// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include "Core/ConfigManager.h" #include "Core/Core.h" #include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" #include "DolphinQt2/Host.h" #include "DolphinQt2/RenderWidget.h" #include "DolphinQt2/Settings.h" RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent) { QPalette p; p.setColor(QPalette::Background, Qt::black); setPalette(p); connect(Host::GetInstance(), &Host::RequestTitle, this, &RenderWidget::setWindowTitle); connect(Host::GetInstance(), &Host::RequestRenderSize, this, [this](int w, int h) { if (!SConfig::GetInstance().bRenderWindowAutoSize || isFullScreen() || isMaximized()) return; resize(w, h); }); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) { SetFillBackground(SConfig::GetInstance().bRenderToMain && state == Core::State::Uninitialized); }); // We have to use Qt::DirectConnection here because we don't want those signals to get queued // (which results in them not getting called) connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen, Qt::DirectConnection); connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle, Qt::DirectConnection); connect(this, &RenderWidget::SizeChanged, Host::GetInstance(), &Host::ResizeSurface, Qt::DirectConnection); emit HandleChanged((void*)winId()); m_mouse_timer = new QTimer(this); connect(m_mouse_timer, &QTimer::timeout, this, &RenderWidget::HandleCursorTimer); m_mouse_timer->setSingleShot(true); setMouseTracking(true); connect(&Settings::Instance(), &Settings::HideCursorChanged, this, &RenderWidget::OnHideCursorChanged); OnHideCursorChanged(); connect(&Settings::Instance(), &Settings::KeepWindowOnTopChanged, this, &RenderWidget::OnKeepOnTopChanged); OnKeepOnTopChanged(Settings::Instance().IsKeepWindowOnTopEnabled()); m_mouse_timer->start(MOUSE_HIDE_DELAY); SetFillBackground(true); } void RenderWidget::SetFillBackground(bool fill) { setAttribute(Qt::WA_OpaquePaintEvent, !fill); setAttribute(Qt::WA_NoSystemBackground, !fill); setAutoFillBackground(fill); } void RenderWidget::OnHideCursorChanged() { setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor); } void RenderWidget::OnKeepOnTopChanged(bool top) { const bool was_visible = isVisible(); setWindowFlags(top ? windowFlags() | Qt::WindowStaysOnTopHint : windowFlags() & ~Qt::WindowStaysOnTopHint); if (was_visible) show(); } void RenderWidget::HandleCursorTimer() { if (isActiveWindow()) setCursor(Qt::BlankCursor); } void RenderWidget::showFullScreen() { QWidget::showFullScreen(); const auto dpr = QGuiApplication::screens()[QApplication::desktop()->screenNumber(this)]->devicePixelRatio(); emit SizeChanged(width() * dpr, height() * dpr); } bool RenderWidget::event(QEvent* event) { switch (event->type()) { case QEvent::Paint: return !autoFillBackground(); case QEvent::KeyPress: { QKeyEvent* ke = static_cast(event); if (ke->key() == Qt::Key_Escape) emit EscapePressed(); // The render window might flicker on some platforms because Qt tries to change focus to a new // element when there is none (?) Handling this event before it reaches QWidget fixes the issue. if (ke->key() == Qt::Key_Tab) return true; break; } case QEvent::MouseMove: if (g_Config.bFreeLook) OnFreeLookMouseMove(static_cast(event)); // [[fallthrough]] case QEvent::MouseButtonPress: if (!Settings::Instance().GetHideCursor() && isActiveWindow()) { setCursor(Qt::ArrowCursor); m_mouse_timer->start(MOUSE_HIDE_DELAY); } break; case QEvent::WinIdChange: emit HandleChanged((void*)winId()); break; case QEvent::WindowActivate: Host::GetInstance()->SetRenderFocus(true); if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Paused) Core::SetState(Core::State::Running); break; case QEvent::WindowDeactivate: Host::GetInstance()->SetRenderFocus(false); if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Running) Core::SetState(Core::State::Paused); break; case QEvent::Resize: { const QResizeEvent* se = static_cast(event); QSize new_size = se->size(); const auto dpr = QGuiApplication::screens()[QApplication::desktop()->screenNumber(this)]->devicePixelRatio(); emit SizeChanged(new_size.width() * dpr, new_size.height() * dpr); break; } case QEvent::WindowStateChange: emit StateChanged(isFullScreen()); break; case QEvent::Close: emit Closed(); break; default: break; } return QWidget::event(event); } void RenderWidget::OnFreeLookMouseMove(QMouseEvent* event) { if (event->buttons() & Qt::MidButton) { // Mouse Move VertexShaderManager::TranslateView((event->x() - m_last_mouse[0]) / 50.0f, (event->y() - m_last_mouse[1]) / 50.0f); } else if (event->buttons() & Qt::RightButton) { // Mouse Look VertexShaderManager::RotateView((event->x() - m_last_mouse[0]) / 200.0f, (event->y() - m_last_mouse[1]) / 200.0f); } m_last_mouse[0] = event->x(); m_last_mouse[1] = event->y(); }