// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/StringUtil.h" #include "Core/ActionReplay.h" #include "Core/ARDecrypt.h" #include "DolphinWX/ARCodeAddEdit.h" #include "DolphinWX/ISOProperties.h" #include "DolphinWX/WxUtils.h" CARCodeAddEdit::CARCodeAddEdit(int _selection, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style) : wxDialog(parent, id, title, position, size, style) , selection(_selection) { Bind(wxEVT_BUTTON, &CARCodeAddEdit::SaveCheatData, this); ActionReplay::ARCode tempEntries; wxString currentName = _("Insert name here.."); if (selection == wxNOT_FOUND) { tempEntries.name = ""; } else { currentName = StrToWxStr(arCodes.at(selection).name); tempEntries = arCodes.at(selection); } wxBoxSizer* sEditCheat = new wxBoxSizer(wxVERTICAL); wxStaticBoxSizer* sbEntry = new wxStaticBoxSizer(wxVERTICAL, this, _("Cheat Code")); wxGridBagSizer* sgEntry = new wxGridBagSizer(0, 0); wxStaticText* EditCheatNameText = new wxStaticText(this, wxID_ANY, _("Name:")); EditCheatName = new wxTextCtrl(this, wxID_ANY, wxEmptyString); EditCheatName->SetValue(currentName); EntrySelection = new wxSpinButton(this); EntrySelection->SetRange(1, ((int)arCodes.size()) > 0 ? (int)arCodes.size() : 1); EntrySelection->SetValue((int)(arCodes.size() - selection)); EntrySelection->Bind(wxEVT_SPIN, &CARCodeAddEdit::ChangeEntry, this); EditCheatCode = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(300, 100), wxTE_MULTILINE); UpdateTextCtrl(tempEntries); sgEntry->Add(EditCheatNameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER|wxALL, 5); sgEntry->Add(EditCheatName, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sgEntry->Add(EntrySelection, wxGBPosition(0, 2), wxGBSpan(2, 1), wxEXPAND|wxALL, 5); sgEntry->Add(EditCheatCode, wxGBPosition(1, 0), wxGBSpan(1, 2), wxEXPAND|wxALL, 5); sgEntry->AddGrowableCol(1); sgEntry->AddGrowableRow(1); sbEntry->Add(sgEntry, 1, wxEXPAND|wxALL); sEditCheat->Add(sbEntry, 1, wxEXPAND|wxALL, 5); sEditCheat->Add(CreateButtonSizer(wxOK | wxCANCEL), 0, wxEXPAND | wxALL, 5); SetSizerAndFit(sEditCheat); SetFocus(); } void CARCodeAddEdit::ChangeEntry(wxSpinEvent& event) { ActionReplay::ARCode currentCode = arCodes.at((int)arCodes.size() - event.GetPosition()); EditCheatName->SetValue(StrToWxStr(currentCode.name)); UpdateTextCtrl(currentCode); } void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED (event)) { std::vector decryptedLines; std::vector encryptedLines; // Split the entered cheat into lines. std::vector userInputLines; SplitString(WxStrToStr(EditCheatCode->GetValue()), '\n', userInputLines); for (size_t i = 0; i < userInputLines.size(); i++) { // Make sure to ignore unneeded whitespace characters. std::string line_str = StripSpaces(userInputLines[i]); if (line_str == "") continue; // Let's parse the current line. Is it in encrypted or decrypted form? std::vector pieces; SplitString(line_str, ' ', pieces); if (pieces.size() == 2 && pieces[0].size() == 8 && pieces[1].size() == 8) { // Decrypted code line. u32 addr = std::stoul(pieces[0], nullptr, 16); u32 value = std::stoul(pieces[1], nullptr, 16); decryptedLines.push_back(ActionReplay::AREntry(addr, value)); continue; } else if (pieces.size() == 1) { SplitString(line_str, '-', pieces); if (pieces.size() == 3 && pieces[0].size() == 4 && pieces[1].size() == 4 && pieces[2].size() == 5) { // Encrypted code line. We'll have to decode it later. encryptedLines.push_back(pieces[0] + pieces[1] + pieces[2]); continue; } } // If the above-mentioned conditions weren't met, then something went wrong. if (!PanicYesNoT("Unable to parse line %u of the entered AR code as a valid " "encrypted or decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?", (unsigned) (i + 1))) { return; } } // If the entered code was in encrypted form, we decode it here. if (encryptedLines.size()) { // TODO: what if both decrypted AND encrypted lines are entered into a single AR code? ActionReplay::DecryptARCode(encryptedLines, decryptedLines); } // Codes with no lines appear to be deleted/hidden from the list. Let's prevent that. if (!decryptedLines.size()) { WxUtils::ShowErrorDialog(_("The resulting decrypted AR code doesn't contain any lines.")); return; } if (selection == wxNOT_FOUND) { // Add a new AR cheat code. ActionReplay::ARCode newCheat; newCheat.name = WxStrToStr(EditCheatName->GetValue()); newCheat.ops = decryptedLines; newCheat.active = true; arCodes.push_back(newCheat); } else { // Update the currently-selected AR cheat code. arCodes.at(selection).name = WxStrToStr(EditCheatName->GetValue()); arCodes.at(selection).ops = decryptedLines; } AcceptAndClose(); } void CARCodeAddEdit::UpdateTextCtrl(ActionReplay::ARCode arCode) { EditCheatCode->Clear(); if (arCode.name != "") { for (auto& op : arCode.ops) EditCheatCode->AppendText(wxString::Format("%08X %08X\n", op.cmd_addr, op.value)); } else { EditCheatCode->SetValue(_("Insert Encrypted or Decrypted code here...")); } }