// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig. // The reason for this is to get rid of race conditions etc when the configuration // changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig // at the start of every frame. Noone should ever change members of g_ActiveConfig // directly. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h" #include "VideoCommon/VideoCommon.h" constexpr int EFB_SCALE_AUTO_INTEGRAL = 0; enum class AspectMode : int { Auto, AnalogWide, Analog, Stretch, }; enum class StereoMode : int { Off, SBS, TAB, Anaglyph, QuadBuffer, Passive }; enum class ShaderCompilationMode : int { Synchronous, SynchronousUberShaders, AsynchronousUberShaders, AsynchronousSkipRendering }; enum class TextureFilteringMode : int { Default, Nearest, Linear, }; enum class TriState : int { Off, On, Auto }; // NEVER inherit from this class. struct VideoConfig final { VideoConfig() = default; void Refresh(); void VerifyValidity(); // General bool bVSync = false; bool bVSyncActive = false; bool bWidescreenHack = false; AspectMode aspect_mode{}; AspectMode suggested_aspect_mode{}; bool bCrop = false; // Aspect ratio controls. bool bShaderCache = false; // Enhancements u32 iMultisamples = 0; bool bSSAA = false; int iEFBScale = 0; TextureFilteringMode texture_filtering_mode = TextureFilteringMode::Default; int iMaxAnisotropy = 0; std::string sPostProcessingShader; bool bForceTrueColor = false; bool bDisableCopyFilter = false; bool bArbitraryMipmapDetection = false; float fArbitraryMipmapDetectionThreshold = 0; // Information bool bShowFPS = false; bool bShowFTimes = false; bool bShowVPS = false; bool bShowVTimes = false; bool bShowGraphs = false; bool bShowSpeed = false; bool bShowSpeedColors = false; int iPerfSampleUSec = 0; bool bShowNetPlayPing = false; bool bShowNetPlayMessages = false; bool bOverlayStats = false; bool bOverlayProjStats = false; bool bOverlayScissorStats = false; bool bTexFmtOverlayEnable = false; bool bTexFmtOverlayCenter = false; bool bLogRenderTimeToFile = false; // Render bool bWireFrame = false; bool bDisableFog = false; // Utility bool bDumpTextures = false; bool bDumpMipmapTextures = false; bool bDumpBaseTextures = false; bool bHiresTextures = false; bool bCacheHiresTextures = false; bool bDumpEFBTarget = false; bool bDumpXFBTarget = false; bool bDumpFramesAsImages = false; bool bUseFFV1 = false; std::string sDumpCodec; std::string sDumpPixelFormat; std::string sDumpEncoder; std::string sDumpFormat; std::string sDumpPath; bool bInternalResolutionFrameDumps = false; bool bBorderlessFullscreen = false; bool bEnableGPUTextureDecoding = false; bool bPreferVSForLinePointExpansion = false; int iBitrateKbps = 0; bool bGraphicMods = false; std::optional graphics_mod_config; // Hacks bool bEFBAccessEnable = false; bool bEFBAccessDeferInvalidation = false; bool bPerfQueriesEnable = false; bool bBBoxEnable = false; bool bForceProgressive = false; bool bEFBEmulateFormatChanges = false; bool bSkipEFBCopyToRam = false; bool bSkipXFBCopyToRam = false; bool bDisableCopyToVRAM = false; bool bDeferEFBCopies = false; bool bImmediateXFB = false; bool bSkipPresentingDuplicateXFBs = false; bool bCopyEFBScaled = false; int iSafeTextureCache_ColorSamples = 0; float fAspectRatioHackW = 1; // Initial value needed for the first frame float fAspectRatioHackH = 1; bool bEnablePixelLighting = false; bool bFastDepthCalc = false; bool bVertexRounding = false; int iEFBAccessTileSize = 0; int iSaveTargetId = 0; // TODO: Should be dropped u32 iMissingColorValue = 0; bool bFastTextureSampling = false; #ifdef __APPLE__ bool bNoMipmapping = false; // Used by macOS fifoci to work around an M1 bug #endif // Stereoscopy StereoMode stereo_mode{}; int iStereoDepth = 0; int iStereoConvergence = 0; int iStereoConvergencePercentage = 0; bool bStereoSwapEyes = false; bool bStereoEFBMonoDepth = false; int iStereoDepthPercentage = 0; // D3D only config, mostly to be merged into the above int iAdapter = 0; // Metal only config TriState iManuallyUploadBuffers = TriState::Auto; bool bUsePresentDrawable = false; // Enable API validation layers, currently only supported with Vulkan. bool bEnableValidationLayer = false; // Multithreaded submission, currently only supported with Vulkan. bool bBackendMultithreading = true; // Early command buffer execution interval in number of draws. // Currently only supported with Vulkan. int iCommandBufferExecuteInterval = 0; // Shader compilation settings. bool bWaitForShadersBeforeStarting = false; ShaderCompilationMode iShaderCompilationMode{}; // Number of shader compiler threads. // 0 disables background compilation. // -1 uses an automatic number based on the CPU threads. int iShaderCompilerThreads = 0; int iShaderPrecompilerThreads = 0; // Static config per API // TODO: Move this out of VideoConfig struct { APIType api_type = APIType::Nothing; std::string DisplayName; std::vector Adapters; // for D3D std::vector AAModes; // TODO: merge AdapterName and Adapters array std::string AdapterName; // for OpenGL u32 MaxTextureSize = 16384; bool bUsesLowerLeftOrigin = false; bool bSupportsExclusiveFullscreen = false; bool bSupportsDualSourceBlend = false; bool bSupportsPrimitiveRestart = false; bool bSupportsGeometryShaders = false; bool bSupportsComputeShaders = false; bool bSupports3DVision = false; bool bSupportsEarlyZ = false; // needed by PixelShaderGen, so must stay in VideoCommon bool bSupportsBindingLayout = false; // Needed by ShaderGen, so must stay in VideoCommon bool bSupportsBBox = false; bool bSupportsGSInstancing = false; // Needed by GeometryShaderGen, so must stay in VideoCommon bool bSupportsPostProcessing = false; bool bSupportsPaletteConversion = false; bool bSupportsClipControl = false; // Needed by VertexShaderGen, so must stay in VideoCommon bool bSupportsSSAA = false; bool bSupportsFragmentStoresAndAtomics = false; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs bool bSupportsDepthClamp = false; // Needed by VertexShaderGen, so must stay in VideoCommon bool bSupportsReversedDepthRange = false; bool bSupportsLogicOp = false; bool bSupportsMultithreading = false; bool bSupportsGPUTextureDecoding = false; bool bSupportsST3CTextures = false; bool bSupportsCopyToVram = false; bool bSupportsBitfield = false; // Needed by UberShaders, so must stay in VideoCommon // Needed by UberShaders, so must stay in VideoCommon bool bSupportsDynamicSamplerIndexing = false; bool bSupportsBPTCTextures = false; bool bSupportsFramebufferFetch = false; // Used as an alternative to dual-source blend on GLES bool bSupportsBackgroundCompiling = false; bool bSupportsLargePoints = false; bool bSupportsPartialDepthCopies = false; bool bSupportsDepthReadback = false; bool bSupportsShaderBinaries = false; bool bSupportsPipelineCacheData = false; bool bSupportsCoarseDerivatives = false; bool bSupportsTextureQueryLevels = false; bool bSupportsLodBiasInSampler = false; bool bSupportsSettingObjectNames = false; bool bSupportsPartialMultisampleResolve = false; bool bSupportsDynamicVertexLoader = false; bool bSupportsVSLinePointExpand = false; } backend_info; // Utility bool UseVSForLinePointExpand() const { if (!backend_info.bSupportsVSLinePointExpand) return false; if (!backend_info.bSupportsGeometryShaders) return true; return bPreferVSForLinePointExpansion; } bool MultisamplingEnabled() const { return iMultisamples > 1; } bool ExclusiveFullscreenEnabled() const { return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen; } bool UseGPUTextureDecoding() const { return backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding; } bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; } bool ManualTextureSamplingWithHiResTextures() const { // Hi-res textures (including hi-res EFB copies, but not native-resolution EFB copies at higher // internal resolutions) breaks the wrapping logic used by manual texture sampling. if (bFastTextureSampling) return false; if (iEFBScale != 1 && bCopyEFBScaled) return true; return bHiresTextures; } bool UsingUberShaders() const; u32 GetShaderCompilerThreads() const; u32 GetShaderPrecompilerThreads() const; }; extern VideoConfig g_Config; extern VideoConfig g_ActiveConfig; // Called every frame. void UpdateActiveConfig();