// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoBackends/Software/SWTexture.h" #include #include "Common/Assert.h" #include "VideoBackends/Software/CopyRegion.h" #include "VideoBackends/Software/SWRenderer.h" namespace SW { namespace { #pragma pack(push, 1) struct Pixel { u8 r; u8 g; u8 b; u8 a; }; #pragma pack(pop) void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src_x, u32 src_y, u32 width, u32 height, u32 src_level, const TextureConfig& dst_config, u8* dst_ptr, u32 dst_x, u32 dst_y, u32 dst_level) { const size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format); const size_t src_stride = src_config.GetMipStride(src_level); const size_t src_offset = static_cast(src_y) * src_stride + static_cast(src_x) * texel_size; const size_t dst_stride = dst_config.GetMipStride(dst_level); const size_t dst_offset = static_cast(dst_y) * dst_stride + static_cast(dst_x) * texel_size; const size_t copy_len = static_cast(width) * texel_size; src_ptr += src_offset; dst_ptr += dst_offset; for (u32 i = 0; i < height; i++) { std::memcpy(dst_ptr, src_ptr, copy_len); src_ptr += src_stride; dst_ptr += dst_stride; } } } // namespace void SWRenderer::ScaleTexture(AbstractFramebuffer* dst_framebuffer, const MathUtil::Rectangle& dst_rect, const AbstractTexture* src_texture, const MathUtil::Rectangle& src_rect) { const SWTexture* software_source_texture = static_cast(src_texture); SWTexture* software_dest_texture = static_cast(dst_framebuffer->GetColorAttachment()); CopyRegion(reinterpret_cast(software_source_texture->GetData(0, 0)), src_rect, src_texture->GetWidth(), src_texture->GetHeight(), reinterpret_cast(software_dest_texture->GetData(0, 0)), dst_rect, dst_framebuffer->GetWidth(), dst_framebuffer->GetHeight()); } SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config) { m_data.resize(tex_config.layers); for (u32 layer = 0; layer < tex_config.layers; layer++) { m_data[layer].resize(tex_config.levels); for (u32 level = 0; level < tex_config.levels; level++) { m_data[layer][level].resize(std::max(tex_config.width >> level, 1u) * std::max(tex_config.height >> level, 1u) * sizeof(Pixel)); } } } void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) { CopyTextureData(src->GetConfig(), static_cast(src)->GetData(src_layer, src_level), src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config, GetData(dst_layer, dst_level), dst_rect.left, dst_rect.top, dst_level); } void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& rect, u32 layer, u32 level) { } void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) { for (u32 layer = 0; layer < m_config.layers; layer++) { u8* data = GetData(layer, level); for (u32 y = 0; y < height; y++) { memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)], width * sizeof(Pixel)); } } } const u8* SWTexture::GetData(u32 layer, u32 level) const { return m_data[layer][level].data(); } u8* SWTexture::GetData(u32 layer, u32 level) { return m_data[layer][level].data(); } SWStagingTexture::SWStagingTexture(StagingTextureType type, const TextureConfig& config) : AbstractStagingTexture(type, config) { m_data.resize(m_texel_size * config.width * config.height); m_map_pointer = reinterpret_cast(m_data.data()); m_map_stride = m_texel_size * config.width; } SWStagingTexture::~SWStagingTexture() = default; void SWStagingTexture::CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect) { CopyTextureData(src->GetConfig(), static_cast(src)->GetData(src_layer, src_level), src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config, m_data.data(), dst_rect.left, dst_rect.top, 0); m_needs_flush = true; } void SWStagingTexture::CopyToTexture(const MathUtil::Rectangle& src_rect, AbstractTexture* dst, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) { CopyTextureData(m_config, m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), 0, dst->GetConfig(), static_cast(dst)->GetData(dst_layer, dst_level), dst_rect.left, dst_rect.top, dst_level); m_needs_flush = true; } bool SWStagingTexture::Map() { return true; } void SWStagingTexture::Unmap() { } void SWStagingTexture::Flush() { m_needs_flush = false; } SWFramebuffer::SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment, AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width, u32 height, u32 layers, u32 samples) : AbstractFramebuffer(color_attachment, depth_attachment, color_format, depth_format, width, height, layers, samples) { } std::unique_ptr SWFramebuffer::Create(SWTexture* color_attachment, SWTexture* depth_attachment) { if (!ValidateConfig(color_attachment, depth_attachment)) return nullptr; const AbstractTextureFormat color_format = color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined; const AbstractTextureFormat depth_format = depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined; const SWTexture* either_attachment = color_attachment ? color_attachment : depth_attachment; const u32 width = either_attachment->GetWidth(); const u32 height = either_attachment->GetHeight(); const u32 layers = either_attachment->GetLayers(); const u32 samples = either_attachment->GetSamples(); return std::make_unique(color_attachment, depth_attachment, color_format, depth_format, width, height, layers, samples); } } // namespace SW