// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. // Multithreaded event class. This allows waiting in a thread for an event to // be triggered in another thread. While waiting, the CPU will be available for // other tasks. // * Set(): triggers the event and wakes up the waiting thread. // * Wait(): waits for the event to be triggered. // * Reset(): tries to reset the event before the waiting thread sees it was // triggered. Usually a bad idea. #pragma once #ifdef _WIN32 #include #endif #include #include #include #include "Common/Flag.h" namespace Common { class Event final { public: void Set() { if (m_flag.TestAndSet()) { std::lock_guard lk(m_mutex); m_condvar.notify_one(); } } void Wait() { if (m_flag.TestAndClear()) return; std::unique_lock lk(m_mutex); m_condvar.wait(lk, [&]{ return m_flag.TestAndClear(); }); } template bool WaitFor(const std::chrono::duration& rel_time) { if (m_flag.TestAndClear()) return true; std::unique_lock lk(m_mutex); bool signaled = m_condvar.wait_for(lk, rel_time, [&]{ return m_flag.TestAndClear(); }); return signaled; } void Reset() { // no other action required, since wait loops on // the predicate and any lingering signal will get // cleared on the first iteration m_flag.Clear(); } private: Flag m_flag; std::condition_variable m_condvar; std::mutex m_mutex; }; } // namespace Common