// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Common.h" #include "MemoryUtil.h" #include "MemArena.h" #ifdef _WIN32 #include #else #include #include #include #include #include #ifdef ANDROID #include #include #endif #endif #include #if defined(__APPLE__) static const char* ram_temp_file = "/tmp/gc_mem.tmp"; #elif !defined(_WIN32) // non OSX unixes static const char* ram_temp_file = "/dev/shm/gc_mem.tmp"; #endif #ifdef ANDROID #define ASHMEM_DEVICE "/dev/ashmem" int AshmemCreateFileMapping(const char *name, size_t size) { int fd, ret; fd = open(ASHMEM_DEVICE, O_RDWR); if (fd < 0) return fd; // We don't really care if we can't set the name, it is optional ret = ioctl(fd, ASHMEM_SET_NAME, name); ret = ioctl(fd, ASHMEM_SET_SIZE, size); if (ret < 0) { close(fd); NOTICE_LOG(MEMMAP, "Ashmem returned error: 0x%08x", ret); return ret; } return fd; } #endif void MemArena::GrabLowMemSpace(size_t size) { #ifdef _WIN32 hMemoryMapping = CreateFileMapping(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, (DWORD)(size), NULL); #elif defined(ANDROID) fd = AshmemCreateFileMapping("Dolphin-emu", size); if (fd < 0) { NOTICE_LOG(MEMMAP, "Ashmem allocation failed"); return; } #else mode_t mode = S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH; fd = open(ram_temp_file, O_RDWR | O_CREAT, mode); unlink(ram_temp_file); if (ftruncate(fd, size) < 0) ERROR_LOG(MEMMAP, "Failed to allocate low memory space"); return; #endif } void MemArena::ReleaseSpace() { #ifdef _WIN32 CloseHandle(hMemoryMapping); hMemoryMapping = 0; #else close(fd); #endif } void *MemArena::CreateView(s64 offset, size_t size, void *base) { #ifdef _WIN32 return MapViewOfFileEx(hMemoryMapping, FILE_MAP_ALL_ACCESS, 0, (DWORD)((u64)offset), size, base); #else void *retval = mmap( base, size, PROT_READ | PROT_WRITE, MAP_SHARED | ((base == nullptr) ? 0 : MAP_FIXED), fd, offset); if (retval == MAP_FAILED) { NOTICE_LOG(MEMMAP, "mmap on %s failed", ram_temp_file); return nullptr; } else { return retval; } #endif } void MemArena::ReleaseView(void* view, size_t size) { #ifdef _WIN32 UnmapViewOfFile(view); #else munmap(view, size); #endif } u8* MemArena::Find4GBBase() { #ifdef _M_X64 #ifdef _WIN32 // 64 bit u8* base = (u8*)VirtualAlloc(0, 0xE1000000, MEM_RESERVE, PAGE_READWRITE); VirtualFree(base, 0, MEM_RELEASE); return base; #else // Very precarious - mmap cannot return an error when trying to map already used pages. // This makes the Windows approach above unusable on Linux, so we will simply pray... return reinterpret_cast(0x2300000000ULL); #endif #else // 32 bit #ifdef _WIN32 // The highest thing in any 1GB section of memory space is the locked cache. We only need to fit it. u8* base = (u8*)VirtualAlloc(0, 0x31000000, MEM_RESERVE, PAGE_READWRITE); if (base) { VirtualFree(base, 0, MEM_RELEASE); } return base; #else #ifdef ANDROID const u32 MemSize = 0x04000000; #else const u32 MemSize = 0x31000000; #endif void* base = mmap(0, MemSize, PROT_NONE, MAP_ANON | MAP_PRIVATE, -1, 0); if (base == MAP_FAILED) { PanicAlert("Failed to map 1 GB of memory space: %s", strerror(errno)); return 0; } #ifndef ANDROID // Android 4.3 changes how munmap works which causes crashes. // Keep the memory space after allocating it... munmap(base, MemSize); #endif return static_cast(base); #endif #endif } // yeah, this could also be done in like two bitwise ops... #define SKIP(a_flags, b_flags) \ if (!(a_flags & MV_WII_ONLY) && (b_flags & MV_WII_ONLY)) \ continue; \ if (!(a_flags & MV_FAKE_VMEM) && (b_flags & MV_FAKE_VMEM)) \ continue; \ static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32 flags, MemArena *arena) { // OK, we know where to find free space. Now grab it! // We just mimic the popular BAT setup. u32 position = 0; u32 last_position = 0; // Zero all the pointers to be sure. for (int i = 0; i < num_views; i++) { if (views[i].out_ptr_low) *views[i].out_ptr_low = 0; if (views[i].out_ptr) *views[i].out_ptr = 0; } int i; for (i = 0; i < num_views; i++) { SKIP(flags, views[i].flags); if (views[i].flags & MV_MIRROR_PREVIOUS) { position = last_position; } else { *(views[i].out_ptr_low) = (u8*)arena->CreateView(position, views[i].size); if (!*views[i].out_ptr_low) goto bail; } #ifdef _M_X64 *views[i].out_ptr = (u8*)arena->CreateView( position, views[i].size, base + views[i].virtual_address); #else if (views[i].flags & MV_MIRROR_PREVIOUS) { // No need to create multiple identical views. *views[i].out_ptr = *views[i - 1].out_ptr; } else { *views[i].out_ptr = (u8*)arena->CreateView( position, views[i].size, base + (views[i].virtual_address & 0x3FFFFFFF)); if (!*views[i].out_ptr) goto bail; } #endif last_position = position; position += views[i].size; } return true; bail: // Argh! ERROR! Free what we grabbed so far so we can try again. MemoryMap_Shutdown(views, i+1, flags, arena); return false; } u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena) { u32 total_mem = 0; int base_attempts = 0; for (int i = 0; i < num_views; i++) { SKIP(flags, views[i].flags); if ((views[i].flags & MV_MIRROR_PREVIOUS) == 0) total_mem += views[i].size; } // Grab some pagefile backed memory out of the void ... arena->GrabLowMemSpace(total_mem); // Now, create views in high memory where there's plenty of space. #ifdef _M_X64 u8 *base = MemArena::Find4GBBase(); // This really shouldn't fail - in 64-bit, there will always be enough // address space. if (!Memory_TryBase(base, views, num_views, flags, arena)) { PanicAlert("MemoryMap_Setup: Failed finding a memory base."); exit(0); return 0; } #else #ifdef _WIN32 // Try a whole range of possible bases. Return once we got a valid one. u32 max_base_addr = 0x7FFF0000 - 0x31000000; u8 *base = NULL; for (u32 base_addr = 0x40000; base_addr < max_base_addr; base_addr += 0x40000) { base_attempts++; base = (u8 *)base_addr; if (Memory_TryBase(base, views, num_views, flags, arena)) { INFO_LOG(MEMMAP, "Found valid memory base at %p after %i tries.", base, base_attempts); base_attempts = 0; break; } } #else // Linux32 is fine with the x64 method, although limited to 32-bit with no automirrors. u8 *base = MemArena::Find4GBBase(); if (!Memory_TryBase(base, views, num_views, flags, arena)) { PanicAlert("MemoryMap_Setup: Failed finding a memory base."); exit(0); return 0; } #endif #endif if (base_attempts) PanicAlert("No possible memory base pointer found!"); return base; } void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena) { std::set freeset; for (int i = 0; i < num_views; i++) { const MemoryView* view = &views[i]; u8** outptrs[2] = {view->out_ptr_low, view->out_ptr}; for (int j = 0; j < 2; j++) { u8** outptr = outptrs[j]; if (outptr && *outptr && !freeset.count(*outptr)) { arena->ReleaseView(*outptr, view->size); freeset.insert(*outptr); *outptr = NULL; } } } }