// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include "CommonTypes.h" struct ID3D10Blob; namespace DX11 { // use this class instead ID3D10Blob or ID3D11Blob whenever possible class D3DBlob { public: // memory will be copied into an own buffer D3DBlob(unsigned int blob_size, const u8* init_data = NULL); // d3dblob will be AddRef'd D3DBlob(ID3D10Blob* d3dblob); void AddRef(); unsigned int Release(); unsigned int Size(); u8* Data(); private: ~D3DBlob(); unsigned int ref; unsigned int size; u8* data; ID3D10Blob* blob; }; } // namespace