// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #ifdef _WIN32 #include #include #endif #include #include #include #include #include #include #include "Common/MsgHandler.h" #include "Common/ScopeGuard.h" #include "Core/Analytics.h" #include "Core/Boot/Boot.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "DolphinQt/Host.h" #include "DolphinQt/MainWindow.h" #include "DolphinQt/QtUtils/ModalMessageBox.h" #include "DolphinQt/QtUtils/RunOnObject.h" #include "DolphinQt/Resources.h" #include "DolphinQt/Settings.h" #include "DolphinQt/Translation.h" #include "DolphinQt/Updater.h" #include "UICommon/CommandLineParse.h" #include "UICommon/UICommon.h" static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no, Common::MsgType style) { const bool called_from_cpu_thread = Core::IsCPUThread(); std::optional r = RunOnObject(QApplication::instance(), [&] { Common::ScopeGuard scope_guard(&Core::UndeclareAsCPUThread); if (called_from_cpu_thread) { // Temporarily declare this as the CPU thread to avoid getting a deadlock if any DolphinQt // code calls RunAsCPUThread while the CPU thread is blocked on this function returning. // Notably, if the panic alert steals focus from RenderWidget, Host::SetRenderFocus gets // called, which can attempt to use RunAsCPUThread to get us out of exclusive fullscreen. Core::DeclareAsCPUThread(); } else { scope_guard.Dismiss(); } ModalMessageBox message_box(QApplication::activeWindow(), Qt::ApplicationModal); message_box.setWindowTitle(QString::fromUtf8(caption)); message_box.setText(QString::fromUtf8(text)); message_box.setStandardButtons(yes_no ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok); if (style == Common::MsgType::Warning) message_box.addButton(QMessageBox::Ignore)->setText(QObject::tr("Ignore for this session")); message_box.setIcon([&] { switch (style) { case Common::MsgType::Information: return QMessageBox::Information; case Common::MsgType::Question: return QMessageBox::Question; case Common::MsgType::Warning: return QMessageBox::Warning; case Common::MsgType::Critical: return QMessageBox::Critical; } // appease MSVC return QMessageBox::NoIcon; }()); const int button = message_box.exec(); if (button == QMessageBox::Yes) return true; if (button == QMessageBox::Ignore) { Common::SetEnableAlert(false); return true; } return false; }); if (r.has_value()) return *r; return false; } // N.B. On Windows, this should be called from WinMain. Link against qtmain and specify // /SubSystem:Windows int main(int argc, char* argv[]) { #ifdef _WIN32 const bool console_attached = AttachConsole(ATTACH_PARENT_PROCESS) != FALSE; HANDLE stdout_handle = ::GetStdHandle(STD_OUTPUT_HANDLE); if (console_attached && stdout_handle) { freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); } #endif auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions); const optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv); const std::vector args = parser->args(); QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps); QCoreApplication::setOrganizationName(QStringLiteral("Dolphin Emulator")); QCoreApplication::setOrganizationDomain(QStringLiteral("dolphin-emu.org")); QCoreApplication::setApplicationName(QStringLiteral("dolphin-emu")); QApplication app(argc, argv); #ifdef _WIN32 // On Windows, Qt 5's default system font (MS Shell Dlg 2) is outdated. // Interestingly, the QMenu font is correct and comes from lfMenuFont // (Segoe UI on English computers). // So use it for the entire application. // This code will become unnecessary and obsolete once we switch to Qt 6. QApplication::setFont(QApplication::font("QMenu")); #endif #ifdef _WIN32 FreeConsole(); #endif UICommon::SetUserDirectory(static_cast(options.get("user"))); UICommon::CreateDirectories(); UICommon::Init(); Resources::Init(); Settings::Instance().SetBatchModeEnabled(options.is_set("batch")); // Hook up alerts from core Common::RegisterMsgAlertHandler(QtMsgAlertHandler); // Hook up translations Translation::Initialize(); // Whenever the event loop is about to go to sleep, dispatch the jobs // queued in the Core first. QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock, &app, &Core::HostDispatchJobs); std::optional save_state_path; if (options.is_set("save_state")) { save_state_path = static_cast(options.get("save_state")); } std::unique_ptr boot; bool game_specified = false; if (options.is_set("exec")) { const std::list paths_list = options.all("exec"); const std::vector paths{std::make_move_iterator(std::begin(paths_list)), std::make_move_iterator(std::end(paths_list))}; boot = BootParameters::GenerateFromFile(paths, save_state_path); game_specified = true; } else if (options.is_set("nand_title")) { const std::string hex_string = static_cast(options.get("nand_title")); if (hex_string.length() == 16) { const u64 title_id = std::stoull(hex_string, nullptr, 16); boot = std::make_unique(BootParameters::NANDTitle{title_id}); } else { ModalMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID.")); } game_specified = true; } else if (!args.empty()) { boot = BootParameters::GenerateFromFile(args.front(), save_state_path); game_specified = true; } int retval; if (save_state_path && !game_specified) { ModalMessageBox::critical( nullptr, QObject::tr("Error"), QObject::tr("A save state cannot be loaded without specifying a game to launch.")); retval = 1; } else if (Settings::Instance().IsBatchModeEnabled() && !game_specified) { ModalMessageBox::critical( nullptr, QObject::tr("Error"), QObject::tr("Batch mode cannot be used without specifying a game to launch.")); retval = 1; } else if (!boot && (Settings::Instance().IsBatchModeEnabled() || save_state_path)) { // A game to launch was specified, but it was invalid. // An error has already been shown by code above, so exit without showing another error. retval = 1; } else { DolphinAnalytics::Instance().ReportDolphinStart("qt"); MainWindow win{std::move(boot), static_cast(options.get("movie"))}; if (options.is_set("debugger")) Settings::Instance().SetDebugModeEnabled(true); win.Show(); #if defined(USE_ANALYTICS) && USE_ANALYTICS if (!SConfig::GetInstance().m_analytics_permission_asked) { ModalMessageBox analytics_prompt(&win); analytics_prompt.setIcon(QMessageBox::Question); analytics_prompt.setStandardButtons(QMessageBox::Yes | QMessageBox::No); analytics_prompt.setWindowTitle(QObject::tr("Allow Usage Statistics Reporting")); analytics_prompt.setText( QObject::tr("Do you authorize Dolphin to report information to Dolphin's developers?")); analytics_prompt.setInformativeText( QObject::tr("If authorized, Dolphin can collect data on its performance, " "feature usage, and configuration, as well as data on your system's " "hardware and operating system.\n\n" "No private data is ever collected. This data helps us understand " "how people and emulated games use Dolphin and prioritize our " "efforts. It also helps us identify rare configurations that are " "causing bugs, performance and stability issues.\n" "This authorization can be revoked at any time through Dolphin's " "settings.")); const int answer = analytics_prompt.exec(); SConfig::GetInstance().m_analytics_permission_asked = true; Settings::Instance().SetAnalyticsEnabled(answer == QMessageBox::Yes); DolphinAnalytics::Instance().ReloadConfig(); } #endif if (!Settings::Instance().IsBatchModeEnabled()) { auto* updater = new Updater(&win); updater->start(); } retval = app.exec(); } Core::Shutdown(); UICommon::Shutdown(); Host::GetInstance()->deleteLater(); return retval; }