// Copyright 2012 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Common/CommonFuncs.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "VideoBackends/D3D12/D3DBase.h" #include "VideoBackends/D3D12/PerfQuery.h" #include "VideoCommon/RenderBase.h" //D3D12TODO: Implement PerfQuery class. namespace DX12 { PerfQuery::PerfQuery() { //D3D12TODO: Add implementation } PerfQuery::~PerfQuery() { //D3D12TODO: Add implementation } void PerfQuery::EnableQuery(PerfQueryGroup type) { //D3D12TODO: Add implementation } void PerfQuery::DisableQuery(PerfQueryGroup type) { //D3D12TODO: Add implementation } void PerfQuery::ResetQuery() { //D3D12TODO: Add implementation } u32 PerfQuery::GetQueryResult(PerfQueryType type) { //D3D12TODO: Add implementation return 0; } void PerfQuery::FlushOne() { //D3D12TODO: Add implementation } void PerfQuery::FlushResults() { //D3D12TODO: Add implementation } void PerfQuery::WeakFlush() { //D3D12TODO: Add implementation } bool PerfQuery::IsFlushed() const { //D3D12TODO: Add implementation return true; } } // namespace