// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/Common.h" #include "VideoCommon/VideoBackendBase.h" namespace Vulkan { class VideoBackend : public VideoBackendBase { public: bool Initialize(const WindowSystemInfo& wsi) override; void Shutdown() override; std::string GetName() const override { return NAME; } std::string GetDisplayName() const override { return _trans("Vulkan"); } void InitBackendInfo() override; void PrepareWindow(WindowSystemInfo& wsi) override; static constexpr const char* NAME = "Vulkan"; }; } // namespace Vulkan