add_library(discio Blob.cpp Blob.h CISOBlob.cpp CISOBlob.h CompressedBlob.cpp CompressedBlob.h DirectoryBlob.cpp DirectoryBlob.h DiscExtractor.cpp DiscExtractor.h DiscScrubber.cpp DiscScrubber.h DiscUtils.cpp DiscUtils.h Enums.cpp Enums.h FileBlob.cpp FileBlob.h FileSystemGCWii.cpp FileSystemGCWii.h Filesystem.cpp Filesystem.h GameModDescriptor.cpp GameModDescriptor.h LaggedFibonacciGenerator.cpp LaggedFibonacciGenerator.h MultithreadedCompressor.h NANDImporter.cpp NANDImporter.h NFSBlob.cpp NFSBlob.h RiivolutionParser.cpp RiivolutionParser.h RiivolutionPatcher.cpp RiivolutionPatcher.h ScrubbedBlob.cpp ScrubbedBlob.h SplitFileBlob.cpp SplitFileBlob.h TGCBlob.cpp TGCBlob.h Volume.cpp Volume.h VolumeDisc.cpp VolumeDisc.h VolumeFileBlobReader.cpp VolumeFileBlobReader.h VolumeGC.cpp VolumeGC.h VolumeVerifier.cpp VolumeVerifier.h VolumeWad.cpp VolumeWad.h VolumeWii.cpp VolumeWii.h WbfsBlob.cpp WbfsBlob.h WIABlob.cpp WIABlob.h WIACompression.cpp WIACompression.h WiiEncryptionCache.cpp WiiEncryptionCache.h WiiSaveBanner.cpp WiiSaveBanner.h ) target_link_libraries(discio PUBLIC core BZip2::BZip2 LibLZMA::LibLZMA zstd::zstd PRIVATE fmt::fmt minizip::minizip pugixml ZLIB::ZLIB ) if(MSVC) # Add precompiled header target_link_libraries(discio PRIVATE use_pch) endif()