdig opname einde in PlayController. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1306 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "Vroegtijdig opname einde in PlayWiimote. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1280 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "Vroegtijdig opname einde in PlayWiimote. {0} > {1}" #: Source/Core/DolphinQt/WiiUpdate.cpp:92 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Update voorbereiden...\n" "Dit kan even duren." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Voorinstellingen" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Press Sync Button" msgstr "Druk Op Sync Knop" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 msgid "Pressure" msgstr "Druk" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:258 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "Voorkomt shadercompilatie stottering door wachtende objecten niet te " "renderen. Kan werken in scenario's waarin Ubershaders dat niet doen, ten " "koste van het introduceren van visuele glitches en slecht werkende effecten. " "

Niet aanbevolen, gebruik alleen als de andere " "opties slechte resultaten opleveren." #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Previous Game Profile" msgstr "Vorig Spel Profiel" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:88 msgid "Previous Match" msgstr "Vorige Overeenkomst" #: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101 msgid "Previous Profile" msgstr "Vorig Profiel" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:612 msgid "Primitive %1" msgstr "Primitief %1" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private" msgstr "Privé" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Private and Public" msgstr "Privé en Openbaar" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62 msgid "Problem" msgstr "Probleem" #: Source/Core/DiscIO/VolumeVerifier.cpp:1394 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Er zijn zeer ernstige problemen gevonden. Het spel zal waarschijnlijk niet " "werken." #: Source/Core/DiscIO/VolumeVerifier.cpp:1384 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Er zijn problemen met lage ernst gevonden. Het spel zal waarschijnlijk goed " "werken." #: Source/Core/DiscIO/VolumeVerifier.cpp:1389 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Er zijn problemen met middelmatig ernst gevonden. Het spel of bepaalde delen " "van het spel zullen misschien niet goed werken." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:112 msgid "Profile" msgstr "Profiel" #: Source/Core/Core/HotkeyManager.cpp:333 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "Programmateller" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:343 #: Source/Core/DolphinQt/ConvertDialog.cpp:415 msgid "Progress" msgstr "Voortgang" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Public" msgstr "Openbaar" #: Source/Core/DolphinQt/MenuBar.cpp:507 msgid "Purge Game List Cache" msgstr "Wis Spellijst Cache" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:459 msgid "Put IPL ROMs in User/GC/." msgstr "Zet IPL ROMs in Gebruiker/GC/." #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "LTR" #: Source/Core/Core/NetPlayClient.cpp:1543 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Quality of Service (QoS) kan niet worden geactiveerd." #: Source/Core/Core/NetPlayClient.cpp:1539 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) is succesvol geactiveerd." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "" "Kwaliteit van de DPLII decoder. Audio vetraging neemt toe met de kwaliteit." #: Source/Core/Common/MsgHandler.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:433 #: Source/Core/DolphinQt/GCMemcardManager.cpp:659 #: Source/Core/DolphinQt/MainWindow.cpp:1637 msgid "Question" msgstr "Vraag" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Quit" msgstr "Stoppen" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65 msgid "R-Analog" msgstr "R-Analoog" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:276 msgid "READY" msgstr "GEREED" #: Source/Core/DolphinQt/MenuBar.cpp:974 msgid "RSO Modules" msgstr "RSO Modules" #: Source/Core/DolphinQt/MenuBar.cpp:1276 msgid "RSO auto-detection" msgstr "RSO autodetectie" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:279 msgid "RUNNING" msgstr "LOPEND" #: Source/Core/DolphinQt/ConvertDialog.cpp:354 msgid "RVZ GC/Wii images (*.rvz)" msgstr "RVZ GC/Wii schijfafbeeldingen (*.rvz)" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Range" msgstr "Afstand" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:74 msgid "Range End: " msgstr "Bereik Einde:" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:72 msgid "Range Start: " msgstr "Bereik Start:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:563 msgid "Re&place instruction" msgstr "Ver&vang instructie" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Read" msgstr "Lezen" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:234 msgid "Read and write" msgstr "Lezen en schrijven" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:238 msgid "Read only" msgstr "Alleen lezen" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Read or Write" msgstr "Lezen of Schrijven" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Read-Only Mode" msgstr "Alleen-Lezen Modus" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:100 msgid "Real Balance Board" msgstr "Echte Balance Board" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:129 msgid "Real Wii Remote" msgstr "Echte Wii-afstandsbediening" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29 msgid "Recenter" msgstr "Hercentreren" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150 msgid "Record" msgstr "Opnemen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:202 msgid "Record Inputs" msgstr "Invoer Opnemen" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:147 msgid "Recording" msgstr "Opnemen" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132 msgid "Recording Options" msgstr "Opname Opties" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:325 msgid "Recording..." msgstr "Opnemen..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Red" msgstr "Rood" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Red Left" msgstr "Rood Links" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Red Right" msgstr "Rood Rechts" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:297 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "Vermindert de hoeveelheid aliasing dat is ontstaan door het rasteren van 3D " "graphics. Deze optie maakt de oneffen randjes op objecten glad. Verhoogt GPU " "load en kan voor grafische problemen zorgen.

SSAA is aanzienlijk meer " "belastend dan MSAA, maar geeft een beter resultaat en brengt ook anti-" "aliasing aan op belichting, shaders, effecten en textures." "

In geval van twijfel \"Geen\" selecteren." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:81 msgid "Redump.org Status:" msgstr "Redump.org Status:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:98 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:95 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:97 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "Refresh" msgstr "Ververs" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:220 msgid "Refresh Current Values" msgstr "Ververs Huidige Waarden" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Refresh Game List" msgstr "Spellijst Verversen" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:396 msgid "Refresh failed. Please run the game for a bit and try again." msgstr "" "Verversen mislukt. Laat het spel een tijdje draaien en probeer het opnieuw." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:410 msgid "Refreshed current values." msgstr "Huidige waarden ververst." #: Source/Core/DolphinQt/GameList/GameList.cpp:245 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198 msgid "Refreshing..." msgstr "Verversen..." #: Source/Core/DolphinQt/GameList/GameList.cpp:942 #: Source/Core/DolphinQt/MenuBar.cpp:638 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Region" msgstr "Regio" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106 msgid "Region:" msgstr "Regio:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Registers" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Relative Input" msgstr "Relatieve Invoer" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33 msgid "Relative Input Hold" msgstr "Relatieve Invoer Houden" #: Source/Core/DolphinQt/Updater.cpp:75 msgid "Remind Me Later" msgstr "Herinner Me Later" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:160 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:169 msgid "Remove" msgstr "Verwijder" #: Source/Core/DolphinQt/GCMemcardManager.cpp:667 #: Source/Core/DolphinQt/GCMemcardManager.cpp:674 msgid "Remove Failed" msgstr "Verwijderen Mislukt" #: Source/Core/DolphinQt/ConvertDialog.cpp:73 msgid "Remove Junk Data (Irreversible):" msgstr "Verwijder Junk Data (Onomkeerbaar):" #: Source/Core/DolphinQt/GameList/GameList.cpp:473 msgid "Remove Tag..." msgstr "Tag Verwijderen..." #: Source/Core/DolphinQt/GameList/GameList.cpp:1069 msgid "Remove tag" msgstr "Tag verwijderen" #: Source/Core/DolphinQt/ConvertDialog.cpp:300 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "Het verwijderen van Junk data bespaart geen ruimte bij het converteren naar " "ISO (tenzij u het ISO-bestand verpakt in een gecomprimeerd bestandsformaat " "zoals ZIP achteraf). Wilt u toch doorgaan?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:736 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:771 msgid "Rename symbol" msgstr "Hernoem symbool" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:161 msgid "Render Window" msgstr "Render Scherm" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:97 msgid "Render to Main Window" msgstr "Geef weer op hoofdvenster" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46 msgid "Rendering" msgstr "Rendering" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:202 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "Rendert de scène als een wireframe.

In geval van " "twijfel leeg laten." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:382 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "Report: GCIFolder schrijft naar niet gealloceerde blok {0:#x}" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "Verzoek om Lid te Worden van Uw Partij" #: Source/Core/Core/FreeLookManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:184 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:136 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:94 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Reset" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:87 msgid "Reset All" msgstr "Reset Alles" #: Source/Core/DolphinQt/MenuBar.cpp:547 msgid "Reset Ignore Panic Handler" msgstr "Reset Negeer Panic Handler" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:222 msgid "Reset Results" msgstr "Reset Resultaat" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389 msgid "Reset Traversal Server" msgstr "Reset Traversal Server" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390 msgid "Reset Traversal Server to %1:%2" msgstr "Reset Traversal Server naar %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "Reset Traversal Settings" msgstr "Reset Traversal Instellingen" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:316 msgid "Reset Values" msgstr "Reset Waarde" #: Source/Core/Core/FreeLookManager.cpp:97 msgid "Reset View" msgstr "Reset Weergave" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:97 msgid "Reset all saved Wii Remote pairings" msgstr "Reset alle opgeslagen Wii-afstandsbediening koppelingen" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Resourcepakketbeheer" #: Source/Core/DolphinQt/Settings/PathPane.cpp:240 msgid "Resource Pack Path:" msgstr "Resourcepakket Pad:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:309 msgid "Restart Required" msgstr "Herstarten Vereist" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "Herstel Standaardinstellingen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:565 msgid "Restore instruction" msgstr "Herstel instructie" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:699 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Opnieuw" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "Return Speed" msgstr "Terugkeer Snelheid" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611 msgid "Revision" msgstr "Revisie" #: Source/Core/DolphinQt/AboutDialog.cpp:55 msgid "Revision: %1" msgstr "Revisie: %1" #: Source/Core/Core/FreeLookManager.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:150 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Right" msgstr "Rechts" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:57 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91 msgid "Right Stick" msgstr "Rechter Stick" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:169 msgid "Right Table" msgstr "Rechter Tafel" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121 msgid "Riivolution XML files" msgstr "Riivolution XML bestanden" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Rim" msgstr "Rand" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Down" msgstr "Knop Omlaag" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:29 msgid "Rocker Up" msgstr "Knop Omhoog" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Left" msgstr "Rol Links" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Right" msgstr "Rol Rechts" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:497 msgid "Room ID" msgstr "Kamer ID" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458 msgid "Rotation" msgstr "Rotatie" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63 msgid "Rotation applied at extremities of swing." msgstr "Rotatie toegepast aan de uiteinden van de zwaai." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278 msgid "" "Rounds 2D vertices to whole pixels and rounds the viewport size to a whole " "number.

Fixes graphical problems in some games at higher internal " "resolutions. This setting has no effect when native internal resolution is " "used.

If unsure, leave this unchecked." msgstr "" "Rondt 2D-hoekpunten af op hele pixels en rond de viewport grootte naar een " "geheel getal.

Lost grafische problemen bij hogere interne resoluties " "op voor sommige spellen. Deze instelling heeft geen effect wanneer natieve " "interne resolutie wordt gebruikt.

In geval van " "twijfel leeg laten." #: Source/Core/Core/HW/GCPadEmu.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:556 msgid "Run &To Here" msgstr "Loop &Tot Hier" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:145 msgid "Run GBA Cores in Dedicated Threads" msgstr "Voer GBA Emulatie uit in Specifieke threads" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Rusland" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196 msgid "SD Card" msgstr "SD-kaart" #: Source/Core/DolphinQt/Settings/PathPane.cpp:106 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SD-kaartafbeedling (*.raw);;Alle Bestanden(*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:248 msgid "SD Card Path:" msgstr "SD-kaart Pad:" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:168 msgid "SD Root:" msgstr "SD Root:" #: Source/Core/Core/HW/GBAPadEmu.cpp:18 Source/Core/Core/HW/GBAPadEmu.cpp:27 msgid "SELECT" msgstr "SELECT" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:134 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:322 msgid "SSL context" msgstr "SSL context" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.cpp:18 Source/Core/Core/HW/GBAPadEmu.cpp:28 #: Source/Core/Core/HW/GCPadEmu.cpp:61 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:986 msgid "Sa&ve Code" msgstr "Code Op&slaan" #: Source/Core/DolphinQt/MenuBar.cpp:347 msgid "Sa&ve State" msgstr "S&la State Op" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71 msgid "Safe" msgstr "Veilig" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:115 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:92 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Opslaan" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "Sla Alles op" #: Source/Core/DolphinQt/GameList/GameList.cpp:531 #: Source/Core/DolphinQt/GameList/GameList.cpp:536 #: Source/Core/DolphinQt/MenuBar.cpp:1118 msgid "Save Export" msgstr "Export Opslaan" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:229 msgid "Save FIFO log" msgstr "FIFO log Opslaan" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Save File to" msgstr "Bestand Opslaan in" #. i18n: Noun (i.e. the data saved by the game) #: Source/Core/DolphinQt/GBAWidget.cpp:405 msgid "Save Game" msgstr "Spel Opslag" #: Source/Core/DolphinQt/GBAWidget.cpp:242 msgid "Save Game Files (*.sav);;All Files (*)" msgstr "Spel Save Bestanden (*.sav);;All Files (*)" #: Source/Core/DolphinQt/MenuBar.cpp:1076 #: Source/Core/DolphinQt/MenuBar.cpp:1085 #: Source/Core/DolphinQt/MenuBar.cpp:1088 #: Source/Core/DolphinQt/MenuBar.cpp:1094 #: Source/Core/DolphinQt/MenuBar.cpp:1101 msgid "Save Import" msgstr "Import Opslaan" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Save Oldest State" msgstr "Sla Oudste State op" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:325 msgid "Save Preset" msgstr "Voorinstelling opslaan" #: Source/Core/DolphinQt/MainWindow.cpp:1766 msgid "Save Recording File As" msgstr "Sla Opnamebestand op Als" #: Source/Core/Core/HotkeyManager.cpp:179 #: Source/Core/Core/HotkeyManager.cpp:348 #: Source/Core/DolphinQt/GBAWidget.cpp:413 msgid "Save State" msgstr "Save State" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Save State Slot 1" msgstr "Save State Slot 1" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 10" msgstr "Save State Slot 10" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Save State Slot 2" msgstr "Save State Slot 2" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 3" msgstr "Save State Slot 3" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 4" msgstr "Save State Slot 4" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 5" msgstr "Save State Slot 5" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 6" msgstr "Save State Slot 6" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 7" msgstr "Save State Slot 7" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 8" msgstr "Save State Slot 8" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 9" msgstr "Save State Slot 9" #: Source/Core/DolphinQt/MenuBar.cpp:348 msgid "Save State to File" msgstr "Save State naar Bestand" #: Source/Core/DolphinQt/MenuBar.cpp:350 msgid "Save State to Oldest Slot" msgstr "Save State naar Oudste Slot" #: Source/Core/DolphinQt/MenuBar.cpp:349 msgid "Save State to Selected Slot" msgstr "Save State naar Geselecteerde Slot" #: Source/Core/DolphinQt/MenuBar.cpp:351 msgid "Save State to Slot" msgstr "Save State naar Slot" #: Source/Core/DolphinQt/MenuBar.cpp:983 msgid "Save Symbol Map &As..." msgstr "Sla Symbol Map Op &Als..." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108 msgid "Save Texture Cache to State" msgstr "Sla Texture Cache in Save State op" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448 msgid "Save and Load State" msgstr "Save en Laad State" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:63 msgid "Save as Preset..." msgstr "Opslaan als voorinstelling..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:183 msgid "Save as..." msgstr "Opslaan als..." #: Source/Core/DolphinQt/MenuBar.cpp:1662 msgid "Save combined output file as" msgstr "Gecombineerde uitvoerbestand opslaan als" #: Source/Core/DolphinQt/MenuBar.cpp:1077 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Save data voor deze titel bestaat al in de NAND. Overweeg om een backup te " "maken van de huidige data voordat u het overschrijft.\n" "Nu overschrijven?" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:166 msgid "Save in Same Directory as the ROM" msgstr "Save in de Zelfde Map als de ROM" #: Source/Core/DolphinQt/MenuBar.cpp:1534 msgid "Save map file" msgstr "Sla mapbestand op" #: Source/Core/DolphinQt/MenuBar.cpp:1586 msgid "Save signature file" msgstr "Sla handtekeningbestand op" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save to Selected Slot" msgstr "Opslaan naar Geselecteerde Slot" #: Source/Core/DolphinQt/MenuBar.cpp:389 msgid "Save to Slot %1 - %2" msgstr "Opslaan naar Slot %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149 msgid "Save..." msgstr "Opslaan..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:246 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Opgeslagen Wii-afstandsbediening koppelingen kunnen alleen gerest worden " "wanneer er een Wii spel draait." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:172 msgid "Saves:" msgstr "Saves:" #: Source/Core/Core/Movie.cpp:1024 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "Savestate opname {0} is corrupt, opname wordt gestopt..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Scaled EFB Copy" msgstr "Geschaalde EFB Kopie" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:295 msgid "Scan succeeded." msgstr "Scan gelukt." #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86 #: Source/Core/DolphinQt/MenuBar.cpp:514 msgid "Search" msgstr "Zoeken" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102 msgid "Search Address" msgstr "Zoek Adres" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84 msgid "Search Current Object" msgstr "Zoek Huidig Object" #: Source/Core/DolphinQt/Settings/PathPane.cpp:164 msgid "Search Subfolders" msgstr "Zoeken in submappen" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:218 msgid "Search and Filter" msgstr "Zoek en Filter" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:359 msgid "" "Search currently not possible in virtual address space. Please run the game " "for a bit and try again." msgstr "" "Zoeken is momenteel niet mogelijk in de virtuele adresruimte. Laat het spel " "een tijdje draaien en probeer het opnieuw." #: Source/Core/DolphinQt/MenuBar.cpp:855 msgid "Search for an Instruction" msgstr "Zoek naar Instructie" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "Zoek Spellen..." #: Source/Core/DolphinQt/MenuBar.cpp:1701 msgid "Search instruction" msgstr "Zoek instructie" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Sectie die alle Action Replay cheatcodes bevat." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Sectie die alle Gecko cheatcodes bevat." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "Sectie die alle grafisch gerelateerde instellingen bevat." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "Sectie die alle CPU en Hardware gerelateerde instellingen bevat." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381 msgid "Security options" msgstr "Veiligheidsopties" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244 msgid "Select" msgstr "Selecteer" #: Source/Core/DolphinQt/Settings/PathPane.cpp:71 msgid "Select Dump Path" msgstr "Selecteer Dump Pad" #: Source/Core/DolphinQt/GameList/GameList.cpp:511 #: Source/Core/DolphinQt/MenuBar.cpp:1112 msgid "Select Export Directory" msgstr "Selecteer Export Map" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:400 msgid "Select GBA BIOS" msgstr "Selecteer GBA BIOS" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:534 msgid "Select GBA ROM" msgstr "Selecteer GBA ROM" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:429 msgid "Select GBA Saves Path" msgstr "Selecteer GBA Saves Pad" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "Selecteer Laatste State" #: Source/Core/DolphinQt/Settings/PathPane.cpp:82 msgid "Select Load Path" msgstr "Selecteer Laad Pad" #: Source/Core/DolphinQt/Settings/PathPane.cpp:93 msgid "Select Resource Pack Path" msgstr "Selecteer Resourcepakket Pad" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:120 msgid "Select Riivolution XML file" msgstr "Selecteer Riivolution XML bestand" #: Source/Core/DolphinQt/MenuBar.cpp:390 msgid "Select Slot %1 - %2" msgstr "Selecteer Slot %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:349 msgid "Select State" msgstr "Selecteer State" #: Source/Core/DolphinQt/MenuBar.cpp:364 msgid "Select State Slot" msgstr "Selecteer State Slot" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Select State Slot 1" msgstr "Selecteer State Slot 1" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 10" msgstr "Selecteer State Slot 10" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Select State Slot 2" msgstr "Selecteer State Slot 2" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 3" msgstr "Selecteer State Slot 3" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 4" msgstr "Selecteer State Slot 4" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 5" msgstr "Selecteer State Slot 5" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 6" msgstr "Selecteer State Slot 6" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 7" msgstr "Selecteer State Slot 7" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 8" msgstr "Selecteer State Slot 8" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 9" msgstr "Selecteer State Slot 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:118 msgid "Select WFS Path" msgstr "Selecteer WFS Pad" #: Source/Core/DolphinQt/Settings/PathPane.cpp:60 msgid "Select Wii NAND Root" msgstr "Selecteer Wii NAND Basismap" #: Source/Core/DolphinQt/GameList/GameList.cpp:258 #: Source/Core/DolphinQt/Settings/PathPane.cpp:39 msgid "Select a Directory" msgstr "Selecteer een Map" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:194 #: Source/Core/DolphinQt/GBAWidget.cpp:210 #: Source/Core/DolphinQt/GBAWidget.cpp:241 #: Source/Core/DolphinQt/MainWindow.cpp:737 #: Source/Core/DolphinQt/MainWindow.cpp:1309 #: Source/Core/DolphinQt/MainWindow.cpp:1317 msgid "Select a File" msgstr "Selecteer een Bestand" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "Select a Game" msgstr "Selecteer een Spel" #: Source/Core/DolphinQt/Settings/PathPane.cpp:105 msgid "Select a SD Card Image" msgstr "Selecteer een SD-kaartafbeelding" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:737 msgid "Select a file" msgstr "Selecteer een bestand" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18 msgid "Select a game" msgstr "Selecteer een Spel" #: Source/Core/DolphinQt/MenuBar.cpp:1047 msgid "Select a title to install to NAND" msgstr "Selecteer een titel om te installeren op de NAND" #: Source/Core/DolphinQt/GBAWidget.cpp:188 msgid "Select e-Reader Cards" msgstr "Selecteer e-Reader Kaarten" #: Source/Core/DolphinQt/MenuBar.cpp:1337 msgid "Select the RSO module address:" msgstr "Selecteer het RSO module adres:" #: Source/Core/DolphinQt/MainWindow.cpp:1695 msgid "Select the Recording File to Play" msgstr "Selecteer Opnamebestand om Af te Spelen" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:174 msgid "Select the Virtual SD Card Root" msgstr "Selecteer de Virtuele SD Kaart Root" #: Source/Core/DolphinQt/MainWindow.cpp:1673 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Selecteer het sleutelbestand (OTP/SEEPROM dump)" #: Source/Core/DolphinQt/MainWindow.cpp:1647 #: Source/Core/DolphinQt/MenuBar.cpp:1067 msgid "Select the save file" msgstr "Selecteer het save bestand" #: Source/Core/DolphinQt/ConvertDialog.cpp:376 msgid "Select where you want to save the converted image" msgstr "Selecteer waar u de geconverteerde afbeelding wilt opslaan" #: Source/Core/DolphinQt/ConvertDialog.cpp:367 msgid "Select where you want to save the converted images" msgstr "Selecteer waar u de geconverteerde afbeeldingen wilt opslaan" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Selected Font" msgstr "Selecteer Font" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:232 msgid "Selected controller profile does not exist" msgstr "Geselecteerde controller profiel bestaat niet" #: Source/Core/Core/NetPlayServer.cpp:1282 #: Source/Core/Core/NetPlayServer.cpp:1625 #: Source/Core/Core/NetPlayServer.cpp:1907 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:464 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:849 msgid "Selected game doesn't exist in game list!" msgstr "Het geselecteerde spel bestaat niet in de spellijst!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:227 msgid "Selected thread callstack" msgstr "Geselecteerde thread callstack" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:205 msgid "Selected thread context" msgstr "Geselecteerde thread context" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:327 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" "Selecteert een hardware-adapter om te gebruiken.

" "%1 ondersteunt deze functie niet.
" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:324 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "Selecteert een hardware-adapter om te gebruiken.

In " "geval van twijfel de eerste selecteren." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "Selecteert de stereoscopische 3D-modus. Stereoscopie geeft een beter gevoel " "van diepte als de benodigde hardware aanwezig is. Verlaagt de " "emulatiesnelheid zwaar en kan voor problemen zorgen.

Zij-aan-zij en " "boven-en-onder worden door de meeste 3D-tv's gebruikt.
Anaglyph wordt " "gebruikt voor rood-cyaan brillen.
HDMI 3D wordt gebruikt wanneer de " "monitor 3D-weergaveresoluties ondersteunt.
Passief is een ander type 3D " "dat door sommige tv's wordt gebruikt.

In geval van " "twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158 msgid "" "Selects what graphics API to use internally.
The software renderer is " "extremely slow and only useful for debugging, so you'll want to use either " "Direct3D or OpenGL. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it's " "recommended to try both and choose the one that's less problematic." "

If unsure, select OpenGL." msgstr "" "Selecteert welke graphics API er intern moet worden gebruikt.
De software " "renderer wordt alleen gebruikt voor het debuggen. Kies daarom tussen " "Direct3D of OpenGL. Spellen gedragen zich verschillend op elke backend, dus " "voor de beste emulatie ervaring is het aangeraden om beide backends uit te " "proberen en te kijken welke het beste werkt.

In " "geval van twijfel \"OpenGL\" selecteren." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:218 msgid "" "Selects which aspect ratio to use when rendering.

Auto: Uses the " "native aspect ratio
Force 16:9: Mimics an analog TV with a widescreen " "aspect ratio.
Force 4:3: Mimics a standard 4:3 analog TV.
Stretch to " "Window: Stretches the picture to the window size." "

If unsure, select Auto." msgstr "" "Selecteert de beeldverhouding die gebruikt wordt tijdens het renderen." "

Auto: Gebruik de oorspronkelijke beeldverhouding
Forceer 16:9: " "Boots een analoge TV met een breedbeeldverhouding na.
Forceer 4:3: Boots " "een standaard 4:3 analoge TV na.
Uitrekken naar Venster: Rekt het beeld " "uit naar venstergrootte.

In geval van twijfel \"Auto" "\" selecteren." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:200 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select OpenGL." msgstr "" "Selecteert welke grafische API intern moet worden gebruikt.

De " "software-renderer is extreem traag en alleen nuttig voor foutopsporing, dus " "alleen de andere backends worden aangeraden. Verschillende spellen en " "verschillende GPU's gedragen zich anders op elke backend, dus voor de beste " "emulatie-ervaring wordt aangeraden om elk spel te proberen en de backend te " "selecteren die het minst problematisch is.

In geval " "van twijfel OpenGL selecteren." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:242 msgid "Send" msgstr "Verzend" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:185 msgid "Sensor Bar Position:" msgstr "Sensor Bar Positie:" #: Source/Core/DiscIO/VolumeVerifier.cpp:313 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "Serie- en / of versiegegevens ontbreken in {0}\n" "Voeg bij het downloaden \"{1}\" (zonder de aanhalingstekens) toe aan de " "datfile URL\n" "Voorbeeld: {2}\n" " " #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 msgid "Server IP Address" msgstr "Server IP-adres" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server Port" msgstr "Server Poort" #: Source/Core/Core/NetPlayClient.cpp:1935 msgid "Server rejected traversal attempt" msgstr "Server heeft traversal poging geweigerd" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114 msgid "Set &Value" msgstr "Stel &Waarde In" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:443 msgid "Set &blr" msgstr "Stel &blr in" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:73 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Set PC" msgstr "Stel PC In" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:115 msgid "Set Value From File" msgstr "Stel Waarde in Vanuit Bestand" #: Source/Core/DolphinQt/GameList/GameList.cpp:372 msgid "Set as &Default ISO" msgstr "Stel in als &Standaard ISO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:357 msgid "Set memory card file for Slot A" msgstr "Stel geheugenkaartbestand in voor Slot A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:358 msgid "Set memory card file for Slot B" msgstr "Stel geheugenkaartbestand in voor Slot B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:553 msgid "Set symbol &end address" msgstr "Stel symbool in &eindadres" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:551 msgid "Set symbol &size" msgstr "Stel symbool in &grootte" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:794 msgid "Set symbol end address" msgstr "Stel symbool eindadres in" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:772 msgid "Set symbol size (%1):" msgstr "Stel symboolgrootte (%1) in:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:140 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Stelt de Wii weergavemodus in op 60Hz (480i) in plaats van 50Hz (576i) voor " "PAL spellen.\n" "Werkt mogelijk niet voor alle spellen." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Sets the Wii system language." msgstr "Stelt de Wii systeemtaal in." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Sets the latency in milliseconds. Higher values may reduce audio crackling. " "Certain backends only." msgstr "" "Stelt de vertraging in milliseconden in. Hogere waarden kunnen audio gekraak " "verminderen. Alleen voor bepaalde backends." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:53 msgid "" "Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual " "address space. This will work for the vast majority of games." msgstr "" "Stelt het zoeken in met standaard MEM1 en (op de Wii) MEM2 mappings in de " "virtuele adresruimte. Dit zal werken voor de overgrote meerderheid van " "spellen." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52 msgid "Settings" msgstr "Instellingen" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:360 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMem: Kan setting.txt niet aanmaken" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62 msgid "Severity" msgstr "Ernst" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111 msgid "Shader Compilation" msgstr "Shadercompilatie" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:56 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "Schudden" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" "Verkort de laadtijden, maar werkt niet met sommige spellen. Kan negatieve " "effecten hebben op de prestaties. Standaard ingesteld op Uit" #: Source/Core/DolphinQt/MenuBar.cpp:397 msgid "Show &Log" msgstr "Toon &Log" #: Source/Core/DolphinQt/MenuBar.cpp:410 msgid "Show &Toolbar" msgstr "Toon &Toolbar" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Show Active Title in Window Title" msgstr "Toon Actieve Titel in Venstertitel" #: Source/Core/DolphinQt/MenuBar.cpp:706 msgid "Show All" msgstr "Toon Alles" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "Show Australia" msgstr "Toon Australië" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:154 msgid "Show Current Game on Discord" msgstr "Toon Huidig Spel op Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147 msgid "Show Debugging UI" msgstr "Toon Debugging UI" #: Source/Core/DolphinQt/MenuBar.cpp:668 msgid "Show ELF/DOL" msgstr "Toon ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Show FPS" msgstr "Toon FPS" #: Source/Core/DolphinQt/MenuBar.cpp:775 msgid "Show Frame Counter" msgstr "Toon Frameteller" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "Show France" msgstr "Toon Frankrijk" #: Source/Core/DolphinQt/MenuBar.cpp:666 msgid "Show GameCube" msgstr "Toon GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Show Germany" msgstr "Toon Duitsland" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:204 msgid "Show Golf Mode Overlay" msgstr "Toon Golf Modus Overlay" #: Source/Core/DolphinQt/MenuBar.cpp:781 msgid "Show Input Display" msgstr "Toon Invoervenster" #: Source/Core/DolphinQt/MenuBar.cpp:696 msgid "Show Italy" msgstr "Toon Italië" #: Source/Core/DolphinQt/MenuBar.cpp:690 msgid "Show JPN" msgstr "Toon JPN" #: Source/Core/DolphinQt/MenuBar.cpp:697 msgid "Show Korea" msgstr "Toon Korea" #: Source/Core/DolphinQt/MenuBar.cpp:769 msgid "Show Lag Counter" msgstr "Toon Vertragingsteller" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:152 msgid "Show Language:" msgstr "Toon Taal:" #: Source/Core/DolphinQt/MenuBar.cpp:403 msgid "Show Log &Configuration" msgstr "Toon Log &Configuratie" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:96 msgid "Show NetPlay Messages" msgstr "Toon NetPlay Berichten" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Show NetPlay Ping" msgstr "Toon NetPlay Ping" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Show Netherlands" msgstr "Toon Nederland" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Show On-Screen Display Messages" msgstr "Toon On-Screen Berichtgevingen" #: Source/Core/DolphinQt/MenuBar.cpp:691 msgid "Show PAL" msgstr "Toon PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Show PC" msgstr "PC weergeven" #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "Show Platforms" msgstr "Toon Platformen" #: Source/Core/DolphinQt/MenuBar.cpp:705 msgid "Show Regions" msgstr "Toon Regio" #: Source/Core/DolphinQt/MenuBar.cpp:763 msgid "Show Rerecord Counter" msgstr "Toon Her-recordsteller" #: Source/Core/DolphinQt/MenuBar.cpp:699 msgid "Show Russia" msgstr "Toon Rusland" #: Source/Core/DolphinQt/MenuBar.cpp:700 msgid "Show Spain" msgstr "Toon Spanje" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:60 msgid "Show Statistics" msgstr "Toon Statistieken" #: Source/Core/DolphinQt/MenuBar.cpp:788 msgid "Show System Clock" msgstr "Toon Systeemklok" #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "Show Taiwan" msgstr "Toon Taiwan" #: Source/Core/DolphinQt/MenuBar.cpp:692 msgid "Show USA" msgstr "Toon VS" #: Source/Core/DolphinQt/MenuBar.cpp:703 msgid "Show Unknown" msgstr "Toon Onbekend" #: Source/Core/DolphinQt/MenuBar.cpp:667 msgid "Show WAD" msgstr "Toon WAD" #: Source/Core/DolphinQt/MenuBar.cpp:665 msgid "Show Wii" msgstr "Toon Wii" #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Show World" msgstr "Toon Wereld" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:541 msgid "Show in &memory" msgstr "In &geheugen weergeven" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:615 msgid "Show in code" msgstr "In code tonen" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139 msgid "Show in server browser" msgstr "Weergeef in server browser" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:543 msgid "Show target in memor&y" msgstr "Toon doel in &geheugen" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Show various rendering statistics.

If unsure, leave " "this unchecked." msgstr "" "Toont diverse rendering statistieken.

In geval van " "twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "Toont chatberichten, buffer-aanpassingen en desynchronisatie berichten " "tijdens NetPlay.

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:228 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "Toont het aantal frames per seconde dat wordt gerendered als een meting van " "de emulatie snelheid.

In geval van twijfel leeg " "laten." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "Toon de maximum ping van de spelers tijdens NetPlay." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:205 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "Toont diverse rendering statistieken.

In geval van " "twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Side-by-Side" msgstr "Naast Elkaar" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295 msgid "Sideways Hold" msgstr " Houd Zijwaarts" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292 msgid "Sideways Toggle" msgstr " Schakel Zijwaarts" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285 msgid "Sideways Wii Remote" msgstr "Wii-afstandsbediening Zijwaarts" #: Source/Core/DolphinQt/MenuBar.cpp:973 msgid "Signature Database" msgstr "Handtekeningdatabase" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202 msgid "Signed 16" msgstr "Signed 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203 msgid "Signed 32" msgstr "Signed 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201 msgid "Signed 8" msgstr "Signed 8" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:145 msgid "Signed Integer" msgstr "Signed Integer" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:129 msgid "Simplified Chinese" msgstr "Vereenvoudigd Chinees" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "Simuleer DK Bongos" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Six Axis" msgstr "Zes Assen" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:227 msgid "Size" msgstr "Grootte" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:150 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Grootte van uitrekkingsbuffer in milliseconden. Te lage waarden kunnen " "leiden tot krakend geluid." #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Skip" msgstr "Overslaan" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:118 msgid "Skip Drawing" msgstr "Tekenen Overslaan" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Skip EFB Access from CPU" msgstr "Sla EFB toegang van de CPU over" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 msgid "Skip Main Menu" msgstr "Hoofdmenu Overslaan" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90 msgid "Skip Presenting Duplicate Frames" msgstr "Sla Weergave Dubbele Frames Over" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:253 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" "Slaat de weergave van dubbele frames (XFB kopieën) over in 25fps/30fps " "spellen. Dit kan de prestaties op low-end apparaten verbeteren, maar zorgt " "voor minder consistente frame weergave.

Schakel deze optie uit en " "schakel V-Sync in voor optimale frame weergave.

In " "geval van twijfel geselecteerd laten." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Slider Bar" msgstr "Schuifbalk" #: Source/Core/DolphinQt/GCMemcardManager.cpp:133 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:128 msgid "Slot A:" msgstr "Slot A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:133 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:131 msgid "Slot B:" msgstr "Slot B:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "Plaats de stick positie op de dichtstbijzijnde achthoekige as." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:299 msgid "Socket table" msgstr "Socket table" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:76 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:92 #: Source/Core/VideoBackends/Software/SWmain.cpp:53 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/DiscIO/VolumeVerifier.cpp:1288 msgid "Some of the data could not be read." msgstr "Een deel van de data kon niet worden gelezen." #: Source/Core/DiscIO/VolumeVerifier.cpp:1023 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Sommige opvulgegevens die nul moeten zijn, zijn niet nul. Hierdoor kan het " "spel op bepaalde punten vastlopen." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Sommige waarden die u heeft opgegeven zijn ongeldig.\n" "Controleer de gemarkeerde waarden." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:114 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258 msgid "Sort Alphabetically" msgstr "Sorteer Alfabetisch" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:133 msgid "Sound:" msgstr "Geluid:" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "South America" msgstr "Zuid-Amerika" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Spanje" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Spanish" msgstr "Spaans" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Speaker Pan" msgstr "Speaker Pan" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:199 msgid "Speaker Volume:" msgstr "Speaker Volume:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:115 msgid "Specialized (Default)" msgstr "Gespecialiseerd (Standaard)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "Specific" msgstr "Specifiek" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:259 msgid "" "Specifies the zlib compression level to use when saving PNG images (both for " "screenshots and framedumping).

Since PNG uses lossless compression, " "this does not affect the image quality; instead, it is a trade-off between " "file size and compression time.

A value of 0 uses no compression at " "all. A value of 1 uses very little compression, while the maximum value of " "9 applies a lot of compression. However, for PNG files, levels between 3 " "and 6 are generally about as good as level 9 but finish in significantly " "less time.

If unsure, leave this at 6." msgstr "" "Specificeert het zlib-compressieniveau dat moet worden gebruikt bij het " "opslaan van PNG-afbeeldingen (zowel voor schermafbeeldingen als frame-" "dumping).

Aangezien PNG lossless compressie gebruikt, heeft dit geen " "invloed op de beeldkwaliteit. In plaats daarvan is het een afweging tussen " "bestandsgrootte en compressietijd.

Een waarde van 0 gebruikt helemaal " "geen compressie. Een waarde van 1 gebruikt heel weinig compressie, terwijl " "de maximale waarde van 9 veel compressie toepast. Voor PNG-bestanden zijn " "niveaus tussen 3 en 6 echter over het algemeen ongeveer net zo goed als " "niveau 9, maar verwerken aanzienlijk sneller.

Als " "je het niet zeker weet, laat dit dan op 6 staan." #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 msgid "Speed" msgstr "Snelheid" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Speed up Disc Transfer Rate" msgstr "Versnel Disc Transfer Rate" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194 msgid "Stable (once a year)" msgstr "Stabiel (één keer per jaar)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Stack end" msgstr "Stack eind" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Stack start" msgstr "Stack begin" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:31 msgid "Standard Controller" msgstr "Standaard Controller" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:61 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:237 msgid "Start &NetPlay..." msgstr "Start &NetPlay..." #: Source/Core/DolphinQt/CheatsManager.cpp:106 msgid "Start New Cheat Search" msgstr "Start Nieuwe Cheat Zoekopdracht" #: Source/Core/DolphinQt/MenuBar.cpp:735 msgid "Start Re&cording Input" msgstr "Start Invoer Op&name" #: Source/Core/Core/HotkeyManager.cpp:54 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:54 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:200 msgid "Start Recording" msgstr "Start Opname" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "Start in Fullscreen" msgstr "Start in Fullscreen" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:47 msgid "Start with Riivolution Patches" msgstr "Start met Riivolution Patches" #: Source/Core/DolphinQt/GameList/GameList.cpp:367 msgid "Start with Riivolution Patches..." msgstr "Start met Riivolution Patches..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830 msgid "Started game" msgstr "Gestart spel" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:305 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:327 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:71 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181 msgid "State" msgstr "Staat" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:33 msgid "Steering Wheel" msgstr "Stuurwiel" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:103 msgid "Step" msgstr "Stap" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Step Into" msgstr "Stap In" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Step Out" msgstr "Stap Uit" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Step Over" msgstr "Stap Over" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:502 msgid "Step out successful!" msgstr "Uitstappen succesvol!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:500 msgid "Step out timed out!" msgstr "Uitstappen timed out!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:427 msgid "Step over in progress..." msgstr "Overstappen in voortgang..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:412 msgid "Step successful!" msgstr "Stap succesvol!" #: Source/Core/Core/HotkeyManager.cpp:332 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "Stappen" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:136 msgid "Stereo" msgstr "Stereo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:403 msgid "Stereoscopic 3D Mode" msgstr "Stereoscopische 3D Modus" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Stereoscopic 3D Mode:" msgstr "Stereoscopische 3D Modus:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116 msgid "Stereoscopy" msgstr "Stereoscopie" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:86 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:72 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "Stick" msgstr "Knuppel" #: Source/Core/Core/HotkeyManager.cpp:32 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "Stop" #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Stop Playing/Recording Input" msgstr "Stop Afspelen/Opnemen van Invoer" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:192 msgid "Stop Recording" msgstr "Stop Opname" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:381 msgid "Stopped game" msgstr "Gestopt spel" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48 msgid "Store EFB Copies to Texture Only" msgstr "Bewaar EFB Kopieën alleen in Textures" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87 msgid "Store XFB Copies to Texture Only" msgstr "Bewaar XFB Kopieën alleen in Textures" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Bewaart EFB kopieën alleen op de GPU, en omzeilt het systeemgeheugen. Kan " "voor grafische problemen zorgen in een klein aantal spellen.

Aan = " "EFB kopieën naar Texture
Uit = EFB kopieën naar RAM (en " "Texture)

In geval van twijfel geselecteerd laten." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:243 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Bewaart XFB kopieën alleen op de GPU, en omzeilt het systeemgeheugen. Kan " "voor grafische problemen zorgen in een klein aantal spellen.

Aan = " "XFB kopieën naar Texture
Uit = XFB kopieën naar RAM (en " "Texture)

In geval van twijfel geselecteerd laten." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Stretch to Window" msgstr "Uitrekken naar Venster" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:150 msgid "Strict Settings Sync" msgstr "Strikte Instellingensynchronisatie" #. i18n: Data type used in computing #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:159 msgid "String" msgstr "String" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:74 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:127 msgid "Strum" msgstr "Strum" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:190 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:204 msgid "Stylus" msgstr "Stylus" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:257 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:381 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:269 #: Source/Core/DolphinQt/ConvertDialog.cpp:513 #: Source/Core/DolphinQt/GameList/GameList.cpp:573 #: Source/Core/DolphinQt/GameList/GameList.cpp:601 #: Source/Core/DolphinQt/MenuBar.cpp:1055 #: Source/Core/DolphinQt/MenuBar.cpp:1190 msgid "Success" msgstr "Geslaagd" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:431 msgid "Successfully added to the NetPlay index" msgstr "Succesvol aan NetPlay index toegevoegd" #: Source/Core/DolphinQt/ConvertDialog.cpp:514 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "Succesvol %n afbeelding(en) geconverteerd." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270 msgid "Successfully deleted '%1'." msgstr "'%1' is succesvol verwijderd." #: Source/Core/DolphinQt/GCMemcardManager.cpp:495 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "Exporteren van %n van de %1 save bestand(en) gelukt." #: Source/Core/DolphinQt/GameList/GameList.cpp:536 msgid "Successfully exported save files" msgstr "Save bestanden succesvol geëxporteerd" #: Source/Core/DolphinQt/MenuBar.cpp:1191 msgid "Successfully extracted certificates from NAND" msgstr "Certificaten succesvol uitgepakt van NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:381 msgid "Successfully extracted file." msgstr "Bestand succesvol uitgepakt." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:258 msgid "Successfully extracted system data." msgstr "Systeemdata succesvol uitgepakt." #: Source/Core/DolphinQt/MenuBar.cpp:1085 msgid "Successfully imported save file." msgstr "Save bestand succesvol geïmporteerd." #: Source/Core/DolphinQt/GameList/GameList.cpp:574 #: Source/Core/DolphinQt/MenuBar.cpp:1056 msgid "Successfully installed this title to the NAND." msgstr "Titel succesvol geïnstalleerd op de NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:602 msgid "Successfully removed this title from the NAND." msgstr "Titel succesvol verwijderd van de NAND." #: Source/Core/DolphinQt/AboutDialog.cpp:69 msgid "Support" msgstr "Ondersteuning" #: Source/Core/DolphinQt/GCMemcardManager.cpp:587 msgid "Supported file formats" msgstr "Ondersteunde bestandsformaten" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:144 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Ondersteunt SD en SDHC. De standaardgrootte is 128 MB." #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:138 msgid "Surround" msgstr "Surround" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Suspended" msgstr "Onderbroken" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Swap Eyes" msgstr "Wissel Ogen" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "Wisselt het linker- en het rechteroog om. Handig in de \"Naast Elkaar\" " "stereoscopie modus.

In geval van twijfel leeg laten." "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:209 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "Zwaaien" #: Source/Core/DolphinQt/GCMemcardManager.cpp:241 msgid "Switch to A" msgstr "Overschakelen naar A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:241 msgid "Switch to B" msgstr "Overschakelen naar B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82 msgid "Symbol" msgstr "Symbool" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:795 msgid "Symbol (%1) end address:" msgstr "Symbool (%1) eindadres:" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:179 msgid "" "Symbol map not found.\n" "\n" "If one does not exist, you can generate one from the Menu bar:\n" "Symbols -> Generate Symbols From ->\n" "\tAddress | Signature Database | RSO Modules" msgstr "" "Symbol map niet gevonden.\n" "\n" "Als er geen bestaat, kunt u er een genereren vanuit de Menubalk:\n" "Symbolen -> Genereer Symbolen Van ->\n" "Adres | Handtekeningdatabase | RSO Modules" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:736 msgid "Symbol name:" msgstr "Symboolnaam:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:114 #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Symbols" msgstr "Symbolen" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:93 msgid "Sync" msgstr "Sync" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146 msgid "Sync AR/Gecko Codes" msgstr "AR/Gecko Codes Synchroniseren" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "Sync All Wii Saves" msgstr "Synchroniseer Alle Wii Saves" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144 msgid "Sync Saves" msgstr "Synchroniseer Saves" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:96 msgid "Sync real Wii Remotes and pair them" msgstr "Sync echte Wii-afstandsbedieningen en paar ze" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Synchronize GPU thread" msgstr "Synchroniseer GPU thread" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchroniseert de GPU- en CPU-threads om willekeurige vastlopers te " "voorkomen in Dual-core modus. (Aan = Compatibel, Uit = Snel)" #: Source/Core/Core/NetPlayClient.cpp:1377 msgid "Synchronizing AR codes..." msgstr "AR Codes aan het Synchroniseren..." #: Source/Core/Core/NetPlayClient.cpp:1310 msgid "Synchronizing Gecko codes..." msgstr "Gecko Codes aan het Synchroniseren..." #: Source/Core/Core/NetPlayClient.cpp:1019 msgid "Synchronizing save data..." msgstr "Synchroniseren van save data..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "System Language:" msgstr "Systeemtaal:" #: Source/Core/DolphinQt/MenuBar.cpp:753 msgid "TAS Input" msgstr "TAS Invoer" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:439 msgid "TAS Tools" msgstr "TAS-Tools" #: Source/Core/DolphinQt/GameList/GameList.cpp:452 #: Source/Core/DolphinQt/GameList/GameList.cpp:947 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:235 #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "Tags" msgstr "Tags" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:217 msgid "Taiko Drum" msgstr "Taiko Drum" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166 msgid "Tail" msgstr "Staart" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:316 msgid "Take Screenshot" msgstr "Maak Screenshot" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:246 msgid "Test" msgstr "Test" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:287 msgid "Texture Cache Accuracy" msgstr "Texture Cache Nauwkeurigheid" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:85 msgid "Texture Dumping" msgstr "Texture Dumping" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Texture Format Overlay" msgstr "Texture Formaat Overlay" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "De DFF's minimale loader versie ({0}) overschrijd de versie van deze FIFO " "Player ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:580 msgid "The H3 hash table for the {0} partition is not correct." msgstr "De H3 hashtabel voor de {0} partitie is onjuist." #: Source/Core/Core/Boot/Boot.cpp:429 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "Het IPL bestand is geen bekende goede dump. (CRC32: {0:x})" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:465 msgid "The Masterpiece partitions are missing." msgstr "De Masterpiece partities ontbreken." #: Source/Core/DolphinQt/MenuBar.cpp:1182 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "De NAND kon niet worden gerepareerd. Het wordt aanbevolen om een back-up te " "maken van uw huidige gegevens en opnieuw te beginnen met een nieuwe NAND." #: Source/Core/DolphinQt/MenuBar.cpp:1177 msgid "The NAND has been repaired." msgstr "De NAND is gerepareerd." #: Source/Core/DiscIO/VolumeVerifier.cpp:978 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" "De TMD is niet correct ondertekend. Als je deze titel naar de SD-kaart " "verplaatst of kopieert, zal het Wii Hoofdmenu het niet meer starten en zal " "het ook weigeren om het te kopiëren of terug te zetten naar de NAND." #: Source/Core/DiscIO/VolumeVerifier.cpp:448 msgid "The channel partition is missing." msgstr "De kanaalpartitie ontbreekt." #: Source/Core/DiscIO/VolumeVerifier.cpp:443 msgid "The data partition is missing." msgstr "De datapartitie ontbreekt." #: Source/Core/DiscIO/VolumeVerifier.cpp:482 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "De data partitie is niet op zijn normale positie. Dit zal de geemuleerde " "laadtijden beinvloeden. U kunt geen invoer opnames delen en niet NetPlay " "gebruiken met iemand die een goede dump heeft." #: Source/Core/DiscIO/VolumeVerifier.cpp:593 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" "De datagrootte voor de {0} partitie is niet gelijkmatig deelbaar door de " "blokgrootte." #: Source/Android/jni/WiiUtils.cpp:111 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "" "De decryptie sleutels moeten bijgevoegd worden aan het NAND backupbestand." #: Source/Core/Core/Movie.cpp:401 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Schijf wissel naar \"{0}\" kan niet worden opgeslagen in de .dtm bestand.\n" "Bestandsnaam van schijfafbeelding mag niet langer dan 40 karakters zijn." #: Source/Core/Core/HW/DVD/DVDThread.cpp:346 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "Schijf kan niet worden gelezen (op {0:#x} - {1:#x})." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:514 msgid "The disc that was about to be inserted couldn't be found." msgstr "" "De schijf die op het punt stond geplaatst te worden, kon niet worden " "gevonden." #: Source/Core/DolphinQt/MenuBar.cpp:1132 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "De geëmuleerde NAND is beschadigd. Systeemtitels zoals het Wii-menu en het " "Wii-winkelkanaal werken mogelijk niet correct.\n" "\n" "Wilt u proberen de NAND te repareren?" #: Source/Core/DolphinQt/WiiUpdate.cpp:32 msgid "The emulated Wii console has been updated." msgstr "De geëmuleerde Wii-console is geupdate." #: Source/Core/DolphinQt/WiiUpdate.cpp:37 msgid "The emulated Wii console is already up-to-date." msgstr "De geëmuleerde Wii-console is al up-to-date." #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:100 msgid "The entered MAC address is invalid." msgstr "Het ingevoerde MAC adres is ongeldig." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138 msgid "The entered PID is invalid." msgstr "De ingevoerde PID is ongeldig." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132 msgid "The entered VID is invalid." msgstr "De ingevoerde VID is ongeldig." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:517 msgid "The expression contains a syntax error." msgstr "De uitdrukken bevat een syntax error." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:323 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "Het bestand\n" "% 1\n" "is beschadigd of geen GameCube geheugenkaartbestand.\n" "% 2" #: Source/Core/DolphinQt/ConvertDialog.cpp:403 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "Bestand %1 bestaat al.\n" "Wilt u het vervangen?" #: Source/Core/AudioCommon/WaveFile.cpp:57 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Het bestand {0} kan niet worden geopend om te schrijven. Controleer of het " "bestand al geopend is in een ander programma." #: Source/Core/AudioCommon/WaveFile.cpp:49 msgid "The file {0} was already open, the file header will not be written." msgstr "" "Het bestand {0} is al geopend. De bestandsheader zal niet worden " "weggeschreven." #: Source/Core/DiscIO/VolumeVerifier.cpp:412 msgid "The filesystem is invalid or could not be read." msgstr "Het bestandssysteem is ongeldig of kon niet gelezen worden." #: Source/Core/DiscIO/VolumeVerifier.cpp:759 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "Het formaat waarin de schijfafbeelding is opgeslagen, slaat de grote van de " "schijfafbeelding niet op." #: Source/Core/DiscIO/VolumeVerifier.cpp:862 msgid "The game ID is inconsistent." msgstr "Het spel ID is inconsistent." #: Source/Core/DiscIO/VolumeVerifier.cpp:873 msgid "The game ID is unusually short." msgstr "Het spel ID is ongewoon kort." #: Source/Core/DiscIO/VolumeVerifier.cpp:854 msgid "The game ID is {0} but should be {1}." msgstr "Het spel ID is {0} maar zou {1} moeten zijn." #: Source/Core/DolphinQt/WiiUpdate.cpp:71 msgid "The game disc does not contain any usable update information." msgstr "De spelschijf bevat geen bruikbare update informatie." #: Source/Core/Core/NetPlayClient.cpp:272 msgid "The game is currently running." msgstr "Het spel wordt momenteel uitgevoerd." #: Source/Core/DolphinQt/WiiUpdate.cpp:64 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "De regio van het spel komt niet overeen met die van uw console. Om problemen " "met het systeemmenu te voorkomen, is het niet mogelijk om de geëmuleerde " "console met deze schijf bij te werken." #: Source/Core/VideoBackends/OGL/OGLRender.cpp:725 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" "Het grafische stuurprogramma forceert anti-aliasing voor Dolphin. U moet dit " "uitschakelen in de grafische stuurprogramma instellingen om Dolphin te laten " "werken.\n" "\n" "(MSAA met {0} samples gevonden op de standaard framebuffer)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155 msgid "The hashes do not match!" msgstr "De hashes komen niet overeen!" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151 msgid "The hashes match!" msgstr "De hashes komen overeen!" #: Source/Core/Core/NetPlayClient.cpp:178 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "De hostcode is te lang.\n" "Controleer nogmaals of u de juiste code heeft." #: Source/Core/DiscIO/VolumeVerifier.cpp:453 msgid "The install partition is missing." msgstr "De installatiepartitie ontbreekt." #: Source/Core/Core/HW/EXI/EXI.cpp:53 msgid "" "The movie indicates that a memory card should be inserted into {0:n}, but " "one is not currently inserted (instead, {1} is inserted). For the movie to " "sync properly, please change the selected device to Memory Card or GCI " "Folder." msgstr "" "De opname geeft aan dat er een geheugenkaart in {0:n} moet worden geplaatst, " "maar dat er momenteel geen kaart is geplaatst (in plaats daarvan is {1} " "geplaatst). Om de opname correct te synchroniseren, dient u het " "geselecteerde apparaat te wijzigen in Geheugenkaart of GCI-map." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:141 msgid "The patches in %1 are not for the selected game or game revision." msgstr "" "De patches in %1 zijn niet voor het geselecteerde spel or spel revisie." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:243 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:282 msgid "The profile '%1' does not exist" msgstr "Het profiel '%1' bestaat niet" #: Source/Core/Core/Movie.cpp:260 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "" "Het opgenomen spel ({0}) is niet hetzelfde als het geselecteerde spel ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:891 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "De regiocode komt niet overeen met het spel ID. Als dit komt doordat de " "regiocode is gewijzigd, kan het spel op de verkeerde snelheid worden " "uitgevoerd, kunnen grafische elementen worden verschoven of kan het spel " "misschien helemaal niet werken." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "De gedecodeerde AR code bevat geen regels." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:347 msgid "" "The same file can't be used in multiple slots; it is already used by %1." msgstr "" "Hetzelfde bestand kan niet in meerdere slots worden gebruikt; het wordt al " "gebruikt door %1." #: Source/Core/Core/NetPlayClient.cpp:269 msgid "The server and client's NetPlay versions are incompatible." msgstr "De NetPlay versie van de server en client zijn incompatibel." #: Source/Core/Core/NetPlayClient.cpp:265 msgid "The server is full." msgstr "De server is vol." #: Source/Core/Core/NetPlayClient.cpp:278 msgid "The server sent an unknown error message." msgstr "De server verstuurde een onbekende foutmelding." #: Source/Core/VideoBackends/Software/SWmain.cpp:58 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Software Rendering is een stuk trager dan de andere backends en is alleen " "nuttig om te debuggen.\n" "\n" "Weet u zeker dat u software rendering aan wilt zetten? In geval van twijfel " "\"Nee\" selecteren." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:951 msgid "The specified common key index is {0} but should be {1}." msgstr "" "De gespecificeerde gedeelde sleutel index is {0} maar zou {1} moeten zijn." #: Source/Core/Core/Boot/Boot.cpp:201 msgid "The specified file \"{0}\" does not exist" msgstr "Het opgegeven bestand \"{0}\" bestaat niet" #: Source/Core/DolphinQt/GCMemcardManager.cpp:542 msgid "The target memory card already contains a file \"%1\"." msgstr "De doelgeheugenkaart bevat al een bestand \"% 1\"." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:969 msgid "The ticket is not correctly signed." msgstr "Het ticket is niet correct ondertekend." #: Source/Core/DiscIO/VolumeVerifier.cpp:504 msgid "The type of a partition could not be read." msgstr "Het type van een partitie kon niet worden gelezen." #: Source/Core/DolphinQt/WiiUpdate.cpp:58 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "De update is geannuleerd. Het wordt ten zeerste aanbevolen om de update af " "te maken om problemen te voorkomen." #: Source/Core/DiscIO/VolumeVerifier.cpp:661 msgid "The update partition does not contain the IOS used by this title." msgstr "De updatepartitie bevat niet de IOS die wordt gebruikt door dit spel." #: Source/Core/DiscIO/VolumeVerifier.cpp:438 msgid "The update partition is missing." msgstr "De updatepartitie ontbreekt." #: Source/Core/DiscIO/VolumeVerifier.cpp:473 msgid "The update partition is not at its normal position." msgstr "De updatepartitie staat niet op zijn normale positie." #: Source/Core/DiscIO/VolumeVerifier.cpp:622 msgid "The {0} partition does not have a valid file system." msgstr "De {0} partitie heeft geen geldig bestandssysteem. " #: Source/Core/DiscIO/VolumeVerifier.cpp:553 msgid "The {0} partition does not seem to contain valid data." msgstr "De {0} partitie bevat geen geldige data." #: Source/Core/DiscIO/VolumeVerifier.cpp:573 msgid "The {0} partition is not correctly signed." msgstr "De {0} partitie is niet correct ondertekend." #: Source/Core/DiscIO/VolumeVerifier.cpp:520 msgid "The {0} partition is not properly aligned." msgstr "De {0} partitie is niet goed uitgelijnd." #: Source/Core/DiscIO/VolumeVerifier.cpp:426 msgid "There are too many partitions in the first partition table." msgstr "Er zijn te veel partities in de eerste partitietabel." #: Source/Core/Core/State.cpp:731 msgid "There is nothing to undo!" msgstr "Er is niks om ongedaan te maken!" #: Source/Core/DolphinQt/GameList/GameList.cpp:445 msgid "There was an issue adding a shortcut to the desktop" msgstr "" "Er is een probleem opgetreden bij het toevoegen van een snelkoppeling aan " "het bureaublad." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Deze instellingen overschrijven kerninstellingen van Dolphin.\n" "Onbepaald betekent dat het spel gebruik maakt van Dolphin's instellingen." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Deze Action Replay-code bevat zowel gecodeerde als niet-gecodeerde regels; u " "moet controleren of u het correct heeft ingevoerd.\n" "\n" "Wilt u alle niet-gecodeerde regels verwijderen?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 msgid "This Gecko code doesn't contain any lines." msgstr "Deze Gecko code bevat geen regels." #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:916 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Deze Koreaanse titel gebruikt een IOS die meestal niet wordt gebruikt op " "Koreaanse consoles. Dit leidt waarschijnlijk tot ERROR #002." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:150 msgid "This USB device is already whitelisted." msgstr "Dit USB apparaat staat al op de witte lijst." #: Source/Core/Core/ConfigManager.cpp:314 msgid "This WAD is not bootable." msgstr "Deze WAD is niet opstartbaar." #: Source/Core/Core/ConfigManager.cpp:309 msgid "This WAD is not valid." msgstr "Deze WAD is niet geldig." #: Source/Core/Core/ActionReplay.cpp:897 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Deze action replay simulator ondersteund geen codes die de Action Replay " "zelf aanpassen." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:253 #: Source/Core/DolphinQt/GameList/GameList.cpp:773 msgid "This cannot be undone!" msgstr "Dit kan niet ongedaan gemaakt worden!" #: Source/Core/DiscIO/VolumeVerifier.cpp:803 msgid "This debug disc image has the size of a retail disc image." msgstr "" "Deze debug schijfafbeelding heeft de grootte van een retail schijfafbeelding." #: Source/Core/DiscIO/VolumeVerifier.cpp:826 msgid "This disc image has an unusual size." msgstr "Deze schijfafbeelding heeft een ongebruikelijke grootte." #: Source/Core/DiscIO/VolumeVerifier.cpp:820 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "De schijfafbeelding heeft een ongebruikelijke grootte. Dit maakt geëmuleerde " "laadtijden waarschijnlijk langer. U kunt waarschijnlijk geen invoer opnames " "delen en NetPlay niet gebruiken met iemand die een goede dump heeft." #: Source/Core/DiscIO/VolumeVerifier.cpp:988 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Deze schijfafbeelding heeft het NKit-formaat. Het is geen goede dump in zijn " "huidige vorm maar het kan een goede dump worden als het terug wordt " "geconverteerd. De CRC32 van dit bestand kan overeenkomen met de CRC32 van " "een goede dump, hoewel de bestanden niet identiek zijn." #: Source/Core/DiscIO/VolumeVerifier.cpp:779 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Deze schijfafbeelding is te klein en mist wat gegevens. Als uw dumpprogramma " "de schijfafbeelding in verschillende stukken heeft opgeslagen, moet u deze " "in één bestand samenvoegen." #: Source/Core/DiscIO/VolumeVerifier.cpp:776 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Deze schijfafbeelding is te klein en mist wat gegevens. Het probleem is " "hoogstwaarschijnlijk veroorzaakt doordat dit een dubbellaagse schijf is die " "als een enkellaagse schijf is gedumpt." #: Source/Core/DiscIO/NANDImporter.cpp:116 msgid "This file does not contain a valid Wii filesystem." msgstr "Dit bestand bevat geen geldig Wii bestandssysteem." #: Source/Core/DiscIO/NANDImporter.cpp:55 msgid "This file does not look like a BootMii NAND backup." msgstr "Dit bestand lijkt niet op een BootMii NAND-back-up." #: Source/Core/DiscIO/VolumeVerifier.cpp:751 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Dit spel is gehackt zodat het op een single-layer DVD past. Inhoud zoals " "vooraf gerenderde videos, extra talen of hele spelmodi zullen niet goed " "werken. Dit probleem komt over het algemeen alleen in illegale kopieën van " "spellen voor." #: Source/Core/VideoCommon/VideoBackendBase.cpp:178 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Dit spel vereist bounding box emulatie om correct te werken, maar uw " "grafische kaart of stuurprogramma's ondersteunen dit niet. Als gevolg " "hiervan zult u bugs of vastlopers ervaren tijdens het uitvoeren van dit spel." #: Source/Core/DiscIO/VolumeVerifier.cpp:1364 msgid "This is a bad dump." msgstr "Dit is een slechte dump." #: Source/Core/DiscIO/VolumeVerifier.cpp:1358 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Dit is een slechte dump. Dit betekend niet per se dat het spel niet goed " "werkt." #: Source/Core/DiscIO/VolumeVerifier.cpp:1334 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Dit is een goede dump volgens Redump.org, maar Dolphin heeft problemen " "gevonden. Dit is misschien een fout in Dolphin." #: Source/Core/DiscIO/VolumeVerifier.cpp:1329 msgid "This is a good dump." msgstr "Dit is een goede dump." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "This session requires a password:" msgstr "Deze sessie heeft een wachtwoord nodig:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:165 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Met deze instelling kunt u een aangepaste real-time klok (RTC) instellen die " "los staat van uw huidige systeemtijd.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "This software should not be used to play games you do not legally own." msgstr "" "Deze software moet niet worden gebruikt om spellen te spelen die u niet " "legaal bezit." #: Source/Core/Core/ConfigManager.cpp:332 msgid "This title cannot be booted." msgstr "Deze titel kan niet worden opgestart." #: Source/Core/DiscIO/VolumeVerifier.cpp:924 msgid "This title is set to use an invalid IOS." msgstr "Dit spel gebruikt een ongeldige IOS." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:938 msgid "This title is set to use an invalid common key." msgstr "Dit spel gebruikt een ongeldige gedeelde sleutel." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:297 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "Deze titel werkt mogelijk niet juist met DSP HLE emulatie. Gebruik LLE als " "dit homebrew is.\n" "\n" "DSPHLE: Onbekende ucode (CRC = {0:08x}) - AX wordt geforceerd." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "Deze titel werkt mogelijk niet juist met DSP HLE emulatie. Gebruik LLE als " "dit homebrew is.\n" "\n" "Onbekende ucode (CRC = {0:08x}) - AXWii wordt geforceerd." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Deze waarde wordt toegevoegd aan de gekozen convergentie waarde in de " "grafische instellingen." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:133 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Deze waarde wordt vermenigvuldigd met de gekozen diepte waarde in de " "grafische instellingen." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Dit zal de snelheid van het chunked uploaden per client beperken, wat wordt " "gebruikt om saves te synchroniseren." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Hiermee worden extra grafische instellingen gesynchroniseerd en wordt " "iedereen gedwongen dezelfde interne resolutie te gebruiken.\n" "Kan desync in spellen die EFB-reads gebruiken voorkomen. Zorg ervoor dat " "iedereen dezelfde video-backend gebruikt." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:142 msgid "Thread context" msgstr "Thread context" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:23 msgid "Threads" msgstr "Threads" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:25 msgid "Threshold" msgstr "Drempelwaarde" #: Source/Core/UICommon/UICommon.cpp:421 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "Kantelen" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Tijdsperiode van stabiele invoer om kalibratie te activeren. (nul om uit te " "schakelen)" #: Source/Core/DolphinQt/GameList/GameList.cpp:936 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:213 #: Source/Core/DolphinQt/GCMemcardManager.cpp:153 #: Source/Core/DolphinQt/MenuBar.cpp:632 msgid "Title" msgstr "Titel" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:194 msgid "To" msgstr "Naar" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:63 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "To:" msgstr "Naar:" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "Toggle &Fullscreen" msgstr "Schakel &Fullscreen Om" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Anaglyph" msgstr "Schakel 3D Anaglyph Om" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Toggle 3D Side-by-Side" msgstr "Schakel 3D Naast elkaar Om" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Top-Bottom" msgstr "Schakel 3D Boven en Beneden Om" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61 msgid "Toggle All Log Types" msgstr "Schakel Alle Log Types Om" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Aspect Ratio" msgstr "Schakel Beeldverhouding Om" #: Source/Core/Core/HotkeyManager.cpp:75 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:624 msgid "Toggle Breakpoint" msgstr "Schakel Breakpoint Om" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Crop" msgstr "Schakel Bijsnijden Om" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle Custom Textures" msgstr "Schakel Aangepaste Textures Om" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle EFB Copies" msgstr "Schakel EFB Kopieën Om" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle Fog" msgstr "Schakel Mist Om " #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Toggle Fullscreen" msgstr "Schakel Fullscreen Om" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Pause" msgstr "Schakel Pauze Om" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Toggle SD Card" msgstr "Schakel SD Kaart Om" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Skip EFB Access" msgstr "Schakel EFB Toegang Overslaan Om" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle Texture Dumping" msgstr "Schakel Texture Dumpen Om" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle USB Keyboard" msgstr "Schakel USB Toetsenbord" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle XFB Copies" msgstr "Schakel XFB Kopieën Om" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle XFB Immediate Mode" msgstr "Schakel XFB Onmiddellijke Modus Om" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:956 msgid "Tokenizing failed." msgstr "Tokeniseren is mislukt." #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Toolbar" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:187 msgid "Top" msgstr "Boven" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Top-and-Bottom" msgstr "Boven en Beneden" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362 msgid "Total Hits" msgstr "Totale Hits" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55 msgid "Total Pitch" msgstr "Totale stamp" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35 msgid "Total Yaw" msgstr "Totale gier" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 msgid "Total rotation about the pitch axis." msgstr "Totale rotatie rond de horizontale as." #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 msgid "Total rotation about the yaw axis." msgstr "Totale rotatie rond de verticale as." #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145 msgid "Total travel distance." msgstr "Totale reisafstand." #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:193 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:208 msgid "Touch" msgstr "Aanraking" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:130 msgid "Traditional Chinese" msgstr "Chinees (Traditioneel)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:952 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:956 msgid "Traversal Error" msgstr "Traversalfout" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190 msgid "Traversal Server" msgstr "Traversal Server" #: Source/Core/Core/NetPlayClient.cpp:1932 msgid "Traversal server timed out connecting to the host" msgstr "Traversal server time-out tijdens het verbinden met de host" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Tracht branches van tevoren te vertalen, waardoor de prestaties in de meeste " "gevallen verbeteren. Standaard ingesteld op Waar" #: Source/Core/Core/HW/EXI/EXI_Device.h:92 msgid "Triforce AM Baseboard" msgstr "Triforce AM Baseboard" #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:61 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:147 msgid "Triggers" msgstr "Trekkers" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:305 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:327 msgid "Type" msgstr "Type" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210 msgid "Type-based Alignment" msgstr "Type gebaseerde Uitlijning" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:48 msgid "Typical GameCube/Wii Address Space" msgstr "Typische GameCube/Wii Adresruimte" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288 msgid "UNKNOWN" msgstr "ONBEKEND" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/Core/HW/EXI/EXI_Device.h:93 msgid "USB Gecko" msgstr "USB Gecko" #. i18n: Here, VID means Vendor ID (for a USB device). #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:149 msgid "USB Whitelist Error" msgstr "USB Witte Lijst Fout" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "Ubershaders worden nooit gebruikt. Er zullen stotteringen optreden tijdens " "shadercompilatie, maar de GPU-vereisten zijn laag.

Aanbevolen voor " "low-end hardware.

In geval van twijfel deze modus " "selecteren." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" "Ubershaders zullen altijd worden gebruikt. Biedt een vrijwel stotterloze " "ervaring, ten koste van hoge GPU-prestatievereisten." "

Alleen aanbevolen als u stotteringen ondervindt " "met Hybride Ubershaders en u een krachtige GPU heeft." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "Ubershaders worden gebruikt om stottering tijdens het compileren van de " "shaders te voorkomen, maar gespecialiseerde shaders zullen worden gebruikt " "wanneer ze geen stotteren veroorzaken.

In het beste geval elimineert " "het shadercompilatie met minimale impact op de prestaties, maar de " "resultaten zijn afhankelijk van het gedrag van video-stuurprogramma's." #: Source/Core/DolphinQt/MenuBar.cpp:1331 msgid "Unable to auto-detect RSO module" msgstr "Kan RSO-module niet automatisch detecteren" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:748 msgid "Unable to open file." msgstr "Niet in staat bestand te openen." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Niet in staat om regel %1 van de ingevoerde AR code te verwerken als een " "geldige gecodeerde of gedecodeerde code. Controleer of u het correct heeft " "getypt.\n" "\n" "Wilt u deze regel negeren en verder gaan met verwerken?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Niet in staat om regel %1 van de ingevoerde Gecko code te verwerken als een " "geldige code. Controleer of u het correct heeft getypt.\n" "\n" "Wilt u deze regel negeren en verder gaan met verwerken?" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756 msgid "Unable to read file." msgstr "Niet in staat bestand te lezen." #: Source/Core/DiscIO/NANDImporter.cpp:268 msgid "Unable to write to file {0}" msgstr "Kon niet naar bestand {0} schrijven" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:95 msgid "Unbound" msgstr "Unbound" #: Source/Core/DolphinQt/ConvertDialog.cpp:342 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Ongecomprimeerde GC/Wii-afbeeldingen (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:177 Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Undo Load State" msgstr "Laad State Ongedaan Maken" #: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:352 msgid "Undo Save State" msgstr "Save State Ongedaan Maken" #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Uninstall" msgstr "Deïnstalleren" #: Source/Core/DolphinQt/GameList/GameList.cpp:401 msgid "Uninstall from the NAND" msgstr "Deïnstalleren van de NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:589 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Het deïnstalleren van de WAD verwijdert de momenteel geïnstalleerde versie " "van deze titel uit de NAND, zonder dat zijn save data wordt verwijderd. " "Doorgaan?" #: Source/Core/DolphinQt/MenuBar.cpp:279 msgid "United States" msgstr "Verenigde Staten" #: Source/Core/Core/State.cpp:472 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:43 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:66 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:125 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:129 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717 msgid "Unknown" msgstr "Onbekend" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1230 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "Onbekend DVD commando {0:08x} - fatale fout" #: Source/Core/Core/NetPlayClient.cpp:1277 msgid "Unknown SYNC_CODES message received with id: {0}" msgstr "Onbekend SYNC_CODES bericht ontvangen met id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1190 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "Onbekend SYNC_GECKO_CODES bericht met ID:{0} ontvangen van speler:{1} Speler " "wordt gekickt!" #: Source/Core/Core/NetPlayClient.cpp:1006 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "Onbekend SYNC_SAVE_DATA-bericht ontvangen met id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1148 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "Onbekend SYNC_SAVE_DATA-bericht met id:{0} ontvangen van speler:{1} Speler " "wordt gekickt!" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:128 msgid "Unknown address space" msgstr "Onbekende adresruimte" #: Source/Core/DolphinQt/ResourcePackManager.cpp:119 msgid "Unknown author" msgstr "Onbekende auteur" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:166 msgid "Unknown data type" msgstr "Onbekend data type" #: Source/Core/DiscIO/VolumeVerifier.cpp:355 msgid "Unknown disc" msgstr "Onbekende disc" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:363 msgid "Unknown error occurred." msgstr "Onbekende fout opgetreden." #: Source/Core/Core/NetPlayClient.cpp:1941 msgid "Unknown error {0:x}" msgstr "Onbekende fout {0:x}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:866 msgid "Unknown error." msgstr "Onbekende fout." #: Source/Core/Core/NetPlayClient.cpp:466 msgid "Unknown message received with id : {0}" msgstr "Onbekend bericht ontvangen met id : {0}" #: Source/Core/Core/NetPlayServer.cpp:1198 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "Onbekend bericht ontvangen met id: {0} ontvangen van speler: {1} Speler " "wordt gekickt!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:165 msgid "Unlimited" msgstr "Onbeperkt" #: Source/Core/Core/HotkeyManager.cpp:183 msgid "Unload ROM" msgstr "Leeg ROM" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Unlock Cursor" msgstr "Ontgrendel Cursor" #: Source/Core/DiscIO/FileBlob.cpp:82 msgid "Unpacking" msgstr "Uitpakken" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199 msgid "Unsigned 16" msgstr "Unsigned 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:136 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200 msgid "Unsigned 32" msgstr "Unsigned 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:134 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198 msgid "Unsigned 8" msgstr "Unsigned 8" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:146 msgid "Unsigned Integer" msgstr "Unsigned Integer" #: Source/Core/Core/FreeLookManager.cpp:82 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Up" msgstr "Omhoog" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:227 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:324 #: Source/Core/DolphinQt/MenuBar.cpp:567 msgid "Update" msgstr "Update" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146 msgid "Update Partition (%1)" msgstr "Update Partitie (%1)" #: Source/Core/DolphinQt/Updater.cpp:67 msgid "Update after closing Dolphin" msgstr "Update na het sluiten van Dolphin" #: Source/Core/DolphinQt/Updater.cpp:50 msgid "Update available" msgstr "Update beschikbaar" #: Source/Core/DolphinQt/WiiUpdate.cpp:57 msgid "Update cancelled" msgstr "Update geannuleerd" #: Source/Core/DolphinQt/WiiUpdate.cpp:31 #: Source/Core/DolphinQt/WiiUpdate.cpp:36 msgid "Update completed" msgstr "Update voltooid" #: Source/Core/DolphinQt/WiiUpdate.cpp:41 #: Source/Core/DolphinQt/WiiUpdate.cpp:46 #: Source/Core/DolphinQt/WiiUpdate.cpp:51 #: Source/Core/DolphinQt/WiiUpdate.cpp:63 #: Source/Core/DolphinQt/WiiUpdate.cpp:70 msgid "Update failed" msgstr "Update mislukt" #: Source/Core/DolphinQt/WiiUpdate.cpp:93 msgid "Updating" msgstr "Aan het updaten" #: Source/Core/DolphinQt/WiiUpdate.cpp:119 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Titel %1 wordt bijgewerkt...\n" "Dit kan even duren." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Upright Hold" msgstr "Houd Rechtop" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293 msgid "Upright Toggle" msgstr "Schakel Rechtop" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 msgid "Upright Wii Remote" msgstr "Wii-afstandsbediening Rechtop" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:227 msgid "Usage Statistics Reporting Settings" msgstr "Gebruiksstatistieken Rapportageinstellingen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:143 msgid "Use Built-In Database of Game Names" msgstr "Gebruik Ingebouwde Database met Spelnamen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144 msgid "Use Custom User Style" msgstr "Gebruik Aangepaste Gebruikersstijl" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104 msgid "Use Lossless Codec (FFV1)" msgstr "Gebruik Lossless Codec (FFV1)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Gebruik PAL60 Modus (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Use Panic Handlers" msgstr "Gebruik Panic Handlers" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:287 msgid "" "Use a manual implementation of texture sampling instead of the graphics " "backend's built-in functionality.

This setting can fix graphical " "issues in some games on certain GPUs, most commonly vertical lines on FMVs. " "In addition to this, enabling Manual Texture Sampling will allow for correct " "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is " "disabled, and with custom textures disabled) and better emulates Level of " "Detail calculation.

This comes at the cost of potentially worse " "performance, especially at higher internal resolutions; additionally, " "Anisotropic Filtering is currently incompatible with Manual Texture Sampling." "

If unsure, leave this unchecked." msgstr "" "Gebruik een handmatige implementatie van texturesampling in plaats van de " "ingebouwde functionaliteit van de grafische backend.

Deze instelling " "kan grafische problemen oplossen in sommige games, meestal verticale lijnen " "op FMV's, met bepaalde videokaarten. Daarnaast zorgt het inschakelen van " "handmatige textuursampling voor een correcte emulatie van speciale gevallen " "voor textuuromhulling (bij 1xIR, of wanneer geschaalde EFB en aangepaste " "texturen zijn uitgeschakeld) en emuleert de detailniveauberekening beter." "

Dit gaat ten koste van mogelijk slechtere prestaties, vooral bij " "hogere interne resoluties. Bovendien is anisotrope filtering momenteel niet " "compatibel met handmatige textuursampling.

In geval " "van twijfel leeg laten." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "Gebruik één dieptebuffer voor beide ogen. Nodig voor een paar spellen." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:64 msgid "Use memory mapper configuration at time of scan" msgstr "Gebruik geheugen mapper configuratie tijdens scan" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:62 msgid "Use physical addresses" msgstr "Gebruik fysiek adres" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:60 msgid "Use virtual addresses when possible" msgstr "Gebruik virtuele adressen waar mogelijk" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:402 msgid "" "Used to find functions based on when they should be running.\n" "Similar to Cheat Engine Ultimap.\n" "A symbol map must be loaded prior to use.\n" "Include/Exclude lists will persist on ending/restarting emulation.\n" "These lists will not persist on Dolphin close.\n" "\n" "'Start Recording': keeps track of what functions run.\n" "'Stop Recording': erases current recording without any change to the lists.\n" "'Code did not get executed': click while recording, will add recorded " "functions to an exclude list, then reset the recording list.\n" "'Code has been executed': click while recording, will add recorded function " "to an include list, then reset the recording list.\n" "\n" "After you use both exclude and include once, the exclude list will be " "subtracted from the include list and any includes left over will be " "displayed.\n" "You can continue to use 'Code did not get executed'/'Code has been executed' " "to narrow down the results." msgstr "" "Wordt gebruikt om functies te vinden gebaseerd op wanneer ze zouden moeten " "werken.\n" "Vergelijkbaar met Cheat Engine Ultimap.\n" "Een symbol map moet worden geladen voor gebruik.\n" "Omvat/Uitgesloten lijsten blijven bestaan bij het beëindigen/herstarten van " "de emulatie.\n" "Deze lijsten zullen niet blijven bestaan bij het sluiten van Dolphin.\n" "\n" "'Start Opname': houdt bij welke functies worden uitgevoerd.\n" "'Stop Opname': wist de huidige opname zonder enige verandering aan de " "lijsten.\n" "'Code is niet uitgevoerd': klik tijdens het opnemen, zal opgenomen functies " "toevoegen aan een uitgeslotenlijst, en vervolgens de opnamelijst resetten.\n" "'Code is uitgevoerd': klik tijdens opname, voegt opgenomen functie toe aan " "een omvatlijst en reset vervolgens de opnamelijst.\n" "\n" "Nadat u zowel uitgesloten als omvat één keer hebt gebruikt, wordt de " "uitgeslotenlijst afgetrokken van de omvatlijst en worden alle overgebleven " "code in omvat getoond.\n" "U kunt gebruik blijven maken van 'Code is niet uitgevoerd'/ 'Code is " "uitgevoerd' om de resultaten te beperken." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:178 msgid "User Config" msgstr "Gebruikersconfiguratie" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:100 msgid "User Interface" msgstr "Gebruikersinterface" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:129 msgid "User Style:" msgstr "Gebruikersstijl:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:311 msgid "User Variables" msgstr "Gebruiker Variabelen" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:313 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" "Door de gebruiker gedefinieerde variabelen die bruikbaar zijn in de " "besturingsuitdrukking. U kunt ze gebruiken om waarden op te slaan of te " "verkrijgen tussen inputs en outputs van dezelfde controller." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:265 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "Gebruikt een minder nauwkeurige algoritme om dieptewaarden te berekenen." "

Veroorzaakt problemen in enkele spellen, maar kan een behoorlijke " "snelheidswinst opleveren afhankelijk van het spel en/of uw GPU." "

In geval van twijfel geselecteerd laten." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:207 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "Gebruikt het volledige scherm voor weergave.

Als dit uitgeschakeld is " "zal er een render venster worden aangemaakt.

In " "geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:214 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "Gebruikt het hoofdvenster van Dolphin voor rendering in plaats van een " "afzonderlijk rendervenster.

In geval van twijfel " "leeg laten." #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Using Qt %1" msgstr "Gebruikt Qt %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596 msgid "Usually used for light objects" msgstr "Meestal gebruikt voor licht objecten" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a #. surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:589 msgid "Usually used for normal matrices" msgstr "Meestal gebruikt voor normaal-matrices" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:583 msgid "Usually used for position matrices" msgstr "Meestal gebruikt voor positiematrices" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:593 msgid "Usually used for tex coord matrices" msgstr "Meestal gebruikt voor texture-coördinatenmatrices" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:64 msgid "Utility" msgstr "Hulpprogramma" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119 msgid "Value" msgstr "Waarde" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157 msgid "Value:" msgstr "Waarde:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Velocity" msgstr "Snelheid" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "Breedsprakigheid" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:69 msgid "Verify" msgstr "Verifieer" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:93 msgid "Verify Integrity" msgstr "Verifiëer integriteit" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:385 msgid "Verify certificates" msgstr "Controleer certificaten" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:151 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:153 msgid "Verifying" msgstr "Verifiëren" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Version" msgstr "Versie" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "Vertex Rounding" msgstr "Vertex Afronding" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232 msgid "Vertical FOV" msgstr "Verticale FOV" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Vertical Offset" msgstr "Verticale compensatie" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Video" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:136 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "View &code" msgstr "Bekijk &code" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126 msgid "View &memory" msgstr "Bekijk &geheugen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33 msgid "Virtual Notches" msgstr "Virtuele Inkepingen" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:125 msgid "Virtual address space" msgstr "Virtuele adresruimte" #: Source/Core/Core/HotkeyManager.cpp:328 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:60 msgid "Volume" msgstr "Volume" #: Source/Core/Core/HotkeyManager.cpp:41 Source/Core/Core/HotkeyManager.cpp:186 msgid "Volume Down" msgstr "Volume Omlaag" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:188 msgid "Volume Toggle Mute" msgstr "Schakel Volume Dempen Om" #: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:187 msgid "Volume Up" msgstr "Volume Omhoog" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1047 msgid "WAD files (*.wad)" msgstr "WAD bestanden (*.wad)" #: Source/Core/Core/WiiUtils.cpp:136 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "WAD installatie mislukt: Kon Wii Shop Log bestand niet creëren." #: Source/Core/Core/WiiUtils.cpp:104 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD installatie mislukt: Kon titelimport niet voltooien." #: Source/Core/Core/WiiUtils.cpp:94 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "WAD installatie mislukt: Kon inhoud niet importeren {0:08x}." #: Source/Core/Core/WiiUtils.cpp:78 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "WAD installatie mislukt: Kon titelimport niet initialiseren (fout {0})." #: Source/Core/Core/WiiUtils.cpp:56 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "WAD installatie mislukt: Het geselecteerde bestand is geen geldige WAD." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:282 msgid "WAITING" msgstr "WACHTEN" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:31 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "Waarschuwing: De bediening van Accelerometer en Gyroscoop is ontworpen om " "rechtstreeks te worden gekoppeld aan bewegingssensors. Het is niet bedoeld " "om te koppelen met traditionele knoppen, trekkers of sticks. Mogelijk moet u " "alternatieve invoerbronnen configureren voordat u deze besturing kan " "gebruiken." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:34 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "Waarschuwing: Deze bediening is ontworpen om rechtstreeks te worden " "gekoppeld aan bewegingssensors. Het is niet bedoeld om te koppelen met " "traditionele knoppen, trekkers of sticks. Mogelijk moet u alternatieve " "invoerbronnen configureren voordat u deze besturing kan gebruiken." #: Source/Core/Core/Config/MainSettings.h:22 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (Exclusieve Modus)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:257 msgid "WFS Path:" msgstr "WFS Pad:" #: Source/Core/DolphinQt/ConvertDialog.cpp:350 msgid "WIA GC/Wii images (*.wia)" msgstr "WIA GC/Wii schijfafbeeldingen (*.wia)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:228 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:425 msgid "Waiting for first scan..." msgstr "Wachten op de eerste scan.." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:263 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "Wacht totdat alle shaders klaar zijn met compileren vóór het begin van een " "spel. Als je deze optie inschakelt, kan het stotteren of haperen gedurende " "korte tijd na het starten van het spel worden verminderd, ten koste van een " "langere vertraging voordat het spel start. Voor systemen met twee of minder " "cores wordt het aangeraden om deze optie in te schakelen, omdat een grote " "shader-wachtrij de framerate kan verminderen.

In " "geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "Wacht op vertical blanks om scheuren te voorkomen.

Verlaagt de " "prestaties als de emulatiesnelheid onder de 100% is." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:230 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "Wacht totdat het spel wordt gesynchroniseerd met de geëmuleerde GPU voor dat " "de inhoud van EFB kopieën naar RAM worden geschreven.

Reduceert de " "overhead van EFB RAM kopieën, waardoor prestaties verbeteren in veel " "spellen, met het risico op problemen bij spellen die niet veilig " "synchroniseren.

In geval van twijfel geselecteerd " "laten." #: Source/Core/Common/MsgHandler.cpp:61 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:245 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:261 #: Source/Core/DolphinQt/MenuBar.cpp:1471 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:447 msgid "Warning" msgstr "Waarschuwing" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:36 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Waarschuwing: Analoge invoer kan willekeurig worden gereset naar " "controllerwaarden. In sommige gevallen kan dit worden opgelost door een dode " "zone toe te voegen." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:586 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "Waarschuwing: Het aantal blokken aangegeven door BAT ({0}) komt niet overeen " "met de geladen bestandsheader ({1})" #: Source/Core/Core/Movie.cpp:1073 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "Waarschuwing: U hebt een save geladen die zich na het einde van de huidige " "opname bevindt. (byte {0} > {1}) (input {2} > {3}). U moet een andere save " "laden voordat u verdergaat, of deze state laden in alleen-lezen modus." #: Source/Core/Core/Movie.cpp:1048 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "Waarschuwing: U hebt een save geladen waarvan de huidige opname eindigt voor " "het huidige beeld in de save (byte {0} < {1}) (frame {2} < {3}). U moet een " "andere save laden voordat u verder gaat." #: Source/Core/Core/Movie.cpp:1098 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Waarschuwing: U heeft een save geladen waarvan de opname niet overeenkomt op " "byte {0} ({1:#x}). U dient een andere save te laden voordat u verder gaat, " "of deze staat laden met alleen-lezen uitgeschakeld. Anders zullen er " "waarschijnlijk synchronisatieproblemen optreden. " #: Source/Core/Core/Movie.cpp:1114 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "Waarschuwing: U hebt een save geladen waarvan de opname niet overeenkomt op " "frame {0}. U dient een andere save te laden voordat u verder gaat, of laad " "deze state opnieuw met alleen-lezen modus uitgeschakeld. Anders zullen er " "waarschijnlijk synchronisatieproblemen optreden.\n" "\n" "Meer informatie: De huidige opname is {1} frames lang en de opname van de " "savestate is {2} frames lang.\n" "\n" "Op frame {3}, drukt de opname van de savestate:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DOmhoog={10}, DOmlaag={11}, " "DLinks={12}, DRechts={13}, L={14}, R={15}, LT={16}, RT={17}, AnaloogX={18}, " "AnaloogY={19}, CX={20}, CY={21}, Verbonden={22}\n" "\n" "Op frame {23}, drukt de opname van de savestate:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DOmhoog={30}, " "DOmlaag={31}, DLinks={32}, DRechts={33}, L={34}, R={35}, LT={36}, RT={37}, " "AnaloogX={38}, AnaloogY={39}, CX={40}, CY={41}, Verbonden={42}" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:29 msgid "Watch" msgstr "Watch" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Website" msgstr "Website" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "Westers (Windows-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:226 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" "Of basisspel-texturen moeten worden gedumpt naar User/Dump/Textures/<" "game_id>/. Dit omvat willekeurige basistexturen als 'Arbitraire " "Mipmapdetectie' is ingeschakeld in Verbeteringen." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:221 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" "Of mipmap-textures moeten worden gedumpt naar User/Dump/Textures/<" "game_id>/. Dit omvat willekeurige mipmap-textures als 'Arbitraire " "Mipmapdetectie' is ingeschakeld in Verbeteringen." "

In geval van twijfel leeg laten." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Whitelisted USB Passthrough Devices" msgstr "Witte lijst van USB Passthrough Apparaten" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:86 msgid "Widescreen Hack" msgstr "Breedbeeld Hack" #: Source/Core/Core/HotkeyManager.cpp:335 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Wii Menu" #: Source/Core/DolphinQt/Settings/PathPane.cpp:211 msgid "Wii NAND Root:" msgstr "Wii NAND Basismap:" #: Source/Core/Core/HW/Wiimote.cpp:99 msgid "Wii Remote" msgstr "Wii-afstandsbediening" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:420 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43 msgid "Wii Remote %1" msgstr "Wii-afstandsbediening %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188 msgid "Wii Remote Buttons" msgstr "Wii-afstandbedieningsknoppen" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99 msgid "Wii Remote Orientation" msgstr "Wii-afstandsbediening Oriëntatie" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:179 msgid "Wii Remote Settings" msgstr "Wii-afstandsbediening Instellingen" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:89 msgid "Wii Remotes" msgstr "Wii-afstandsbedieningen" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:289 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii TAS-Invoer %1 - Klassieke Controller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:303 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii TAS-Invoer %1 - Wii-afstandsbediening" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:275 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii TAS-Invoer %1 - Wii-afstandsbediening + Nunchuck" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:443 msgid "Wii and Wii Remote" msgstr "Wii en Wii-afstandsbediening" #: Source/Core/DiscIO/VolumeVerifier.cpp:102 msgid "Wii data is not public yet" msgstr "Wii data is nog niet publiek" #: Source/Core/DolphinQt/MenuBar.cpp:1068 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii save bestanden (*.bin);;All Files (*)" #: Source/Core/DolphinQt/MenuBar.cpp:70 msgid "WiiTools Signature MEGA File" msgstr "WiiTools Signatuur MEGA Bestand" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:191 msgid "" "Will lock the Mouse Cursor to the Render Widget as long as it has focus. You " "can set a hotkey to unlock it." msgstr "" "Vergrendelt de muiscursor op de rendervenster zolang deze focus heeft. U " "kunt een sneltoets instellen om deze te ontgrendelen." #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:427 msgid "Window Size" msgstr "Venster Grootte" #: Source/Core/DolphinQt/Config/LogWidget.cpp:134 msgid "Word Wrap" msgstr "Regelafbreking" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Wereld" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Write" msgstr "Schrijven" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140 msgid "Write Save Data" msgstr "Schrijf Save Data" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:242 msgid "Write only" msgstr "Alleen schrijven" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to Console" msgstr "Schrijf naar Console" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54 msgid "Write to File" msgstr "Schrijf naar Bestand" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:72 msgid "Write to Log" msgstr "Schrijf naar Log" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:76 msgid "Write to Log and Break" msgstr "Schrijf naar Log en Breek af" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Window" msgstr "Schrijf naar Venster" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:616 msgid "Wrong Version" msgstr "Verkeerde Versie" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:109 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:564 msgid "XF register " msgstr "XF register " #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:58 msgid "XLink Kai BBA Destination Address" msgstr "XLink Kai BBA Bestemmings Adres" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Left" msgstr "Gier Links" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Right" msgstr "Gier Rechts" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Yellow" msgstr "Geel" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "Yes" msgstr "Ja" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "Ja op &Alles" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:36 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "U staat op het punt een NKit-schijfafbeelding uit te voeren. NKit-" "schijfafbeeldingen veroorzaken problemen die niet optreden bij normale " "schijfafbeeldingen. Deze problemen zijn onder meer:\n" "• De geëmuleerde laadtijden zijn langer\n" "• U kunt NetPlay niet gebruiken met mensen met normale schijfkopieën\n" "• Invoeropnamen zijn niet compatibel tussen NKit-schijfafbeeldingen en " "normale schijfafbeeldingen\n" "• Savestates zijn niet compatibel tussen NKit-schijfafbeeldingen en normale " "schijfafbeeldingen\n" "• Sommige spellen lopen vast, zoals Super Paper Mario en Metal Gear Solid: " "The Twin Snakes\n" "• Wii-spellen werken niet in oudere versies van Dolphin en in veel andere " "programma's\n" "\n" "Weet u zeker dat je toch wilt doorgaan?" #: Source/Core/VideoBackends/Vulkan/VKMain.cpp:355 msgid "" "You are attempting to use the Vulkan (Metal) backend on an unsupported " "operating system. For all functionality to be enabled, you must use macOS " "10.14 (Mojave) or newer. Please do not report any issues encountered unless " "they also occur on 10.14+." msgstr "" "U probeert de Vulkan (metal) backend op een niet ondersteund " "besturingssysteem te gebruiken. Als u alle functionaliteit wilt gebruruiken, " "moet u macOS 10.14 (Mojave) of nieuwer gebruiken. Meld de problemen die u " "tegenkomt niet, tenzij ze ook op 10.14+ voorkomen." #: Source/Core/DolphinQt/MenuBar.cpp:568 msgid "You are running the latest version available on this update track." msgstr "U gebruikt de nieuwste versie die beschikbaar is op deze update-track." #: Source/Core/Core/DSP/DSPCore.cpp:89 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Due to emulation accuracy improvements, this ROM no longer works correctly.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the most recent free DSP ROM, or replace them with good dumps " "from a real GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "U gebruikt een oude gratis DSP ROM gemaakt door het Dolphin Team.\n" "Door verbeteringen in nauwkeurigheid van emulatie, werkt deze ROM niet meer " "goed.\n" "\n" "Verwijder de dsp_rom.bin en dsp_coef.bin bestanden in de GC map, te vinden " "in de Gebruiker map, om de meest recente gratis DSP ROM te gebruiken, of " "vervang deze .bin bestanden door deugdelijke dumps van een echte GameCube/" "Wii.\n" "\n" "Wilt u nu stoppen om het probleem te verhelpen?\n" "Als u \"Nee\" kiest, kan het geluid vervormd zijn." #: Source/Core/Core/IOS/ES/ES.cpp:308 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "U kunt het Wii-winkelkanaal niet gebruiken zonder dat u gebruik maakt van uw " "apparaatgegevens.\n" "Radpleeg de NAND gebruiksgids voor installatie-instructies: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232 msgid "You have to enter a name." msgstr "U moet een naam opgeven." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 msgid "You must provide a name for your session!" msgstr "U moet een naam voor uw sessie opgeven!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348 msgid "You must provide a region for your session!" msgstr "U moet een regio voor uw sessie opgeven!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:310 msgid "You must restart Dolphin in order for the change to take effect." msgstr "U moet Dolphin herstarten voordat deze optie effect zal hebben." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 msgid "You must select a game to host!" msgstr "U moet een spel selecteren om te hosten!" #: Source/Core/Core/DSP/DSPCore.cpp:75 msgid "" "Your DSP ROMs have incorrect hashes.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the free DSP ROM, or replace them with good dumps from a real " "GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Uw DSP ROMs hebben incorrecte hashes.\n" "\n" "Verwijder de dsp_rom.bin en dsp_coef.bin bestanden in de GC map, te vinden " "in de Gebruiker Map, om de gratis DSP ROM te gebruiken, of vervang deze " "bestanden door deugdelijke dumps van een echte GameCube/Wii.\n" "\n" "Wilt u nu stoppen om het probleem op te lossen?\n" "Als u \"Nee\" kiest, kan het geluid vervormd zijn." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:138 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:930 msgid "Zero 3 code not supported" msgstr "Zero 3 code niet ondersteund" #: Source/Core/Core/ActionReplay.cpp:950 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "Zero code onbekend voor Dolphin: {0:08x}" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:93 msgid "[%1, %2]" msgstr "[%1, %2]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:103 msgid "[%1, %2] and [%3, %4]" msgstr "[%1, %2] en [%3, %4]" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:276 msgid "^ Xor" msgstr "^ Exclusieve Of" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:169 msgid "aligned" msgstr "uitgelijnd" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:201 msgid "any value" msgstr "elke waarde" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "auto" msgstr "automatisch" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:102 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll kan niet worden geladen." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:615 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:635 msgid "default" msgstr "standaard" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:637 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:375 msgid "disconnected" msgstr "verbinding verbroken" #: Source/Core/DolphinQt/GBAWidget.cpp:188 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "e-Reader Kaarten (*.raw);;Alle Bestanden (*)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "fake-completion" msgstr "fake-completion" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:182 msgid "is equal to" msgstr "is gelijk aan" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:190 msgid "is greater than" msgstr "is meer dan" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:192 msgid "is greater than or equal to" msgstr "is meer dan of gelijk aan" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:186 msgid "is less than" msgstr "is minder dan" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:188 msgid "is less than or equal to" msgstr "is minder dan of gelijk aan" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:184 msgid "is not equal to" msgstr "is niet gelijk aan" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:200 msgid "last value" msgstr "laatste waarde" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/GBAWidget.cpp:211 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;All Files (*)" msgstr "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;Alle Bestanden (*)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "none" msgstr "geen" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:178 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:213 msgid "off" msgstr "uit" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:178 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:213 msgid "on" msgstr "aan" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81 msgid "or select a device" msgstr "of selecteer een apparaat" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47 msgid "s" msgstr "s" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:198 msgid "this value:" msgstr "deze waarde:" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:183 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:169 msgid "unaligned" msgstr "niet-uitgelijnd" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:683 msgid "{0} (Masterpiece)" msgstr "{0} (Masterpiece)" #: Source/Core/UICommon/GameFile.cpp:800 msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/Core/Boot/Boot.cpp:436 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "{0} IPL gevonden in {1} map. Het is mogelijk dat de schijf niet herkend wordt" #: Source/Core/Core/NetPlayServer.cpp:1182 msgid "{0} failed to synchronize codes." msgstr "{0} kon codes niet synchroniseren." #: Source/Core/Core/NetPlayServer.cpp:1139 msgid "{0} failed to synchronize." msgstr "{0} kon niet synchroniseren." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:208 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} is geen map, verplaatsen naar *.original is mislukt.\n" " Controleer of u toegang hebt om te schrijven of verplaats het bestand " "buiten Dolphin" #: Source/Core/DiscIO/CompressedBlob.cpp:260 #: Source/Core/DiscIO/WIABlob.cpp:1703 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{0} van {1} blokken. Compressieverhouding {2}%" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:199 msgid "{0} was not a directory, moved to *.original" msgstr "{0} was geen map, verplaatst naar *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:278 msgid "| Or" msgstr "| Of" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:82 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin Team. “GameCube”en “Wii” zijn geregistreerde " "handelsmerken van Nintendo. Dolphin is op geen enkele manier verbonden met " "Nintendo." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39 msgid "°/s" msgstr "°/s" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✔ Invite" msgstr "✔ Uitnodigen" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✖ Decline" msgstr "✖ Weigeren"