// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" // idk in case I wanted to change it to double or something, idk what's best typedef double ControlState; namespace ciface { namespace Core { // Forward declarations class DeviceQualifier; // // Device // // A device class // class Device { public: class Input; class Output; // // Control // // Control includes inputs and outputs // class Control // input or output { public: virtual std::string GetName() const = 0; virtual ~Control() {} bool InputGateOn(); virtual Input* ToInput() { return nullptr; } virtual Output* ToOutput() { return nullptr; } }; // // Input // // An input on a device // class Input : public Control { public: // things like absolute axes/ absolute mouse position will override this virtual bool IsDetectable() { return true; } virtual ControlState GetState() const = 0; bool ShouldHaveInput(); ControlState GetGatedState() { if (InputGateOn()) return GetState(); else return 0.0; } Input* ToInput() override { return this; } }; // // Output // // An output on a device // class Output : public Control { public: virtual ~Output() {} virtual void SetState(ControlState state) = 0; void SetGatedState(ControlState state) { if (InputGateOn()) SetState(state); } Output* ToOutput() override { return this; } }; virtual ~Device(); virtual std::string GetName() const = 0; virtual int GetId() const = 0; virtual std::string GetSource() const = 0; virtual void UpdateInput() {} const std::vector& Inputs() const { return m_inputs; } const std::vector& Outputs() const { return m_outputs; } Input* FindInput(const std::string& name) const; Output* FindOutput(const std::string& name) const; protected: void AddInput(Input* const i); void AddOutput(Output* const o); class FullAnalogSurface : public Input { public: FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {} ControlState GetState() const override { return (1 + m_high.GetState() - m_low.GetState()) / 2; } std::string GetName() const override { return m_low.GetName() + *m_high.GetName().rbegin(); } private: Input& m_low; Input& m_high; }; void AddAnalogInputs(Input* low, Input* high) { AddInput(low); AddInput(high); AddInput(new FullAnalogSurface(low, high)); AddInput(new FullAnalogSurface(high, low)); } private: std::vector m_inputs; std::vector m_outputs; }; // // DeviceQualifier // // Device qualifier used to match devices. // Currently has ( source, id, name ) properties which match a device // class DeviceQualifier { public: DeviceQualifier() : cid(-1) {} DeviceQualifier(const std::string& _source, const int _id, const std::string& _name) : source(_source), cid(_id), name(_name) {} void FromDevice(const Device* const dev); void FromString(const std::string& str); std::string ToString() const; bool operator==(const DeviceQualifier& devq) const; bool operator==(const Device* const dev) const; std::string source; int cid; std::string name; }; class DeviceContainer { public: Device::Input* FindInput(const std::string& name, const Device* def_dev) const; Device::Output* FindOutput(const std::string& name, const Device* def_dev) const; const std::vector& Devices() const { return m_devices; } Device* FindDevice(const DeviceQualifier& devq) const; protected: std::vector m_devices; }; } }