// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "Common/GL/GLContext.h" #include "Common/GL/GLX11Window.h" class GLContextGLX : public GLContext { public: bool IsHeadless() const override; std::unique_ptr CreateSharedContext() override; void Shutdown() override; bool MakeCurrent() override; bool ClearCurrent() override; void SwapInterval(int Interval) override; void Swap() override; void* GetFuncAddress(const std::string& name) override; protected: bool Initialize(void* window_handle, bool stereo, bool core) override; bool Initialize(GLContext* main_context) override; Display* m_display = nullptr; std::unique_ptr m_render_window; GLXDrawable m_drawable = {}; GLXContext m_context = {}; GLXFBConfig m_fbconfig = {}; bool m_supports_pbuffer = false; GLXPbufferSGIX m_pbuffer = 0; std::vector m_attribs; bool CreateWindowSurface(Window window_handle); void DestroyWindowSurface(); };