// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoCommon/VideoCommon.h" struct ID3D11Texture2D; struct ID3D11ShaderResourceView; struct ID3D11PixelShader; struct ID3D11SamplerState; namespace DX11 { class Television { public: Television(); void Init(); void Shutdown(); // Submit video data to be drawn. This will change the current state of the // TV. xfbAddr points to YUYV data stored in GameCube/Wii RAM, but the XFB // may be virtualized when rendering so the RAM may not actually be read. void Submit(u32 xfbAddr, u32 stride, u32 width, u32 height); // Render the current state of the TV. void Render(); private: // Properties of last Submit call u32 m_curAddr; u32 m_curWidth; u32 m_curHeight; // Used for real XFB mode ID3D11Texture2D* m_yuyvTexture; ID3D11ShaderResourceView* m_yuyvTextureSRV; ID3D11PixelShader* m_pShader; ID3D11SamplerState* m_samplerState; }; }