// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/MsgHandler.h" #include "VideoCommon/ImageWrite.h" #include "png.h" bool SaveData(const std::string& filename, const std::string& data) { std::ofstream f; OpenFStream(f, filename, std::ios::binary); f << data; return true; } #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4611) #endif /* TextureToPng Inputs: data : This is an array of RGBA with 8 bits per channel. 4 bytes for each pixel. row_stride: Determines the amount of bytes per row of pixels. */ bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width, int height, bool saveAlpha) { if (!data) return false; bool success = false; char title[] = "Dolphin Screenshot"; char title_key[] = "Title"; png_structp png_ptr = nullptr; png_infop info_ptr = nullptr; std::vector buffer; // Open file for writing (binary mode) File::IOFile fp(filename, "wb"); if (!fp.IsOpen()) { PanicAlertT("Screenshot failed: Could not open file \"%s\" (error %d)", filename.c_str(), errno); goto finalise; } // Initialize write structure png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); if (png_ptr == nullptr) { PanicAlert("Screenshot failed: Could not allocate write struct"); goto finalise; } // Initialize info structure info_ptr = png_create_info_struct(png_ptr); if (info_ptr == nullptr) { PanicAlert("Screenshot failed: Could not allocate info struct"); goto finalise; } // Classical libpng error handling uses longjmp to do C-style unwind. // Modern libpng does support a user callback, but it's required to operate // in the same way (just gives a chance to do stuff before the longjmp). // Instead of futzing with it, we use gotos specifically so the compiler // will still generate proper destructor calls for us (hopefully). // We also do not use any local variables outside the region longjmp may // have been called from if they were modified inside that region (they // would need to be volatile). if (setjmp(png_jmpbuf(png_ptr))) { PanicAlert("Screenshot failed: Error during PNG creation"); goto finalise; } // Begin region which may call longjmp png_init_io(png_ptr, fp.GetHandle()); // Write header (8 bit color depth) png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); png_text title_text; title_text.compression = PNG_TEXT_COMPRESSION_NONE; title_text.key = title_key; title_text.text = title; png_set_text(png_ptr, info_ptr, &title_text, 1); png_write_info(png_ptr, info_ptr); if (!saveAlpha) buffer.resize(width * 4); // Write image data for (auto y = 0; y < height; ++y) { const u8* row_ptr = data + y * row_stride; if (!saveAlpha) { for (int x = 0; x < width; x++) { for (int i = 0; i < 3; i++) buffer[4 * x + i] = row_ptr[4 * x + i]; buffer[4 * x + 3] = 0xff; } row_ptr = buffer.data(); } // The old API uses u8* instead of const u8*. It doesn't write // to this pointer, but to fit the API, we have to drop the const qualifier. png_write_row(png_ptr, const_cast(row_ptr)); } // End write png_write_end(png_ptr, nullptr); // End region which may call longjmp success = true; finalise: if (info_ptr != nullptr) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1); if (png_ptr != nullptr) png_destroy_write_struct(&png_ptr, (png_infopp) nullptr); return success; } #ifdef _MSC_VER #pragma warning(pop) #endif