// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __CONFIGDIALOG_h__ #define __CONFIGDIALOG_h__ #include #include #include #include #include #include #include #include #include #include #include #include #include class ConfigDialog : public wxDialog { public: ConfigDialog(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("Wii Remote Plugin Configuration"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE); virtual ~ConfigDialog(); // General open, close and event functions void CloseClick(wxCommandEvent& event); void UpdateGUI(); void UpdateGUIButtonMapping(int controller); void OnKeyDown(wxKeyEvent& event); void LoadFile(); void SaveFile(); // Timers wxTimer *m_TimeoutTimer, *m_ShutDownTimer, *m_TimeoutOnce, *m_ButtonMappingTimer, *m_UpdatePad; // General status wxStaticText * m_TextUpdateRate; // Wiimote status wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3]; wxStaticText *m_TextIR, *m_TextAccNeutralCurrent; bool m_bWaitForRecording, m_bRecording, m_bAllowA; int m_iRecordTo; void RecordMovement(wxCommandEvent& event); void DoRecordMovement(u8 _x, u8 _y, u8 _z, const u8 *_IR, int IRBytes); void DoRecordA(bool Pressed); void ConvertToString(); void Update(wxTimerEvent& WXUNUSED(event)); void ShutDown(wxTimerEvent& WXUNUSED(event)); void UpdateOnce(wxTimerEvent& event); // Gamepad configuration void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); } void UpdatePad(wxTimerEvent& WXUNUSED(event)); private: DECLARE_EVENT_TABLE(); bool ControlsCreated, m_bEnableUseRealWiimote; int Page, BoxW, BoxH, g_Pressed; wxNotebook *m_Notebook; wxPanel *m_Controller[4], *m_PageRecording; wxButton *m_About, *m_Close, *m_Apply; wxBoxSizer *m_MainSizer, *m_sMain[4], *m_SizeParent[4], *m_sRecordingMain; // Emulated Wiimote key settings wxBoxSizer *m_SizeBasicPadding[4], *m_SizeEmuPadding[4], *m_SizeRealPadding[4], *m_SizeExtensionsPadding[4], *m_SizeBasicGeneral[4], *m_SizeBasicGeneralLeft[4], *m_SizeBasicGeneralRight[4], *m_HorizControllers[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4], *m_SizeAnalogLeft[4], *m_SizeAnalogLeftHorizX[4], *m_SizeAnalogLeftHorizY[4], *m_SizeAnalogRight[4], *m_SizeAnalogRightHorizX[4], *m_SizeAnalogRightHorizY[4], *m_SizeAnalogTriggerVertLeft[4], *m_SizeAnalogTriggerVertRight[4], *m_SizeAnalogTriggerHorizInput[4]; wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4], *m_GridLeftStick[4], *m_GridRightStick[4]; wxStaticBoxSizer *m_SizeBasic[4], *m_SizeEmu[4], *m_SizeReal[4], *m_SizeExtensions[4], *m_gTilt[4], *m_gJoyname[4]; wxTextCtrl *m_AnalogLeftX[4], *m_AnalogLeftY[4], *m_AnalogRightX[4], *m_AnalogRightY[4], *m_AnalogTriggerL[4], *m_AnalogTriggerR[4]; wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4], *m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4]; wxStaticText *m_tAnalogX[8], *m_tAnalogY[8], *m_TiltText[4], *m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4], *m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4], *m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4]; // Emulated Wiimote settings wxCheckBox *m_SidewaysDPad[4], *m_WiimoteOnline[4]; wxCheckBox *m_WideScreen[4]; wxCheckBox *m_WiiMotionPlusConnected[4], *m_NunchuckConnected[4], *m_ClassicControllerConnected[4], *m_BalanceBoardConnected[4], *m_GuitarHeroGuitarConnected[4], *m_GuitarHeroWorldTourDrumsConnected[4]; wxComboBox *m_TiltCombo[4], *m_TiltComboRange[4], *m_Joyname[4], *m_TriggerType[4]; // Real Wiimote settings wxCheckBox *m_ConnectRealWiimote[4], *m_UseRealWiimote[4], *m_UpdateMeters; wxChoice *m_AccNeutralChoice[3], *m_AccNunNeutralChoice[3]; wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4]; wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4], *m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4]; wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4]; wxBitmap CreateBitmapDot(), CreateBitmap(); wxButton * m_RecordButton[RECORDING_ROWS + 1]; wxChoice * m_RecordHotKey[RECORDING_ROWS + 1]; wxTextCtrl * m_RecordText[RECORDING_ROWS + 1]; wxTextCtrl * m_RecordGameText[RECORDING_ROWS + 1]; wxTextCtrl * m_RecordIRBytesText[RECORDING_ROWS + 1]; wxTextCtrl * m_RecordSpeed[RECORDING_ROWS + 1]; wxChoice * m_RecordPlayBackSpeed[RECORDING_ROWS + 1]; /* struct m_sRecording { u8 x; u8 y; u8 z; double Time; }; */ std::vector m_vRecording; int IRBytes; enum { ID_CLOSE = 1000, ID_APPLY, ID_ABOUTOGL, IDTM_EXIT, IDTM_UPDATE, IDTM_SHUTDOWN, IDTM_UPDATE_ONCE, IDTM_BUTTON, IDTM_UPDATE_PAD, // Timer ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, ID_PAGE_RECORDING, ID_SIDEWAYSDPAD, // Emulated ID_WIDESCREEN, ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED, IDC_JOYNAME, IDC_JOYATTACH, ID_TILT_COMBO, ID_TILT_CHECK, // Gamepad IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y, IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y, IDB_TRIGGER_L, IDB_TRIGGER_R, ID_ANALOG_LEFT_X, ID_ANALOG_LEFT_Y, ID_ANALOG_RIGHT_X, ID_ANALOG_RIGHT_Y, ID_TRIGGER_L, ID_TRIGGER_R, // Gamepad settings ID_TRIGGER_TYPE, // Real ID_CONNECT_REAL, ID_USE_REAL, ID_UPDATE_REAL, IDT_STATUS, ID_NEUTRAL_CHOICE, IDB_RECORD = 2000, IDC_RECORD = 3000, IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_IRBYTESTEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED }; void OnClose(wxCloseEvent& event); void CreateGUIControls(); void CreateGUIControlsRecording(); void AboutClick(wxCommandEvent& event); void GeneralSettingsChanged(wxCommandEvent& event); void DoConnectReal(); // Real void DoUseReal(); void DoExtensionConnectedDisconnected(int Extension = -1); // Emulated // Gamepad configuration void SetButtonText(int id, char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]); wxString GetButtonText(int id, int Page = -1); void GetButtons(wxCommandEvent& event); void DoGetButtons(int); void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot); void ToBlank(bool ToBlank = true); void PadGetStatus(); // Configure buttons int GetButtonWaitingID, GetButtonWaitingTimer; }; extern ConfigDialog *frame; #endif