////////////////////////////////////////////////////////////////////////////// // Name: wx/generic/dragimgg.h // Purpose: wxDragImage class: a kind of a cursor, that can cope // with more sophisticated images // Author: Julian Smart // Modified by: // Created: 29/2/2000 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DRAGIMGG_H_ #define _WX_DRAGIMGG_H_ #include "wx/bitmap.h" #include "wx/icon.h" #include "wx/cursor.h" #include "wx/treectrl.h" #include "wx/listctrl.h" #include "wx/log.h" #include "wx/overlay.h" /* To use this class, create a wxDragImage when you start dragging, for example: void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event) { #ifdef __WXMSW__ ::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWidgets #endif CaptureMouse(); m_dragImage = new wxDragImage(* this, itemId); m_dragImage->BeginDrag(wxPoint(0, 0), this); m_dragImage->Move(pt, this); m_dragImage->Show(this); ... } In your OnMouseMove function, hide the image, do any display updating required, then move and show the image again: void MyTreeCtrl::OnMouseMove(wxMouseEvent& event) { if (m_dragMode == MY_TREE_DRAG_NONE) { event.Skip(); return; } // Prevent screen corruption by hiding the image if (m_dragImage) m_dragImage->Hide(this); // Do some updating of the window, such as highlighting the drop target ... #ifdef __WXMSW__ if (updateWindow) ::UpdateWindow((HWND) GetHWND()); #endif // Move and show the image again m_dragImage->Move(event.GetPosition(), this); m_dragImage->Show(this); } Eventually we end the drag and delete the drag image. void MyTreeCtrl::OnLeftUp(wxMouseEvent& event) { ... // End the drag and delete the drag image if (m_dragImage) { m_dragImage->EndDrag(this); delete m_dragImage; m_dragImage = NULL; } ReleaseMouse(); } */ /* * wxGenericDragImage */ class WXDLLIMPEXP_CORE wxGenericDragImage: public wxObject { public: // Ctors & dtor //////////////////////////////////////////////////////////////////////////// wxGenericDragImage(const wxCursor& cursor = wxNullCursor) { Init(); Create(cursor); } wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor) { Init(); Create(image, cursor); } wxGenericDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor) { Init(); Create(image, cursor); } wxGenericDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor) { Init(); Create(str, cursor); } #if wxUSE_TREECTRL wxGenericDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id) { Init(); Create(treeCtrl, id); } #endif #if wxUSE_LISTCTRL wxGenericDragImage(const wxListCtrl& listCtrl, long id) { Init(); Create(listCtrl, id); } #endif virtual ~wxGenericDragImage(); // Attributes //////////////////////////////////////////////////////////////////////////// #ifdef wxHAS_NATIVE_OVERLAY // backing store is not used when native overlays are void SetBackingBitmap(wxBitmap* WXUNUSED(bitmap)) { } #else // For efficiency, tell wxGenericDragImage to use a bitmap that's already // created (e.g. from last drag) void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; } #endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY // Operations //////////////////////////////////////////////////////////////////////////// // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect) bool Create(const wxCursor& cursor = wxNullCursor); // Create a drag image from a bitmap and optional cursor bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor); // Create a drag image from an icon and optional cursor bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor); // Create a drag image from a string and optional cursor bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor); #if wxUSE_TREECTRL // Create a drag image for the given tree control item bool Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id); #endif #if wxUSE_LISTCTRL // Create a drag image for the given list control item bool Create(const wxListCtrl& listCtrl, long id); #endif // Begin drag. hotspot is the location of the drag position relative to the upper-left // corner of the image. bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = NULL); // Begin drag. hotspot is the location of the drag position relative to the upper-left // corner of the image. This is full screen only. fullScreenRect gives the // position of the window on the screen, to restrict the drag to. bool BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect); // End drag bool EndDrag(); // Move the image: call from OnMouseMove. Pt is in window client coordinates if window // is non-NULL, or in screen coordinates if NULL. bool Move(const wxPoint& pt); // Show the image bool Show(); // Hide the image bool Hide(); // Implementation //////////////////////////////////////////////////////////////////////////// void Init(); // Override this if you are using a virtual image (drawing your own image) virtual wxRect GetImageRect(const wxPoint& pos) const; // Override this if you are using a virtual image (drawing your own image) virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const; // Override this if you wish to draw the window contents to the backing bitmap // yourself. This can be desirable if you wish to avoid flicker by not having to // redraw the window itself before dragging in order to be graphic-minus-dragged-objects. // Instead, paint the drag image's backing bitmap to be correct, and leave the window // to be updated only when dragging the objects away (thus giving a smoother appearance). virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC, const wxRect& sourceRect, const wxRect& destRect) const; // Erase and redraw simultaneously if possible virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew); protected: wxBitmap m_bitmap; wxIcon m_icon; wxCursor m_cursor; wxCursor m_oldCursor; // wxPoint m_hotspot; wxPoint m_offset; // The hostpot value passed to BeginDrag wxPoint m_position; bool m_isDirty; bool m_isShown; wxWindow* m_window; wxDC* m_windowDC; #ifdef wxHAS_NATIVE_OVERLAY wxOverlay m_overlay; wxDCOverlay* m_dcOverlay; #else // Stores the window contents while we're dragging the image around wxBitmap m_backingBitmap; wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap // (pass to wxGenericDragImage as an efficiency measure) // A temporary bitmap for repairing/redrawing wxBitmap m_repairBitmap; #endif // !wxHAS_NATIVE_OVERLAY wxRect m_boundingRect; bool m_fullScreen; private: wxDECLARE_DYNAMIC_CLASS(wxGenericDragImage); wxDECLARE_NO_COPY_CLASS(wxGenericDragImage); }; #endif // _WX_DRAGIMGG_H_