// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include #include #include "Fifo.h" #include "VideoConfig.h" #include "Statistics.h" #include "MemoryUtil.h" #include "Profiler.h" #include "Render.h" #include "ImageWrite.h" #include "BPMemory.h" #include "TextureMngr.h" #include "PixelShaderCache.h" #include "PixelShaderManager.h" #include "VertexShaderCache.h" #include "VertexShaderManager.h" #include "VertexShaderGen.h" #include "VertexLoader.h" #include "VertexManager.h" #include "IndexGenerator.h" #include "OpcodeDecoding.h" #include "FileUtil.h" #include "main.h" // internal state for loading vertices extern NativeVertexFormat *g_nativeVertexFmt; namespace VertexManager { static int lastPrimitive; static u8 *LocalVBuffer; static u16 *TIBuffer; static u16 *LIBuffer; static u16 *PIBuffer; static GLint max_Index_size = 0; #define MAXVBUFFERSIZE 0x1FFFF #define MAXIBUFFERSIZE 0xFFFF #define MAXVBOBUFFERCOUNT 0x8 //static GLuint s_vboBuffers[MAXVBOBUFFERCOUNT] = {0}; //static int s_nCurVBOIndex = 0; // current free buffer static bool Flushed=false; bool Init() { lastPrimitive = GX_DRAW_NONE; glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint *)&max_Index_size); if(max_Index_size>MAXIBUFFERSIZE) max_Index_size = MAXIBUFFERSIZE; LocalVBuffer = new u8[MAXVBUFFERSIZE]; TIBuffer = new u16[max_Index_size]; LIBuffer = new u16[max_Index_size]; PIBuffer = new u16[max_Index_size]; IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer); s_pCurBufferPointer = LocalVBuffer; s_pBaseBufferPointer = LocalVBuffer; //s_nCurVBOIndex = 0; //glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers); glEnableClientState(GL_VERTEX_ARRAY); g_nativeVertexFmt = NULL; Flushed=false; GL_REPORT_ERRORD(); return true; } void Shutdown() { delete [] LocalVBuffer; delete [] TIBuffer; delete [] LIBuffer; delete [] PIBuffer; //glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers); //s_nCurVBOIndex = 0; } void ResetBuffer() { //s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers); s_pCurBufferPointer = LocalVBuffer; } void AddIndices(int primitive, int numVertices) { switch (primitive) { case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices);break; case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices);break; case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break; case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break; case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break; case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices);break; case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break; } } int GetRemainingSize() { return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer); } int GetRemainingVertices(int primitive) { switch (primitive) { case GX_DRAW_QUADS: case GX_DRAW_TRIANGLES: case GX_DRAW_TRIANGLE_STRIP: case GX_DRAW_TRIANGLE_FAN: return (max_Index_size - IndexGenerator::GetTriangleindexLen())/3; case GX_DRAW_LINE_STRIP: case GX_DRAW_LINES: return (max_Index_size - IndexGenerator::GetLineindexLen())/2; case GX_DRAW_POINTS: return (max_Index_size - IndexGenerator::GetPointindexLen()); default: return 0; } } void AddVertices(int primitive, int numvertices) { if (numvertices <= 0) return; (void)GL_REPORT_ERROR(); switch (primitive) { case GX_DRAW_QUADS: case GX_DRAW_TRIANGLES: case GX_DRAW_TRIANGLE_STRIP: case GX_DRAW_TRIANGLE_FAN: if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 3 * numvertices) Flush(); break; case GX_DRAW_LINE_STRIP: case GX_DRAW_LINES: if(max_Index_size - IndexGenerator::GetLineindexLen() < 2 * numvertices) Flush(); break; case GX_DRAW_POINTS: if(max_Index_size - IndexGenerator::GetPointindexLen() < numvertices) Flush(); break; default: return; } if(Flushed) { IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer); Flushed=false; } lastPrimitive = primitive; ADDSTAT(stats.thisFrame.numPrims, numvertices); INCSTAT(stats.thisFrame.numPrimitiveJoins); AddIndices(primitive, numvertices); } inline void Draw() { if(IndexGenerator::GetNumTriangles() > 0) { glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT, TIBuffer); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if(IndexGenerator::GetNumLines() > 0) { glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT, LIBuffer); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if(IndexGenerator::GetNumPoints() > 0) { glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT, PIBuffer); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } } void Flush() { if (LocalVBuffer == s_pCurBufferPointer) return; if(Flushed) return; Flushed=true; VideoFifo_CheckEFBAccess(); #if defined(_DEBUG) || defined(DEBUGFAST) PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens, xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable); for (int i = 0; i < xfregs.nNumChans; ++i) { LitChannel* ch = &xfregs.colChans[i].color; PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); ch = &xfregs.colChans[i].alpha; PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); } for (int i = 0; i < xfregs.numTexGens; ++i) { TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo; if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff; if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0; PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d", i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift, xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize); } PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages, bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff); #endif DVSTARTPROFILE(); (void)GL_REPORT_ERROR(); //glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]); //glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - LocalVBuffer, LocalVBuffer, GL_STREAM_DRAW); GL_REPORT_ERRORD(); // setup the pointers if (g_nativeVertexFmt) g_nativeVertexFmt->SetupVertexPointers(); GL_REPORT_ERRORD(); // set the textures DVSTARTSUBPROFILE("VertexManager::Flush:textures"); u32 usedtextures = 0; for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) if (bpmem.tevorders[i / 2].getEnable(i & 1)) usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1); if (bpmem.genMode.numindstages > 0) for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt); for (int i = 0; i < 8; i++) { if (usedtextures & (1 << i)) { glActiveTexture(GL_TEXTURE0 + i); FourTexUnits &tex = bpmem.tex[i >> 2]; TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5, tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1, tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format); if (tentry) { // 0s are probably for no manual wrapping needed. PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0); if (g_ActiveConfig.iLog & CONF_SAVETEXTURES) { // save the textures char strfile[255]; sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_Config.iSaveTargetId, i); SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h); } } else ERROR_LOG(VIDEO, "error loading tex\n"); } } FRAGMENTSHADER* ps = PixelShaderCache::GetShader(false); VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components); // set global constants VertexShaderManager::SetConstants(); PixelShaderManager::SetConstants(); // finally bind if (vs) VertexShaderCache::SetCurrentShader(vs->glprogid); if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid); // Lego Star Wars crashes here. Draw(); // run through vertex groups again to set alpha if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate) { ps = PixelShaderCache::GetShader(true); if (ps)PixelShaderCache::SetCurrentShader(ps->glprogid); // only update alpha glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); glDisable(GL_BLEND); Draw(); // restore color mask Renderer::SetColorMask(); if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract) glEnable(GL_BLEND); } //s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers); s_pCurBufferPointer = LocalVBuffer; IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer); #if defined(_DEBUG) || defined(DEBUGFAST) if (g_ActiveConfig.iLog & CONF_SAVESHADERS) { // save the shaders char strfile[255]; sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId); std::ofstream fps(strfile); fps << ps->strprog.c_str(); sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId); std::ofstream fvs(strfile); fvs << vs->strprog.c_str(); } if (g_ActiveConfig.iLog & CONF_SAVETARGETS) { char str[128]; sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId); TargetRectangle tr; tr.left = 0; tr.right = Renderer::GetTargetWidth(); tr.top = 0; tr.bottom = Renderer::GetTargetHeight(); Renderer::SaveRenderTarget(str, tr); } #endif g_Config.iSaveTargetId++; GL_REPORT_ERRORD(); } } // namespace