// Project description // ------------------- // Name: nJoy // Description: A Dolphin Compatible Input Plugin // // Author: Falcon4ever (nJoy@falcon4ever.com) // Site: www.multigesture.net // Copyright (C) 2003 Dolphin Project. // // Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __GCPAD_CONFIGBOX_h__ #define __GCPAD_CONFIGBOX_h__ #include #include #include #include #include #include #include #include #include #include "GCPad.h" class GCPadConfigDialog : public wxDialog { public: GCPadConfigDialog(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("Gamecube Pad Plugin Configuration"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE); virtual ~GCPadConfigDialog(); private: DECLARE_EVENT_TABLE(); enum { // it's important that they are kept in this order IDB_BTN_A = 0, IDB_BTN_B, IDB_BTN_X, IDB_BTN_Y, IDB_BTN_Z, IDB_BTN_START, IDB_DPAD_UP, IDB_DPAD_DOWN, IDB_DPAD_LEFT, IDB_DPAD_RIGHT, IDB_MAIN_UP, IDB_MAIN_DOWN, IDB_MAIN_LEFT, IDB_MAIN_RIGHT, IDB_MAIN_SEMI, IDB_SUB_UP, IDB_SUB_DOWN, IDB_SUB_LEFT, IDB_SUB_RIGHT, IDB_SUB_SEMI, IDB_SHDR_L, IDB_SHDR_R, IDB_SHDR_SEMI_L, IDB_SHDR_SEMI_R, // Joypad IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y, IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y, IDB_TRIGGER_L, IDB_TRIGGER_R, // Dialog controls ID_OK = 1000, ID_CANCEL, ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, // Timers IDTM_BUTTON, IDTM_UPDATE_PAD, // Gamepad settings IDC_JOYNAME, IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT, IDC_STICK_DIAGONAL, IDC_STICK_S2C, IDC_RUMBLE, IDC_RUMBLE_STRENGTH, IDC_TRIGGER_TYPE, IDC_STICK_SOURCE, IDC_CSTICK_SOURCE, IDC_TRIGGER_SOURCE, IDS_STICK_PRESS, IDS_CSTICK_PRESS, IDS_TRIGGER_PRESS, }; wxNotebook *m_Notebook; wxPanel *m_Controller[4], *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4]; wxStaticBitmap *m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4]; wxSlider *m_Slider_Stick[4], *m_Slider_CStick[4], *m_Slider_Trigger[4]; wxCheckBox *m_CheckS2C[4], *m_CheckRumble[4]; wxButton *m_OK, *m_Cancel, *ClickedButton, *m_Button_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4], *m_Button_GC[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4]; wxComboBox *m_Joyname[4], *m_ComboDeadZoneLeft[4], *m_ComboDeadZoneRight[4], *m_ComboDiagonal[4], *m_RumbleStrength[4], *m_TriggerType[4], *m_Combo_StickSrc[4], *m_Combo_CStickSrc[4], *m_Combo_TriggerSrc[4]; wxGridBagSizer *m_sGridStickLeft[4], *m_sGridStickRight[4], *m_sGridTrigger[4]; wxBoxSizer *m_MainSizer, *m_sMain[4], *m_sDeadZoneHoriz[4], *m_sDeadZone[4], *m_sDiagonal[4], *m_sSquare2Circle[4], *m_sS2CDeadZone[4], *m_sRumbleStrength[4], *m_sRumble[4], *m_sHorizJoypad[4], *m_sHorizStatus[4], *m_Sizer_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4], *m_sAnalogLeft[4], *m_sAnalogMiddle[4], *m_sAnalogRight[4], *m_sHorizAnalog[4], *m_sStickSrc[4], *m_sCStickSrc[4], *m_sTriggerSrc[4], *m_Sizer_Pad[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4], *m_sHorizMapping[4]; wxStaticBoxSizer *m_gJoyPad[4], *m_gStickLeft[4], *m_gStickRight[4], *m_gTriggers[4], *m_gAnalog[4], *m_gButton[4], *m_gDPad[4], *m_gStick[4], *m_gCStick[4], *m_gTrigger[4]; wxStaticText *m_ComboDeadZoneLabel[4], *m_DiagonalLabel[4], *m_RumbleStrengthLabel[4], *m_tStatusLeftIn[4], *m_tStatusLeftOut[4], *m_tStatusRightIn[4], *m_tStatusRightOut[4], *m_TriggerL[4], *m_TriggerR[4], *m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_tTriggerSource[4], *m_Text_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4], *m_Text_Pad[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4], *m_Text_StickSrc[4], *m_Text_CStickSrc[4], *m_Text_TriggerSrc[4]; wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4], *m_bmpDeadZoneLeftIn[4], *m_bmpDeadZoneRightIn[4]; bool m_ControlsCreated; int m_Page, BoxW, BoxH; int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed; wxString OldLabel; #if wxUSE_TIMER wxTimer *m_UpdatePadTimer, *m_ButtonMappingTimer; void UpdatePadInfo(wxTimerEvent& WXUNUSED(event)); void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); } #endif wxBitmap CreateBitmap(); wxBitmap CreateBitmapDot(); wxBitmap CreateBitmapDeadZone(int Radius); wxBitmap CreateBitmapClear(); void NotebookPageChanged(wxNotebookEvent& event); void OnClose(wxCloseEvent& event); void OnCloseClick(wxCommandEvent& event); void OnKeyDown(wxKeyEvent& event); void OnButtonClick(wxCommandEvent& event); void OnAxisClick(wxCommandEvent& event); void ChangeSettings(wxCommandEvent& event); void SaveButtonMapping(int Id, int Key); void UpdateGUI(); void CreateGUIControls(); void Convert2Box(int &x); void DoChangeDeadZone(); void ToBlank(bool ToBlank, int Id); void DoGetButtons(int _GetId); void SetButtonText(int id, const wxString &str); wxString GetButtonText(int id); }; #endif // __GCPAD_CONFIGBOX_h__