/////////////////////////////////////////////////////////////////////////////// // Name: wx/aui/floatpane.h // Purpose: wxaui: wx advanced user interface - docking window manager // Author: Benjamin I. Williams // Modified by: // Created: 2005-05-17 // Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved. // Licence: wxWindows Library Licence, Version 3.1 /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_FLOATPANE_H_ #define _WX_FLOATPANE_H_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #include "wx/weakref.h" #if wxUSE_AUI #if wxUSE_MINIFRAME #include "wx/minifram.h" #define wxAuiFloatingFrameBaseClass wxMiniFrame #else #include "wx/frame.h" #define wxAuiFloatingFrameBaseClass wxFrame #endif class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass { public: wxAuiFloatingFrame(wxWindow* parent, wxAuiManager* ownerMgr, const wxAuiPaneInfo& pane, wxWindowID id = wxID_ANY, long style = wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION | wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | wxCLIP_CHILDREN ); virtual ~wxAuiFloatingFrame(); void SetPaneWindow(const wxAuiPaneInfo& pane); wxAuiManager* GetOwnerManager() const; // Allow processing accelerators to the parent frame virtual bool IsTopNavigationDomain(NavigationKind kind) const wxOVERRIDE; protected: virtual void OnMoveStart(); virtual void OnMoving(const wxRect& windowRect, wxDirection dir); virtual void OnMoveFinished(); private: void OnSize(wxSizeEvent& event); void OnClose(wxCloseEvent& event); void OnMoveEvent(wxMoveEvent& event); void OnIdle(wxIdleEvent& event); void OnActivate(wxActivateEvent& event); static bool isMouseDown(); private: wxWindow* m_paneWindow; // pane window being managed bool m_solidDrag; // true if system uses solid window drag bool m_moving; wxRect m_lastRect; wxRect m_last2Rect; wxRect m_last3Rect; wxSize m_lastSize; wxDirection m_lastDirection; wxWeakRef m_ownerMgr; wxAuiManager m_mgr; #ifndef SWIG wxDECLARE_EVENT_TABLE(); wxDECLARE_CLASS(wxAuiFloatingFrame); #endif // SWIG }; #endif // wxUSE_AUI #endif //_WX_FLOATPANE_H_