// Copyright 2019 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/MsgHandler.h" #include "VideoBackends/D3DCommon/D3DCommon.h" namespace DX12 { using Microsoft::WRL::ComPtr; static void ResourceBarrier(ID3D12GraphicsCommandList* cmdlist, ID3D12Resource* resource, D3D12_RESOURCE_STATES from_state, D3D12_RESOURCE_STATES to_state) { const D3D12_RESOURCE_BARRIER barrier = { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, D3D12_RESOURCE_BARRIER_FLAG_NONE, {{resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, from_state, to_state}}}; cmdlist->ResourceBarrier(1, &barrier); } } // namespace DX12