// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/GL/GLContext.h" #include "Common/GL/GLExtensions/GLExtensions.h" #include "VideoCommon/RenderBase.h" namespace OGL { class OGLFramebuffer; class OGLPipeline; class OGLTexture; enum GlslVersion { Glsl130, Glsl140, Glsl150, Glsl330, Glsl400, // and above Glsl430, GlslEs300, // GLES 3.0 GlslEs310, // GLES 3.1 GlslEs320, // GLES 3.2 }; enum class EsTexbufType { TexbufNone, TexbufCore, TexbufOes, TexbufExt }; enum class EsFbFetchType { FbFetchNone, FbFetchExt, FbFetchArm, }; // ogl-only config, so not in VideoConfig.h struct VideoConfig { bool bIsES; bool bSupportsGLPinnedMemory; bool bSupportsGLSync; bool bSupportsGLBaseVertex; bool bSupportsGLBufferStorage; bool bSupportsMSAA; GlslVersion eSupportedGLSLVersion; bool bSupportViewportFloat; bool bSupportsAEP; bool bSupportsDebug; bool bSupportsCopySubImage; u8 SupportedESPointSize; EsTexbufType SupportedESTextureBuffer; bool bSupportsTextureStorage; bool bSupports2DTextureStorageMultisample; bool bSupports3DTextureStorageMultisample; bool bSupportsConservativeDepth; bool bSupportsImageLoadStore; bool bSupportsAniso; bool bSupportsBitfield; bool bSupportsTextureSubImage; EsFbFetchType SupportedFramebufferFetch; bool bSupportsShaderThreadShuffleNV; const char* gl_vendor; const char* gl_renderer; const char* gl_version; s32 max_samples; }; extern VideoConfig g_ogl_config; class Renderer : public ::Renderer { public: Renderer(std::unique_ptr main_gl_context, float backbuffer_scale); ~Renderer() override; static Renderer* GetInstance() { return static_cast(g_renderer.get()); } bool IsHeadless() const override; bool Initialize() override; void Shutdown() override; std::unique_ptr CreateTexture(const TextureConfig& config) override; std::unique_ptr CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override; std::unique_ptr CreateShaderFromSource(ShaderStage stage, std::string_view source) override; std::unique_ptr CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length) override; std::unique_ptr CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; std::unique_ptr CreatePipeline(const AbstractPipelineConfig& config, const void* cache_data = nullptr, size_t cache_data_length = 0) override; std::unique_ptr CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override; void SetPipeline(const AbstractPipeline* pipeline) override; void SetFramebuffer(AbstractFramebuffer* framebuffer) override; void SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer) override; void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value = {}, float depth_value = 0.0f) override; void SetScissorRect(const MathUtil::Rectangle& rc) override; void SetTexture(u32 index, const AbstractTexture* texture) override; void SetSamplerState(u32 index, const SamplerState& state) override; void SetComputeImageTexture(AbstractTexture* texture, bool read, bool write) override; void UnbindTexture(const AbstractTexture* texture) override; void SetViewport(float x, float y, float width, float height, float near_depth, float far_depth) override; void Draw(u32 base_vertex, u32 num_vertices) override; void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override; void DispatchComputeShader(const AbstractShader* shader, u32 groups_x, u32 groups_y, u32 groups_z) override; void BindBackbuffer(const ClearColor& clear_color = {}) override; void PresentBackbuffer() override; u16 BBoxReadImpl(int index) override; void BBoxWriteImpl(int index, u16 value) override; void BBoxFlushImpl() override; void BeginUtilityDrawing() override; void EndUtilityDrawing() override; void Flush() override; void WaitForGPUIdle() override; void RenderXFBToScreen(const MathUtil::Rectangle& target_rc, const AbstractTexture* source_texture, const MathUtil::Rectangle& source_rc) override; void OnConfigChanged(u32 bits) override; void ClearScreen(const MathUtil::Rectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override; std::unique_ptr CreateAsyncShaderCompiler() override; // Only call methods from this on the GPU thread. GLContext* GetMainGLContext() const { return m_main_gl_context.get(); } bool IsGLES() const { return m_main_gl_context->IsGLES(); } // Invalidates a cached texture binding. Required for texel buffers when they borrow the units. void InvalidateTextureBinding(u32 index) { m_bound_textures[index] = nullptr; } // The shared framebuffer exists for copying textures when extensions are not available. It is // slower, but the only way to do these things otherwise. GLuint GetSharedReadFramebuffer() const { return m_shared_read_framebuffer; } GLuint GetSharedDrawFramebuffer() const { return m_shared_draw_framebuffer; } void BindSharedReadFramebuffer(); void BindSharedDrawFramebuffer(); // Restores FBO binding after it's been changed. void RestoreFramebufferBinding(); private: void CheckForSurfaceChange(); void CheckForSurfaceResize(); void ApplyRasterizationState(const RasterizationState state); void ApplyDepthState(const DepthState state); void ApplyBlendingState(const BlendingState state); std::unique_ptr m_main_gl_context; std::unique_ptr m_system_framebuffer; std::array m_bound_textures{}; AbstractTexture* m_bound_image_texture = nullptr; RasterizationState m_current_rasterization_state; DepthState m_current_depth_state; BlendingState m_current_blend_state; GLuint m_shared_read_framebuffer = 0; GLuint m_shared_draw_framebuffer = 0; }; } // namespace OGL