// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include "Common/StringUtil.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VideoConfig.h" Statistics stats; void Statistics::ResetFrame() { memset(&thisFrame, 0, sizeof(ThisFrame)); } void Statistics::SwapDL() { std::swap(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims); std::swap(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads); std::swap(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads); std::swap(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads); } std::string Statistics::ToString() { std::string str; if (g_ActiveConfig.backend_info.api_type == APIType::Nothing) { str += StringFromFormat("Objects: %i\n", stats.thisFrame.numDrawnObjects); str += StringFromFormat("Vertices Loaded: %i\n", stats.thisFrame.numVerticesLoaded); str += StringFromFormat("Triangles Input: %i\n", stats.thisFrame.numTrianglesIn); str += StringFromFormat("Triangles Rejected: %i\n", stats.thisFrame.numTrianglesRejected); str += StringFromFormat("Triangles Culled: %i\n", stats.thisFrame.numTrianglesCulled); str += StringFromFormat("Triangles Clipped: %i\n", stats.thisFrame.numTrianglesClipped); str += StringFromFormat("Triangles Drawn: %i\n", stats.thisFrame.numTrianglesDrawn); str += StringFromFormat("Rasterized Pix: %i\n", stats.thisFrame.rasterizedPixels); str += StringFromFormat("TEV Pix In: %i\n", stats.thisFrame.tevPixelsIn); str += StringFromFormat("TEV Pix Out: %i\n", stats.thisFrame.tevPixelsOut); } str += StringFromFormat("Textures created: %i\n", stats.numTexturesCreated); str += StringFromFormat("Textures uploaded: %i\n", stats.numTexturesUploaded); str += StringFromFormat("Textures alive: %i\n", stats.numTexturesAlive); str += StringFromFormat("pshaders created: %i\n", stats.numPixelShadersCreated); str += StringFromFormat("pshaders alive: %i\n", stats.numPixelShadersAlive); str += StringFromFormat("vshaders created: %i\n", stats.numVertexShadersCreated); str += StringFromFormat("vshaders alive: %i\n", stats.numVertexShadersAlive); str += StringFromFormat("shaders changes: %i\n", stats.thisFrame.numShaderChanges); str += StringFromFormat("dlists called: %i\n", stats.thisFrame.numDListsCalled); str += StringFromFormat("Primitive joins: %i\n", stats.thisFrame.numPrimitiveJoins); str += StringFromFormat("Draw calls: %i\n", stats.thisFrame.numDrawCalls); str += StringFromFormat("Primitives: %i\n", stats.thisFrame.numPrims); str += StringFromFormat("Primitives (DL): %i\n", stats.thisFrame.numDLPrims); str += StringFromFormat("XF loads: %i\n", stats.thisFrame.numXFLoads); str += StringFromFormat("XF loads (DL): %i\n", stats.thisFrame.numXFLoadsInDL); str += StringFromFormat("CP loads: %i\n", stats.thisFrame.numCPLoads); str += StringFromFormat("CP loads (DL): %i\n", stats.thisFrame.numCPLoadsInDL); str += StringFromFormat("BP loads: %i\n", stats.thisFrame.numBPLoads); str += StringFromFormat("BP loads (DL): %i\n", stats.thisFrame.numBPLoadsInDL); str += StringFromFormat("Vertex streamed: %i kB\n", stats.thisFrame.bytesVertexStreamed / 1024); str += StringFromFormat("Index streamed: %i kB\n", stats.thisFrame.bytesIndexStreamed / 1024); str += StringFromFormat("Uniform streamed: %i kB\n", stats.thisFrame.bytesUniformStreamed / 1024); str += StringFromFormat("Vertex Loaders: %i\n", stats.numVertexLoaders); std::string vertex_list = VertexLoaderManager::VertexLoadersToString(); // TODO : at some point text1 just becomes too huge and overflows, we can't even read the added // stuff // since it gets added at the far bottom of the screen anyway (actually outside the rendering // window) // we should really reset the list instead of using substr if (vertex_list.size() + str.size() > 8170) vertex_list = vertex_list.substr(0, 8170 - str.size()); str += vertex_list; return str; } // Is this really needed? std::string Statistics::ToStringProj() { std::string projections; projections += "Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n"; projections += StringFromFormat("Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0); projections += StringFromFormat("Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1); projections += StringFromFormat("Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2, stats.g2proj_2, stats.proj_1); projections += StringFromFormat("Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3); projections += StringFromFormat("Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4); projections += StringFromFormat("Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5, stats.g2proj_5, stats.proj_2); projections += StringFromFormat("Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6, stats.g2proj_6, stats.proj_3); projections += StringFromFormat("Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7); projections += StringFromFormat("Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8); projections += StringFromFormat("Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9); projections += StringFromFormat("Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10, stats.g2proj_10, stats.proj_4); projections += StringFromFormat("Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11, stats.g2proj_11, stats.proj_5); projections += StringFromFormat("Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12); projections += StringFromFormat("Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13); projections += StringFromFormat("Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14); projections += StringFromFormat("Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15); return projections; }