// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "VideoCommon/VertexManagerBase.h" namespace Vulkan { class StreamBuffer; class VertexManager : public VertexManagerBase { public: VertexManager(); ~VertexManager(); static VertexManager* GetInstance(); bool Initialize(); NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; protected: void PrepareDrawBuffers(u32 stride); void ResetBuffer(u32 stride) override; private: void vFlush() override; std::vector m_cpu_vertex_buffer; std::vector m_cpu_index_buffer; std::unique_ptr m_vertex_stream_buffer; std::unique_ptr m_index_stream_buffer; u32 m_current_draw_base_vertex = 0; u32 m_current_draw_base_index = 0; }; }