///////////////////////////////////////////////////////////////////////////// // Name: wx/bmpbuttn.h // Purpose: wxBitmapButton class interface // Author: Vadim Zeitlin // Modified by: // Created: 25.08.00 // Copyright: (c) 2000 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BMPBUTTON_H_BASE_ #define _WX_BMPBUTTON_H_BASE_ #include "wx/defs.h" #if wxUSE_BMPBUTTON #include "wx/button.h" // FIXME: right now only wxMSW, wxGTK and wxOSX implement bitmap support in wxButton // itself, this shouldn't be used for the other platforms neither // when all of them do it #if (defined(__WXMSW__) || defined(__WXGTK20__) || defined(__WXOSX__) || defined(__WXQT__)) && !defined(__WXUNIVERSAL__) #define wxHAS_BUTTON_BITMAP #endif class WXDLLIMPEXP_FWD_CORE wxBitmapButton; // ---------------------------------------------------------------------------- // wxBitmapButton: a button which shows bitmaps instead of the usual string. // It has different bitmaps for different states (focused/disabled/pressed) // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxBitmapButtonBase : public wxButton { public: wxBitmapButtonBase() { #ifndef wxHAS_BUTTON_BITMAP m_marginX = m_marginY = 0; #endif // wxHAS_BUTTON_BITMAP } bool Create(wxWindow *parent, wxWindowID winid, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name) { // We use wxBU_NOTEXT to let the base class Create() know that we are // not going to show the label: this is a hack needed for wxGTK where // we can show both label and bitmap only with GTK 2.6+ but we always // can show just one of them and this style allows us to choose which // one we need. // // And we also use wxBU_EXACTFIT to avoid being resized up to the // standard button size as this doesn't make sense for bitmap buttons // which are not standard anyhow and should fit their bitmap size. return wxButton::Create(parent, winid, "", pos, size, style | wxBU_NOTEXT | wxBU_EXACTFIT, validator, name); } // Special creation function for a standard "Close" bitmap. It allows to // simply create a close button with the image appropriate for the current // platform. static wxBitmapButton* NewCloseButton(wxWindow* parent, wxWindowID winid); // set/get the margins around the button virtual void SetMargins(int x, int y) { DoSetBitmapMargins(x, y); } int GetMarginX() const { return DoGetBitmapMargins().x; } int GetMarginY() const { return DoGetBitmapMargins().y; } protected: #ifndef wxHAS_BUTTON_BITMAP // function called when any of the bitmaps changes virtual void OnSetBitmap() { InvalidateBestSize(); Refresh(); } virtual wxBitmap DoGetBitmap(State which) const { return m_bitmaps[which]; } virtual void DoSetBitmap(const wxBitmap& bitmap, State which) { m_bitmaps[which] = bitmap; OnSetBitmap(); } virtual wxSize DoGetBitmapMargins() const { return wxSize(m_marginX, m_marginY); } virtual void DoSetBitmapMargins(int x, int y) { m_marginX = x; m_marginY = y; } // the bitmaps for various states wxBitmap m_bitmaps[State_Max]; // the margins around the bitmap int m_marginX, m_marginY; #endif // !wxHAS_BUTTON_BITMAP wxDECLARE_NO_COPY_CLASS(wxBitmapButtonBase); }; #if defined(__WXUNIVERSAL__) #include "wx/univ/bmpbuttn.h" #elif defined(__WXMSW__) #include "wx/msw/bmpbuttn.h" #elif defined(__WXMOTIF__) #include "wx/motif/bmpbuttn.h" #elif defined(__WXGTK20__) #include "wx/gtk/bmpbuttn.h" #elif defined(__WXGTK__) #include "wx/gtk1/bmpbuttn.h" #elif defined(__WXMAC__) #include "wx/osx/bmpbuttn.h" #elif defined(__WXQT__) #include "wx/qt/bmpbuttn.h" #endif #endif // wxUSE_BMPBUTTON #endif // _WX_BMPBUTTON_H_BASE_