// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#ifdef __APPLE__
#import <Cocoa/Cocoa.h>
#endif

#include <cinttypes>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <mbedtls/md5.h>
#include <set>
#include <string>
#include <type_traits>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/checklst.h>
#include <wx/choice.h>
#include <wx/dialog.h>
#include <wx/dirdlg.h>
#include <wx/filedlg.h>
#include <wx/gbsizer.h>
#include <wx/image.h>
#include <wx/imaglist.h>
#include <wx/itemid.h>
#include <wx/menu.h>
#include <wx/mimetype.h>
#include <wx/msgdlg.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/progdlg.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/spinctrl.h>
#include <wx/statbmp.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/thread.h>
#include <wx/treebase.h>
#include <wx/treectrl.h>
#include <wx/utils.h>
#include <wx/validate.h>

#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/MD5.h"
#include "Common/StringUtil.h"
#include "Common/SysConf.h"
#include "Core/ActionReplay.h"
#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
#include "Core/GeckoCodeConfig.h"
#include "Core/PatchEngine.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ARCodeAddEdit.h"
#include "DolphinWX/Cheats/GeckoCodeDiag.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/PatchAddEdit.h"
#include "DolphinWX/WxUtils.h"

BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CLOSE(CISOProperties::OnClose)
EVT_BUTTON(wxID_OK, CISOProperties::OnCloseClick)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_BUTTON(ID_MD5SUMCOMPUTE, CISOProperties::OnComputeMD5Sum)
EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::OnEmustateChanged)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
EVT_LISTBOX(ID_CHEATS_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_ADDCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_REMOVECHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave)
EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree)
EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile)
EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTALL, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTAPPLOADER, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_CHECKINTEGRITY, CISOProperties::CheckPartitionIntegrity)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
EVT_CHECKLISTBOX(ID_CHEATS_LIST, CISOProperties::OnActionReplayCodeChecked)
END_EVENT_TABLE()

CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id,
                               const wxString& title, const wxPoint& position, const wxSize& size,
                               long style)
    : wxDialog(parent, id, title, position, size, style), OpenGameListItem(game_list_item)
{
  // Load ISO data
  m_open_iso = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName());

  game_id = m_open_iso->GetUniqueID();

  // Load game INIs
  GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
  GameIniDefault = SConfig::LoadDefaultGameIni(game_id, m_open_iso->GetRevision());
  GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision());

  // Setup GUI
  CreateGUIControls();

  LoadGameConfig();

  // Disk header and apploader

  m_InternalName->SetValue(StrToWxStr(m_open_iso->GetInternalName()));
  m_GameID->SetValue(StrToWxStr(m_open_iso->GetUniqueID()));
  switch (m_open_iso->GetCountry())
  {
  case DiscIO::Country::COUNTRY_AUSTRALIA:
    m_Country->SetValue(_("Australia"));
    break;
  case DiscIO::Country::COUNTRY_EUROPE:
    m_Country->SetValue(_("Europe"));
    break;
  case DiscIO::Country::COUNTRY_FRANCE:
    m_Country->SetValue(_("France"));
    break;
  case DiscIO::Country::COUNTRY_ITALY:
    m_Country->SetValue(_("Italy"));
    break;
  case DiscIO::Country::COUNTRY_GERMANY:
    m_Country->SetValue(_("Germany"));
    break;
  case DiscIO::Country::COUNTRY_NETHERLANDS:
    m_Country->SetValue(_("Netherlands"));
    break;
  case DiscIO::Country::COUNTRY_RUSSIA:
    m_Country->SetValue(_("Russia"));
    break;
  case DiscIO::Country::COUNTRY_SPAIN:
    m_Country->SetValue(_("Spain"));
    break;
  case DiscIO::Country::COUNTRY_USA:
    m_Country->SetValue(_("USA"));
    break;
  case DiscIO::Country::COUNTRY_JAPAN:
    m_Country->SetValue(_("Japan"));
    break;
  case DiscIO::Country::COUNTRY_KOREA:
    m_Country->SetValue(_("Korea"));
    break;
  case DiscIO::Country::COUNTRY_TAIWAN:
    m_Country->SetValue(_("Taiwan"));
    break;
  case DiscIO::Country::COUNTRY_WORLD:
    m_Country->SetValue(_("World"));
    break;
  case DiscIO::Country::COUNTRY_UNKNOWN:
  default:
    m_Country->SetValue(_("Unknown"));
    break;
  }

  wxString temp = "0x" + StrToWxStr(m_open_iso->GetMakerID());
  m_MakerID->SetValue(temp);
  m_Revision->SetValue(StrToWxStr(std::to_string(m_open_iso->GetRevision())));
  m_Date->SetValue(StrToWxStr(m_open_iso->GetApploaderDate()));
  m_FST->SetValue(StrToWxStr(std::to_string(m_open_iso->GetFSTSize())));

  // Here we set all the info to be shown + we set the window title
  bool wii = m_open_iso->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
  ChangeBannerDetails(SConfig::GetInstance().GetCurrentLanguage(wii));

  m_Banner->SetBitmap(OpenGameListItem.GetBitmap());
  m_Banner->Bind(wxEVT_RIGHT_DOWN, &CISOProperties::RightClickOnBanner, this);

  // Filesystem browser/dumper
  // TODO : Should we add a way to browse the wad file ?
  if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_WAD)
  {
    if (m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
    {
      int partition_count = 0;
      for (int group = 0; group < 4; group++)
      {
        for (u32 i = 0; i < 0xFFFFFFFF;
             i++)  // yes, technically there can be OVER NINE THOUSAND partitions...
        {
          std::unique_ptr<DiscIO::IVolume> volume(
              DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName(), group, i));
          if (volume != nullptr)
          {
            std::unique_ptr<DiscIO::IFileSystem> file_system(
                DiscIO::CreateFileSystem(volume.get()));
            if (file_system != nullptr)
            {
              WiiPartition* const partition =
                  new WiiPartition(std::move(volume), std::move(file_system));

              wxTreeItemId PartitionRoot = m_Treectrl->AppendItem(
                  RootId, wxString::Format(_("Partition %i"), partition_count), 0, 0);

              m_Treectrl->SetItemData(PartitionRoot, partition);
              CreateDirectoryTree(PartitionRoot, partition->FileSystem->GetFileList());

              if (partition_count == 1)
                m_Treectrl->Expand(PartitionRoot);

              partition_count++;
            }
          }
          else
          {
            break;
          }
        }
      }
    }
    else
    {
      m_filesystem = DiscIO::CreateFileSystem(m_open_iso.get());
      if (m_filesystem)
        CreateDirectoryTree(RootId, m_filesystem->GetFileList());
    }

    m_Treectrl->Expand(RootId);
  }

  wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CISOProperties::OnLocalIniModified, this);
}

CISOProperties::~CISOProperties()
{
}

size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
                                           const std::vector<DiscIO::SFileInfo>& fileInfos)
{
  if (fileInfos.empty())
    return 0;
  else
    return CreateDirectoryTree(parent, fileInfos, 1, fileInfos.at(0).m_FileSize);
}

size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
                                           const std::vector<DiscIO::SFileInfo>& fileInfos,
                                           const size_t _FirstIndex, const size_t _LastIndex)
{
  size_t CurrentIndex = _FirstIndex;

  while (CurrentIndex < _LastIndex)
  {
    const DiscIO::SFileInfo rFileInfo = fileInfos[CurrentIndex];
    std::string filePath = rFileInfo.m_FullPath;

    // Trim the trailing '/' if it exists.
    if (filePath[filePath.length() - 1] == DIR_SEP_CHR)
    {
      filePath.pop_back();
    }

    // Cut off the path up to the actual filename or folder.
    // Say we have "/music/stream/stream1.strm", the result will be "stream1.strm".
    size_t dirSepIndex = filePath.find_last_of(DIR_SEP_CHR);
    if (dirSepIndex != std::string::npos)
    {
      filePath = filePath.substr(dirSepIndex + 1);
    }

    // check next index
    if (rFileInfo.IsDirectory())
    {
      wxTreeItemId item = m_Treectrl->AppendItem(parent, StrToWxStr(filePath), 1, 1);
      CurrentIndex =
          CreateDirectoryTree(item, fileInfos, CurrentIndex + 1, (size_t)rFileInfo.m_FileSize);
    }
    else
    {
      m_Treectrl->AppendItem(parent, StrToWxStr(filePath), 2, 2);
      CurrentIndex++;
    }
  }

  return CurrentIndex;
}

long CISOProperties::GetElementStyle(const char* section, const char* key)
{
  // Disable 3rd state if default gameini overrides the setting
  if (GameIniDefault.Exists(section, key))
    return 0;

  return wxCHK_3STATE | wxCHK_ALLOW_3RD_STATE_FOR_USER;
}

void CISOProperties::CreateGUIControls()
{
  wxButton* const EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"));
  EditConfig->SetToolTip(_("This will let you manually edit the INI config file."));

  wxButton* const EditConfigDefault = new wxButton(this, ID_SHOWDEFAULTCONFIG, _("Show Defaults"));
  EditConfigDefault->SetToolTip(
      _("Opens the default (read-only) configuration for this game in an external text editor."));

  // Notebook
  wxNotebook* const m_Notebook = new wxNotebook(this, ID_NOTEBOOK);
  wxPanel* const m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG);
  m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
  wxPanel* const m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE);
  m_Notebook->AddPage(m_PatchPage, _("Patches"));
  wxPanel* const m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE);
  m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
  m_geckocode_panel = new Gecko::CodeConfigPanel(m_Notebook);
  m_Notebook->AddPage(m_geckocode_panel, _("Gecko Codes"));
  wxPanel* const m_Information = new wxPanel(m_Notebook, ID_INFORMATION);
  m_Notebook->AddPage(m_Information, _("Info"));

  // GameConfig editing - Overrides and emulation state
  wxStaticText* const OverrideText = new wxStaticText(
      m_GameConfig, wxID_ANY, _("These settings override core Dolphin settings.\nUndetermined "
                                "means the game uses Dolphin's setting."));

  // Core
  CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition,
                             wxDefaultSize, GetElementStyle("Core", "CPUThread"));
  SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition,
                            wxDefaultSize, GetElementStyle("Core", "SkipIdle"));
  MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize,
                       GetElementStyle("Core", "MMU"));
  MMU->SetToolTip(_(
      "Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
  DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition,
                           wxDefaultSize, GetElementStyle("Core", "DCBZ"));
  DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually "
                        "leave this option disabled."));
  FPRF = new wxCheckBox(m_GameConfig, ID_FPRF, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize,
                        GetElementStyle("Core", "FPRF"));
  FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON "
                     "= Compatible, OFF = Fast)"));
  SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition,
                           wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
  SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in "
                        "Dual Core mode. (ON = Compatible, OFF = Fast)"));
  FastDiscSpeed =
      new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"),
                     wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FastDiscSpeed"));
  FastDiscSpeed->SetToolTip(_("Enable fast disc access. This can cause crashes and other problems "
                              "in some games. (ON = Fast, OFF = Compatible)"));
  DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"),
                          wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE"));

  wxBoxSizer* const sGPUDeterminism = new wxBoxSizer(wxHORIZONTAL);
  wxStaticText* const GPUDeterminismText =
      new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core: "));
  arrayStringFor_GPUDeterminism.Add(_("Not Set"));
  arrayStringFor_GPUDeterminism.Add(_("auto"));
  arrayStringFor_GPUDeterminism.Add(_("none"));
  arrayStringFor_GPUDeterminism.Add(_("fake-completion"));
  GPUDeterminism = new wxChoice(m_GameConfig, ID_GPUDETERMINISM, wxDefaultPosition, wxDefaultSize,
                                arrayStringFor_GPUDeterminism);
  sGPUDeterminism->Add(GPUDeterminismText);
  sGPUDeterminism->Add(GPUDeterminism);

  // Wii Console
  EnableWideScreen =
      new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition,
                     wxDefaultSize, GetElementStyle("Wii", "Widescreen"));

  // Stereoscopy
  wxBoxSizer* const sDepthPercentage = new wxBoxSizer(wxHORIZONTAL);
  wxStaticText* const DepthPercentageText =
      new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage: "));
  DepthPercentage = new wxSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200);
  DepthPercentage->SetToolTip(
      _("This value is multiplied with the depth set in the graphics configuration."));
  sDepthPercentage->Add(DepthPercentageText);
  sDepthPercentage->Add(DepthPercentage);

  wxBoxSizer* const sConvergence = new wxBoxSizer(wxHORIZONTAL);
  wxStaticText* const ConvergenceText =
      new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
  Convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
  Convergence->SetRange(0, INT32_MAX);
  Convergence->SetToolTip(
      _("This value is added to the convergence value set in the graphics configuration."));
  sConvergence->Add(ConvergenceText);
  sConvergence->Add(Convergence);

  MonoDepth =
      new wxCheckBox(m_GameConfig, ID_MONODEPTH, _("Monoscopic Shadows"), wxDefaultPosition,
                     wxDefaultSize, GetElementStyle("Video_Stereoscopy", "StereoEFBMonoDepth"));
  MonoDepth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games."));

  wxBoxSizer* const sEmuState = new wxBoxSizer(wxHORIZONTAL);
  wxStaticText* const EmuStateText =
      new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
  arrayStringFor_EmuState.Add(_("Not Set"));
  arrayStringFor_EmuState.Add(_("Broken"));
  arrayStringFor_EmuState.Add(_("Intro"));
  arrayStringFor_EmuState.Add(_("In Game"));
  arrayStringFor_EmuState.Add(_("Playable"));
  arrayStringFor_EmuState.Add(_("Perfect"));
  EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize,
                          arrayStringFor_EmuState);
  EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString);

  wxBoxSizer* const sConfigPage = new wxBoxSizer(wxVERTICAL);
  wxStaticBoxSizer* const sbCoreOverrides =
      new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
  sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5);
  sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5);
  sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
  sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
  sbCoreOverrides->Add(FPRF, 0, wxLEFT, 5);
  sbCoreOverrides->Add(SyncGPU, 0, wxLEFT, 5);
  sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT, 5);
  sbCoreOverrides->Add(DSPHLE, 0, wxLEFT, 5);
  sbCoreOverrides->Add(sGPUDeterminism, 0, wxEXPAND | wxALL, 5);

  wxStaticBoxSizer* const sbWiiOverrides =
      new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
  if (m_open_iso->GetVolumeType() == DiscIO::Platform::GAMECUBE_DISC)
  {
    sbWiiOverrides->ShowItems(false);
    EnableWideScreen->Hide();
  }
  sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, 5);

  wxStaticBoxSizer* const sbStereoOverrides =
      new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Stereoscopy"));
  sbStereoOverrides->Add(sDepthPercentage);
  sbStereoOverrides->Add(sConvergence);
  sbStereoOverrides->Add(MonoDepth);

  wxStaticBoxSizer* const sbGameConfig =
      new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
  sbGameConfig->Add(OverrideText, 0, wxEXPAND | wxALL, 5);
  sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
  sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
  sbGameConfig->Add(sbStereoOverrides, 0, wxEXPAND);
  sConfigPage->Add(sbGameConfig, 0, wxEXPAND | wxALL, 5);
  sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
  sEmuState->Add(EmuState, 0, wxEXPAND);
  sEmuState->Add(EmuIssues, 1, wxEXPAND);
  sConfigPage->Add(sEmuState, 0, wxEXPAND | wxALL, 5);
  m_GameConfig->SetSizer(sConfigPage);

  // Patches
  wxBoxSizer* const sPatches = new wxBoxSizer(wxVERTICAL);
  Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, 0,
                               nullptr, wxLB_HSCROLL);
  wxBoxSizer* const sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
  EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."));
  wxButton* const AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."));
  RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"));
  EditPatch->Disable();
  RemovePatch->Disable();

  wxBoxSizer* sPatchPage = new wxBoxSizer(wxVERTICAL);
  sPatches->Add(Patches, 1, wxEXPAND | wxALL, 0);
  sPatchButtons->Add(EditPatch, 0, wxEXPAND | wxALL, 0);
  sPatchButtons->AddStretchSpacer();
  sPatchButtons->Add(AddPatch, 0, wxEXPAND | wxALL, 0);
  sPatchButtons->Add(RemovePatch, 0, wxEXPAND | wxALL, 0);
  sPatches->Add(sPatchButtons, 0, wxEXPAND | wxALL, 0);
  sPatchPage->Add(sPatches, 1, wxEXPAND | wxALL, 5);
  m_PatchPage->SetSizer(sPatchPage);

  // Action Replay Cheats
  wxBoxSizer* const sCheats = new wxBoxSizer(wxVERTICAL);
  Cheats = new wxCheckListBox(m_CheatPage, ID_CHEATS_LIST, wxDefaultPosition, wxDefaultSize, 0,
                              nullptr, wxLB_HSCROLL);
  wxBoxSizer* const sCheatButtons = new wxBoxSizer(wxHORIZONTAL);
  EditCheat = new wxButton(m_CheatPage, ID_EDITCHEAT, _("Edit..."));
  wxButton* const AddCheat = new wxButton(m_CheatPage, ID_ADDCHEAT, _("Add..."));
  RemoveCheat = new wxButton(m_CheatPage, ID_REMOVECHEAT, _("Remove"));
  EditCheat->Disable();
  RemoveCheat->Disable();

  wxBoxSizer* sCheatPage = new wxBoxSizer(wxVERTICAL);
  sCheats->Add(Cheats, 1, wxEXPAND | wxALL, 0);
  sCheatButtons->Add(EditCheat, 0, wxEXPAND | wxALL, 0);
  sCheatButtons->AddStretchSpacer();
  sCheatButtons->Add(AddCheat, 0, wxEXPAND | wxALL, 0);
  sCheatButtons->Add(RemoveCheat, 0, wxEXPAND | wxALL, 0);
  sCheats->Add(sCheatButtons, 0, wxEXPAND | wxALL, 0);
  sCheatPage->Add(sCheats, 1, wxEXPAND | wxALL, 5);
  m_CheatPage->SetSizer(sCheatPage);

  wxStaticText* const m_InternalNameText =
      new wxStaticText(m_Information, wxID_ANY, _("Internal Name:"));
  m_InternalName = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString, wxDefaultPosition,
                                  wxDefaultSize, wxTE_READONLY);
  wxStaticText* const m_GameIDText = new wxStaticText(m_Information, wxID_ANY, _("Game ID:"));
  m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString, wxDefaultPosition,
                            wxDefaultSize, wxTE_READONLY);
  wxStaticText* const m_CountryText = new wxStaticText(m_Information, wxID_ANY, _("Country:"));
  m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString, wxDefaultPosition,
                             wxDefaultSize, wxTE_READONLY);
  wxStaticText* const m_MakerIDText = new wxStaticText(m_Information, wxID_ANY, _("Maker ID:"));
  m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString, wxDefaultPosition,
                             wxDefaultSize, wxTE_READONLY);
  wxStaticText* const m_RevisionText = new wxStaticText(m_Information, wxID_ANY, _("Revision:"));
  m_Revision = new wxTextCtrl(m_Information, ID_REVISION, wxEmptyString, wxDefaultPosition,
                              wxDefaultSize, wxTE_READONLY);
  wxStaticText* const m_DateText = new wxStaticText(m_Information, wxID_ANY, _("Apploader Date:"));
  m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString, wxDefaultPosition, wxDefaultSize,
                          wxTE_READONLY);
  wxStaticText* const m_FSTText = new wxStaticText(m_Information, wxID_ANY, _("FST Size:"));
  m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString, wxDefaultPosition, wxDefaultSize,
                         wxTE_READONLY);
  wxStaticText* const m_MD5SumText = new wxStaticText(m_Information, wxID_ANY, _("MD5 Checksum:"));
  m_MD5Sum = new wxTextCtrl(m_Information, ID_MD5SUM, wxEmptyString, wxDefaultPosition,
                            wxDefaultSize, wxTE_READONLY);
  m_MD5SumCompute = new wxButton(m_Information, ID_MD5SUMCOMPUTE, _("Compute"));

  wxStaticText* const m_LangText = new wxStaticText(m_Information, wxID_ANY, _("Show Language:"));

  bool wii = m_open_iso->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
  DiscIO::Language preferred_language = SConfig::GetInstance().GetCurrentLanguage(wii);

  std::vector<DiscIO::Language> languages = OpenGameListItem.GetLanguages();
  int preferred_language_index = 0;
  for (size_t i = 0; i < languages.size(); ++i)
  {
    if (languages[i] == preferred_language)
      preferred_language_index = i;

    switch (languages[i])
    {
    case DiscIO::Language::LANGUAGE_JAPANESE:
      arrayStringFor_Lang.Add(_("Japanese"));
      break;
    case DiscIO::Language::LANGUAGE_ENGLISH:
      arrayStringFor_Lang.Add(_("English"));
      break;
    case DiscIO::Language::LANGUAGE_GERMAN:
      arrayStringFor_Lang.Add(_("German"));
      break;
    case DiscIO::Language::LANGUAGE_FRENCH:
      arrayStringFor_Lang.Add(_("French"));
      break;
    case DiscIO::Language::LANGUAGE_SPANISH:
      arrayStringFor_Lang.Add(_("Spanish"));
      break;
    case DiscIO::Language::LANGUAGE_ITALIAN:
      arrayStringFor_Lang.Add(_("Italian"));
      break;
    case DiscIO::Language::LANGUAGE_DUTCH:
      arrayStringFor_Lang.Add(_("Dutch"));
      break;
    case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
      arrayStringFor_Lang.Add(_("Simplified Chinese"));
      break;
    case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
      arrayStringFor_Lang.Add(_("Traditional Chinese"));
      break;
    case DiscIO::Language::LANGUAGE_KOREAN:
      arrayStringFor_Lang.Add(_("Korean"));
      break;
    case DiscIO::Language::LANGUAGE_UNKNOWN:
    default:
      arrayStringFor_Lang.Add(_("Unknown"));
      break;
    }
  }
  m_Lang =
      new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang);
  m_Lang->SetSelection(preferred_language_index);
  if (arrayStringFor_Lang.size() <= 1)
    m_Lang->Disable();

  wxStaticText* const m_NameText = new wxStaticText(m_Information, wxID_ANY, _("Name:"));
  m_Name = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition,
                          wxDefaultSize, wxTE_READONLY);
  wxStaticText* const m_MakerText = new wxStaticText(m_Information, wxID_ANY, _("Maker:"));
  m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize,
                           wxTE_READONLY);
  wxStaticText* const m_CommentText = new wxStaticText(m_Information, wxID_ANY, _("Description:"));
  m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition,
                             wxDefaultSize, wxTE_MULTILINE | wxTE_READONLY);
  wxStaticText* const m_BannerText = new wxStaticText(m_Information, wxID_ANY, _("Banner:"));
  m_Banner =
      new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxSize(96, 32));

  // ISO Details
  wxGridBagSizer* const sISODetails = new wxGridBagSizer(0, 0);
  sISODetails->Add(m_InternalNameText, wxGBPosition(0, 0), wxGBSpan(1, 1),
                   wxALIGN_CENTER_VERTICAL | wxALL, 5);
  sISODetails->Add(m_InternalName, wxGBPosition(0, 1), wxGBSpan(1, 2), wxEXPAND | wxALL, 5);
  sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1),
                   wxALIGN_CENTER_VERTICAL | wxALL, 5);
  sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 2), wxEXPAND | wxALL, 5);
  sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1),
                   wxALIGN_CENTER_VERTICAL | wxALL, 5);
  sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 2), wxEXPAND | wxALL, 5);
  sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1),
                   wxALIGN_CENTER_VERTICAL | wxALL, 5);
  sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 2), wxEXPAND | wxALL, 5);
  sISODetails->Add(m_RevisionText, wxGBPosition(4, 0), wxGBSpan(1, 1),
                   wxALIGN_CENTER_VERTICAL | wxALL, 5);
  sISODetails->Add(m_Revision, wxGBPosition(4, 1), wxGBSpan(1, 2), wxEXPAND | wxALL, 5);
  sISODetails->Add(m_DateText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL,
                   5);
  sISODetails->Add(m_Date, wxGBPosition(5, 1), wxGBSpan(1, 2), wxEXPAND | wxALL, 5);
  sISODetails->Add(m_FSTText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL,
                   5);
  sISODetails->Add(m_FST, wxGBPosition(6, 1), wxGBSpan(1, 2), wxEXPAND | wxALL, 5);
  sISODetails->Add(m_MD5SumText, wxGBPosition(7, 0), wxGBSpan(1, 1),
                   wxALIGN_CENTER_VERTICAL | wxALL, 5);
  sISODetails->Add(m_MD5Sum, wxGBPosition(7, 1), wxGBSpan(1, 1), wxEXPAND | wxALL, 5);
  wxSizer* sMD5SumButtonSizer = CreateButtonSizer(wxNO_DEFAULT);
  sMD5SumButtonSizer->Add(m_MD5SumCompute);
  sISODetails->Add(sMD5SumButtonSizer, wxGBPosition(7, 2), wxGBSpan(1, 1), wxEXPAND | wxALL, 5);

  sISODetails->AddGrowableCol(1);
  wxStaticBoxSizer* const sbISODetails =
      new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details"));
  sbISODetails->Add(sISODetails, 0, wxEXPAND, 5);

  // Banner Details
  wxGridBagSizer* const sBannerDetails = new wxGridBagSizer(0, 0);
  sBannerDetails->Add(m_LangText, wxGBPosition(0, 0), wxGBSpan(1, 1),
                      wxALIGN_CENTER_VERTICAL | wxALL, 5);
  sBannerDetails->Add(m_Lang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND | wxALL, 5);
  sBannerDetails->Add(m_NameText, wxGBPosition(1, 0), wxGBSpan(1, 1),
                      wxALIGN_CENTER_VERTICAL | wxALL, 5);
  sBannerDetails->Add(m_Name, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND | wxALL, 5);
  sBannerDetails->Add(m_MakerText, wxGBPosition(2, 0), wxGBSpan(1, 1),
                      wxALIGN_CENTER_VERTICAL | wxALL, 5);
  sBannerDetails->Add(m_Maker, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND | wxALL, 5);
  sBannerDetails->Add(m_CommentText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
  sBannerDetails->Add(m_Comment, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND | wxALL, 5);
  sBannerDetails->Add(m_BannerText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
  sBannerDetails->Add(m_Banner, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND | wxALL, 5);
  sBannerDetails->AddGrowableCol(1);
  wxStaticBoxSizer* const sbBannerDetails =
      new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details"));
  sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 5);

  wxBoxSizer* const sInfoPage = new wxBoxSizer(wxVERTICAL);
  sInfoPage->Add(sbISODetails, 0, wxEXPAND | wxALL, 5);
  sInfoPage->Add(sbBannerDetails, 0, wxEXPAND | wxALL, 5);
  m_Information->SetSizer(sInfoPage);

  if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_WAD)
  {
    wxPanel* const filesystem_panel = new wxPanel(m_Notebook, ID_FILESYSTEM);
    m_Notebook->AddPage(filesystem_panel, _("Filesystem"));

    // Filesystem icons
    wxImageList* const m_iconList = new wxImageList(16, 16);
    m_iconList->Add(WxUtils::LoadResourceBitmap("isoproperties_disc"));    // 0
    m_iconList->Add(WxUtils::LoadResourceBitmap("isoproperties_folder"));  // 1
    m_iconList->Add(WxUtils::LoadResourceBitmap("isoproperties_file"));    // 2

    // Filesystem tree
    m_Treectrl = new wxTreeCtrl(filesystem_panel, ID_TREECTRL);
    m_Treectrl->AssignImageList(m_iconList);
    RootId = m_Treectrl->AddRoot(_("Disc"), 0, 0, nullptr);

    wxBoxSizer* sTreePage = new wxBoxSizer(wxVERTICAL);
    sTreePage->Add(m_Treectrl, 1, wxEXPAND | wxALL, 5);
    filesystem_panel->SetSizer(sTreePage);
  }

  wxSizer* sButtons = CreateButtonSizer(wxNO_DEFAULT);
  sButtons->Prepend(EditConfigDefault);
  sButtons->Prepend(EditConfig);
  sButtons->Add(new wxButton(this, wxID_OK, _("Close")));

  // If there is no default gameini, disable the button.
  bool game_ini_exists = false;
  for (const std::string& ini_filename :
       SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
  {
    if (File::Exists(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + ini_filename))
    {
      game_ini_exists = true;
      break;
    }
  }
  if (!game_ini_exists)
    EditConfigDefault->Disable();

  // Add notebook and buttons to the dialog
  wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
  sMain->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
  sMain->Add(sButtons, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
  sMain->SetMinSize(wxSize(500, -1));

  SetSizerAndFit(sMain);
  Center();
  SetFocus();
}

void CISOProperties::OnClose(wxCloseEvent& WXUNUSED(event))
{
  if (!SaveGameConfig())
    WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str()));
  Destroy();
}

void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED(event))
{
  Close();
}

void CISOProperties::RightClickOnBanner(wxMouseEvent& event)
{
  wxMenu popupMenu;
  popupMenu.Append(IDM_BNRSAVEAS, _("Save as..."));
  PopupMenu(&popupMenu);

  event.Skip();
}

void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED(event))
{
  wxString dirHome;

  wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome),
                      wxString::Format("%s.png", m_GameID->GetValue().c_str()), wxALL_FILES_PATTERN,
                      wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
  if (dialog.ShowModal() == wxID_OK)
  {
    m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath());
  }
  Raise();
}

void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
{
  m_Treectrl->SelectItem(event.GetItem());

  wxMenu popupMenu;

  if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 &&
      m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
  {
    popupMenu.Append(IDM_EXTRACTDIR, _("Extract Partition..."));
  }
  else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 1)
  {
    popupMenu.Append(IDM_EXTRACTDIR, _("Extract Directory..."));
  }
  else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 2)
  {
    popupMenu.Append(IDM_EXTRACTFILE, _("Extract File..."));
  }

  popupMenu.Append(IDM_EXTRACTALL, _("Extract All Files..."));

  if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_DISC ||
      (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 &&
       m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection()))
  {
    popupMenu.AppendSeparator();
    popupMenu.Append(IDM_EXTRACTAPPLOADER, _("Extract Apploader..."));
    popupMenu.Append(IDM_EXTRACTDOL, _("Extract DOL..."));
  }

  if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 &&
      m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
  {
    popupMenu.AppendSeparator();
    popupMenu.Append(IDM_CHECKINTEGRITY, _("Check Partition Integrity"));
  }

  PopupMenu(&popupMenu);

  event.Skip();
}

void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED(event))
{
  wxString File = m_Treectrl->GetItemText(m_Treectrl->GetSelection());

  wxString Path = wxFileSelector(_("Export File"), wxEmptyString, File, wxEmptyString,
                                 wxGetTranslation(wxALL_FILES), wxFD_SAVE, this);

  if (!Path || !File)
    return;

  while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
  {
    wxString temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
    File = temp + DIR_SEP_CHR + File;

    m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
  }

  if (m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
  {
    const wxTreeItemId tree_selection = m_Treectrl->GetSelection();
    WiiPartition* partition =
        reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(tree_selection));
    File.erase(0, m_Treectrl->GetItemText(tree_selection).length() + 1);  // Remove "Partition x/"

    partition->FileSystem->ExportFile(WxStrToStr(File), WxStrToStr(Path));
  }
  else
  {
    m_filesystem->ExportFile(WxStrToStr(File), WxStrToStr(Path));
  }
}

void CISOProperties::ExportDir(const std::string& _rFullPath, const std::string& _rExportFolder,
                               const WiiPartition* partition)
{
  bool is_wii = m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC;
  DiscIO::IFileSystem* const fs = is_wii ? partition->FileSystem.get() : m_filesystem.get();

  const std::vector<DiscIO::SFileInfo>& fst = fs->GetFileList();

  u32 index = 0;
  u32 size = 0;

  // Extract all
  if (_rFullPath.empty())
  {
    index = 0;
    size = (u32)fst.size();

    fs->ExportApploader(_rExportFolder);
    if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_DISC)
      fs->ExportDOL(_rExportFolder);
  }
  else
  {
    // Look for the dir we are going to extract
    for (index = 0; index != fst.size(); ++index)
    {
      if (fst[index].m_FullPath == _rFullPath)
      {
        DEBUG_LOG(DISCIO, "Found the directory at %u", index);
        size = (u32)fst[index].m_FileSize;
        break;
      }
    }

    DEBUG_LOG(DISCIO, "Directory found from %u to %u\nextracting to:\n%s", index, size,
              _rExportFolder.c_str());
  }

  wxString dialogTitle = (index != 0) ? _("Extracting Directory") : _("Extracting All Files");
  wxProgressDialog dialog(dialogTitle, _("Extracting..."), size - 1, this,
                          wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME |
                              wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH);

  // Extraction
  for (u32 i = index; i < size; i++)
  {
    dialog.SetTitle(wxString::Format("%s : %d%%", dialogTitle.c_str(),
                                     (u32)(((float)(i - index) / (float)(size - index)) * 100)));

    dialog.Update(i, wxString::Format(_("Extracting %s"), StrToWxStr(fst[i].m_FullPath)));

    if (dialog.WasCancelled())
      break;

    if (fst[i].IsDirectory())
    {
      const std::string exportName =
          StringFromFormat("%s/%s/", _rExportFolder.c_str(), fst[i].m_FullPath.c_str());
      DEBUG_LOG(DISCIO, "%s", exportName.c_str());

      if (!File::Exists(exportName) && !File::CreateFullPath(exportName))
      {
        ERROR_LOG(DISCIO, "Could not create the path %s", exportName.c_str());
      }
      else
      {
        if (!File::IsDirectory(exportName))
          ERROR_LOG(DISCIO, "%s already exists and is not a directory", exportName.c_str());

        DEBUG_LOG(DISCIO, "Folder %s already exists", exportName.c_str());
      }
    }
    else
    {
      const std::string exportName =
          StringFromFormat("%s/%s", _rExportFolder.c_str(), fst[i].m_FullPath.c_str());
      DEBUG_LOG(DISCIO, "%s", exportName.c_str());

      if (!File::Exists(exportName) && !fs->ExportFile(fst[i].m_FullPath, exportName))
      {
        ERROR_LOG(DISCIO, "Could not export %s", exportName.c_str());
      }
      else
      {
        DEBUG_LOG(DISCIO, "%s already exists", exportName.c_str());
      }
    }
  }
}

void CISOProperties::OnExtractDir(wxCommandEvent& event)
{
  wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
  wxString Path = wxDirSelector(_("Choose the folder to extract to"));

  if (!Path || !Directory)
    return;

  if (event.GetId() == IDM_EXTRACTALL)
  {
    if (m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
    {
      wxTreeItemIdValue cookie;
      wxTreeItemId root = m_Treectrl->GetRootItem();
      wxTreeItemId item = m_Treectrl->GetFirstChild(root, cookie);
      while (item.IsOk())
      {
        ExportDir("", WxStrToStr(Path),
                  reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(item)));
        item = m_Treectrl->GetNextChild(root, cookie);
      }
    }
    else
    {
      ExportDir("", WxStrToStr(Path));
    }

    return;
  }

  while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
  {
    wxString temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
    Directory = temp + DIR_SEP_CHR + Directory;

    m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
  }

  Directory += DIR_SEP_CHR;

  if (m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
  {
    const wxTreeItemId tree_selection = m_Treectrl->GetSelection();
    WiiPartition* partition =
        reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(tree_selection));
    Directory.erase(0,
                    m_Treectrl->GetItemText(tree_selection).length() + 1);  // Remove "Partition x/"

    ExportDir(WxStrToStr(Directory), WxStrToStr(Path), partition);
  }
  else
  {
    ExportDir(WxStrToStr(Directory), WxStrToStr(Path));
  }
}

void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event)
{
  DiscIO::IFileSystem* FS = nullptr;
  wxString Path = wxDirSelector(_("Choose the folder to extract to"));

  if (Path.empty())
    return;

  if (m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
  {
    WiiPartition* partition =
        reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(m_Treectrl->GetSelection()));
    FS = partition->FileSystem.get();
  }
  else
  {
    FS = m_filesystem.get();
  }

  bool ret = false;
  if (event.GetId() == IDM_EXTRACTAPPLOADER)
  {
    ret = FS->ExportApploader(WxStrToStr(Path));
  }
  else if (event.GetId() == IDM_EXTRACTDOL)
  {
    ret = FS->ExportDOL(WxStrToStr(Path));
  }

  if (!ret)
    WxUtils::ShowErrorDialog(
        wxString::Format(_("Failed to extract to %s!"), WxStrToStr(Path).c_str()));
}

class IntegrityCheckThread : public wxThread
{
public:
  IntegrityCheckThread(const WiiPartition& Partition)
      : wxThread(wxTHREAD_JOINABLE), m_Partition(Partition)
  {
    Create();
  }

  ExitCode Entry() override { return (ExitCode)m_Partition.Partition->CheckIntegrity(); }
private:
  const WiiPartition& m_Partition;
};

void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
{
  // Normally we can't enter this function if we aren't analyzing a Wii disc
  // anyway, but let's still check to be sure.
  if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_DISC)
    return;

  wxProgressDialog dialog(_("Checking integrity..."), _("Working..."), 1000, this,
                          wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);

  WiiPartition* partition =
      reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(m_Treectrl->GetSelection()));
  IntegrityCheckThread thread(*partition);
  thread.Run();

  while (thread.IsAlive())
  {
    dialog.Pulse();
    wxThread::Sleep(50);
  }

  dialog.Destroy();

  if (!thread.Wait())
  {
    wxMessageBox(wxString::Format(_("Integrity check for %s failed. The disc image is most "
                                    "likely corrupted or has been patched incorrectly."),
                                  m_Treectrl->GetItemText(m_Treectrl->GetSelection())),
                 _("Integrity Check Error"), wxOK | wxICON_ERROR, this);
  }
  else
  {
    wxMessageBox(_("Integrity check completed. No errors have been found."),
                 _("Integrity check completed"), wxOK | wxICON_INFORMATION, this);
  }
}

void CISOProperties::OnEmustateChanged(wxCommandEvent& event)
{
  EmuIssues->Enable(event.GetSelection() != 0);
}

void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key,
                                                 wxCheckBox* checkbox)
{
  // Prefer local gameini value over default gameini value.
  bool value;
  if (GameIniLocal.GetOrCreateSection(section)->Get(key, &value))
    checkbox->Set3StateValue((wxCheckBoxState)value);
  else if (GameIniDefault.GetOrCreateSection(section)->Get(key, &value))
    checkbox->Set3StateValue((wxCheckBoxState)value);
  else
    checkbox->Set3StateValue(wxCHK_UNDETERMINED);
}

void CISOProperties::LoadGameConfig()
{
  SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
  SetCheckboxValueFromGameini("Core", "SkipIdle", SkipIdle);
  SetCheckboxValueFromGameini("Core", "MMU", MMU);
  SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
  SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
  SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
  SetCheckboxValueFromGameini("Core", "FastDiscSpeed", FastDiscSpeed);
  SetCheckboxValueFromGameini("Core", "DSPHLE", DSPHLE);
  SetCheckboxValueFromGameini("Wii", "Widescreen", EnableWideScreen);
  SetCheckboxValueFromGameini("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth);

  IniFile::Section* default_video = GameIniDefault.GetOrCreateSection("Video");

  int iTemp;
  default_video->Get("ProjectionHack", &iTemp);
  default_video->Get("PH_SZNear", &m_PHack_Data.PHackSZNear);
  if (GameIniLocal.GetIfExists("Video", "PH_SZNear", &iTemp))
    m_PHack_Data.PHackSZNear = !!iTemp;
  default_video->Get("PH_SZFar", &m_PHack_Data.PHackSZFar);
  if (GameIniLocal.GetIfExists("Video", "PH_SZFar", &iTemp))
    m_PHack_Data.PHackSZFar = !!iTemp;

  std::string sTemp;
  default_video->Get("PH_ZNear", &m_PHack_Data.PHZNear);
  if (GameIniLocal.GetIfExists("Video", "PH_ZNear", &sTemp))
    m_PHack_Data.PHZNear = sTemp;
  default_video->Get("PH_ZFar", &m_PHack_Data.PHZFar);
  if (GameIniLocal.GetIfExists("Video", "PH_ZFar", &sTemp))
    m_PHack_Data.PHZFar = sTemp;

  IniFile::Section* default_emustate = GameIniDefault.GetOrCreateSection("EmuState");
  default_emustate->Get("EmulationStateId", &iTemp, 0 /*Not Set*/);
  EmuState->SetSelection(iTemp);
  if (GameIniLocal.GetIfExists("EmuState", "EmulationStateId", &iTemp))
    EmuState->SetSelection(iTemp);

  default_emustate->Get("EmulationIssues", &sTemp);
  if (!sTemp.empty())
    EmuIssues->SetValue(StrToWxStr(sTemp));
  if (GameIniLocal.GetIfExists("EmuState", "EmulationIssues", &sTemp))
    EmuIssues->SetValue(StrToWxStr(sTemp));

  EmuIssues->Enable(EmuState->GetSelection() != 0);

  sTemp = "";
  if (!GameIniLocal.GetIfExists("Core", "GPUDeterminismMode", &sTemp))
    GameIniDefault.GetIfExists("Core", "GPUDeterminismMode", &sTemp);

  if (sTemp == "")
    GPUDeterminism->SetSelection(0);
  else if (sTemp == "auto")
    GPUDeterminism->SetSelection(1);
  else if (sTemp == "none")
    GPUDeterminism->SetSelection(2);
  else if (sTemp == "fake-completion")
    GPUDeterminism->SetSelection(3);

  IniFile::Section* default_stereoscopy = GameIniDefault.GetOrCreateSection("Video_Stereoscopy");
  default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100);
  GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
  DepthPercentage->SetValue(iTemp);
  default_stereoscopy->Get("StereoConvergence", &iTemp, 0);
  GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iTemp);
  Convergence->SetValue(iTemp);

  PatchList_Load();
  ActionReplayList_Load();
  m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, m_open_iso->GetUniqueID());
}

void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key,
                                                        wxCheckBox* checkbox)
{
  // Delete any existing entries from the local gameini if checkbox is undetermined.
  // Otherwise, write the current value to the local gameini if the value differs from the default
  // gameini values.
  // Delete any existing entry from the local gameini if the value does not differ from the default
  // gameini value.
  bool checkbox_val = (checkbox->Get3StateValue() == wxCHK_CHECKED);

  if (checkbox->Get3StateValue() == wxCHK_UNDETERMINED)
    GameIniLocal.DeleteKey(section, key);
  else if (!GameIniDefault.Exists(section, key))
    GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val);
  else
  {
    bool default_value;
    GameIniDefault.GetOrCreateSection(section)->Get(key, &default_value);
    if (default_value != checkbox_val)
      GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val);
    else
      GameIniLocal.DeleteKey(section, key);
  }
}

bool CISOProperties::SaveGameConfig()
{
  SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
  SaveGameIniValueFrom3StateCheckbox("Core", "SkipIdle", SkipIdle);
  SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
  SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
  SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
  SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);
  SaveGameIniValueFrom3StateCheckbox("Core", "FastDiscSpeed", FastDiscSpeed);
  SaveGameIniValueFrom3StateCheckbox("Core", "DSPHLE", DSPHLE);
  SaveGameIniValueFrom3StateCheckbox("Wii", "Widescreen", EnableWideScreen);
  SaveGameIniValueFrom3StateCheckbox("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth);

#define SAVE_IF_NOT_DEFAULT(section, key, val, def)                                                \
  do                                                                                               \
  {                                                                                                \
    if (GameIniDefault.Exists((section), (key)))                                                   \
    {                                                                                              \
      std::remove_reference<decltype((val))>::type tmp__;                                          \
      GameIniDefault.GetOrCreateSection((section))->Get((key), &tmp__);                            \
      if ((val) != tmp__)                                                                          \
        GameIniLocal.GetOrCreateSection((section))->Set((key), (val));                             \
      else                                                                                         \
        GameIniLocal.DeleteKey((section), (key));                                                  \
    }                                                                                              \
    else if ((val) != (def))                                                                       \
      GameIniLocal.GetOrCreateSection((section))->Set((key), (val));                               \
    else                                                                                           \
      GameIniLocal.DeleteKey((section), (key));                                                    \
  } while (0)

  SAVE_IF_NOT_DEFAULT("Video", "PH_SZNear", (m_PHack_Data.PHackSZNear ? 1 : 0), 0);
  SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (m_PHack_Data.PHackSZFar ? 1 : 0), 0);
  SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", m_PHack_Data.PHZNear, "");
  SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", m_PHack_Data.PHZFar, "");
  SAVE_IF_NOT_DEFAULT("EmuState", "EmulationStateId", EmuState->GetSelection(), 0);

  std::string emu_issues = EmuIssues->GetValue().ToStdString();
  SAVE_IF_NOT_DEFAULT("EmuState", "EmulationIssues", emu_issues, "");

  std::string tmp;
  if (GPUDeterminism->GetSelection() == 0)
    tmp = "Not Set";
  else if (GPUDeterminism->GetSelection() == 1)
    tmp = "auto";
  else if (GPUDeterminism->GetSelection() == 2)
    tmp = "none";
  else if (GPUDeterminism->GetSelection() == 3)
    tmp = "fake-completion";

  SAVE_IF_NOT_DEFAULT("Core", "GPUDeterminismMode", tmp, "Not Set");

  int depth = DepthPercentage->GetValue() > 0 ? DepthPercentage->GetValue() : 100;
  SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoDepthPercentage", depth, 100);
  SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergence", Convergence->GetValue(), 0);

  PatchList_Save();
  ActionReplayList_Save();
  Gecko::SaveCodes(GameIniLocal, m_geckocode_panel->GetCodes());

  bool success = GameIniLocal.Save(GameIniFileLocal);

  // If the resulting file is empty, delete it. Kind of a hack, but meh.
  if (success && File::GetSize(GameIniFileLocal) == 0)
    File::Delete(GameIniFileLocal);

  if (success)
    GenerateLocalIniModified();

  return success;
}

void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait_until_closed)
{
#ifdef __APPLE__
  // wxTheMimeTypesManager is not yet implemented for wxCocoa
  [[NSWorkspace sharedWorkspace] openFile:[NSString stringWithUTF8String:filename.c_str()]
                          withApplication:@"TextEdit"];
#else
  wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension("ini");
  if (filetype == nullptr)  // From extension failed, trying with MIME type now
  {
    filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain");
    if (filetype == nullptr)  // MIME type failed, aborting mission
    {
      WxUtils::ShowErrorDialog(_("Filetype 'ini' is unknown! Will not open!"));
      return;
    }
  }

  wxString OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename));
  if (OpenCommand.IsEmpty())
  {
    WxUtils::ShowErrorDialog(_("Couldn't find open command for extension 'ini'!"));
    return;
  }

  long result;

  if (wait_until_closed)
    result = wxExecute(OpenCommand, wxEXEC_SYNC);
  else
    result = wxExecute(OpenCommand);

  if (result == -1)
  {
    WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
    return;
  }
#endif
}

void CISOProperties::GenerateLocalIniModified()
{
  wxCommandEvent event_update(DOLPHIN_EVT_LOCAL_INI_CHANGED);
  event_update.SetString(StrToWxStr(game_id));
  event_update.SetInt(OpenGameListItem.GetRevision());
  wxTheApp->ProcessEvent(event_update);
}

void CISOProperties::OnLocalIniModified(wxCommandEvent& ev)
{
  ev.Skip();
  if (WxStrToStr(ev.GetString()) != game_id)
    return;

  GameIniLocal.Load(GameIniFileLocal);
  LoadGameConfig();
}

void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED(event))
{
  SaveGameConfig();
  // Create blank file to prevent editor from prompting to create it.
  if (!File::Exists(GameIniFileLocal))
  {
    std::fstream blankFile(GameIniFileLocal, std::ios::out);
    blankFile.close();
  }
  LaunchExternalEditor(GameIniFileLocal, true);
  GenerateLocalIniModified();
}

void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED(event))
{
  wxProgressDialog progressDialog(_("Computing MD5 checksum"), _("Working..."), 100, this,
                                  wxPD_APP_MODAL | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME |
                                      wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH);

  m_MD5Sum->SetValue(MD5::MD5Sum(OpenGameListItem.GetFileName(), [&progressDialog](int progress) {
    return progressDialog.Update(progress);
  }));
}

// Opens all pre-defined INIs for the game. If there are multiple ones,
// they will all be opened, but there is usually only one
void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED(event))
{
  for (const std::string& filename :
       SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
  {
    std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename;
    if (File::Exists(path))
      LaunchExternalEditor(path, false);
  }
}

void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
{
  switch (event.GetId())
  {
  case ID_PATCHES_LIST:
    if (Patches->GetSelection() == wxNOT_FOUND ||
        DefaultPatches.find(Patches->GetString(Patches->GetSelection()).ToStdString()) !=
            DefaultPatches.end())
    {
      EditPatch->Disable();
      RemovePatch->Disable();
    }
    else
    {
      EditPatch->Enable();
      RemovePatch->Enable();
    }
    break;
  case ID_CHEATS_LIST:
    if (Cheats->GetSelection() == wxNOT_FOUND ||
        DefaultCheats.find(
            Cheats->RemoveMnemonics(Cheats->GetString(Cheats->GetSelection())).ToStdString()) !=
            DefaultCheats.end())
    {
      EditCheat->Disable();
      RemoveCheat->Disable();
    }
    else
    {
      EditCheat->Enable();
      RemoveCheat->Enable();
    }
    break;
  }
}

void CISOProperties::OnActionReplayCodeChecked(wxCommandEvent& event)
{
  arCodes[event.GetSelection()].active = Cheats->IsChecked(event.GetSelection());
}

void CISOProperties::PatchList_Load()
{
  onFrame.clear();
  Patches->Clear();

  PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIniDefault, GameIniLocal);

  u32 index = 0;
  for (PatchEngine::Patch& p : onFrame)
  {
    Patches->Append(StrToWxStr(p.name));
    Patches->Check(index, p.active);
    if (!p.user_defined)
      DefaultPatches.insert(p.name);
    ++index;
  }
}

void CISOProperties::PatchList_Save()
{
  std::vector<std::string> lines;
  std::vector<std::string> enabledLines;
  u32 index = 0;
  for (PatchEngine::Patch& p : onFrame)
  {
    if (Patches->IsChecked(index))
      enabledLines.push_back("$" + p.name);

    // Do not save default patches.
    if (DefaultPatches.find(p.name) == DefaultPatches.end())
    {
      lines.push_back("$" + p.name);
      for (const PatchEngine::PatchEntry& entry : p.entries)
      {
        std::string temp = StringFromFormat("0x%08X:%s:0x%08X", entry.address,
                                            PatchEngine::PatchTypeStrings[entry.type], entry.value);
        lines.push_back(temp);
      }
    }
    ++index;
  }
  GameIniLocal.SetLines("OnFrame_Enabled", enabledLines);
  GameIniLocal.SetLines("OnFrame", lines);
}

void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
{
  int selection = Patches->GetSelection();

  switch (event.GetId())
  {
  case ID_EDITPATCH:
  {
    CPatchAddEdit dlg(selection, &onFrame, this);
    dlg.ShowModal();
    Raise();
  }
  break;
  case ID_ADDPATCH:
  {
    CPatchAddEdit dlg(-1, &onFrame, this, 1, _("Add Patch"));
    int res = dlg.ShowModal();
    Raise();
    if (res == wxID_OK)
    {
      Patches->Append(StrToWxStr(onFrame.back().name));
      Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
    }
  }
  break;
  case ID_REMOVEPATCH:
    onFrame.erase(onFrame.begin() + Patches->GetSelection());
    Patches->Delete(Patches->GetSelection());
    break;
  }

  PatchList_Save();
  Patches->Clear();
  PatchList_Load();

  EditPatch->Disable();
  RemovePatch->Disable();
}

void CISOProperties::ActionReplayList_Load()
{
  arCodes = ActionReplay::LoadCodes(GameIniDefault, GameIniLocal);
  DefaultCheats.clear();

  Cheats->Freeze();
  Cheats->Clear();
  for (const ActionReplay::ARCode& arCode : arCodes)
  {
    int idx = Cheats->Append(Cheats->EscapeMnemonics(StrToWxStr(arCode.name)));
    Cheats->Check(idx, arCode.active);
    if (!arCode.user_defined)
      DefaultCheats.insert(arCode.name);
  }
  Cheats->Thaw();
}

void CISOProperties::ActionReplayList_Save()
{
  ActionReplay::SaveCodes(&GameIniLocal, arCodes);
}

void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
{
  int selection = Cheats->GetSelection();

  switch (event.GetId())
  {
  case ID_EDITCHEAT:
  {
    CARCodeAddEdit dlg(selection, &arCodes, this);
    dlg.ShowModal();
    Raise();
  }
  break;
  case ID_ADDCHEAT:
  {
    CARCodeAddEdit dlg(-1, &arCodes, this, 1, _("Add ActionReplay Code"));
    int res = dlg.ShowModal();
    Raise();
    if (res == wxID_OK)
    {
      Cheats->Append(StrToWxStr(arCodes.back().name));
      Cheats->Check((unsigned int)(arCodes.size() - 1), arCodes.back().active);
    }
  }
  break;
  case ID_REMOVECHEAT:
    arCodes.erase(arCodes.begin() + Cheats->GetSelection());
    Cheats->Delete(Cheats->GetSelection());
    break;
  }

  ActionReplayList_Save();
  Cheats->Clear();
  ActionReplayList_Load();

  EditCheat->Disable();
  RemoveCheat->Disable();
}

void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
  ChangeBannerDetails(OpenGameListItem.GetLanguages()[event.GetSelection()]);
}

void CISOProperties::ChangeBannerDetails(DiscIO::Language language)
{
  wxString const name = StrToWxStr(OpenGameListItem.GetName(language));
  wxString const comment = StrToWxStr(OpenGameListItem.GetDescription(language));
  wxString const maker = StrToWxStr(OpenGameListItem.GetCompany());

  // Updates the information shown in the window
  m_Name->SetValue(name);
  m_Comment->SetValue(comment);
  m_Maker->SetValue(maker);  // dev too

  std::string path, filename, extension;
  SplitPath(OpenGameListItem.GetFileName(), &path, &filename, &extension);
  // Real disk drives don't have filenames on Windows
  if (filename.empty() && extension.empty())
    filename = path + ' ';
  // Also sets the window's title
  SetTitle(StrToWxStr(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(),
                                       OpenGameListItem.GetUniqueID().c_str())) +
           name);
}