// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __H_RENDER__ #define __H_RENDER__ #include #include #include "pluginspecs_video.h" #include "D3DBase.h" class Renderer { // screen offset static float m_x; static float m_y; static float m_width; static float m_height; static float xScale; static float yScale; const static int MaxTextureStages = 9; const static int MaxRenderStates = 210; const static DWORD MaxTextureTypes = 33; const static DWORD MaxSamplerSize = 13; const static DWORD MaxSamplerTypes = 15; static std::vector m_Textures; static DWORD m_RenderStates[MaxRenderStates+46]; static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes]; static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes]; static DWORD m_FVF; public: static void Init(SVideoInitialize &_VideoInitialize); static void Shutdown(); static void Initialize(void); // must be called if the window size has changed static void ReinitView(void); static void SwapBuffers(void); static float GetXScale() {return xScale;} static float GetYScale() {return yScale;} static void SetScissorBox(RECT &rc); static void SetViewport(float* _Viewport); static void SetProjection(float* _pProjection, int constantIndex = -1); // The little status display. static void AddMessage(const std::string &message, unsigned int ms); static void ProcessMessages(); static void RenderText(const std::string &text, int left, int top, unsigned int color); // The following are "filtered" versions of the corresponding D3Ddev-> functions. static void SetTexture( DWORD Stage, IDirect3DBaseTexture9 *pTexture ); static void SetFVF( DWORD FVF ); static void SetRenderState( D3DRENDERSTATETYPE State, DWORD Value ); static void SetTextureStageState( DWORD Stage, D3DTEXTURESTAGESTATETYPE Type,DWORD Value ); static void SetSamplerState( DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value ); }; #endif // __H_RENDER__