// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "Common/CommonTypes.h"
#include "Common/HookableEvent.h"

// Called when certain video config setting are changed
using ConfigChangedEvent = Common::HookableEvent<"ConfigChanged", u32>;

// An event called just before the first draw call of a frame
using BeforeFrameEvent = Common::HookableEvent<"BeforeFrame">;

// An event called after the frame XFB copy begins processing on the host GPU.
// Useful for "once per frame" usecases.
// Note: In a few rare cases, games do multiple XFB copies per frame and join them while presenting.
//       If this matters to your usecase, you should use BeforePresent instead.
using AfterFrameEvent = Common::HookableEvent<"AfterFrame">;

struct PresentInfo
{
  enum class PresentReason
  {
    Immediate,                // FIFO is Presenting the XFB immediately, straight after the XFB copy
    VideoInterface,           // VideoInterface has triggered a present with a new frame
    VideoInterfaceDuplicate,  // VideoInterface has triggered a present with a duplicate frame
  };

  // The number of (unique) frames since the emulated console booted
  u64 frame_count;

  // The number of presents since the video backend was initialized.
  // never goes backwards.
  u64 present_count;

  // The frame is identical to the previous frame
  PresentReason reason;

  // The exact emulated time of the when real hardware would have presented this frame
  // FIXME: Immediate should predict the timestamp of this present
  u64 emulated_timestamp;

  // TODO:
  // u64 intended_present_time;

  // AfterPresent only: The actual time the frame was presented
  u64 actual_present_time = 0;

  enum class PresentTimeAccuracy
  {
    // The Driver/OS has given us an exact timestamp of when the first line of the frame started
    // scanning out to the monitor
    PresentOnScreenExact,

    // An approximate timestamp of scanout.
    PresentOnScreen,

    // Dolphin doesn't have visibility of the present time. But the present operation has
    // been queued with the GPU driver and will happen in the near future.
    PresentInProgress,

    // Not implemented
    Unimplemented,
  };

  // Accuracy of actual_present_time
  PresentTimeAccuracy present_time_accuracy = PresentTimeAccuracy::Unimplemented;
};

// An event called just as a frame is queued for presentation.
// The exact timing of this event depends on the "Immediately Present XFB" option.
//
// If enabled, this event will trigger immediately after AfterFrame
// If disabled, this event won't trigger until the emulated interface starts drawing out a new
// frame.
//
// frame_count: The number of frames
using BeforePresentEvent = Common::HookableEvent<"BeforePresent", PresentInfo&>;

// An event that is triggered after a frame is presented.
// The exact timing of this event depends on backend/driver support.
using AfterPresentEvent = Common::HookableEvent<"AfterPresent", PresentInfo&>;