// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "aldlist.h" #include "OpenALStream.h" #if defined HAVE_OPENAL && HAVE_OPENAL #define AUDIO_NUMBUFFERS (4) bool OpenALStream::Start() { ALDeviceList *pDeviceList = NULL; ALCcontext *pContext = NULL; ALCdevice *pDevice = NULL; bool bReturn = false; pDeviceList = new ALDeviceList(); if ((pDeviceList) && (pDeviceList->GetNumDevices())) { pDevice = alcOpenDevice(pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice())); if (pDevice) { pContext = alcCreateContext(pDevice, NULL); if (pContext) { alcMakeContextCurrent(pContext); thread = new Common::Thread(OpenALStream::ThreadFunc, (void *)this); bReturn = true; } else { alcCloseDevice(pDevice); PanicAlert("OpenAL: can't create context for device %s", pDevice); } } else { PanicAlert("OpenAL: can't open device %s", pDevice); } delete pDeviceList; } else { PanicAlert("OpenAL: can't find sound devices"); } return bReturn; } void OpenALStream::Stop() { ALCcontext *pContext; ALCdevice *pDevice; soundCriticalSection.Enter(); threadData = 1; // kick the thread if it's waiting soundSyncEvent.Set(); soundCriticalSection.Leave(); delete thread; pContext = alcGetCurrentContext(); pDevice = alcGetContextsDevice(pContext); alcMakeContextCurrent(NULL); alcDestroyContext(pContext); alcCloseDevice(pDevice); soundSyncEvent.Shutdown(); thread = NULL; } void OpenALStream::Update() { soundSyncEvent.Set(); } THREAD_RETURN OpenALStream::ThreadFunc(void* args) { (reinterpret_cast(args))->SoundLoop(); return 0; } void OpenALStream::SoundLoop() { while (!threadData) { soundCriticalSection.Enter(); // Add sound playing here // m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2); soundCriticalSection.Leave(); if (!threadData) soundSyncEvent.Wait(); } } #endif //HAVE_OPENAL