# -*- python -*- Import('env') import sys name = "Plugin_VideoOGL" files = [ 'BPFunctions.cpp', 'DLCache.cpp', 'RasterFont.cpp', 'Render.cpp', 'TextureMngr.cpp', 'NativeVertexFormat.cpp', 'PixelShaderCache.cpp', 'VertexShaderCache.cpp', 'TextureConverter.cpp', 'VertexManager.cpp', 'XFB.cpp', 'PostProcessing.cpp', 'FramebufferManager.cpp', 'main.cpp', 'GLUtil.cpp' ] libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ] if env['HAVE_WX']: files += [ 'GUI/ConfigDlg.cpp', 'Debugger/Debugger.cpp', ] if sys.platform == 'darwin' and not env['HAVE_WX']: files += [ 'cocoaGL.m' ] elif sys.platform == 'win32': files += [ 'OS/Win32.cpp' ] elif not sys.platform == 'darwin' and env['HAVE_OPENCL']: libs += [ 'OpenCL' ] env.SharedLibrary('#' + env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)