# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Zbyněk Schwarz , 2011-2016 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2016-11-02 18:35+0100\n" "PO-Revision-Date: 2016-11-02 17:35+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Czech (http://www.transifex.com/delroth/dolphin-emu/language/" "cs/)\n" "Language: cs\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:35 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin je svobodný emulátor GameCube a Wii s otevřeným zdrojovým kódem.\n" "\n" "Tento software by neměl být používán k hraní her, které opravdu " "nevlastníte.\n" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:759 msgid " (internal IP)" msgstr "(vnitřní IP adresa)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:265 msgid " (too many to display)" msgstr "(příliš mnoho pro zobrazení)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:118 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:534 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:640 msgid " Game : " msgstr " Hra : " #: Source/Core/DolphinWX/InputConfigDiag.cpp:724 msgid "! NOT" msgstr "! NE" #: Source/Core/Core/HW/GCMemcard.cpp:35 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" neexistuje.\n" " Vytvořit novou 16MB Paměťovou kartu?" #: Source/Core/DiscIO/CompressedBlob.cpp:180 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "\"%s\" nelze vyčistit. Obraz je pravděpodobně poškozen." #: Source/Core/DiscIO/CompressedBlob.cpp:155 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" již je zkomprimováno! Nelze ho dále komprimovat." #: Source/Core/Core/ConfigManager.cpp:859 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" je neplatný soubor GCM/ISO, nebo není GC/Wii ISO." #: Source/Core/DolphinWX/MemcardManager.cpp:180 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopírovat%1$s" #: Source/Core/DiscIO/CompressedBlob.cpp:232 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i z %i bloků. Poměr komprese %i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (Normální rychlost)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:75 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "nebylo načteno protože má stejný vnitřní název souboru jako předtím načtená " "pozice\n" "%s" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:97 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "nebylo načteno protože je to neplatné GCI.\n" "Velikost souboru (0x%) neodpovídá velikosti zaznamenané v hlavičce " "(0x%x)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:88 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "nebylo načteno protože je to neplatné GCI.\n" "Sdělený počet bloků byl %u" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:128 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "nebylo načteno protože na virtuální paměťové kartě není dostatek volných " "bloků" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:117 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "nebylo načteno protože v paměťové kartě je méně než 10%% volných bloků\n" "Bloků celkem: %d, Volných bloků: %d" #: Source/Core/DolphinWX/GameListCtrl.cpp:458 #, c-format msgid "%s (Disc %i)" msgstr "%s (Disk %i)" #: Source/Core/Core/Boot/Boot.cpp:215 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "%s IPL nalezeno v adresáři %s. Disk nemusí být rozpoznán" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:189 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:371 #, c-format msgid "%s already exists, overwrite?" msgstr "%s už existuje, přepsat?" #: Source/Core/Core/HW/GCMemcard.cpp:63 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s nelze načíst jako paměťovou kartu.\n" "Velikost souboru karty je neplatná (0x%x bajtů)" #: Source/Core/Core/HW/GCMemcard.cpp:79 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s nelze načíst jako paměťovou kartu.\n" "Velikost karty je neplatná (0x%x bajtů)" #: Source/Core/Core/HW/GCMemcard.cpp:56 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s nelze načíst jako paměťovou kartu.\n" "Soubor není dostatečně velký, aby byl platným souborem paměťové karty (0x%x " "bajtů)" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:237 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s není adresář, nelze přejmenovat na *.original.\n" " Zkontrolujte zda máte oprávnění k zápisu nebo soubor přesuňte mimo Dolphin." #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:231 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s není adresář, přesunuto do *.original" #: Source/Core/DolphinWX/MemcardManager.cpp:186 #, c-format msgid "%sDelete%s" msgstr "%sVymazat%s" #: Source/Core/DolphinWX/MemcardManager.cpp:184 #, c-format msgid "%sExport GCI%s" msgstr "%sExportovat GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:182 #, c-format msgid "%sImport GCI%s" msgstr "%sImportovat GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:795 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Volných Bloků; %u Volných Záznamů Adr" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:941 #, c-format msgid "%u frames" msgstr "%u snímků" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895 #, c-format msgid "%u objects" msgstr "%u objektů" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910 #, c-format msgid "%zu FIFO bytes" msgstr "%zu bajtů FIFO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930 #, c-format msgid "%zu memory bytes" msgstr "%zu bajtů paměti" #: Source/Core/DolphinWX/InputConfigDiag.cpp:723 msgid "&& AND" msgstr "&& A" #: Source/Core/DolphinWX/MainMenuBar.cpp:487 msgid "&About" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:371 msgid "&Add function" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:173 msgid "&Audio Settings" msgstr "Nastavení &zvuku" #: Source/Core/DolphinWX/MainMenuBar.cpp:189 msgid "&Automatic Start" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:82 msgid "&Boot from DVD Backup" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:308 msgid "&Breakpoints" msgstr "&Body přerušení" #: Source/Core/DolphinWX/MainMenuBar.cpp:218 msgid "&Cheat Manager" msgstr "Správce &cheatů" #: Source/Core/DolphinWX/MainMenuBar.cpp:354 msgid "&Clear JIT Cache" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:417 msgid "&Clear Symbols" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:174 msgid "&Controller Settings" msgstr "&Nastavení ovladače" #: Source/Core/DolphinWX/MainMenuBar.cpp:450 msgid "&Create Signature File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:54 msgid "&Debug" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:994 msgid "&Delete File..." msgstr "&Smazat soubor..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1018 msgid "&Delete selected ISOs..." msgstr "&Smazat vybraná ISO..." #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:265 msgid "&Delete watch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:350 msgid "&Disable JIT Cache" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:45 msgid "&Emulation" msgstr "&Emulace" #: Source/Core/DolphinWX/MainMenuBar.cpp:44 msgid "&File" msgstr "&Soubor" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:358 msgid "&Follow branch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:197 msgid "&Font..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:125 msgid "&Frame Advance" msgstr "&Postup snímkem" #: Source/Core/DolphinWX/MainMenuBar.cpp:124 msgid "&Fullscreen" msgstr "&Celá obrazovka" #: Source/Core/DolphinWX/MainMenuBar.cpp:419 msgid "&Generate Symbol Map" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:485 msgid "&GitHub Repository" msgstr "Ú&ložiště Github" #: Source/Core/DolphinWX/MainMenuBar.cpp:172 msgid "&Graphics Settings" msgstr "&Grafická nastavení" #: Source/Core/DolphinWX/MainMenuBar.cpp:59 msgid "&Help" msgstr "&Nápověda" #: Source/Core/DolphinWX/MainMenuBar.cpp:175 msgid "&Hotkey Settings" msgstr "Nastavení &klávesových zkratek" #: Source/Core/DolphinWX/MainMenuBar.cpp:339 msgid "&Interpreter Core" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:53 #: Source/Core/DolphinWX/MainMenuBar.cpp:310 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:346 msgid "&JIT Block Linking Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:370 msgid "&JIT FloatingPoint Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:371 msgid "&JIT Integer Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:368 msgid "&JIT LoadStore Floating Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:364 msgid "&JIT LoadStore Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:369 msgid "&JIT LoadStore Paired Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:366 msgid "&JIT LoadStore lXz Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:365 msgid "&JIT LoadStore lbzx Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:367 msgid "&JIT LoadStore lwz Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:361 msgid "&JIT Off (JIT Core)" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:372 msgid "&JIT Paired Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:373 msgid "&JIT SystemRegisters Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "&Load State" msgstr "&Nahrát Stav" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 msgid "&Load Symbol Map" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:356 msgid "&Log JIT Instruction Coverage" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:215 msgid "&Memcard Manager (GC)" msgstr "Správce Pa&měťových karet (GC)" #: Source/Core/DolphinWX/MainMenuBar.cpp:309 msgid "&Memory" msgstr "Pa&měť" #: Source/Core/DolphinWX/MainMenuBar.cpp:46 msgid "&Movie" msgstr "&Video" #: Source/Core/DolphinWX/MainMenuBar.cpp:80 msgid "&Open..." msgstr "&Otevřít..." #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&Options" msgstr "V&olby" #: Source/Core/DolphinWX/MainMenuBar.cpp:463 msgid "&Patch HLE Functions" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:516 msgid "&Pause" msgstr "&Pauza" #: Source/Core/DolphinWX/MainMenuBar.cpp:518 msgid "&Play" msgstr "&Přehrát" #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:473 msgid "&Profile Blocks" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:56 msgid "&Profiler" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:975 msgid "&Properties" msgstr "&Vlastnosti" #: Source/Core/DolphinWX/MainMenuBar.cpp:144 msgid "&Read-Only Mode" msgstr "&Režim pouze pro čtení" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:84 msgid "&Refresh List" msgstr "&Obnovit Seznam" #: Source/Core/DolphinWX/MainMenuBar.cpp:304 msgid "&Registers" msgstr "&Registry" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:464 msgid "&Rename Symbols from File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:122 msgid "&Reset" msgstr "&Resetovat" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:370 msgid "&Run To Here" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:426 msgid "&Save Symbol Map" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:357 msgid "&Search for an Instruction" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:311 msgid "&Sound" msgstr "&Zvuk" #: Source/Core/DolphinWX/MainMenuBar.cpp:121 msgid "&Stop" msgstr "Za&stavit" #: Source/Core/DolphinWX/MainMenuBar.cpp:55 msgid "&Symbols" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&Tools" msgstr "Nás&troje" #: Source/Core/DolphinWX/MainMenuBar.cpp:312 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/MainMenuBar.cpp:49 msgid "&View" msgstr "&Zobrazit" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/MainMenuBar.cpp:307 msgid "&Watch" msgstr "&Sledování" #: Source/Core/DolphinWX/MainMenuBar.cpp:483 msgid "&Website" msgstr "&Internetová stránka" #: Source/Core/DolphinWX/GameListCtrl.cpp:976 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/MainMenuBar.cpp:475 msgid "&Write to profile.txt, Show" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" a \"Wii\" jsou obchodní značky " "společnosti Nintendo. Dolphin není žádným způsobem spjat se společností " "Nintendo." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1071 msgid "(off)" msgstr "(vypnuto)" #: Source/Core/DolphinWX/TASInputDlg.cpp:148 #: Source/Core/DolphinWX/TASInputDlg.cpp:252 msgid "+" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:725 msgid "+ ADD" msgstr "+ PŘIDAT" #: Source/Core/DolphinWX/TASInputDlg.cpp:150 #: Source/Core/DolphinWX/TASInputDlg.cpp:252 msgid "-" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:152 msgid "1" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:539 msgid "1.5x Native (960x792)" msgstr "1.5x Původní (960x792)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59 msgid "16-bit" msgstr "16-bitové" #: Source/Core/DolphinWX/TASInputDlg.cpp:154 msgid "2" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:541 msgid "2.5x Native (1600x1320)" msgstr "2.5x Původní (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:540 msgid "2x Native (1280x1056) for 720p" msgstr "2x původní (1280x1056) pro 720p" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59 msgid "32-bit" msgstr "32-bitové" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "3x Native (1920x1584) for 1080p" msgstr "3x původní (1920x1584) pro 1080p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:543 msgid "4x Native (2560x2112) for 1440p" msgstr "4x původní (2560x2112) pro 1440p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:544 msgid "5x Native (3200x2640)" msgstr "5x původní (3200x2640)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:545 msgid "6x Native (3840x3168) for 4K" msgstr "6x původní (3840x3168) pro 4K" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:546 msgid "7x Native (4480x3696)" msgstr "7x původní (4480x3696)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59 msgid "8-bit" msgstr "8-bitové" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:547 msgid "8x Native (5120x4224) for 5K" msgstr "8x původní (5120x4224) pro 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:414 msgid "" msgstr "<Žádné rozlišení nenalezeno>" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:54 msgid "" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:70 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 msgid "A" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22 msgid "A NetPlay window is already open!" msgstr "Okno NetPlay již je otevřené!" #: Source/Core/Core/HW/DVDInterface.cpp:540 msgid "A disc is already about to be inserted." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:160 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:191 msgid "A game is not currently running." msgstr "Hra v současnosti neběží!" #: Source/Core/DolphinWX/FrameTools.cpp:761 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:516 msgid "A sync can only be triggered when a Wii game is running." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:193 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:136 #: Source/Core/DolphinWX/ISOProperties.cpp:443 msgid "AR Codes" msgstr "Kódy AR" #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "O Dolphinu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:744 msgid "Accuracy:" msgstr "Přesnost:" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:68 msgid "Action" msgstr "" #: Source/Core/Core/ARDecrypt.cpp:473 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Chyba Rozšifrování Kódu Action Replay:\n" "Kontrola Parity Selhala\n" "\n" "Viníkem je Kód:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:492 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Kódu Přidat " "(%s)" #: Source/Core/Core/ActionReplay.cpp:582 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Naplnit a " "Sesunout (%s)" #: Source/Core/Core/ActionReplay.cpp:369 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Ram Zápisu A " "Naplnění (%s)" #: Source/Core/Core/ActionReplay.cpp:429 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Zápisu Do " "Ukazatele (%s)" #: Source/Core/Core/ActionReplay.cpp:630 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Chyba Action Replay: Neplatná hodnota (%08x) v Kopii Paměti (%s)" #: Source/Core/Core/ActionReplay.cpp:507 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Chyba Action Replay: Hlavní Kód a Zápis do CCXXXXXX nejsou zavedeny (%s)\n" "Hlavní kódy nejsou potřeba, nepoužívejte je." #: Source/Core/Core/ActionReplay.cpp:215 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Chyba Action Replay: neplatný řádek kódu AR: %s" #: Source/Core/Core/ActionReplay.cpp:741 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Podmínkový kód: Neplatná Velikost %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:709 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Neplatný Normální Kód Typu %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:765 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normální Kód %i: Neplatný podtyp %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:667 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normální Kód 0: Neplatný Podtyp %08x (%s)" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:32 msgid "Active" msgstr "" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "Zjištěn adaptér" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "Adapter Not Detected" msgstr "Adaptér nezjištěn" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:400 msgid "Adapter:" msgstr "Adaptér:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "Add" msgstr "Přidat" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "Přidat kód ActionReplay" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20 msgid "Add Breakpoint" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:398 msgid "Add New Pane To" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1549 msgid "Add Patch" msgstr "Přidat Záplatu" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:20 msgid "Add a Memory Breakpoint" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:453 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:270 msgid "Add memory &breakpoint" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:255 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488 msgid "Add to &watch" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 #: Source/Core/DolphinWX/ISOProperties.cpp:590 msgid "Add..." msgstr "Přidat..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:27 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:84 msgid "Address" msgstr "Adresa" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:369 msgid "Address Out of Range" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1016 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Upravte tlak analogového ovládání potřebný k aktivaci tlačítek." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Advance Game Port" msgstr "Port Advance Game" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:79 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:822 msgid "Advanced" msgstr "Pokročilé" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:128 msgid "Advanced Settings" msgstr "Pokročilá Nastavení" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:290 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "Všechny soubory GC/Wii (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1333 msgid "All GameCube GCM files (gcm)" msgstr "Všechny soubory GameCube GCM )gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1216 #: Source/Core/DolphinWX/FrameTools.cpp:1228 msgid "All Save States (sav, s##)" msgstr "Všechny Uložené Stavy (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1331 msgid "All Wii ISO files (iso)" msgstr "Všechny soubory Wii ISO (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1346 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Všechny komprimované soubory GC/WII ISO (gcz)" #: Source/Core/Common/Assert.h:46 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Nastala chyba.\n" "\n" " Řádek: %d\n" " Soubor: %s\n" "\n" "Ignorovat a pokračovat?" #: Source/Core/Core/HW/DVDInterface.cpp:314 msgid "An inserted disc was expected but not found." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:649 msgid "Anaglyph" msgstr "Anaglyf" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:272 msgid "Analyze" msgstr "Analyzovat" #: Source/Core/InputCommon/ControllerEmu.cpp:287 msgid "Angle" msgstr "Úhel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:580 msgid "Anisotropic Filtering:" msgstr "Anizotropní Filtrování:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:566 msgid "Anti-Aliasing:" msgstr "Vyhlazení okrajů" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:335 msgid "Append signature to" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:452 msgid "Append to &Existing Signature File..." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:647 msgid "Apploader Date:" msgstr "Datum zavaděče aplikace:" #: Source/Core/DiscIO/VolumeDirectory.cpp:304 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "Zavaděč aplikace má špatnou velikost... je to vážně zavaděč?" #: Source/Core/DiscIO/VolumeDirectory.cpp:297 msgid "Apploader unable to load from file" msgstr "Zavaděč aplikace nemohl načíst soubor" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:102 msgid "Apploader:" msgstr "Zavaděč aplikace:" #: Source/Core/DolphinWX/MainMenuBar.cpp:459 msgid "Apply Signat&ure File..." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:252 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Použít efekt následného zpracování po dokončení snímku.\n" "\n" " Pokud si nejste jisti, zvolte (vypnuto)." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:269 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:353 msgid "Apply signature file" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:848 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Jste si jisti, že chcete smazat \"%s\"?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1128 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "Jste si jisti, že chcete tyto soubory smazat? Budou navždy ztraceny!" #: Source/Core/DolphinWX/GameListCtrl.cpp:1127 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "Opravdu chcete smazat tento soubor? Bude navždy ztracen!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:396 msgid "Are you trying to use the same file in both slots?" msgstr "Snažíte se použít stejný soubor v obou pozicích?" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:439 msgid "Aspect Ratio:" msgstr "Poměr Stran:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:233 msgid "Assign Controller Ports" msgstr "Přidělit porty ovladače" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "Alespoň jeden panel musí být otevřen." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:261 msgid "Attempted to load a state. Bluetooth will likely be broken now." msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:75 msgid "Audio" msgstr "Zvuk" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:77 msgid "Audio Backend:" msgstr "Podpůrná vrstva zvuku:" #: Source/Core/AudioCommon/AOSoundStream.cpp:29 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Chyba při otevírání zařízení zvukového výstupu.\n" #: Source/Core/DolphinWX/ISOProperties.cpp:239 msgid "Australia" msgstr "Austrálie" #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "Authors" msgstr "Autoři" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:288 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:436 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:537 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Násobek 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Auto (Window Size)" msgstr "Auto (Velikost Okna)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:469 msgid "Auto Adjust Window Size" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Automaticky upravuje velikost okna na Vaše vnitřní rozlišení.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:351 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:72 #: Source/Core/DolphinWX/TASInputDlg.cpp:252 msgid "B" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:528 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT nesprávné. Dolphin bude nyní ukončen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:768 msgid "BP register " msgstr "Registr BP" #: Source/Core/DolphinWX/WXInputBase.cpp:19 msgid "Back" msgstr "Zpět" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:89 msgid "Backend Settings" msgstr "Nastavení podpůrné vrstvy" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:370 msgid "Backend:" msgstr "Podpůrná vrstva:" #: Source/Core/Core/HotkeyManager.cpp:226 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 msgid "Background Input" msgstr "Zadní Vstup" #: Source/Core/InputCommon/ControllerEmu.cpp:269 msgid "Backward" msgstr "Dozadu" #: Source/Core/DolphinWX/GameListCtrl.cpp:306 #: Source/Core/DolphinWX/MainMenuBar.cpp:277 #: Source/Core/DolphinWX/MemcardManager.cpp:641 msgid "Banner" msgstr "Plakát" #: Source/Core/DolphinWX/ISOProperties.cpp:770 msgid "Banner Details" msgstr "Detaily Plakátu" #: Source/Core/DolphinWX/ISOProperties.cpp:723 msgid "Banner:" msgstr "Plakát:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55 msgid "Bar" msgstr "Vibráto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:495 msgid "Basic" msgstr "Základní" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:111 msgid "Basic Settings" msgstr "Základní nastavení" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Bass" msgstr "Basy" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294 msgid "Battery" msgstr "Baterie" #: Source/Core/Core/HW/GCMemcard.cpp:155 msgid "Block Allocation Table checksum failed" msgstr "Kontrolní součet Alokační Tabulky Bloku selhal" #: Source/Core/DolphinWX/MemcardManager.cpp:645 msgid "Blocks" msgstr "Bloky" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Blue" msgstr "Modrá" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Blue Left" msgstr "Modrá vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Blue Right" msgstr "Modrá vpravo" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_stub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:123 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:184 msgid "Boot to Pause" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:900 msgid "Borderless Fullscreen" msgstr "Celá obrazovka bez okrajů" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42 #: Source/Core/DolphinWX/MainMenuBar.cpp:384 msgid "Bottom" msgstr "Dole" #: Source/Core/DolphinWX/InputConfigDiag.cpp:303 #, c-format msgid "Bound Controls: %lu" msgstr "Spojené ovladače: %lu" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "Větev: %s" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:46 msgid "Break" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47 msgid "Break and log" msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18 msgid "Breakpoints" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "Broadband Adapter" msgstr "Adaptér širokopásmového připojení" #: Source/Core/DolphinWX/ISOProperties.cpp:527 msgid "Broken" msgstr "Rozbité" #: Source/Core/DolphinWX/GameListCtrl.cpp:266 msgid "Browse for a directory to add" msgstr "Procházet pro přidání adresáře" #: Source/Core/DolphinWX/GameListCtrl.cpp:1234 msgid "Browse for output directory" msgstr "Procházet pro výstupní adresář" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:252 msgid "Buffer:" msgstr "Vyrovnávací paměť:" #: Source/Core/Core/HW/GCPadEmu.cpp:45 #: Source/Core/DolphinWX/TASInputDlg.cpp:218 #: Source/Core/DolphinWX/TASInputDlg.cpp:305 #: Source/Core/DolphinWX/TASInputDlg.cpp:414 msgid "Buttons" msgstr "Tlačítka" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85 msgid "Bypass XFB" msgstr "Potlačit XFB" #: Source/Core/DolphinWX/ISOProperties.cpp:463 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Potlačit čištění mezipaměti dat vyvolaných instrukcí DCBZ. Tato volba je " "standardně vypnutá. " #: Source/Core/DolphinWX/TASInputDlg.cpp:196 msgid "C" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:53 #: Source/Core/DolphinWX/TASInputDlg.cpp:376 msgid "C Stick" msgstr "Kruhová páčka" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:780 msgid "CP register " msgstr "Registr CP" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:69 msgid "CPU Emulator Engine" msgstr "Jádro Emulátoru Procesoru" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:80 msgid "CPU Options" msgstr "Možnosti procesoru" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:235 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Při spuštění uloží vlastní textury do RAM systému.\n" "Toto může vyžadovat mnohem více RAM, ale opravuje možné zasekávání.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28 msgid "Cached Interpreter (slower)" msgstr "Převaděč s mezipamětí (pomalejší)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:151 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vypočítává osvětlení 3D objektů podle pixelu, raději než podle vertexu, čímž " "vyhladí vzhled osvětlených polygonů a tím budou jednotlivé trojúhelníky méně " "nápadné.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:94 msgid "Callstack" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:1909 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Cancel" msgstr "Zrušit" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:88 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:168 msgid "Cannot set uninitialized memory." msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:342 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "Nelze použít tento soubor jako paměťovou kartu.\n" "%s\n" "není platný soubor paměťové karty GameCube" #: Source/Core/DolphinWX/WXInputBase.cpp:64 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/MainMenuBar.cpp:387 #: Source/Core/InputCommon/ControllerEmu.cpp:300 msgid "Center" msgstr "Střed" #: Source/Core/DolphinWX/GameListCtrl.cpp:1003 msgid "Change &Disc" msgstr "Vyměnit &disk" #: Source/Core/DolphinWX/MainMenuBar.cpp:81 msgid "Change &Disc..." msgstr "Vyměnit &Disk..." #: Source/Core/Core/HotkeyManager.cpp:15 msgid "Change Disc" msgstr "Vyměnit Disk" #: Source/Core/Core/Movie.cpp:1276 #, c-format msgid "Change the disc to %s" msgstr "Změnit disk na %s" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Změní jazyk uživatelského rozhraní.\n" "Vyžaduje restart." #: Source/Core/DolphinWX/ISOProperties.cpp:170 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57 msgid "Changing this will have no effect while the emulator is running." msgstr "Změna tohoto se neprojeví, pokud emulátor běží." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "Cheat Kód" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:189 msgid "Cheat Manager" msgstr "Správce cheatů" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:138 msgid "Cheat Search" msgstr "Hledání Cheatů" #: Source/Core/DolphinWX/ISOProperties.cpp:915 msgid "Check Partition Integrity" msgstr "Zkontrolovat celistvost oddílu" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 msgid "Check for updates: " msgstr "Zkontrolovat aktualizace:" #: Source/Core/DolphinWX/ISOProperties.cpp:1157 msgid "Checking integrity..." msgstr "Kontrolování celistvosti..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48 msgid "Choose a DVD root directory:" msgstr "Zvolte kořenový adresář DVD:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:56 msgid "Choose a NAND root directory:" msgstr "Zvolte kořenový adresář NAND:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42 msgid "Choose a default ISO:" msgstr "Zvolte výchozí ISO:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:164 msgid "Choose a directory to add" msgstr "Zvolte adresář k přidání" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:59 msgid "Choose a dump directory:" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:329 msgid "Choose a file to open" msgstr "Zvolte soubor k otevření" #: Source/Core/DolphinWX/MemcardManager.cpp:202 msgid "Choose a memory card:" msgstr "Zvolte paměťovou kartu:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:62 msgid "Choose an SD Card file:" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:52 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Zvolte soubor, který má být použit jako zavaděč aplikace: (platí pouze pro " "disky sestavené z adresářů)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:369 msgid "Choose priority input file" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:376 msgid "Choose secondary input file" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1049 #: Source/Core/DolphinWX/ISOProperties.cpp:1105 msgid "Choose the folder to extract to" msgstr "Zvolte adresář pro umístění extrakce" #: Source/Core/InputCommon/ControllerEmu.cpp:286 msgid "Circle Stick" msgstr "Kruhová páčka" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:42 msgid "Classic" msgstr "Klasické" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:107 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:50 #: Source/Core/DolphinWX/InputConfigDiag.cpp:705 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1205 #: Source/Core/DolphinWX/LogWindow.cpp:132 #: Source/Core/DolphinWX/WXInputBase.cpp:48 msgid "Clear" msgstr "Vyčistit" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126 msgid "Clear Pixel Shaders" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:110 msgid "Clear Screen" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:114 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:115 msgid "Clear Textures" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:119 msgid "Clear Vertex Shaders" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:276 #: Source/Core/DolphinWX/ISOProperties.cpp:813 #: Source/Core/DolphinWX/MemcardManager.cpp:241 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:153 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:922 msgid "Close" msgstr "Zavřít" #: Source/Core/DolphinWX/MainMenuBar.cpp:170 msgid "Co&nfigure..." msgstr "&Nastavit..." #: Source/Core/DolphinWX/Debugger/CodeWindow.h:80 msgid "Code" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "Informace o kódu" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "Kód:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25 msgid "Code: " msgstr "Kód:" #: Source/Core/DolphinWX/MainMenuBar.cpp:455 msgid "Combine Two Signature Files..." msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:57 msgid "Command" msgstr "Příkaz" #: Source/Core/DolphinWX/MemcardManager.cpp:643 msgid "Comment" msgstr "Komentář" #: Source/Core/DolphinWX/GameListCtrl.cpp:1001 msgid "Compress ISO..." msgstr "Komprimovat ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1020 msgid "Compress selected ISOs..." msgstr "Komprimovat vybraná ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1243 #: Source/Core/DolphinWX/GameListCtrl.cpp:1361 msgid "Compressing ISO" msgstr "Komprimuji ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:1448 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Komprimováním obrazu disku Wii bude kopie nenávratně změněna, jelikož budou " "odstraněna vyplňující data. Váš obraz disku bude stále fungovat. Chcete " "pokračovat?" #: Source/Core/DolphinWX/ISOProperties.cpp:656 msgid "Compute" msgstr "Spočítat" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1451 msgid "Computing MD5 checksum" msgstr "Vypočítávání kontrolního součtu MD5" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:208 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:593 msgid "Config" msgstr "Nastavení" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:314 #: Source/Core/DolphinWX/InputConfigDiag.h:153 msgid "Configure" msgstr "Nastavit" #: Source/Core/DolphinWX/InputConfigDiag.cpp:155 msgid "Configure Control" msgstr "Nastavit Ovládání" #: Source/Core/DolphinWX/ISOProperties.cpp:121 msgid "Configure Dolphin" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:208 msgid "Configure..." msgstr "Nastavit..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1266 #: Source/Core/DolphinWX/GameListCtrl.cpp:1291 #: Source/Core/DolphinWX/GameListCtrl.cpp:1356 msgid "Confirm File Overwrite" msgstr "Potvrdit Přepsání Souboru" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:86 msgid "Confirm on Stop" msgstr "Při zastavení Potvrdit" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:170 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:188 msgid "Connect" msgstr "Připojit" #: Source/Core/Core/HotkeyManager.cpp:40 #: Source/Core/DolphinWX/MainMenuBar.cpp:212 msgid "Connect Balance Board" msgstr "Připojit Rola-Bola" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:52 msgid "Connect USB Keyboard" msgstr "Připojit USB Klávesnici" #: Source/Core/DolphinWX/MainMenuBar.cpp:209 #, c-format msgid "Connect Wii Remote %i" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Connect Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Connect Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Connect Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Connect Wii Remote 4" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:224 msgid "Connect Wii Remotes" msgstr "" #: Source/Core/DolphinWX/Main.cpp:493 msgid "Connecting..." msgstr "Připojuji..." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:116 msgid "Connection Type:" msgstr "Typ připojení:" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:85 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Continue" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:324 msgid "Continuous Scanning" msgstr "Průběžné skenování" #: Source/Core/DolphinWX/WXInputBase.cpp:54 msgid "Control" msgstr "Ctrl" #: Source/Core/Core/HW/GCPadEmu.cpp:50 msgid "Control Stick" msgstr "Ovládací páčka" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:17 msgid "Controller Ports" msgstr "Porty ovladače" #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Controller settings" msgstr "Nastavení ovladače:" #: Source/Core/DolphinWX/MainToolBar.cpp:211 msgid "Controllers" msgstr "Ovladače" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:266 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Ovládá vzdálenost roviny sblížení. To je vzdálenost, při které se bude zdát, " "že virtuální objekty jsou v přední části obrazovky.\n" "Vyšší hodnota vytváří silnější dojmy vyskakování objektů z obrazovky, " "zatímco nižší hodnoty jsou pohodlnější." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:263 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Ovládá odstup mezi virtuálními kamerami.\n" "Vyšší hodnota vytváří silnější dojmy hloubky, zatímco nižší hodnoty jsou " "pohodlnější." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:675 msgid "Convergence:" msgstr "Sblížení:" #: Source/Core/DolphinWX/ISOProperties.cpp:510 msgid "Convergence: " msgstr "Sblížení:" #: Source/Core/DolphinWX/MemcardManager.cpp:173 msgid "Convert to GCI" msgstr "Převést na GCI" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:211 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:779 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:786 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:804 msgid "Copy" msgstr "Kopírovat" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:362 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:250 msgid "Copy &address" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:364 msgid "Copy &code line" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:363 msgid "Copy &function" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:365 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:251 msgid "Copy &hex" msgstr "" #: Source/Core/Core/ConfigManager.cpp:1056 msgid "Copy failed" msgstr "Kopírování selhalo" #: Source/Core/DolphinWX/MemcardManager.cpp:820 #, c-format msgid "Copy to Memcard %c" msgstr "Kopírovat na Paměťovou kartu %c" #: Source/Core/DolphinWX/ISOProperties.cpp:540 msgid "Core" msgstr "Jádro" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184 msgid "Cost" msgstr "" #: Source/Core/Core/ConfigManager.cpp:853 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" #: Source/Core/Core/ConfigManager.cpp:968 #, c-format msgid "Could not recognize ISO file %s" msgstr "Nelze rozpoznat ISO soubor %s" #: Source/Core/DolphinWX/ISOProperties.cpp:848 #, c-format msgid "Could not save %s." msgstr "Nelze uložit %s" #: Source/Core/Core/HW/GCMemcardRaw.cpp:112 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Nelze zapsat soubor paměťové karty %s.\n" "\n" "Spouštíte Dolphina z CD/DVD, nebo je snad soubor s uložením chráněný proti " "zápisu?\n" "\n" "Objevila se tato chyba po přesunu adresáře s emulátorem?\n" "Pokud ano, pak je třeba znovu zadat umístění vaší paměťové karty v nastavení." #: Source/Core/Core/NetPlayClient.cpp:84 msgid "Couldn't Create Client" msgstr "Nelze vytvořit klienta" #: Source/Core/Core/NetPlayClient.cpp:95 msgid "Couldn't create peer." msgstr "Nelze vytvořit vrstevníka." #: Source/Core/DolphinWX/ISOProperties.cpp:1393 msgid "Couldn't find open command for extension 'ini'!" msgstr "Nelze najít příkaz pro otevření přípony 'ini'!" #: Source/Core/Core/BootManager.cpp:374 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Nelze spustit jádro.\n" "Zkontrolujte Vaše nastavení." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:462 msgid "Couldn't look up central server" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:90 msgid "Count" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80 msgid "Count:" msgstr "Počet:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:262 #, c-format msgid "Count: %lu" msgstr "Počet: %lu" #: Source/Core/DolphinWX/ISOProperties.cpp:638 msgid "Country:" msgstr "Země:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:54 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 msgid "Create AR Code" msgstr "Vytvořit AR kód" #: Source/Core/DolphinWX/MainMenuBar.cpp:395 msgid "Create New Perspective" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:451 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:539 msgid "Create new perspective" msgstr "Vytvořit novou perspektivu" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:32 msgid "Creator: " msgstr "Tvůrce:" #: Source/Core/Common/MsgHandler.cpp:64 msgid "Critical" msgstr "Kritické" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:884 msgid "Crop" msgstr "Oříznout" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:249 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Oříznout obraz z původního poměru na 4:3 nebo 16:9.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinWX/FrameTools.cpp:302 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Současný adresář se změnil z %s na %s po wxFileSelector!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134 msgid "Current game" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:548 msgid "Custom" msgstr "Vlastní" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:95 msgid "Custom RTC Options" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:65 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37 msgid "DSP Emulator Engine" msgstr "Jádro Emulátoru DSP" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:32 #: Source/Core/DolphinWX/ISOProperties.cpp:478 msgid "DSP HLE emulation (fast)" msgstr "DSP HLE emulace (rychlé)" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE převaděč (pomalé)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33 msgid "DSP LLE recompiler" msgstr "DSP LLE rekompilátor" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:99 msgid "DVD Root:" msgstr "Kořen DVD:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 msgid "Dance Mat" msgstr "Taneční podložka" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60 msgid "Data Size" msgstr "Velikost dat" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:116 msgid "Data Type" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:537 #: Source/Core/DolphinWX/MemcardManager.cpp:572 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Soubory Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:187 #: Source/Core/InputCommon/ControllerEmu.cpp:249 #: Source/Core/InputCommon/ControllerEmu.cpp:257 #: Source/Core/InputCommon/ControllerEmu.cpp:271 #: Source/Core/InputCommon/ControllerEmu.cpp:285 #: Source/Core/InputCommon/ControllerEmu.cpp:303 msgid "Dead Zone" msgstr "Mrtvá Zóna" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Debug" msgstr "Ladění" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119 msgid "Debug Only" msgstr "Pouze ladění" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:177 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:840 msgid "Debugging" msgstr "Ladění" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:88 #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "Decimal" msgstr "Desetinné" #: Source/Core/DolphinWX/GameListCtrl.cpp:999 msgid "Decompress ISO..." msgstr "Dekomprimovat ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1021 msgid "Decompress selected ISOs..." msgstr "Dekomprimovat vybraná ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1243 #: Source/Core/DolphinWX/GameListCtrl.cpp:1361 msgid "Decompressing ISO" msgstr "Dekomprimuji ISO" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Decrease Convergence" msgstr "Snížit sblížení" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Decrease Depth" msgstr "Snížit hloubku" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Decrease Emulation Speed" msgstr "Snížit rychlost emulace" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Decrease IR" msgstr "Snížit vnitřní rozlišení" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1203 msgid "Default" msgstr "Výchozí" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:96 msgid "Default ISO:" msgstr "Výchozí ISO:" #: Source/Core/DolphinWX/LogWindow.cpp:101 msgid "Default font" msgstr "Výchozí typ písma" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:47 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1225 #: Source/Core/DolphinWX/WXInputBase.cpp:29 msgid "Delete" msgstr "Smazat" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Delete Save" msgstr "Smazat Uloženou Hru" #: Source/Core/VideoCommon/AVIDump.cpp:103 #, c-format msgid "Delete the existing file '%s'?" msgstr "Vymazat existující soubor '%s'?" #: Source/Core/DolphinWX/ISOProperties.cpp:501 msgid "Depth Percentage: " msgstr "Procento hloubky: " #: Source/Core/DolphinWX/VideoConfigDiag.cpp:664 msgid "Depth:" msgstr "Hloubka:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1046 msgid "Description" msgstr "Popis" #: Source/Core/DolphinWX/ISOProperties.cpp:720 msgid "Description:" msgstr "Popis:" #: Source/Core/DolphinWX/InputConfigDiag.cpp:703 msgid "Detect" msgstr "Zjistit" #: Source/Core/DolphinWX/ISOProperties.cpp:483 msgid "Deterministic dual core: " msgstr "Deterministické dvojité jádro: " #: Source/Core/DolphinWX/InputConfigDiag.cpp:172 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1181 msgid "Device" msgstr "Zařízení" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:122 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:129 msgid "Device Settings" msgstr "Nastavení Zařízení" #: Source/Core/DolphinWX/InputConfigDiag.cpp:311 msgid "Device not found" msgstr "Zařízení nenalezeno" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50 msgid "Dial" msgstr "Kruhová stupnice" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71 msgid "Dims the screen after five minutes of inactivity." msgstr "Ztmaví obrazovku po pěti minutách nečinnosti." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:120 msgid "Direct Connection" msgstr "Přímé spojení" #: Source/Core/Core/HW/GCMemcard.cpp:136 msgid "Directory checksum and directory backup checksum failed" msgstr "Kontrolní součet adresáře i záložní kontrolní součet adresáře selhaly" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:775 msgid "Disable" msgstr "Zakázat" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:800 msgid "Disable Bounding Box" msgstr "Zakázat ohraničující rámeček" #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "Disable Docking" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Disable Emulation Speed Limit" msgstr "Zakázat limit rychlosti emulace" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:623 msgid "Disable Fog" msgstr "Zakázat Mlhu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:219 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Zakázat jakoukoli emulaci XFB.\n" "Velmi zrychluje emulaci, ale způsobuje hodně chyb v mnoha hrách, které na " "nich závisejí (zvláště po domácku vyrobené aplikace).\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/DolphinWX/MainMenuBar.cpp:401 msgid "Disable docking of perspective panes to main window" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:159 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Zakázat emulaci ohraničujícího rámečku.\n" "Toto může značným způsobem zvýšit výkon grafického procesoru, ale některé " "hry mohou přestat fungovat.\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:801 msgid "Disc" msgstr "Disk" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Chyba čtení disku" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:500 msgid "Display" msgstr "Obraz" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:112 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Zobrazit zprávy v oblasti obrazovky emulace.\n" "Tyto zprávy zahrnují zápisy do paměťových karet, podpůrné vrstvy videa a " "informace o CPU a čištění mezipaměti JIT." #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "Divide" msgstr "Rozdělit" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:173 msgid "Do you want to clear the list of symbol names?" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:760 msgid "Do you want to stop the current emulation?" msgstr "Chcete současnou emulaci zastavit?" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39 msgid "Dolby Pro Logic II decoder" msgstr "Dekodér Dolby Pro Logic II" #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:603 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:347 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Grafická Nastavení" #: Source/Core/DolphinWX/Config/ConfigMain.h:19 msgid "Dolphin Configuration" msgstr "Dolphin Nastavení" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45 msgid "Dolphin Controller Configuration" msgstr "Nastavení ovladače Dolphin" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:498 msgid "Dolphin Emulated Wii Remote Configuration" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:964 msgid "Dolphin Hotkeys" msgstr "Klávesové zkratky Dolphin" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:220 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:236 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:255 msgid "Dolphin Map File (*.map)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:68 msgid "Dolphin NetPlay" msgstr "Dolphin NetPlay" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:39 msgid "Dolphin NetPlay Setup" msgstr "Nastavení Dolphin NetPlay" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:311 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:336 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:354 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:370 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:377 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:385 msgid "Dolphin Signature File (*.dsy)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:270 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:435 #: Source/Core/DolphinWX/FrameTools.cpp:899 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Doplhin Filmy TAS (*.dtm)" #: Source/Core/DolphinWX/GameListCtrl.cpp:385 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" "Dolphin nemohl nalézt žádná ISO GameCube/Wii, nebo WAD. Klikněte zde dvakrát " "pro nastavení adresáře her..." #: Source/Core/DolphinWX/GameListCtrl.cpp:381 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin je nyní nastaven aby skrýval všechny hry. Pro jejich zobrazení " "dvakrát klikněte na toto místo..." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:465 msgid "Dolphin is too old for traversal server" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1303 #: Source/Core/DolphinWX/GameListCtrl.cpp:1376 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin nemohl dokončit požadovanou činnost." #: Source/Core/DolphinWX/ISOProperties.cpp:164 msgid "Dolphin's cheat system is currently disabled." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:325 msgid "Done compressing disc image." msgstr "Komprimace obrazu disku dokončena." #: Source/Core/DolphinWX/TASInputDlg.cpp:78 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 #: Source/Core/DolphinWX/WXInputBase.cpp:76 #: Source/Core/InputCommon/ControllerEmu.cpp:265 msgid "Down" msgstr "Dolů" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:61 msgid "Download Codes (WiiRD Database)" msgstr "Stáhnout kódy (Databáze WiiRD)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:297 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Stáhnuto %lu kódů. (přídáno %lu)" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:136 msgid "Drawn Object Range" msgstr "Rozsah vykreslovaného objektu" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "Nebyl zjištěn ovladač" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 msgid "Drums" msgstr "Bubny" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29 msgid "Dummy" msgstr "Atrapa" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:101 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102 msgid "Dump" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:161 msgid "Dump Audio" msgstr "Vypsat Zvuk" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:861 msgid "Dump EFB Target" msgstr "Vypsat Cíl EFB" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:96 msgid "Dump EXRAM" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:98 msgid "Dump FakeVMEM" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:159 msgid "Dump Frames" msgstr "Vypsat Snímky" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:95 msgid "Dump MRAM" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115 msgid "Dump Objects" msgstr "Vypsat objekty" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:108 msgid "Dump Path:" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:128 msgid "Dump TEV Stages" msgstr "Vypsat fáze TEV" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129 msgid "Dump Texture Fetches" msgstr "Vypsat získávání textur" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:852 msgid "Dump Textures" msgstr "Vypsat Textury" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:230 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vypíše dekódované textury hry do User/Dump/Textures//.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:238 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vypíše obsah EFB kopií do User/Dump/Textures/.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:134 msgid "DumpList" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37 #: Source/Core/DolphinWX/ISOProperties.cpp:691 msgid "Dutch" msgstr "Nizozemština" #: Source/Core/DolphinWX/MainMenuBar.cpp:86 msgid "E&xit" msgstr "O&dejít" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:206 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "CHYBA: Tato verze Dolphinu vyžaduje ovladač TAP-Win32 verze alespoň %d.%d -- " "Pokud jste nedávno vaši instalaci Dolphin aktualizovali, je v tomto bodě " "pravděpodobně třeba restartovat, aby Windows uviděl nový ovladač." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99 msgid "Early Memory Updates" msgstr "Předčasné Aktualizace Paměti" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "Upravit kód ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:429 msgid "Edit Config" msgstr "Upravit nastavení" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "Upravit záplatu" #: Source/Core/DolphinWX/MainMenuBar.cpp:392 #: Source/Core/DolphinWX/MainMenuBar.cpp:409 msgid "Edit Perspectives" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:589 msgid "Edit..." msgstr "Upravit" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49 msgid "Effect" msgstr "Efekt" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:704 msgid "Embedded Frame Buffer (EFB)" msgstr "Vestavěná vyrovnávací paměť snímků (EFB)" #: Source/Core/Core/State.cpp:450 msgid "Empty" msgstr "Prázdné" #: Source/Core/Core/Core.cpp:237 msgid "Emu Thread already running" msgstr "Vlákno Emulace již běží" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:226 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Přesně Emulovat XFB.\n" "Velmi zpomaluje emulaci a brání vykreslování ve vysokém rozlišení, ale je " "nutná k řádné emulaci jistého počtu her.\n" "\n" "Pokud si nejste jisti, zaškrtněte místo tohoto virtuální emulaci XFB." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:222 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emulovat XFB pomocí objektů textury grafického procesoru.\n" "Spraví mnoho her, které nefungují bez emulace EFB, aniž by byla tak pomalá " "jako opravdová emulace EFB. Nicméně stále může selhat v mnoha jiných hrách " "(zvláště po domácku vyrobené aplikace).\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:238 msgid "Emulate the Wii's Bluetooth adapter" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 msgid "Emulated Wii Remote" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:525 msgid "Emulation State: " msgstr "Stav Emulace:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:835 msgid "Enable API Validation Layers" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:110 msgid "Enable AR Logging" msgstr "Povolit protokolování AR" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:29 msgid "Enable CPU Clock Override" msgstr "Povolit potlačení hodin procesoru." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Cheats" msgstr "Povolit Cheaty" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:39 msgid "Enable Custom RTC" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:455 msgid "Enable Dual Core" msgstr "Povolit dvojité jádro" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56 msgid "Enable Dual Core (speedup)" msgstr "Zapnout dvojité jádro (zrychlení)" #: Source/Core/DolphinWX/ISOProperties.cpp:465 msgid "Enable FPRF" msgstr "Povolit FPRF" #: Source/Core/DolphinWX/ISOProperties.cpp:457 msgid "Enable MMU" msgstr "Zapnout MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:488 msgid "Enable Multi-threading" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:889 msgid "Enable Progressive Scan" msgstr "Povolit Progresivní Skenování" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:45 msgid "Enable Screen Saver" msgstr "Povolit Spořič Obrazovky" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:344 msgid "Enable Speaker Data" msgstr "Povolit data reproduktorů" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Enable Usage Statistics Reporting" msgstr "Povolit hlášení statistik o užívání" #: Source/Core/DolphinWX/ISOProperties.cpp:495 msgid "Enable WideScreen" msgstr "Povolit Širokoúhlou obrazovku" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:829 msgid "Enable Wireframe" msgstr "Povolit Drátěný Model" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:138 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Povolí anizotropní filtrování.\n" "Zlepší obrazovou kvalitu textur, které jsou v zorných úhlech šikmé.\n" "Může způsobit problémy v malém počtu her.\n" "\n" "Pokud si nejste jisti, zvolte 1x." #: Source/Core/DolphinWX/ISOProperties.cpp:476 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Povolit rychlý přístup k disku. Může v některých hrách způsobovat pády a " "jiné problémy. (ZAPNUTO = rychlé, VYPNUTO = Kompatibilní)" #: Source/Core/DolphinWX/MemcardManager.cpp:835 msgid "Enable pages" msgstr "Zapnout stránky" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Toto povolte, pokud chcete, aby celá obrazovka byla použita pro " "vykreslování.\n" "Pokud je toto zakázáno, bude místo toho vytvořeno vykreslovací okno.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Toto zapněte, pokud chcete použít hlavní okno Dolphin pro vykreslování " "raději, než oddělené vykreslovací okno.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:467 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Povolí výpočet příznaku výsledku plovoucí řadové čárky, nutné u některých " "her (ZAPNUTO = Kompatibilní, VYPNUTO = Rychlé)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:276 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Povolí progresivní skenování, pokud je podporováno emulovaným softwarem.\n" "Většinu her toto nezajímá.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/ISOProperties.cpp:460 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Povolí Jednotku Správy Paměti, potřebnou v nějakých hrách. (ZAPNUTO = " "Kompatibilní, VYPNUTO = Rychlé)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:80 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "Povolí shromáždění statistických dat o používání, které jsou pak sdílena s " "vývojářským týmem Dolphin. Tato data jsou použita pro vylepšení emulátoru a " "pomáhají nám porozumět jak uživatelé využívají systém. Nejsou ukládána žádná " "soukromá data." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "Umožní použít kódy Gecko a Action Replay" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:273 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:241 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Kódovat výpisy snímků použitím kodeku FFV1.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:30 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:145 #: Source/Core/DolphinWX/WXInputBase.cpp:66 msgid "End" msgstr "End" #: Source/Core/Core/NetPlayServer.cpp:67 msgid "Enet Didn't Initialize" msgstr "Enet nebyl uaveden" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:47 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32 #: Source/Core/DolphinWX/ISOProperties.cpp:676 msgid "English" msgstr "Angličtina" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:526 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:631 msgid "Enhancements" msgstr "Vylepšení" #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Enter a name for the new perspective:" msgstr "Zadejte jméno nové perspektivy:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "Záznam %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "Záznam 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 msgid "Equal" msgstr "Rovná se" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/Main.cpp:305 Source/Core/DolphinWX/Main.cpp:313 #: Source/Core/DolphinWX/MemcardManager.cpp:566 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:70 msgid "Error" msgstr "Chyba" #: Source/Core/DolphinWX/Main.cpp:304 msgid "Error loading selected language. Falling back to system default." msgstr "" "Chyba při nahrávání zvoleného jazyka. Vracím se na výchozí jazyk systému." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388 msgid "Error saving file." msgstr "Chyba při ukládání souboru:" #: Source/Core/Common/ChunkFile.h:248 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Chyba: Po \"%s\", nalezeno %d (0x%X) místo značky uložení %d (0x%X). " "Ukončuji načtení uloženého stavu..." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:377 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Chyba: Pokus o přístup k písmům %s, ale ty nejsou načtena. Hry nemusí " "zobrazit písma správně, nebo se můžou zhroutit" #: Source/Core/DolphinWX/WXInputBase.cpp:25 msgid "Escape" msgstr "Escape" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:31 msgid "Euphoria" msgstr "Euforie" #: Source/Core/DolphinWX/ISOProperties.cpp:242 msgid "Europe" msgstr "Evropa" #: Source/Core/DolphinWX/WXInputBase.cpp:82 msgid "Execute" msgstr "Spustit" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Ukončit" #: Source/Core/DolphinWX/MainMenuBar.cpp:217 msgid "Export All Wii Saves" msgstr "Exportovat všechny uložené hry Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:927 msgid "Export File" msgstr "Exportovat Soubor" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Export Recording" msgstr "Exportovat Nahrávku" #: Source/Core/DolphinWX/MainMenuBar.cpp:143 msgid "Export Recording..." msgstr "Exportovat Nahrávku..." #: Source/Core/DolphinWX/MemcardManager.cpp:823 msgid "Export Save" msgstr "Exportovat Uloženou hru" #: Source/Core/DolphinWX/GameListCtrl.cpp:982 msgid "Export Wii save (Experimental)" msgstr "Exportovat uloženou hru Wii (Experimentální)" #: Source/Core/DolphinWX/MemcardManager.cpp:824 msgid "Export all saves" msgstr "Exportovat všechny Uložené hry" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:56 #: Source/Core/DolphinWX/MemcardManager.cpp:463 msgid "Export failed" msgstr "Export selhal" #: Source/Core/DolphinWX/MemcardManager.cpp:570 msgid "Export save as..." msgstr "Exportovat Uloženou hru jako..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261 msgid "Extension" msgstr "Rozšíření" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:772 msgid "External Frame Buffer (XFB)" msgstr "Externí vyrovnávací paměť snímků (XFB)" #: Source/Core/DolphinWX/ISOProperties.cpp:900 msgid "Extract All Files..." msgstr "Extrahovat Všechny Soubory..." #: Source/Core/DolphinWX/ISOProperties.cpp:907 msgid "Extract Apploader..." msgstr "Extrahovat Zavaděč Aplikace..." #: Source/Core/DolphinWX/ISOProperties.cpp:908 msgid "Extract DOL..." msgstr "Extrahovat DOL..." #: Source/Core/DolphinWX/ISOProperties.cpp:893 msgid "Extract Directory..." msgstr "Extrahovat Adresář..." #: Source/Core/DolphinWX/ISOProperties.cpp:897 msgid "Extract File..." msgstr "Extrahovat Soubor..." #: Source/Core/DolphinWX/ISOProperties.cpp:889 msgid "Extract Partition..." msgstr "Extrahovat Oddíl..." #: Source/Core/DolphinWX/ISOProperties.cpp:1005 #, c-format msgid "Extracting %s" msgstr "Extrahuji %s" #: Source/Core/DolphinWX/ISOProperties.cpp:994 msgid "Extracting All Files" msgstr "Extrahuji Všechny Soubory" #: Source/Core/DolphinWX/ISOProperties.cpp:994 msgid "Extracting Directory" msgstr "Extrahuji Adresář" #: Source/Core/DolphinWX/ISOProperties.cpp:995 msgid "Extracting..." msgstr "Extrahuji..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46 #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "FIFO Player" msgstr "Přehrávač FIFO" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:259 msgid "FP value" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:650 msgid "FST Size:" msgstr "Velikost FST:" #: Source/Core/Core/NetPlayClient.cpp:165 msgid "Failed To Connect!" msgstr "Nelze se připojit!" #: Source/Core/Core/NetPlayClient.cpp:110 msgid "Failed to Connect!" msgstr "Připojení Selhalo!" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:520 msgid "Failed to claim interface for BT passthrough" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:515 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:310 msgid "Failed to download codes." msgstr "Stahování kódů selhalo." #: Source/Core/DolphinWX/ISOProperties.cpp:1133 #, c-format msgid "Failed to extract to %s!" msgstr "Nelze extrahovat do %s!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:579 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Nelze najít nový název souboru.\n" "%s\n" "bude přepsán" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "Nelze naslouchat. Je spuštěna jiná instance serveru NetPlay?" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:508 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:162 #: Source/Core/DiscIO/CompressedBlob.cpp:342 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Nelze otevřít vstupní soubor \"%s\"." #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:349 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Nelze otevřít výstupní soubor \"%s\".\n" "Zkontrolujte zda máte oprávnění k zápisu do cílové složky a že na médium lze " "zapisovat." #: Source/Core/Core/Movie.cpp:1016 #, c-format msgid "Failed to read %s" msgstr "Nelze přečíst %s" #: Source/Core/Core/HW/GCMemcard.cpp:192 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memcard may be truncated\n" "File position: 0x%" msgstr "" "Nelze přečíst blok uložených dat %u\n" "Paměťová karta může být zkrácena\n" "Pozice souboru: 0x%" #: Source/Core/Core/HW/GCMemcard.cpp:117 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Nelze správně číst zálohu alokační tabulky bloku\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:111 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Nelze správně číst alokační tabulku bloku\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:677 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Čtení dat ze souboru GCI %s selhalo" #: Source/Core/Core/HW/GCMemcard.cpp:105 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Nelze správně číst zálohu adresáře\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:99 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Nelze správně číst adresář\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:88 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Nelze správně číst hlavičku\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:57 msgid "Failed to read unique ID from disc image" msgstr "Nelze přečíst jedinečné ID z obrazu disku" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:89 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Selhal zápis BT.DINF do SYSCONF" #: Source/Core/DiscIO/CompressedBlob.cpp:290 #: Source/Core/DiscIO/CompressedBlob.cpp:380 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Nelze otevřít výstupní soubor \"%s\".\n" "Zkontrolujte zda na cílové jednotce je dostatek volného místa." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:750 msgid "Fast" msgstr "Rychlá" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:797 msgid "Fast Depth Calculation" msgstr "Rychlý výpočet hloubky" #: Source/Core/Core/Movie.cpp:1308 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "závažná desynchronizace. Přehrávání ukončeno. (Chyba v PlayWiimote: %u != " "%u, bajt %u.)%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:310 msgid "File" msgstr "Soubor" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "File Info" msgstr "Informace o souboru" #: Source/Core/DolphinWX/MainMenuBar.cpp:281 msgid "File Name" msgstr "Název souboru" #: Source/Core/DolphinWX/MainMenuBar.cpp:287 msgid "File Size" msgstr "Velikost souboru" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:305 msgid "File contained no codes." msgstr "Soubor neobsahoval žádné kódy" #: Source/Core/DolphinWX/MemcardManager.cpp:413 msgid "File converted to .gci" msgstr "Soubor převeden na .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Soubor nelze otevřít\n" "nebo nemá platnou příponu" #: Source/Core/Core/HW/GCMemcard.cpp:49 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Soubor má příponu \"%s\".\n" "Platné přípony jsou (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:426 msgid "File is not recognized as a memcard" msgstr "Soubor nerozpoznán jako paměťová karta" #: Source/Core/DiscIO/CompressedBlob.cpp:335 msgid "File not compressed" msgstr "Soubor není komprimovaný" #: Source/Core/DolphinWX/MemcardManager.cpp:420 #: Source/Core/DolphinWX/MemcardManager.cpp:469 #: Source/Core/DolphinWX/MemcardManager.cpp:520 msgid "File write failed" msgstr "Zápis soubor uselhal" #: Source/Core/DiscIO/CompressedBlob.cpp:194 msgid "Files opened, ready to compress." msgstr "Soubory otevřeny, připraveno ke komprimaci." #: Source/Core/DolphinWX/ISOProperties.cpp:786 msgid "Filesystem" msgstr "Souborový systém" #: Source/Core/DolphinWX/ISOProperties.cpp:1385 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Typ souboru 'ini' je neznámý! Nelze otevřít!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:162 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtruje všechny textury, včetně těch, které hra výslovně určila jako " "nefiltrované.\n" "Může zlepšit kvalitu některých textur v některých hrách, ale v ostatních " "způsobuje problémy.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232 msgid "Find next" msgstr "Najít další" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Find previous" msgstr "Najít předchozí" #: Source/Core/DolphinWX/MemcardManager.cpp:646 msgid "First Block" msgstr "První blok" #: Source/Core/DolphinWX/MemcardManager.cpp:830 msgid "Fix Checksums" msgstr "Spravit Kontrolní Součty" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:74 msgid "Flags" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:163 msgid "Flow Control" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:436 msgid "Force 16:9" msgstr "Vynutit 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:625 msgid "Force 24-bit Color" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:436 msgid "Force 4:3" msgstr "Vynutit 4:3" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Force Console as NTSC-J" msgstr "Donutit konzoli být jako NTSC-J" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:228 msgid "Force Listen Port: " msgstr "Vynutit port pro naslouchání:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 msgid "Force Texture Filtering" msgstr "Vynutit Filtrování Textur" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Donutí použít režim NTSC-J pro použití Japonského písma ROMu.\n" "Pokud není zaškrtnuto, Dolphin standardně přejde na NTSC-U a automaticky " "zapne toto nastavení při hraní Japonských her." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Donutí hru vykreslovat grafiku pro všechny poměry stran.\n" "Použijte s \"Poměr stran\" nastaveným na \"Vynutit 16:9\", aby hry v poměru " "4:3 běželi na 16:9.\n" "Málokdy má dobré výsledky a často částečně způsobuje chyby v rozhraní a " "grafice her.\n" "Zbytečné (a škodící) pokud používáte jakékoliv AR/Gecko kódy pro širokoúhlý " "obraz.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:279 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:37 msgid "" "Format as ASCII (NTSC\\PAL)?\n" "Choose no for Shift JIS (NTSC-J)" msgstr "" "Formátovat jako ASCII (NTSC\\PAL)?\n" "Zvolte ne pro Shift JIS (NTSC-J)" #: Source/Core/InputCommon/ControllerEmu.cpp:268 msgid "Forward" msgstr "Dopředu" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:251 msgid "Forward port (UPnP)" msgstr "Přesměrování portu (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496 #, c-format msgid "Found %u results for '" msgstr "Nalezeno %u výsledků pro '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:89 #, c-format msgid "Found %zu save files" msgstr "Nalezeno %zu souborů uložené hry" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885 #, c-format msgid "Frame %u" msgstr "Snímek %u" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:861 #, c-format msgid "Frame %zu" msgstr "Snímek %zu" #: Source/Core/Core/HotkeyManager.cpp:21 msgid "Frame Advance" msgstr "Postup Snímkem" #: Source/Core/Core/HotkeyManager.cpp:22 msgid "Frame Advance Decrease Speed" msgstr "Snížit rychlost postupu snímkem" #: Source/Core/Core/HotkeyManager.cpp:23 msgid "Frame Advance Increase Speed" msgstr "Zvýšit rychlost postupu snímkem" #: Source/Core/Core/HotkeyManager.cpp:24 msgid "Frame Advance Reset Speed" msgstr "Resetovat rychlost postupu snímkem" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:140 msgid "Frame Buffer" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:866 msgid "Frame Dumps Use FFV1" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:243 msgid "Frame Info" msgstr "Informace o snímku" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:111 msgid "Frame Range" msgstr "Rozsah Snímku" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:165 msgid "Frames To Record" msgstr "Snímky k Nahrání" #: Source/Core/DolphinWX/ISOProperties.cpp:245 msgid "France" msgstr "Francie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:863 msgid "Free Look" msgstr "Rozhlížení pomocí myši" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Freelook Decrease Speed" msgstr "Snížení rychlosti volného pohledu" #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Freelook Increase Speed" msgstr "Zvýšení rychlosti volného pohledu" #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Freelook Move Down" msgstr "Posun volného pohledu dolů" #: Source/Core/Core/HotkeyManager.cpp:63 msgid "Freelook Move Left" msgstr "Posun volného pohledu doleva" #: Source/Core/Core/HotkeyManager.cpp:64 msgid "Freelook Move Right" msgstr "Posun volného pohledu doprava" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Freelook Move Up" msgstr "Posun volného pohledu nahoru" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Freelook Reset" msgstr "Resetování volného pohledu" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Freelook Reset Speed" msgstr "Resetování rychlosti volného pohledu" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Freelook Zoom In" msgstr "Přiblížení volného pohledu" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Freelook Zoom Out" msgstr "Oddálení volného pohledu" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties.cpp:682 msgid "French" msgstr "Francouzština" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:36 msgid "Frets" msgstr "Pražce" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:83 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:91 msgid "From" msgstr "Z" #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "FullScr" msgstr "CelObr" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:416 msgid "Fullscreen Resolution:" msgstr "Rozlišení celé obrazovky:" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 msgid "Function" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:112 msgid "Function callers" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:106 msgid "Function calls" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:61 msgid "GC Port" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:542 msgid "GCI File(*.gci)" msgstr "Soubor GCI(*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32 msgid "GCI Folder" msgstr "Složka GCI" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:65 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" "Soubor uložené pozice GCI nebyl načten, protože je pro tuto paměťovou kartu " "ve špatné oblasti:\n" "%s" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:359 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "Adresář paměťové karty GC: Voláno čištění bloku s neplatnou adresou" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "" #: Source/Core/VideoCommon/OpcodeDecoding.cpp:81 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Neznámý operační kód (0x%02x @ %p, %s).\n" "Příčiny mohou být následující:\n" "* Emulované GPU ztratilo synchronizaci, zrušení dvojitého jádra může pomoci\n" "* Proud příkazů byl narušen chybou v paměti\n" "* Toto je opravdu neznámý operační kód (nepravděpodobné)\n" "* Nějaký jiný druh chyby\n" "\n" "Další chyby budou vypsány v záznamu podpůrné vrstvy videa a\n" "Dolphin nyní pravděpodobně spadne nebo se zasekne. Přejeme hezký den." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:331 msgid "Game Boy Advance Carts (*.gba)" msgstr "Kartridže Game Boy Advance (*.gba)" #: Source/Core/DolphinWX/MainMenuBar.cpp:283 msgid "Game ID" msgstr "ID hry" #: Source/Core/DolphinWX/ISOProperties.cpp:635 msgid "Game ID:" msgstr "ID Hry:" #: Source/Core/Core/NetPlayClient.cpp:795 msgid "Game is already running!" msgstr "Hra už běží!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:427 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Hra přepsala uloženou pozici jiné hry. Následuje poškození dat 0x%x, 0x%x" #: Source/Core/DolphinWX/ISOProperties.cpp:568 msgid "Game-Specific Settings" msgstr "Nastavení Konkrétní Hry" #: Source/Core/DolphinWX/ISOProperties.cpp:439 msgid "GameConfig" msgstr "Nastavení Hry" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:76 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47 msgid "GameCube Adapter for Wii U" msgstr "Adaptér GameCube pro Wii U" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:462 msgid "GameCube Controller Configuration" msgstr "Nastavení ovladače GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:142 msgid "GameCube Controllers" msgstr "Ovladače GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:450 msgid "GameCube Keyboard Configuration" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:330 #: Source/Core/DolphinWX/MemcardManager.cpp:203 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "Paměťové karty GameCube (*.raw,*.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:534 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "Soubory uložených her GameCube (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:137 #: Source/Core/DolphinWX/ISOProperties.cpp:445 msgid "Gecko Codes" msgstr "Kódy Gecko" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:73 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:48 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:361 msgid "General" msgstr "Obecné" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64 msgid "Generate a New Statistics Identity" msgstr "Vytvořit novou identitu pro statistiky" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:141 msgid "Geometry data" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:48 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33 #: Source/Core/DolphinWX/ISOProperties.cpp:679 msgid "German" msgstr "Němčina" #: Source/Core/DolphinWX/ISOProperties.cpp:251 msgid "Germany" msgstr "Německo" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:81 msgid "Go to Next Frame" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:233 msgid "Go to the current instruction" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:209 msgid "Graphics" msgstr "Grafika" #: Source/Core/DolphinWX/MainToolBar.cpp:210 msgid "Graphics settings" msgstr "Grafická nastavení" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Greater Than" msgstr "Větší než" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:147 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Velmi zvýší kvalitu vytvářených textur použitím efektů vykreslení do " "textury.\n" "Zvýšení vnitřního rozlišení zlepší účinek tohoto nastavení.\n" "Trošku zvyšuje zátěž GPU a způsobuje relativně málo grafických problémů.\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Green" msgstr "Zelená" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:23 msgid "Green Left" msgstr "Zelená vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26 msgid "Green Right" msgstr "Zelená vpravo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:33 msgid "Guitar" msgstr "Kytara" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:699 msgid "Hacks" msgstr "Hacky" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:756 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes do not match." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes match!" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:127 msgid "Header checksum failed" msgstr "Kontrolní součet hlavičky selhal" #: Source/Core/InputCommon/ControllerEmu.cpp:302 msgid "Height" msgstr "Výška" #: Source/Core/DolphinWX/WXInputBase.cpp:88 msgid "Help" msgstr "Nápověda" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:263 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:104 msgid "Hex" msgstr "" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:86 msgid "Hexadecimal" msgstr "" #: Source/Core/InputCommon/ControllerEmu.cpp:297 msgid "Hide" msgstr "Skrýt" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:478 msgid "Hide Mouse Cursor" msgstr "Skrýt kurzor myši" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Skryje kurzor myši, pokud je nad oknem emulace.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:51 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" "Vyšší hodnoty mohou u her s proměnlivou snímkovací frekvencí zvýšit jejich " "rychlost, za cenu vyšší zátěže na procesor. Nižší hodnoty tento druh her " "zpomalují, čímž zátěž sníží.\n" "\n" "VAROVÁNÍ: Změnou výchozí hodnoty (100%) může a bude rozbíjet hry a " "způsobovat problémy. Zkoušejte pouze na vlastní riziko. Prosím nenahlašujte " "chyby, které se dějí při použití nestandardních hodin." #: Source/Core/DolphinWX/TASInputDlg.cpp:156 #: Source/Core/DolphinWX/TASInputDlg.cpp:253 #: Source/Core/DolphinWX/WXInputBase.cpp:68 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:172 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:238 msgid "Host" msgstr "Hostovat" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:176 msgid "Host Code :" msgstr "Kód hostitele :" #: Source/Core/Core/NetPlayClient.cpp:117 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" "Velikost kódu hostitele je příliš vysoká.\n" "Zkontrolujte prosím ,že máte správný kód." #: Source/Core/DolphinWX/GameListCtrl.cpp:1010 msgid "Host with Netplay" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:141 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297 msgid "Hotkeys" msgstr "Klávesové zkratky" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 msgid "Hybrid Wii Remote" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:311 msgid "ID" msgstr "ID" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:676 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "IOCTL_ES_GETVIEWS: Pokus o získání dat z neznámého lístku: %08x/%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:995 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: Hra se pokusila znovu načíst název, který není dostupný ve " "vašem NAND výpisu\n" "IDNázvu %016.\n" "Dolphin se teď pravděpodobně zasekne." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:975 msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!" msgstr "IOCTL_ES_SPUŠTĚNÍ: Soubor DOL je neplatný!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:116 msgid "IPL Settings" msgstr "Nastavení IPL" #: Source/Core/Core/Boot/Boot.cpp:209 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL s neznámým hash %x" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246 #: Source/Core/DolphinWX/TASInputDlg.cpp:140 msgid "IR" msgstr "Infrč." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:111 msgid "IR Sensitivity:" msgstr "Citlivost Infračer.:" #: Source/Core/DolphinWX/ISOProperties.cpp:749 msgid "ISO Details" msgstr "Detaily ISO" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:89 msgid "ISO Directories" msgstr "Adresáře ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:644 msgid "Icon" msgstr "Ikona" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:223 msgid "Identity generation" msgstr "Vytvoření identity" #: Source/Core/DolphinWX/Main.cpp:202 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:710 msgid "Ignore Format Changes" msgstr "Ignorovat Změny Formátu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:183 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignorovat všechny změny formátu EFB.\n" "Zlepší výkon v mnoha hrách, bez žádného negativního efektu. Přesto způsobuje " "grafické chyby v malém počtu jiných her.\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:179 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignorovat všechny požadavky procesoru pro čtení a zápis do EFB.\n" "Zvýší výkon v některých hrách, ale může vypnout některé funkce související s " "hraním nebo grafické efekty.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:166 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zavést režim celé obrazovky pomocí okna bez okrajů zabírající celou " "obrazovku místo použití výhradního režimu.\n" "Umožňuje rychlejší přechod mezi režimy okna a celé obrazovky, ale lehce " "zvyšuje zpoždění vstupu, pohyby jsou méně plynulejší a lehce snižuje výkon.\n" "Výhradní režim je vyžadován pro fungování Nvidia 3D Vision v podpůrné vrstvě " "Direct3D.\n" "\n" "Pokud si nejste jistí, nechejte odškrtnuté." #: Source/Core/DolphinWX/MemcardManager.cpp:822 msgid "Import Save" msgstr "Importovat Uloženou hru" #: Source/Core/DolphinWX/MainMenuBar.cpp:216 msgid "Import Wii Save..." msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:122 msgid "Import failed" msgstr "Import selhal" #: Source/Core/DolphinWX/MemcardManager.cpp:458 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "Importovaný soubor má příponu gsc,\n" "ale nemá správnou hlavičku." #: Source/Core/DolphinWX/MemcardManager.cpp:444 msgid "Imported file has invalid length." msgstr "Importovaný soubor má neplatnou délku." #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "Importovaný soubor má příponu sav,\n" "ale nemá správnou hlavičku." #: Source/Core/DolphinWX/ISOProperties.cpp:529 msgid "In Game" msgstr "Ve Hře" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Increase Convergence" msgstr "Zvýšit sblížení" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Increase Depth" msgstr "Zvýšit hloubku" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Increase Emulation Speed" msgstr "Zvýšit rychlost emulace" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Increase IR" msgstr "Zvýšit vnitřní rozlišení" #: Source/Core/DolphinWX/ISOProperties.cpp:447 #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:61 msgid "Information" msgstr "Informace" #: Source/Core/DolphinWX/InputConfigDiag.cpp:693 msgid "Input" msgstr "Vstup" #: Source/Core/DolphinWX/WXInputBase.cpp:86 msgid "Insert" msgstr "Vložit" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:373 msgid "Insert &blr" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:374 msgid "Insert &nop" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51 msgid "Insert SD Card" msgstr "Vložit SD Kartu" #: Source/Core/DolphinWX/MainMenuBar.cpp:220 msgid "Install WAD..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1008 msgid "Install to Wii Menu" msgstr "Instalovat do Wii Menu" #: Source/Core/DolphinWX/FrameTools.cpp:1123 msgid "Installing WAD..." msgstr "Instaluji WAD..." #: Source/Core/DolphinWX/ISOProperties.cpp:1178 msgid "Integrity Check Error" msgstr "Chyba v kontrole celistvosti" #: Source/Core/DolphinWX/ISOProperties.cpp:1183 msgid "Integrity check completed" msgstr "Kontrola celistvosti dokončena" #: Source/Core/DolphinWX/ISOProperties.cpp:1182 msgid "Integrity check completed. No errors have been found." msgstr "Kontrola celistvosti dokončena. Nebyly nalezeny žádné chyby." #: Source/Core/DolphinWX/ISOProperties.cpp:1175 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "Kontrola celistvosti %s selhala. Obraz disku je pravděpodobně poškozen nebo " "byl nesprávně opraven." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:74 msgid "Interface" msgstr "Rozhraní" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132 msgid "Interface Settings" msgstr "Nastavení Rozhraní" #: Source/Core/Core/State.cpp:365 msgid "Internal LZO Error - compression failed" msgstr "Vnitřní chyba LZO - komprimace selhala" #: Source/Core/Core/State.cpp:501 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Vnitřní chyba LZO - dekomprimace selhala (%d) (%ld, %ld) \n" "Zkuste znovu nahrát stav" #: Source/Core/Core/State.cpp:636 msgid "Internal LZO Error - lzo_init() failed" msgstr "Vnitřní chyba LZO - lzo_init() selhalo" #: Source/Core/DolphinWX/ISOProperties.cpp:632 msgid "Internal Name:" msgstr "Vnitřní název:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:558 msgid "Internal Resolution:" msgstr "Vnitřní Rozlišení:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27 msgid "Interpreter (slowest)" msgstr "Převaděč (nejpomalejší)" #: Source/Core/DolphinWX/ISOProperties.cpp:528 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:157 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:179 #, c-format msgid "Invalid address: %s" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:466 msgid "Invalid bat.map or dir entry." msgstr "Neplatné zadání složky nebo bat.map" #: Source/Core/Core/NetPlayClient.cpp:934 msgid "Invalid host" msgstr "Neplatný hostitel" #: Source/Core/DolphinWX/MemcardManager.cpp:566 msgid "Invalid index" msgstr "Neplatný index" #: Source/Core/Core/Movie.cpp:957 msgid "Invalid recording file" msgstr "Neplatný soubor s nahrávkou" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465 msgid "Invalid search parameters (no object selected)" msgstr "Neplatné parametry hledání (není vybrán žádný objekt)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448 msgid "Invalid search string (couldn't convert to number)" msgstr "Neplatný řetězec hledání (nelze převést na číslo)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436 msgid "Invalid search string (only even string lengths supported)" msgstr "Neplatný řetězec hledání (jsou podporovány pouze sudé délky řetězce)" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:79 msgid "Invalid value." msgstr "Neplatná hodnota." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:185 #, c-format msgid "Invalid value: %s" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36 #: Source/Core/DolphinWX/ISOProperties.cpp:688 msgid "Italian" msgstr "Italština" #: Source/Core/DolphinWX/ISOProperties.cpp:248 msgid "Italy" msgstr "Itálie" #: Source/Core/Core/HotkeyManager.cpp:228 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:79 Source/Core/Core/HW/GCPadEmu.cpp:74 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 msgid "Iterative Input" msgstr "iterativní vstup" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:33 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (experimentální)" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "JIT Recompiler (recommended)" msgstr "JIT Rekompilátor (doporučeno)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JITIL Recompiler (slow, experimental)" msgstr "Rekompilátor JITIL (pomalý, experimentální)" #: Source/Core/DolphinWX/ISOProperties.cpp:266 msgid "Japan" msgstr "Japonsko" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31 #: Source/Core/DolphinWX/ISOProperties.cpp:673 msgid "Japanese" msgstr "Japonština" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:475 msgid "Keep Window on Top" msgstr "Okno vždy navrchu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Okno hry bude vždy navrchu ostatních oken.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/Core/HW/GCKeyboard.cpp:17 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "Keyboard" msgstr "Klávesnice" #: Source/Core/Core/HotkeyManager.cpp:219 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:50 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:54 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:58 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:62 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:66 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:70 msgid "Keys" msgstr "Klávesy" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229 msgid "Kick Player" msgstr "Vykopnout hráče" #: Source/Core/DolphinWX/ISOProperties.cpp:269 msgid "Korea" msgstr "Korea" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40 #: Source/Core/DolphinWX/ISOProperties.cpp:700 msgid "Korean" msgstr "Korejština" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:32 #: Source/Core/DolphinWX/TASInputDlg.cpp:252 #: Source/Core/DolphinWX/TASInputDlg.cpp:397 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "L Button" msgstr "Tlačítko L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:36 msgid "L-Analog" msgstr "Levý Analog" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:82 msgid "Label" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122 msgid "Language:" msgstr "Jazyk:" #: Source/Core/DolphinWX/MainMenuBar.cpp:117 #, c-format msgid "Last %i" msgstr "Poslední %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:47 msgid "Latency:" msgstr "Zpoždění:" #: Source/Core/DolphinWX/MainMenuBar.cpp:385 #: Source/Core/DolphinWX/TASInputDlg.cpp:80 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 #: Source/Core/DolphinWX/WXInputBase.cpp:70 #: Source/Core/InputCommon/ControllerEmu.cpp:266 msgid "Left" msgstr "Vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51 msgid "Left Stick" msgstr "Levá páčka" #: Source/Core/DolphinWX/TASInputDlg.cpp:272 msgid "Left stick" msgstr "Levá páčka" #: Source/Core/DolphinWX/InputConfigDiag.cpp:931 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Levé kliknutí pro detekci vstupu.\n" "Prostřední kliknutí pro vyčištění.\n" "Pravé kliknutí pro více možností." #: Source/Core/DolphinWX/InputConfigDiag.cpp:936 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Levé/Pravé kliknutí pro více možností.\n" "Prostřední pro vymazání." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Less Than" msgstr "Menší než" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" "Umožní nastavit jazyk systému na hodnoty, pro které hry nebyly navrženy. " "Toto umožní u některých her používat dodatečné překlady, ale také může vést " "k problémům při zobrazování textu." #: Source/Core/DolphinWX/AboutDolphin.cpp:39 msgid "License" msgstr "Licence" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch to prevent audio from stuttering." msgstr "" "Omezí rychlost emulace na zadané procento.\n" "Nezapomeňte, že zvýšení, čí snížení rychlosti emulace také zvýší, nebo " "naopak sníží výšku zvuku, aby se zabránilo jeho zasekávání." #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:59 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1221 msgid "Load" msgstr "Nahrát" #: Source/Core/DolphinWX/MainMenuBar.cpp:434 msgid "Load &Bad Map File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:431 msgid "Load &Other Map File..." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:854 msgid "Load Custom Textures" msgstr "Nahrát Vlastní Textury" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Load State" msgstr "Načíst stav" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Load State Last 1" msgstr "Načíst 1. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Load State Last 10" msgstr "Načíst 10. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Load State Last 2" msgstr "Načíst 2. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Load State Last 3" msgstr "Načíst 3. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Load State Last 4" msgstr "Načíst 4. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Load State Last 5" msgstr "Načíst 5. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Load State Last 6" msgstr "Načíst 6. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Load State Last 7" msgstr "Načíst 7. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Load State Last 8" msgstr "Načíst 8. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Load State Last 9" msgstr "Načíst 9. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Load State Slot 1" msgstr "Nahrát stav v pozici 1" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Load State Slot 10" msgstr "Načíst stav v pozici 10" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Load State Slot 2" msgstr "Nahrát stav v pozici 2" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Load State Slot 3" msgstr "Nahrát stav v pozici 3" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Load State Slot 4" msgstr "Nahrát stav v pozici 4" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Load State Slot 5" msgstr "Nahrát stav v pozici 5" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Load State Slot 6" msgstr "Nahrát stav v pozici 6" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Load State Slot 7" msgstr "Nahrát stav v pozici 7" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Load State Slot 8" msgstr "Nahrát stav v pozici 8" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Load State Slot 9" msgstr "Načíst stav v pozici 9" #: Source/Core/DolphinWX/MainMenuBar.cpp:95 msgid "Load State from Selected Slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:94 msgid "Load State..." msgstr "Nahrát Stav..." #: Source/Core/DolphinWX/FrameTools.cpp:1155 #: Source/Core/DolphinWX/MainMenuBar.cpp:557 msgid "Load Wii System Menu" msgstr "Nahrát Systémové Menu Wii" #: Source/Core/DolphinWX/FrameTools.cpp:1150 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Nahrát Systémové Menu Wii %d%c" #: Source/Core/DolphinWX/MainMenuBar.cpp:552 #, c-format msgid "Load Wii System Menu %u%c" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:432 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:235 msgid "Load bad map file" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:233 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Načte vlastní textury z User/Load/Textures//.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Load from selected slot" msgstr "Načíst ze zvolené pozice" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:219 msgid "Load map file" msgstr "" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:392 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "Načteno %d dobrých funkcí, ignorováno %d špatných funkcí." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:761 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:767 msgid "Localhost" msgstr "Místní hostitel" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:45 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "Záznam" #: Source/Core/DolphinWX/LogConfigWindow.cpp:25 msgid "Log Configuration" msgstr "Nastavení Záznamu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:466 msgid "Log Render Time to File" msgstr "Zaznamenat dobu vykreslování do souboru" #: Source/Core/DolphinWX/LogConfigWindow.cpp:78 msgid "Log Types" msgstr "Typy Záznamu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:207 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zaznamenat dobu vykreslení každého snímku do User/Logs/render_time.txt. Tuto " "funkci využijte pro měření výkonu Dolphin\n" "\n" ".Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/LogConfigWindow.cpp:73 msgid "Logger Outputs" msgstr "Výstup Zapisovače" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:139 #: Source/Core/DolphinWX/Frame.cpp:367 msgid "Logging" msgstr "Protokolování" #: Source/Core/DolphinWX/WXInputBase.cpp:46 msgid "M Button" msgstr "Tlačítko M" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:653 msgid "MD5 Checksum:" msgstr "Kontrolní součet MD5:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133 msgid "MD5 check..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:536 #: Source/Core/DolphinWX/MemcardManager.cpp:571 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Soubory MadCatz Gameshark (*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:373 msgid "Main Stick" msgstr "Hlavní páčka" #: Source/Core/DolphinWX/MainMenuBar.cpp:456 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:309 #: Source/Core/DolphinWX/MainMenuBar.cpp:279 msgid "Maker" msgstr "Tvůrce" #: Source/Core/DolphinWX/ISOProperties.cpp:641 msgid "Maker ID:" msgstr "ID Výrobce:" #: Source/Core/DolphinWX/ISOProperties.cpp:717 msgid "Maker:" msgstr "Výrobce:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:197 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Odstraněním mlhy budou vzdálenější objekty budou viditelnější.\n" "Zakázání může způsobit chyby v některých hrách, které závisejí na správné " "emulaci mlhy.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:386 msgid "Match Found" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:103 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:76 msgid "May cause slow down in Wii Menu and some games." msgstr "Může způsobit zpomalování v nabídce Wii a u některých her." #: Source/Core/DolphinWX/MemcardManager.cpp:450 msgid "Memcard already has a save for this title." msgstr "Paměťová karta již má uloženou pozici pro tuto hru." #: Source/Core/DolphinWX/MemcardManager.cpp:289 msgid "Memcard already opened" msgstr "Pam. karta již otevřena" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31 #: Source/Core/DolphinWX/MemcardManager.cpp:215 msgid "Memory Card" msgstr "Paměťová karta" #: Source/Core/DolphinWX/MemcardManager.cpp:81 msgid "Memory Card Manager" msgstr "Správce Paměťových karet" #: Source/Core/Core/ConfigManager.cpp:1048 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Jméno souboru Paměťové karty v pozici %c je nesprávné\n" "Nebyl zadán region\n" "\n" "Cesta pozice %c byla změněna na\n" "%s\n" "Chtěli byste starý soubor zkopírovat do nového umístění?\n" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:299 msgid "Memory Not Ready" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:93 msgid "Memory card file size does not match the header size" msgstr "Velikost souboru paměťové karty se neshoduje s velikosti hlavičky" #: Source/Core/Core/HW/GCMemcardRaw.cpp:180 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "Paměťová karta: Voláno čištění bloku s neplatnou adresou (0x%x)" #: Source/Core/Core/HW/GCMemcardRaw.cpp:152 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "Paměťová karta: Voláno čtení pomocí neplatné zdrojové adresy (0x%x)" #: Source/Core/Core/HW/GCMemcardRaw.cpp:164 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "Paměťová karta: Volán zápis pomocí neplatné cílové adresy (0x%x)" #: Source/Core/DolphinWX/WXInputBase.cpp:60 msgid "Menu" msgstr "Menu" #: Source/Core/Core/HW/GCPadEmu.cpp:28 msgid "Mic" msgstr "Mikrofon" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33 msgid "Microphone" msgstr "Mikrofon" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:100 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:907 msgid "Misc" msgstr "Ostatní" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:123 msgid "Misc Settings" msgstr "Ostatní Nastavení" #: Source/Core/InputCommon/ControllerEmu.cpp:184 #: Source/Core/InputCommon/ControllerEmu.cpp:283 msgid "Modifier" msgstr "Modifikátor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:216 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Změnit textury, aby zobrazovali formát, v kterém jsou zakódovány. Ve většině " "případů vyžaduje resetovaní emulace.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/ISOProperties.cpp:519 msgid "Monoscopic Shadows" msgstr "Monoskopické stíny" #: Source/Core/DolphinWX/LogWindow.cpp:102 msgid "Monospaced font" msgstr "Písmo se stejnou roztečí" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/GCPadEmu.cpp:62 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:87 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "Multiply" msgstr "Násobit" #: Source/Core/DolphinWX/MainMenuBar.cpp:460 msgid "" "Must use Generate Symbol Map first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy file." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:633 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "POZNÁMKA: Velikost proudu se neshoduje se\n" "skutečnou délkou dat\n" #: Source/Core/DolphinWX/WXInputBase.cpp:218 msgid "NP Add" msgstr "NK Přidat" #: Source/Core/DolphinWX/WXInputBase.cpp:208 msgid "NP Begin" msgstr "NK Začít" #: Source/Core/DolphinWX/WXInputBase.cpp:224 msgid "NP Decimal" msgstr "NK Des. čárka" #: Source/Core/DolphinWX/WXInputBase.cpp:212 msgid "NP Delete" msgstr "NK Delete" #: Source/Core/DolphinWX/WXInputBase.cpp:226 msgid "NP Divide" msgstr "NK Dělení" #: Source/Core/DolphinWX/WXInputBase.cpp:200 msgid "NP Down" msgstr "NK Dolů" #: Source/Core/DolphinWX/WXInputBase.cpp:206 msgid "NP End" msgstr "NK End" #: Source/Core/DolphinWX/WXInputBase.cpp:182 msgid "NP Enter" msgstr "NK Enter" #: Source/Core/DolphinWX/WXInputBase.cpp:214 msgid "NP Equal" msgstr "NK Rovná se" #: Source/Core/DolphinWX/WXInputBase.cpp:192 msgid "NP Home" msgstr "NK Home" #: Source/Core/DolphinWX/WXInputBase.cpp:210 msgid "NP Insert" msgstr "NK Insert" #: Source/Core/DolphinWX/WXInputBase.cpp:194 msgid "NP Left" msgstr "NK Vlevo" #: Source/Core/DolphinWX/WXInputBase.cpp:216 msgid "NP Multiply" msgstr "NK Násobení" #: Source/Core/DolphinWX/WXInputBase.cpp:204 msgid "NP Page Down" msgstr "NK Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:202 msgid "NP Page Up" msgstr "Nk Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:198 msgid "NP Right" msgstr "NK Vpravo" #: Source/Core/DolphinWX/WXInputBase.cpp:220 msgid "NP Separator" msgstr "NP Oddělovač" #: Source/Core/DolphinWX/WXInputBase.cpp:178 msgid "NP Space" msgstr "NK Mezerník" #: Source/Core/DolphinWX/WXInputBase.cpp:222 msgid "NP Subtract" msgstr "NK Mínus" #: Source/Core/DolphinWX/WXInputBase.cpp:180 msgid "NP Tab" msgstr "NK Tab" #: Source/Core/DolphinWX/WXInputBase.cpp:196 msgid "NP Up" msgstr "NK Nahoru" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/ISOProperties.cpp:714 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "Jméno:" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Name: " msgstr "Jméno: " #: Source/Core/DolphinWX/VideoConfigDiag.cpp:538 msgid "Native (640x528)" msgstr "Původní (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:535 #: Source/Core/DolphinWX/MemcardManager.cpp:571 msgid "Native GCI files(*.gci)" msgstr "Původní soubory CGI(*.gci)" #: Source/Core/DolphinWX/ISOProperties.cpp:254 msgid "Netherlands" msgstr "Nizozemí" #: Source/Core/Core/NetPlayClient.cpp:1089 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" "V Netplay došlo ke ztrátě synchronizace. Není znám žádný způsob, jak toto " "napravit." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38 msgid "New Scan" msgstr "Nové Skenování" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:223 msgid "New identity generated." msgstr "Nová identita vytvořena." #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Next Frame" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:189 #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Next Page" msgstr "Další Stránka" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45 msgid "Next Scan" msgstr "Další Skenování" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:127 msgid "Nickname:" msgstr "Přezdívka:" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:380 msgid "No Match" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:344 msgid "No Value Given" msgstr "" #: Source/Core/Core/ConfigManager.h:22 msgid "No audio output" msgstr "Žádný zvukový výstup" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:788 msgid "No description available" msgstr "Žádný popis není dostupný" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877 msgid "No file loaded" msgstr "Není načten žádný soubor" #: Source/Core/DolphinWX/MemcardManager.cpp:441 msgid "No free directory index entries." msgstr "Žádné volné záznamy indexu adresáře" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51 msgid "No game is running." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913 msgid "No recorded file" msgstr "Žádný soubor s nahrávkou" #: Source/Core/Core/State.cpp:730 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Žádné undo.dtm nenalezeno, aby se zabránilo desynchronizaci videa, bude " #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:26 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1108 msgid "None" msgstr "Žádné" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:106 msgid "Not Equal" msgstr "Nerovná se" #: Source/Core/DolphinWX/GameListCtrl.cpp:907 #: Source/Core/DolphinWX/ISOProperties.cpp:484 #: Source/Core/DolphinWX/ISOProperties.cpp:526 msgid "Not Set" msgstr "Nenastaven" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:322 msgid "Not Valid Hex" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:357 msgid "Not all players have the game. Do you really want to start?" msgstr "" #: Source/Core/DolphinWX/Main.cpp:490 msgid "Not connected" msgstr "Nepřipojen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:253 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:258 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:263 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:268 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:273 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:278 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:283 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:288 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:319 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:324 msgid "Not implemented" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Notes: " msgstr "Poznámky:" #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:555 #: Source/Core/DolphinWX/FrameAui.cpp:562 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 msgid "Notice" msgstr "Upozornění" #: Source/Core/DolphinWX/WXInputBase.cpp:170 msgid "Num Lock" msgstr "Num Lock" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182 msgid "NumExec" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:21 msgid "Nunchuk" msgstr "Nunčak" #: Source/Core/DolphinWX/TASInputDlg.cpp:194 msgid "Nunchuk orientation" msgstr "Orientace nunčaku" #: Source/Core/DolphinWX/TASInputDlg.cpp:188 msgid "Nunchuk stick" msgstr "Páčka nunčaku" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:649 msgid "Nvidia 3D Vision" msgstr "Nvidia 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:599 #, c-format msgid "Object %zu" msgstr "Objekt %zu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:123 msgid "Object Range" msgstr "Rozsah Objektu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:648 msgid "Off" msgstr "Vypnuto" #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "Logická Adresa:" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "On-Screen Display Messages" msgstr "Zobrazovat zprávy na obrazovce" #: Source/Core/DolphinWX/MainMenuBar.cpp:484 msgid "Online &Documentation" msgstr "Online &dokumentace" #: Source/Core/DolphinWX/MemcardManager.cpp:438 #, c-format msgid "Only %d blocks available" msgstr "Pouze bloky %d jsou dostupné" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:303 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:327 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:524 msgid "Op?" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:14 #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Open" msgstr "Otevřít" #: Source/Core/DolphinWX/GameListCtrl.cpp:984 msgid "Open &containing folder" msgstr "Otevřít &adresář umístění" #: Source/Core/DolphinWX/GameListCtrl.cpp:981 msgid "Open Wii &save folder" msgstr "Otevřít Wii adre&sář uložení" #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Open file..." msgstr "Otevřít soubor..." #: Source/Core/AudioCommon/OpenALStream.cpp:57 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: nelze vytvořit kontext pro zařízení %s" #: Source/Core/AudioCommon/OpenALStream.cpp:67 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: nelze nalézt zvuková zařízení" #: Source/Core/AudioCommon/OpenALStream.cpp:62 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: nelze otevřít zařízení %s" #: Source/Core/DolphinWX/ISOProperties.cpp:434 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Otevře výchozí nastavení (pouze pro čtení) této hry v externím textovém " "editoru." #: Source/Core/Core/HotkeyManager.cpp:224 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:75 Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 msgid "Options" msgstr "Volby" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Orange" msgstr "Oranžová" #: Source/Core/DolphinWX/MemcardManager.cpp:473 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "Pořadí souborů v Adresáři Souborů se neshoduje s pořadím bloku\n" "Klikněte pravým tlačítkem a exportujte všechna uložení\n" "a importujte je do nové paměťové karty\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:146 msgid "Orientation" msgstr "Orientace" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:505 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:805 msgid "Other" msgstr "Jiné" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135 msgid "Other game" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:693 msgid "Output" msgstr "Výstup" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:91 msgid "Overlay Information" msgstr "Překryvné informace" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:59 msgid "Override Language on NTSC Games" msgstr "Potlačit jazyk her NTSC" #: Source/Core/DolphinWX/MainMenuBar.cpp:142 msgid "P&lay Input Recording..." msgstr "&Spustit vstupní nahrávku..." #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 msgid "PPC Size" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:372 msgid "PPC vs x86" msgstr "" #: Source/Core/Core/HW/GCPad.cpp:16 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:31 msgid "Pads" msgstr "Pady" #: Source/Core/DolphinWX/WXInputBase.cpp:176 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:174 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Paragraph" msgstr "Odstavec" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:140 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:329 #, c-format msgid "Partition %i" msgstr "Oddíl %i" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:227 msgid "Passthrough a Bluetooth adapter" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:441 msgid "Patches" msgstr "Záplaty" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:78 msgid "Paths" msgstr "Cesty" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:74 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:178 #: Source/Core/DolphinWX/MainToolBar.cpp:252 #: Source/Core/DolphinWX/WXInputBase.cpp:62 msgid "Pause" msgstr "Pozastavit" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:77 msgid "Pause After" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:78 msgid "Pause At Next" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:147 msgid "Pause at End of Movie" msgstr "Pozastavit na konci videa" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Pause on Focus Lost" msgstr "Pozastavit při ztrátě zaměření okna" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:94 msgid "PauseAtList" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "Pozastaví emulátor, pokud jeho okno není aktivní." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:616 msgid "Per-Pixel Lighting" msgstr "Osvětlení Podle Pixelu" #: Source/Core/DolphinWX/ISOProperties.cpp:531 msgid "Perfect" msgstr "Dokonalá" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:39 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:540 #, c-format msgid "Perspective %d" msgstr "Perspektiva %d" #: Source/Core/DolphinWX/MainMenuBar.cpp:409 msgid "Perspectives" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:135 msgid "Pixel Shader" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:137 msgid "Pixel Shader Constants" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:275 msgid "Platform" msgstr "Platforma" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:148 #: Source/Core/DolphinWX/MainToolBar.cpp:203 #: Source/Core/DolphinWX/MainToolBar.cpp:257 msgid "Play" msgstr "Spustit" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Play Recording" msgstr "Přehrát nahrávku" #: Source/Core/DolphinWX/ISOProperties.cpp:530 msgid "Playable" msgstr "Hratelné" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135 msgid "Playback Options" msgstr "Možnosti Přehrávání" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:191 msgid "Players" msgstr "Hráči" #: Source/Core/DolphinWX/FrameTools.cpp:764 msgid "Please confirm..." msgstr "Prosím potvrďte..." #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "Před uložením si prosím vytvořte perspektivu" #: Source/Core/DolphinWX/WXInputBase.cpp:35 msgid "Plus-Minus" msgstr "Plus-Mínus" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:155 #, c-format msgid "Port %i" msgstr "Port %i" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:184 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:224 msgid "Port :" msgstr "Port :" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "Nastavení shaderu po zpracování" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:600 msgid "Post-Processing Effect:" msgstr "Efekt Následného Zpracování:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:858 msgid "Prefetch Custom Textures" msgstr "Předzískat vlastní textury" #: Source/Core/Core/Movie.cpp:1195 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Předčasný konec filmu v PlayController. %u + 8 > %u" #: Source/Core/Core/Movie.cpp:1321 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Předčasný konec filmu v PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1296 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Předčasný konec filmu v PlayWiimote. %u > %u" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Press Sync Button" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:188 msgid "Prev Page" msgstr "Před. stránka" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Previous Page" msgstr "Předchozí Stránka" #: Source/Core/DolphinWX/WXInputBase.cpp:80 msgid "Print" msgstr "Vytisknout" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1218 msgid "Profile" msgstr "Profil" #: Source/Core/DolphinWX/ISOProperties.h:69 msgid "Properties" msgstr "Vlastnosti" #: Source/Core/DolphinWX/MainMenuBar.cpp:347 msgid "Provide safer execution by not linking the JIT blocks." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:327 msgid "Purge Game List Cache" msgstr "Vyčistit mezipaměť seznamu her" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:77 msgid "Put BIOS roms in User/GC/{region}." msgstr "Umístěte romy BIOS do User/GC/{oblast}." #: Source/Core/Common/MsgHandler.cpp:62 msgid "Question" msgstr "Otázka" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:133 msgid "Quit" msgstr "Ukončit" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270 msgid "Quit Netplay" msgstr "Ukončit Netplay" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:34 #: Source/Core/DolphinWX/TASInputDlg.cpp:253 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "R Button" msgstr "Tlačítko R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:38 msgid "R-Analog" msgstr "Pravý Analog" #: Source/Core/InputCommon/ControllerEmu.cpp:186 msgid "Radius" msgstr "Rádius" #: Source/Core/DolphinWX/InputConfigDiag.cpp:755 msgid "Range" msgstr "Rozsah" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:41 msgid "Read" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43 msgid "Read and write" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Read-only mode" msgstr "Režim pouze pro čtení" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:778 msgid "Real" msgstr "Opravdová" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338 msgid "Real Balance Board" msgstr "Opravdové Rola-Bola" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 msgid "Real Wii Remote" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:420 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:202 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807 msgid "Record" msgstr "Nahrávat" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:268 msgid "Record inputs" msgstr "Zaznamenat vstupy" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:171 msgid "Recording Info" msgstr "Informace o Nahrávání" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185 msgid "Recording Options" msgstr "Možnosti Nahrávání" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Red" msgstr "Červená" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Red Left" msgstr "Červená vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27 msgid "Red Right" msgstr "Červená vpravo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:141 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "Snižuje množství vyhlazování způsobené rastrováním 3D grafiky.\n" "Vyhlazuje zubaté hrany na objektech.\n" "Zvyšuje zátěž na grafický procesor a někdy způsobuje grafické problémy. SSAA " "je mnohem více vytěžující než MSAA, ale umožňuje vyhlazování hran geometrie " "v nejvyšší kvalitě, vyhlazení je také použito na osvětlení, efekty shaderů a " "textury.\n" "\n" "Pokud si nejste jisti, zvolte Žádné." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:328 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1186 #: Source/Core/DolphinWX/MainToolBar.cpp:201 msgid "Refresh" msgstr "Obnovit" #: Source/Core/Core/HotkeyManager.cpp:16 msgid "Refresh List" msgstr "Obnovit Seznam" #: Source/Core/DolphinWX/MainToolBar.cpp:201 msgid "Refresh game list" msgstr "Obnovit seznam her" #: Source/Core/DolphinWX/MainMenuBar.cpp:285 msgid "Region" msgstr "Oblast" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "" #: Source/Core/InputCommon/ControllerEmu.cpp:304 msgid "Relative Input" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:591 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "Odstranit" #: Source/Core/DolphinWX/MainMenuBar.cpp:418 msgid "Remove names from all functions and variables." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:368 msgid "Rename &symbol" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:331 msgid "Rename symbol:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:195 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vykreslí obraz jako drátěný model.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:482 msgid "Render to Main Window" msgstr "Vykreslit do Hlavního okna" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:54 msgid "Rendering" msgstr "Vykreslování" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:339 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Hlášení: GCIFolder zapisuje do nepřiděleného bloku 0x%x" #: Source/Core/Core/HotkeyManager.cpp:20 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:265 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1201 msgid "Reset" msgstr "Resetovat" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:123 msgid "Reset Traversal Settings" msgstr "Resetovat nastavení průchod" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531 msgid "Reset Wii Remote pairings" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263 msgid "Reset all saved Wii Remote pairings" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:227 msgid "Restart Required" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86 msgid "Results" msgstr "Výsledky" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793 msgid "Retry" msgstr "Zkusit znovu" #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Return" msgstr "Enter" #: Source/Core/DolphinWX/ISOProperties.cpp:644 msgid "Revision:" msgstr "Revize:" #: Source/Core/DolphinWX/AboutDolphin.cpp:32 #, c-format msgid "Revision: %s" msgstr "Revize: %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:386 #: Source/Core/DolphinWX/TASInputDlg.cpp:76 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 #: Source/Core/DolphinWX/WXInputBase.cpp:74 #: Source/Core/InputCommon/ControllerEmu.cpp:267 msgid "Right" msgstr "Vpravo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53 msgid "Right Stick" msgstr "Pravá páčka" #: Source/Core/DolphinWX/TASInputDlg.cpp:273 msgid "Right stick" msgstr "Pravá páčka" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:203 msgid "Room ID:" msgstr "ID místnosti:" #: Source/Core/Core/HW/GCPadEmu.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Rumble" msgstr "Vibrace" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:185 msgid "Run" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:257 msgid "Russia" msgstr "Rusko" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:111 msgid "SD Card Path:" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136 msgid "SD card" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "Sa&ve State" msgstr "Uložit Sta&v" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:747 msgid "Safe" msgstr "Bezpečná" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:62 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:162 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1223 msgid "Save" msgstr "Uložit" #: Source/Core/DolphinWX/MainMenuBar.cpp:441 msgid "Save Code" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:541 msgid "Save GCI as..." msgstr "Uložit GCI jako..." #: Source/Core/Core/HotkeyManager.cpp:126 #: Source/Core/DolphinWX/MainMenuBar.cpp:102 msgid "Save Oldest State" msgstr "Načíst nejstarší stav" #: Source/Core/DolphinWX/MainMenuBar.cpp:390 msgid "Save Perspectives" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Save State" msgstr "Uložit stav" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Save State Slot 1" msgstr "Uložit stav do pozice 1" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Save State Slot 10" msgstr "Uložit stav do pozice 10" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Save State Slot 2" msgstr "Uložit stav do pozice 2" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Save State Slot 3" msgstr "Uložit stav do pozice 3" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Save State Slot 4" msgstr "Uložit stav do pozice 4" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Save State Slot 5" msgstr "Uložit stav do pozice 5" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Save State Slot 6" msgstr "Uložit stav do pozice 6" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Save State Slot 7" msgstr "Uložit stav do pozice 7" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Save State Slot 8" msgstr "Uložit stav do pozice 8" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Save State Slot 9" msgstr "Uložit stav do pozice 9" #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Save State to Selected Slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Save State..." msgstr "Uložit Stav..." #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "Save Symbol Map &As..." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:860 #: Source/Core/DolphinWX/ISOProperties.cpp:870 msgid "Save as..." msgstr "Uložit jako" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:384 msgid "Save combined output file as" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1344 msgid "Save compressed GCM/ISO" msgstr "Uložit komprimované GCM/ISO" #: Source/Core/DolphinWX/MainMenuBar.cpp:391 msgid "Save currently-toggled perspectives" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1335 msgid "Save decompressed GCM/ISO" msgstr "Uložit dekomprimované GCM/ISO" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:254 msgid "Save map file as" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:310 msgid "Save signature as" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:442 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:437 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:427 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Save to selected slot" msgstr "Uložit do zvolené pozice" #: Source/Core/DolphinWX/MainMenuBar.cpp:396 msgid "Saved Perspectives" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:530 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "Uloženo do /Wii/sd.raw (výchozí velikost je 128mb)" #: Source/Core/Core/Movie.cpp:1025 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Uložený stav filmu %s je poškozen, nahrávání filmu je zastaveno..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:614 msgid "Scaled EFB Copy" msgstr "EFB Kopie Změněné Velikosti" #: Source/Core/DolphinWX/GameListCtrl.cpp:598 #, c-format msgid "Scanning %s" msgstr "Skenuji %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:587 msgid "Scanning for ISOs" msgstr "Skenuji pro ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:587 msgid "Scanning..." msgstr "Skenuji..." #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "ScrShot" msgstr "SnímkObrz" #: Source/Core/VideoCommon/ImageWrite.cpp:52 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "Vytvoření snímku obrazovky selhalo: Nelze otevřít soubor \"%s\" (chyba %d)" #: Source/Core/DolphinWX/WXInputBase.cpp:172 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:100 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:101 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:231 msgid "Search" msgstr "Hledat" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:115 msgid "Search (clear to use previous value)" msgstr "Hledat (Vyčistěte pro použití předchozí hodnoty)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:81 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:79 msgid "Search Address" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36 msgid "Search Subfolders" msgstr "Hledat Podadresáře" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:261 msgid "Search current Object" msgstr "Hledat v současném objektu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:224 msgid "Search for hex Value:" msgstr "Hledat hexadecimální hodnotu:" #: Source/Core/Common/SysConf.h:98 Source/Core/Common/SysConf.h:121 #: Source/Core/Common/SysConf.h:141 Source/Core/Common/SysConf.h:162 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Sekce %s nebyla v SYSCONF nalezena" #: Source/Core/DolphinWX/InputConfigDiag.cpp:707 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 #: Source/Core/DolphinWX/WXInputBase.cpp:78 msgid "Select" msgstr "Vybrat" #: Source/Core/DolphinWX/MainMenuBar.cpp:328 msgid "Select Columns" msgstr "Vyberte sloupce" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:535 #, c-format msgid "Select Slot %u - %s" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:131 msgid "Select State Slot" msgstr "Vybrat pozici stavu" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Select State Slot 1" msgstr "Vybrat stav na pozici 1" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Select State Slot 10" msgstr "Vybrat stav na pozici 10" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Select State Slot 2" msgstr "Vybrat stav na pozici 2" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Select State Slot 3" msgstr "Vybrat stav na pozici 3" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Select State Slot 4" msgstr "Vybrat stav na pozici 4" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Select State Slot 5" msgstr "Vybrat stav na pozici 5" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Select State Slot 6" msgstr "Vybrat stav na pozici 6" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Select State Slot 7" msgstr "Vybrat stav na pozici 7" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Select State Slot 8" msgstr "Vybrat stav na pozici 8" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Select State Slot 9" msgstr "Vybrat stav na pozici 9" #: Source/Core/DolphinWX/FrameTools.cpp:434 #: Source/Core/DolphinWX/FrameTools.cpp:898 msgid "Select The Recording File" msgstr "Vyberte Soubor s Nahrávkou" #: Source/Core/DolphinWX/FrameTools.cpp:1113 msgid "Select a Wii WAD file to install" msgstr "Vyberte soubor Wii WAD k instalování" #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "Select a save file to import" msgstr "Vyberte soubor s uloženou pozicí pro import" #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "Vybrat plovoucí okna" #: Source/Core/DolphinWX/FrameTools.cpp:289 msgid "Select the file to load" msgstr "Vyberte soubor k nahrání" #: Source/Core/DolphinWX/FrameTools.cpp:1075 msgid "Select the save file" msgstr "Vyberte soubor s uloženou hrou" #: Source/Core/DolphinWX/FrameTools.cpp:1215 msgid "Select the state to load" msgstr "Vyberte stav k nahrání" #: Source/Core/DolphinWX/FrameTools.cpp:1227 msgid "Select the state to save" msgstr "Vyberte stav k uložení" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Vyberte, jaký poměr stran se má použít při vykreslování:\n" "Auto: Použít přirozený poměr\n" "Vynutit 16:9: Napodobit analogovou TV s širokoúhlým poměrem stran.\n" "Vynutit 4:3: Napodobit standardní analogovou TV se standardním poměrem 4:3.\n" "Roztáhnout do okna: Roztáhne obraz do velikosti okna.\n" "\n" "Pokud si nejste jisti, zvolte Auto." #: Source/Core/InputCommon/InputConfig.cpp:54 msgid "Selected controller profile does not exist" msgstr "Vybraný profil ovladače neexistuje" #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Selected font" msgstr "Vybraný typ písma" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Vybere použitý hardwarový adaptér.\n" "\n" "Pokud si nejste jisti, použijte ten první." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "Vybere rozlišení obrazovky použité v režimu celé obrazovky.\n" "To by mělo být vždycky větší nebo rovno vnitřnímu rozlišení. Dopad na výkon " "je zanedbatelný.\n" "\n" "Pokud si nejste jisti, použijte automatické." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:258 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" "Vybere 3D režim stereoskopie. Stereoskopie Vám umožňuje zlepšit dojem " "hloubky, pokud máte potřebný hardware.\n" "Vedle sebe a nad sebou používá většina 3D televizorů.\n" "Anaglyf je použit pro brýle s červenými a modrozelenými skly.\n" "Velmi snižuje rychlost emulace a někdy způsobuje problémy.\n" "\n" "Pokud si nejste jisti, mějte nastaveno na Vypnuto." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:97 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Vybere grafické API pro vnitřní použití.\n" "Softwarový vykreslovač je velmi pomalý a užitečný pouze pro ladění, takže " "pokud nemáte důvod proč ho používat, zvolte zde OpenGL.\n" "\n" "Pokud si nejste jisti, zvolte OpenGL." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:90 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Vybere grafické API pro vnitřní použití.\n" "Softwarový vykreslovač je velmi pomalý a užitečný pouze pro ladění, takže " "zvolte buď Direct3D nebo OpenGL. Různé hry a různé grafické procesory se v " "obou podpůrných vrstvách chovají jinak. Proto je nejlepší si vyzkoušet obě a " "zvolit si tu, která způsobuje méně problémů.\n" "\n" "Pokud si nejste jisti, zvolte OpenGL." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:171 msgid "Send" msgstr "Poslat" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:107 msgid "Sensor Bar Position:" msgstr "Umístění Senzorové Tyče:" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "Separator" msgstr "Oddělovač" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:94 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" "Sériový port 1 - Toto je port, který zařízení, jako např. internetový " "adaptér, používají." #: Source/Core/Core/NetPlayClient.cpp:931 msgid "Server rejected traversal attempt" msgstr "Server zamítl pokus o průchod" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/DolphinWX/MainToolBar.cpp:235 msgid "Set PC" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:92 msgid "Set Value" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:987 msgid "Set as &default ISO" msgstr "Nastavit jako &výchozí ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:834 #, c-format msgid "Set as default Memcard %c" msgstr "Nastavit jako výchozí paměťovou kartu %c" #: Source/Core/DolphinWX/MainToolBar.cpp:235 msgid "Set the current instruction" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 msgid "Sets the GameCube system language." msgstr "Nastaví systémový jazyk GameCube" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:72 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Nastaví režim zobrazení Wii na 60Hz (480i) místo 50Hz (576i) pro hry PAL.\n" "Nemusí fungovat ve všech hrách." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74 msgid "Sets the Wii system language." msgstr "Nastaví jazyk systému Wii" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:252 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "Nastavení paměti Wii: Nelze vytvořit soubor settings.txt" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255 msgid "Shake" msgstr "Třes" #: Source/Core/DolphinWX/TASInputDlg.cpp:282 #: Source/Core/DolphinWX/TASInputDlg.cpp:379 msgid "Shoulder Buttons" msgstr "Zadní Tlačítka" #: Source/Core/DolphinWX/MainMenuBar.cpp:298 msgid "Show &Log" msgstr "Zobrazit Záznam" #: Source/Core/DolphinWX/MainMenuBar.cpp:295 msgid "Show &Status Bar" msgstr "&Zobrazit stavovou lištu" #: Source/Core/DolphinWX/MainMenuBar.cpp:293 msgid "Show &Toolbar" msgstr "Zobrazit Panel Nás&trojů" #: Source/Core/DolphinWX/MainMenuBar.cpp:251 msgid "Show Australia" msgstr "Zobrazit Autrálii" #: Source/Core/DolphinWX/ISOProperties.cpp:432 msgid "Show Defaults" msgstr "Zobrazit výchozí" #: Source/Core/DolphinWX/MainMenuBar.cpp:324 msgid "Show Drives" msgstr "Zobrazit Disky" #: Source/Core/DolphinWX/MainMenuBar.cpp:240 msgid "Show ELF/DOL" msgstr "Zobrazit ELF/DOL" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:461 msgid "Show FPS" msgstr "Zobrazit Snímky za Sekundu" #: Source/Core/DolphinWX/MainMenuBar.cpp:151 msgid "Show Frame Counter" msgstr "Zobrazit počítadlo snímků" #: Source/Core/DolphinWX/MainMenuBar.cpp:253 msgid "Show France" msgstr "Zobrazit Francii" #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Show GameCube" msgstr "Zobrazit GameCube" #: Source/Core/DolphinWX/MainMenuBar.cpp:255 msgid "Show Germany" msgstr "Zobrazit Německo" #: Source/Core/DolphinWX/MainMenuBar.cpp:154 msgid "Show Input Display" msgstr "Zobrazit Obrazovku Vstupu" #: Source/Core/DolphinWX/MainMenuBar.cpp:257 msgid "Show Italy" msgstr "Zobrazit Itálii" #: Source/Core/DolphinWX/MainMenuBar.cpp:244 msgid "Show JAP" msgstr "Zobrazit JAP" #: Source/Core/DolphinWX/MainMenuBar.cpp:259 msgid "Show Korea" msgstr "Zobrazit Koreu" #: Source/Core/DolphinWX/MainMenuBar.cpp:149 msgid "Show Lag Counter" msgstr "Zobrazit počítadlo zpoždění" #: Source/Core/DolphinWX/ISOProperties.cpp:658 msgid "Show Language:" msgstr "Jazyk Zobrazení:" #: Source/Core/DolphinWX/MainMenuBar.cpp:299 msgid "Show Log &Configuration" msgstr "Zobrazit Nastavení &Záznamu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:472 msgid "Show NetPlay Messages" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:463 msgid "Show NetPlay Ping" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:261 msgid "Show Netherlands" msgstr "Zobrazit Nizozemí" #: Source/Core/DolphinWX/MainMenuBar.cpp:246 msgid "Show PAL" msgstr "Zobrazit PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:232 msgid "Show PC" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:321 msgid "Show Platforms" msgstr "Zobrazit Platformy" #: Source/Core/DolphinWX/MainMenuBar.cpp:322 msgid "Show Regions" msgstr "Zobrazit Regiony" #: Source/Core/DolphinWX/MainMenuBar.cpp:263 msgid "Show Russia" msgstr "Zobrazit Rusko" #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show Spain" msgstr "Zobrazit Španělsko" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:831 msgid "Show Statistics" msgstr "Zobrazit Statistiky" #: Source/Core/DolphinWX/MainMenuBar.cpp:156 msgid "Show System Clock" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:267 msgid "Show Taiwan" msgstr "Zobrazit Tchaj-wan" #: Source/Core/DolphinWX/MainMenuBar.cpp:248 msgid "Show USA" msgstr "Zobrazit USA" #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show Unknown" msgstr "Zobrazit neznámé" #: Source/Core/DolphinWX/MainMenuBar.cpp:238 msgid "Show WAD" msgstr "Zobrazit WAD" #: Source/Core/DolphinWX/MainMenuBar.cpp:234 msgid "Show Wii" msgstr "Zobrazit Wii" #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show World" msgstr "Zobrazit svět" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:106 msgid "Show a confirmation box before stopping a game." msgstr "Zobrazí rámeček s potvrzením před zastavením hry." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "Zobrazit rámeček se zprávou, při zjištění potenciálně závažné chyby.\n" "Vypnutím tohoto se můžete vyhnout otravným a nezávažným zprávám, ale to může " "mít za následek náhlé pády bez žádného důvodu." #: Source/Core/DolphinWX/MemcardManager.cpp:848 msgid "Show first block" msgstr "Zobrazit první blok" #: Source/Core/DolphinWX/MemcardManager.cpp:847 msgid "Show save blocks" msgstr "Zobrazit uložené bloky" #: Source/Core/DolphinWX/MemcardManager.cpp:845 msgid "Show save comment" msgstr "Zobrazit komentář uložení" #: Source/Core/DolphinWX/MemcardManager.cpp:846 msgid "Show save icon" msgstr "Zobrazit ikonu uložení" #: Source/Core/DolphinWX/MemcardManager.cpp:844 msgid "Show save title" msgstr "Zobrazit název uložení" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:201 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zobrazí počet snímků vykreslených za sekundu jako měřítko rychlosti " "emulace.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:204 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:211 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zobrazí různé statistiky vykreslování.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:648 msgid "Side-by-Side" msgstr "Vedle sebe" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 msgid "Sideways Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Sideways Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286 msgid "Sideways Wii Remote" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:694 msgid "Simplified Chinese" msgstr "Zjednodušená čínština" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "Simulovat Bongos DK" #: Source/Core/DolphinWX/GameListCtrl.cpp:313 msgid "Size" msgstr "Velikost" #: Source/Core/DolphinWX/MainToolBar.cpp:228 msgid "Skip" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66 msgid "Skip BIOS" msgstr "Přeskočit BIOS" #: Source/Core/DolphinWX/ISOProperties.cpp:461 msgid "Skip DCBZ clearing" msgstr "Přeskočit čištění DCBZ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:706 msgid "Skip EFB Access from CPU" msgstr "Přeskočit EFB Přístup z Procesoru" #: Source/Core/DolphinWX/MainToolBar.cpp:229 msgid "Skips the next instruction completely" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:254 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Lehce zrychlí kopie EFB do RAM obětováním přesnosti emulace.\n" "Pokud se setkáváte s jakýmikoliv problémy, zkuste zvýšit přesnost textury, " "nebo tuto možnost vypnout.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/MainMenuBar.cpp:529 #: Source/Core/DolphinWX/MainMenuBar.cpp:532 #, c-format msgid "Slot %u - %s" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:83 msgid "Slot A" msgstr "Pozice A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:83 msgid "Slot B" msgstr "Pozice B" #: Source/Core/DolphinWX/WXInputBase.cpp:84 msgid "Snapshot" msgstr "Snímek" #: Source/Core/DolphinWX/VideoConfigDiag.h:101 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Softwarové vykreslování je řádově pomalejší, než při použití ostatních " "podpůrných vrstev.\n" "Je užitečné pouze pro účely ladění.\n" "Opravdu chcete zapnout softwarové vykreslování? Pokud si nejste jisti, " "zvolte 'Ne'." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66 msgid "Sound Settings" msgstr "Nastavení Zvuku" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "Space" msgstr "Mezerník" #: Source/Core/DolphinWX/ISOProperties.cpp:260 msgid "Spain" msgstr "Španělsko" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties.cpp:685 msgid "Spanish" msgstr "Španělština" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292 msgid "Speaker Pan" msgstr "Posun reproduktoru" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:115 msgid "Speaker Volume:" msgstr "Hlasitost Reproduktoru:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:172 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be. Auto (Window Size), " "1.5x, and 2.5x may cause issues in some games.\n" "\n" "If unsure, select Native." msgstr "" "Určuje rozlišení, v kterém bude vykresleno. Vysoké rozlišení velmi zvýší " "kvalitu obrazu, ale také o dost zvýší zátěž GPU a může způsobovat v " "některých hrách chyby.\n" "\"Násobek 640x528\" bude o trochu větší než \"Velikost Okna\", ale také " "nezpůsobuje tolik problémů. Obecně řečeno, čím nižší je vnitřní rozlišení, " "tím lepší výkon bude. Auto (Velikost okna), 1.5x a 2.5x můžou v některých " "hrách způsobovat problémy.\n" "\n" "Pokud si nejste jisti, zvolte Původní." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:104 msgid "Speed Limit:" msgstr "Omezení rychlosti:" #: Source/Core/DolphinWX/ISOProperties.cpp:474 msgid "Speed up Disc Transfer Rate" msgstr "Zvýšit rychlost přenosu Disku" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:73 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Toto rozdělí vlákna Obrazu a Procesoru, takže běží na oddělených jádrech.\n" "Způsobí výrazné zvýšení rychlosti na většině moderních PC, ale také může " "způsobovat občasné chyby/pády." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47 msgid "Standard Controller" msgstr "Standardní Ovladač" #: Source/Core/Core/HW/GCPadEmu.cpp:27 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:144 #: Source/Core/DolphinWX/TASInputDlg.cpp:403 #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/MainMenuBar.cpp:219 msgid "Start &NetPlay..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:141 msgid "Start Re&cording Input" msgstr "&Začít nahrávat vstup" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Start Recording" msgstr "Začít Nahrávat" #: Source/Core/DolphinWX/MainMenuBar.cpp:185 msgid "Start the game directly instead of booting to pause" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:314 #: Source/Core/DolphinWX/MainMenuBar.cpp:289 msgid "State" msgstr "Stav" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:144 msgid "Statistics" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 msgid "Steering Wheel" msgstr "Volant" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:219 msgid "Step" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:404 msgid "Step &Into\tF11" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:405 msgid "Step &Over\tF10" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:406 msgid "Step O&ut\tSHIFT+F11" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/MainToolBar.cpp:226 msgid "Step Out" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/MainToolBar.cpp:222 msgid "Step Over" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:219 msgid "Step into the next instruction" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:227 msgid "Step out of the current function" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:223 msgid "Step over the next instruction" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:645 msgid "Stereoscopic 3D Mode:" msgstr "Režim 3D stereoskopie:" #: Source/Core/DolphinWX/ISOProperties.cpp:562 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:682 msgid "Stereoscopy" msgstr "Stereoskopie" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51 msgid "Stick" msgstr "Páčka" #: Source/Core/Core/HotkeyManager.cpp:19 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412 #: Source/Core/DolphinWX/MainToolBar.cpp:204 msgid "Stop" msgstr "Zastavit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:715 msgid "Store EFB Copies to Texture Only" msgstr "Ukládat kopie EFB pouze do textury" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:187 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Ukládá EFB kopie výhradně do grafického procesoru, čímž vynechává paměť " "systému. V malém počtu her způsobuje grafické chyby.\n" "\n" "Povoleno = EFB kopie do textury\n" "Zakázáno = EFB kopie do RAM (a textury)\n" "\n" "Pokud si nejste jísti, nechejte toto zaškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:437 msgid "Stretch to Window" msgstr "Roztáhnout do Okna" #. i18n: Data type used in computing #: Source/Core/DolphinWX/Debugger/WatchView.cpp:91 msgid "String" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41 msgid "Strum" msgstr "Brnkat" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "Subtract" msgstr "Odečíst" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:98 #, c-format msgid "Successfully exported %u saves to %s" msgstr "Úspěšně exportováno %u uložených her do %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:52 #, c-format msgid "Successfully exported file to %s" msgstr "Soubor úspěšně exportován do %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:118 msgid "Successfully imported save files" msgstr "Uložení byly úspěšně importovány" #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Support" msgstr "Podpora" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:678 msgid "Swap Eyes" msgstr "Prohodit oči" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:270 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vymění levé a pravé oko. Užitečné hlavně když chcete vidět vedle sebe " "šilhavě.\n" "\n" "Pokud si nejste jisti, nechejte odškrtnuté" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249 msgid "Swing" msgstr "Švihnutí" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177 msgid "Symbol" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:100 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:259 msgid "Sync" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:517 msgid "Sync Wii Remotes" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:257 msgid "Sync real Wii Remotes and pair them" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:469 msgid "Synchronize GPU thread" msgstr "Synchronizovat vlákno GPU" #: Source/Core/DolphinWX/ISOProperties.cpp:471 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchronizuje vlákna GPU a CPU, aby se zabránilo náhodným zasekáváním v " "režimu dvojitého jádra. (ZAPNUTO = Kompatibilní, VYPNUTO = Rychlé)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:308 msgid "Syntax error" msgstr "Syntaktická chyba" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:109 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87 msgid "System Language:" msgstr "Jazyk Systému:" #: Source/Core/DolphinWX/MainMenuBar.cpp:145 #: Source/Core/DolphinWX/TASInputDlg.h:24 msgid "TAS Input" msgstr "TAS Vstup" #: Source/Core/DolphinWX/FrameTools.cpp:332 #, c-format msgid "TAS Input - Controller %d" msgstr "Vstup TAS - Ovladač %d" #: Source/Core/DolphinWX/FrameTools.cpp:340 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:21 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/MainMenuBar.cpp:399 msgid "Tab Split" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Table Left" msgstr "Deska vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43 msgid "Table Right" msgstr "Deska vpravo" #: Source/Core/DolphinWX/ISOProperties.cpp:272 msgid "Taiwan" msgstr "Tchaj-wan" #: Source/Core/Core/HotkeyManager.cpp:32 #: Source/Core/DolphinWX/MainMenuBar.cpp:127 msgid "Take Screenshot" msgstr "Vytvořit Snímek Obrazovky" #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "Take screenshot" msgstr "Vytvořit snímek obrazovky" #: Source/Core/DolphinWX/InputConfigDiag.cpp:703 msgid "Test" msgstr "Test" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:727 msgid "Texture Cache" msgstr "Vyrovnávací Paměť Textur" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:833 msgid "Texture Format Overlay" msgstr "Překryv Formátu Textury" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:139 msgid "Textures" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:191 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "\"Bezpečné\" nastavení vylučuje pravděpodobnost, že grafická karta nezachytí " "aktualizace textur z RAM.\n" "Nižší přesnosti způsobují, že text v některých hrách vypadá nečitelně.\n" "\n" "Pokud si nejste jisti, použijte hodnotu zcela vpravo." #: Source/Core/Core/ConfigManager.cpp:928 msgid "The WAD has been installed successfully" msgstr "WAD byl úspěšně nainstalován" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:51 #, c-format msgid "The address %s is invalid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:218 msgid "The address is invalid" msgstr "Adresa je neplatná" #: Source/Core/DolphinWX/MemcardManager.cpp:516 msgid "The checksum was successfully fixed." msgstr "Kontrolní součet byl úspěšně opraven." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171 msgid "The chosen directory is already in the list." msgstr "Zvolený adresář již je v seznamu." #: Source/Core/Core/Movie.cpp:392 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Změna disku na \"%s\" nemohla být uložena do souboru .dtm.\n" "Název souboru obrazu disku nesmí být delší než 40 znaků." #: Source/Core/Core/HW/DVDThread.cpp:252 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "Disk nelze přečíst (na pozici 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:110 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "Obraz disku \"%s\" je poškozen.\n" "Haš bloku % je %08x místo %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:101 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "Obraz disku \"%s\" je zkrácen, některá data chybí." #: Source/Core/Core/HW/DVDInterface.cpp:517 msgid "The disc that was about to be inserted couldn't be found." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1264 #: Source/Core/DolphinWX/GameListCtrl.cpp:1289 #: Source/Core/DolphinWX/GameListCtrl.cpp:1354 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Soubor %s už existuje.\n" "Chcete ho nahradit?" #: Source/Core/AudioCommon/WaveFile.cpp:37 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Soubor %s nemohl být otevřen pro zápis. Zkontrolujte, prosím, je-li už " "otevřen jiným programem." #: Source/Core/AudioCommon/WaveFile.cpp:29 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Soubor %s je už otevřen, hlavička souboru nebude zapsána." #: Source/Core/DolphinWX/FrameAui.cpp:562 msgid "The name cannot be empty" msgstr "Název nemůže být prázdný" #: Source/Core/DolphinWX/FrameAui.cpp:555 msgid "The name cannot contain the character ','" msgstr "Název nemůže obsahovat znak ','" #: Source/Core/Core/Movie.cpp:232 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "Nahraná hra (%s) není stejná jako zvolená hra (%s)" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:174 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Výsledný rozšifrovaný kód AR neobsahuje žádné řádky." #: Source/Core/DolphinWX/MemcardManager.cpp:447 msgid "The save you are trying to copy has an invalid file size." msgstr "Uložená hra, kterou se snažíte zkopírovat, má neplatnou délku souboru." #: Source/Core/DolphinWX/Main.cpp:312 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "Zvolený jazyk není Vašim systémem podporován. Vracím se na výchozí jazyk " "systému." #: Source/Core/Core/NetPlayClient.cpp:203 msgid "The server and client's NetPlay versions are incompatible!" msgstr "Verze serveru a Netplay klienta jsou nekompatibilní!" #: Source/Core/Core/NetPlayClient.cpp:200 msgid "The server is full!" msgstr "Server je plný!" #: Source/Core/Core/NetPlayClient.cpp:206 msgid "The server responded: the game is currently running!" msgstr "Server odpověděl: hra v současnosti běží!" #: Source/Core/Core/NetPlayClient.cpp:209 msgid "The server sent an unknown error message!" msgstr "Server zaslal neznámou chybovou zprávu!" #: Source/Core/Core/ConfigManager.cpp:838 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Zadaný soubor \"%s\" neexistuje" #: Source/Core/Core/ActionReplay.cpp:221 msgid "The value is invalid" msgstr "Hodnota je neplatná" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126 msgid "Theme:" msgstr "Vzhled:" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:175 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "Ve složce je příliš mnoho souborů GCI\n" "%s.\n" "Pouze prvních 127 bude k dispozici" #: Source/Core/Core/State.cpp:735 msgid "There is nothing to undo!" msgstr "Není co vrátit zpět!" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:610 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Musí existovat lístek pro 00000001/00000002. Vaše NAND vypsání je " "pravděpodobně neúplné" #: Source/Core/DolphinWX/ISOProperties.cpp:451 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Tato nastavení potlačí hlavní nastavení Dolphinu.\n" "Neurčený znamená, že hra použije nastavení Dolphin." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:154 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/Core/ActionReplay.cpp:851 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Tento simulátor action replay nepodporuje kód, který mění samotný Action " "Replay." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:244 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Tato funkce Vám umožňuje si pohrát s herní kamerou.\n" "Podržte pravé tlačítko myši a pohybujte s ní pro změnu pohledu kamery, " "podržením prostředního tlačítka myši dojde k jejímu přesunu.\n" "Podržte SHIFT a zmáčkněte jednu z kláves WASD, abyste kamerou pohnuli v " "určité vzdálenosti kroku (SHIFT+2 pro rychlejší pohyb a SHIFT+1 pro " "pomalejší). Stiskněte SHIFT+R pro resetování kamery a SHIFT+F pro resetování " "rychlosti..\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/MainMenuBar.cpp:340 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:62 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:98 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Tato hra nemusí být kompatibilní s emulací DSP HLE. Pokud je toto po domácku " "vyrobená aplikace, zkuste LLE.\n" "\n" "DSPHLE: Neznámý ukód (CRC = %08x) - vynucuje AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:90 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Tato hra nemusí být kompatibilní s emulací DSP HLE. Pokud je toto po domácku " "vyrobená aplikace, zkuste LLE.\n" "\n" "Neznámý ukód (CRC = %08x) - vynucuje AXWii." #: Source/Core/DolphinWX/ISOProperties.cpp:514 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Tato hodnota je přidána do hodnoty sblížení zadané v grafickém nastavení" #: Source/Core/DolphinWX/ISOProperties.cpp:504 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "Tato hodnota je vynásobena hloubkou zadanou v grafickém nastavení." #: Source/Core/DolphinWX/ISOProperties.cpp:430 msgid "This will let you manually edit the INI config file." msgstr "Toto umožní ruční úpravu souborů INI s nastavením." #: Source/Core/InputCommon/ControllerEmu.cpp:192 #: Source/Core/InputCommon/ControllerEmu.cpp:198 #: Source/Core/InputCommon/ControllerEmu.cpp:243 msgid "Threshold" msgstr "Práh" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252 msgid "Tilt" msgstr "Naklánění" #: Source/Core/DolphinWX/GameListCtrl.cpp:307 #: Source/Core/DolphinWX/MemcardManager.cpp:642 msgid "Title" msgstr "Název" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:94 msgid "To" msgstr "Do" #: Source/Core/DolphinWX/MainMenuBar.cpp:407 msgid "Toggle &Breakpoint\tF9" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:256 msgid "Toggle &memory" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Toggle 3D Anaglyph" msgstr "Přepnout 3D anaglyf" #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Toggle 3D Side-by-side" msgstr "Přepnout 3D v režimu Vedle sebe" #: Source/Core/Core/HotkeyManager.cpp:70 msgid "Toggle 3D Top-bottom" msgstr "Přepnout 3D v režimu Nad sebou" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Toggle 3D Vision" msgstr "Přepnout 3D Vision" #: Source/Core/DolphinWX/LogConfigWindow.cpp:61 msgid "Toggle All Log Types" msgstr "Zapnout Všechny Typy Záznamů" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Toggle Aspect Ratio" msgstr "Přepínat poměr stran" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Toggle Crop" msgstr "Přepnout oříznutí" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Toggle Custom Textures" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Toggle EFB Copies" msgstr "Přepínat kopie EFB" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Toggle Fog" msgstr "Přepínat mlhu" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Přepnout na Celou Obrazovku" #: Source/Core/Core/HotkeyManager.cpp:18 msgid "Toggle Pause" msgstr "Pozastavit" #: Source/Core/DolphinWX/MainMenuBar.cpp:393 msgid "Toggle editing of perspectives" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "Toggle fullscreen" msgstr "Přepnout na celou obrazovku" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43 #: Source/Core/DolphinWX/MainMenuBar.cpp:383 msgid "Top" msgstr "Nahoře" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:648 msgid "Top-and-Bottom" msgstr "Nad sebou" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties.cpp:697 msgid "Traditional Chinese" msgstr "Tradiční Čínština" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121 msgid "Traversal Server" msgstr "Server pro průchod" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:34 #, c-format msgid "Traversal Server: %s" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:928 msgid "Traversal server timed out connecting to the host" msgstr "Při připojování průchozího serveru k hostiteli vršek časový limit." #: Source/Core/DiscIO/VolumeDirectory.cpp:75 Source/Core/DiscIO/VolumeGC.cpp:37 #: Source/Core/DiscIO/VolumeWad.cpp:50 msgid "Tried to decrypt data from a non-Wii volume" msgstr "Pokus o rozšifrování dat pocházející ze svazku nepatřící Wii" #: Source/Core/Core/Boot/Boot.cpp:471 msgid "Tried to load an unknown file type." msgstr "Pokus o načtení souboru neznámého typu." #: Source/Core/Core/HW/GCPadEmu.cpp:56 msgid "Triggers" msgstr "Spínače" #: Source/Core/DolphinWX/MainMenuBar.cpp:435 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:424 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" #: Source/Core/Common/SysConf.h:86 Source/Core/Common/SysConf.h:109 msgid "Trying to read from invalid SYSCONF" msgstr "Pokus o čtení z neplatného SYSCONF" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:55 msgid "" "Trying to read from invalid SYSCONF\n" "Wii Remote Bluetooth IDs are not available" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:362 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34 msgid "Turntable" msgstr "Točna" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "Typ" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:770 #, c-format msgid "UNKNOWN_%02X" msgstr "NEZNÁMÉ_%02X" #: Source/Core/DolphinWX/ISOProperties.cpp:263 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Ze zadaných hodnot nelze vytvořit záplatu.\n" "Záznam není změněn." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:136 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:127 #: Source/Core/DolphinWX/MainMenuBar.cpp:96 msgid "Undo Load State" msgstr "Vrátit zpět Nahrání Stavu" #: Source/Core/Core/HotkeyManager.cpp:128 #: Source/Core/DolphinWX/MainMenuBar.cpp:103 msgid "Undo Save State" msgstr "Vrátit zpět Uložení Stavu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726 msgid "Unexpected 0x80 call? Aborting..." msgstr "Neočekávané volání 0x80? Ukončování..." #: Source/Core/Core/State.cpp:454 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:105 #: Source/Core/DolphinWX/ISOProperties.cpp:279 #: Source/Core/DolphinWX/ISOProperties.cpp:704 msgid "Unknown" msgstr "Neznámé" #: Source/Core/Core/HW/DVDInterface.cpp:1107 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Neznámý příkaz DVD %08x - závažná chyba" #: Source/Core/Common/SysConf.cpp:161 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Neznámý záznam typu %i v SYSCONF (%s@%x)!" #: Source/Core/Core/NetPlayClient.cpp:937 #, c-format msgid "Unknown error %x" msgstr "Neznámá chyba %x" #: Source/Core/DolphinWX/MemcardManager.cpp:434 #: Source/Core/DolphinWX/MemcardManager.cpp:477 msgid "Unknown memory card error" msgstr "Neznámá chyba paměťové karty" #: Source/Core/Core/NetPlayClient.cpp:554 #, c-format msgid "Unknown message received with id : %d" msgstr "Přijata neznámá zpráva s id : %d" #: Source/Core/Core/NetPlayServer.cpp:707 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "Neznámá zpráva s id:%d přijata od hráče:%d Vyhazuji hráče!" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44 msgid "Unlimited" msgstr "Neomezeno" #: Source/Core/DiscIO/CompressedBlob.cpp:369 msgid "Unpacking" msgstr "Rozbalování" #: Source/Core/DolphinWX/TASInputDlg.cpp:74 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 #: Source/Core/DolphinWX/WXInputBase.cpp:72 #: Source/Core/InputCommon/ControllerEmu.cpp:264 msgid "Up" msgstr "Nahoru" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105 msgid "Update" msgstr "Aktualizovat" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:106 msgid "Update Screen" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304 msgid "Upright Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 msgid "Upright Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288 msgid "Upright Wii Remote" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:120 msgid "Usage Statistics Reporting Settings" msgstr "Nastavení hlášení statistik o užívání" #: Source/Core/DolphinWX/Main.cpp:213 msgid "Usage statistics reporting" msgstr "Hlášení statistik o užívání" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:84 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:451 msgid "Use Fullscreen" msgstr "Použít Celou Obrazovku" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32 msgid "Use Hex" msgstr "Použít Šestnáctkovou soustavu" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Použít režim PAL60 (EuRGB60)" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87 msgid "Use Panic Handlers" msgstr "Použít Obslužné Rutiny Paniky" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:155 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Použít méně přesný algoritmus k výpočtu hodnot hloubky.\n" "V některých hrách způsobuje problémy, ale může také přinést dobré zrychlení " "v závislosti na hrách a/nebo vaší grafické kartě.\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/DolphinWX/ISOProperties.cpp:521 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "Použít jednu mezipaměť hloubky pro obě oči. Potřebné pro pár her." #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:105 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:871 msgid "Utility" msgstr "Pomůcky" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:449 msgid "V-Sync" msgstr "V-Synch" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:67 msgid "Value" msgstr "Hodnota" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (double)" msgstr "Hodnota (double)" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value (float)" msgstr "Hodnota (float)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:338 msgid "Value Too Large" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:99 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "Hodnota:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:29 msgid "Value: " msgstr "Hodnota:" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99 msgid "Various Statistics" msgstr "Různé statistiky" #: Source/Core/DolphinWX/LogConfigWindow.cpp:49 msgid "Verbosity" msgstr "Úroveň" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:142 msgid "Vertex Description" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:143 msgid "Vertex Matrices" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:136 msgid "Vertex Shader" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:138 msgid "Vertex Shader Constants" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490 msgid "View &code" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:271 msgid "View &memory" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:264 msgid "View As:" msgstr "" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507 msgid "View as double" msgstr "" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501 msgid "View as float" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505 msgid "View as hexadecimal" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498 msgid "View as signed integer" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499 msgid "View as unsigned integer" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:776 msgid "Virtual" msgstr "Virtuální" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:71 msgid "Volume" msgstr "Hlasitost" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Volume Down" msgstr "Snížit hlasitost" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Volume Toggle Mute" msgstr "Zapnout ztlumení zvuku" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Volume Up" msgstr "Zvýšit hlasitost" #: Source/Core/DiscIO/NANDContentLoader.cpp:478 #: Source/Core/DiscIO/NANDContentLoader.cpp:502 #, c-format msgid "WAD installation failed: error creating %s" msgstr "Instalace WAD selhala: chyba při vytváření %s" #: Source/Core/DiscIO/NANDContentLoader.cpp:517 msgid "WAD installation failed: error creating ticket" msgstr "Instalace WAD selhala: chyba při vytváření lístku" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:135 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Čekat na vertikální mezery, aby bylo sníženo trhání.\n" "Snižuje výkon, pokud je rychlost emulace pod 100%.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/Common/MsgHandler.cpp:63 #: Source/Core/DolphinWX/GameListCtrl.cpp:1130 #: Source/Core/DolphinWX/GameListCtrl.cpp:1450 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 #: Source/Core/DolphinWX/MemcardManager.cpp:599 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:358 #: Source/Core/DolphinWX/VideoConfigDiag.h:104 msgid "Warning" msgstr "Varování" #: Source/Core/Core/Boot/Boot.cpp:337 msgid "Warning - starting DOL in wrong console mode!" msgstr "Varování - DOL se spouští ve špatném režimu konzole!" #: Source/Core/Core/Boot/Boot.cpp:274 msgid "Warning - starting ISO in wrong console mode!" msgstr "Varování - ISO se spouští ve špatném režimu konzole!" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:601 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Varování! Je doporučeno zálohovat všechny soubory v adresáři:\n" "%s\n" "Přejete si pokračovat?" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:537 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Varování: Počet bloků určených BAT (%u) neodpovídá načtené hlavičce souboru " "(%u)" #: Source/Core/DolphinWX/MemcardManager.cpp:596 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Varování: Toto přepíše všechny existující uložení, které jsou v adresáři:\n" "%s\n" "a mají stejný název jako soubor na Vaši paměťové kartě\n" "Pokračovat?" #: Source/Core/Core/Movie.cpp:1074 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (input %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:1048 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Varování: Načetli jste uloženou pozici, jejíž film končí před jejím " "současným snímkem (bajt %u < %u) (snímek %u < %u). Před pokračováním byste " "měli načíst jinou pozici." #: Source/Core/Core/Movie.cpp:1100 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1115 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchWindow.h:19 msgid "Watch" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:101 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - soubor není otevřen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:54 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:213 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:621 msgid "Widescreen Hack" msgstr "Hack Širokoúhlého obrazu" #: Source/Core/InputCommon/ControllerEmu.cpp:301 msgid "Width" msgstr "Šířka" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:77 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:553 msgid "Wii Console" msgstr "Konzole Wii" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:105 msgid "Wii NAND Root:" msgstr "Wii Kořen NAND:" #: Source/Core/Core/HW/Wiimote.cpp:15 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "Wii Remote" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:308 #, c-format msgid "Wii Remote %i" msgstr "" #: Source/Core/DolphinWX/Main.cpp:496 msgid "Wii Remote Connected" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 msgid "Wii Remote Motor" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:137 msgid "Wii Remote Settings" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:225 msgid "Wii Remotes" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:456 msgid "Wii U GameCube Controller Adapter Configuration" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1114 msgid "Wii WAD files (*.wad)" msgstr "Soubory Wii WAD (*.wad)" #: Source/Core/DolphinWX/FrameTools.cpp:1076 msgid "Wii save files (*.bin)" msgstr "Wii soubory s uložením (*.bin)" #: Source/Core/DiscIO/WiiWad.cpp:31 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD Nelze číst ze souboru" #. i18n: The left Windows key on PC keyboards #: Source/Core/DolphinWX/WXInputBase.cpp:229 msgid "Windows Left" msgstr "Klávesa Windows Vlevo" #. i18n: The context menu key on the right of PC keyboards #: Source/Core/DolphinWX/WXInputBase.cpp:235 msgid "Windows Menu" msgstr "Klávesa Windows Menu" #. i18n: The right Windows key on PC keyboards #: Source/Core/DolphinWX/WXInputBase.cpp:232 msgid "Windows Right" msgstr "Klávesa Windows Vpravo" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:37 msgid "With an address" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:39 msgid "Within a range" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:118 msgid "Word Wrap" msgstr "Zalamování textu" #: Source/Core/DolphinWX/FrameTools.cpp:1123 #: Source/Core/DolphinWX/GameListCtrl.cpp:1243 #: Source/Core/DolphinWX/GameListCtrl.cpp:1362 #: Source/Core/DolphinWX/ISOProperties.cpp:1157 #: Source/Core/DolphinWX/ISOProperties.cpp:1451 msgid "Working..." msgstr "Pracuji..." #: Source/Core/DolphinWX/ISOProperties.cpp:275 msgid "World" msgstr "Světové" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:42 msgid "Write" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:56 msgid "Write to Console" msgstr "Zapsat do Konzole" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to File" msgstr "Zapsat do Souboru" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Write to Window" msgstr "Zapsat do Okna" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:259 msgid "Write to memcards/SD" msgstr "Zapsat do paměťové karty/SD" #: Source/Core/DolphinWX/TASInputDlg.cpp:252 #: Source/Core/DolphinWX/TASInputDlg.cpp:393 #: Source/Core/DolphinWX/TASInputDlg.cpp:496 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:784 msgid "XF register " msgstr "Registr XF" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:252 #: Source/Core/DolphinWX/TASInputDlg.cpp:395 #: Source/Core/DolphinWX/TASInputDlg.cpp:497 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Yellow" msgstr "Žlutá" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "Nemůžete zavřít panely, které mají uvnitř stránky." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:325 msgid "You must choose a game!" msgstr "Musíte si zvolit hru!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:71 msgid "You must enter a name." msgstr "Musíte zadat jméno." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:371 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "" "Musíte zadat platnou hodnotu v desítkové, šestnáctkové nebo osmičkové " "soustavě." #: Source/Core/DolphinWX/InputConfigDiag.cpp:837 msgid "You must enter a valid profile name." msgstr "Musíte zadat platné jméno profilu." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:226 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Pro uplatnění změn musíte Dolphin restartovat." #: Source/Core/Core/DSP/DSPCore.cpp:70 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Váš ROM DSP má nesprávné haše.\n" "Chtěli byste nyní přestat a problém opravit?\n" "Pokud zvolíte \"Ne\", mlže být zvuk poškozený." #: Source/Core/Core/ConfigManager.cpp:873 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Váš GCM/ISO soubor se zdá být neplatný (neplatná země).\n" "Pokračovat s regionem PAL?" #: Source/Core/Common/SysConf.cpp:59 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04)\n" "Do you want to generate a new one?" msgstr "" "Váš soubor SYSCONF má špatnou velikost.\n" "Měl by být 0x%04x (ale je 0x%04)\n" "Chcete vytvořit nový?" #: Source/Core/DolphinWX/TASInputDlg.cpp:198 #: Source/Core/DolphinWX/TASInputDlg.cpp:401 #: Source/Core/DolphinWX/TASInputDlg.cpp:498 msgid "Z" msgstr "Z" #: Source/Core/DolphinWX/TASInputDlg.cpp:253 msgid "ZL" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:253 msgid "ZR" msgstr "" #: Source/Core/Core/ActionReplay.cpp:884 msgid "Zero 3 code not supported" msgstr "Kód Zero 3 není podporován" #: Source/Core/Core/ActionReplay.cpp:904 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Nulový kód, který Dolphin nezná: %08x" #: Source/Core/DolphinWX/InputConfigDiag.cpp:613 #: Source/Core/DolphinWX/InputConfigDiag.cpp:660 msgid "[ waiting ]" msgstr "[ čekám ]" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53 msgid "apploader (.img)" msgstr "zavaděč aplikace (.img)" #: Source/Core/DolphinWX/ISOProperties.cpp:485 msgid "auto" msgstr "automaticky" #: Source/Core/DolphinWX/ISOProperties.cpp:487 msgid "fake-completion" msgstr "předstírat dokončení" #: Source/Core/DolphinWX/ISOProperties.cpp:486 msgid "none" msgstr "žádné" #: Source/Core/InputCommon/ControllerEmu.cpp:231 msgid "off" msgstr "" #: Source/Core/InputCommon/ControllerEmu.cpp:229 msgid "on" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1407 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute při běhu aplikace vrátil -1!" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "x86 Size" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:710 msgid "| OR" msgstr "| NEBO"