// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/Timer.h" class FPSCounter { public: // Initializes the FPS counter. FPSCounter(); // Called when a frame is rendered (updated every second). void Update(); unsigned int GetFPS() const { return m_fps; } private: unsigned int m_fps = 0; unsigned int m_counter = 0; unsigned int m_fps_last_counter = 0; Common::Timer m_update_time; Common::Timer m_render_time; std::ofstream m_bench_file; void LogRenderTimeToFile(u64 val); };