// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #if defined(HAVE_WX) && HAVE_WX #include "VideoConfigDialog.h" #endif // HAVE_WX #include "SWCommandProcessor.h" #include "OpcodeDecoder.h" #include "SWVideoConfig.h" #include "SWPixelEngine.h" #include "BPMemLoader.h" #include "XFMemLoader.h" #include "Clipper.h" #include "Rasterizer.h" #include "SWRenderer.h" #include "../../../Core/VideoCommon/Src/LookUpTables.h" #include "HwRasterizer.h" #include "LogManager.h" #include "EfbInterface.h" #include "DebugUtil.h" #include "FileUtil.h" #include "VideoBackend.h" #include "../../../Core/VideoCommon/Src/Fifo.h" #include "Core.h" namespace SW { std::string VideoBackend::GetName() { return "Software Renderer"; } void *DllDebugger(void *_hParent, bool Show) { return NULL; } void VideoBackend::ShowConfig(void *_hParent) { #if defined(HAVE_WX) && HAVE_WX VideoConfigDialog* const diag = new VideoConfigDialog((wxWindow*)_hParent, "Software", "gfx_software"); diag->ShowModal(); diag->Destroy(); #endif } bool VideoBackend::Initialize(void *&window_handle) { g_SWVideoConfig.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_software.ini").c_str()); if (!OpenGL_Create(window_handle)) { Core::Callback_VideoLog("SWRenderer::Create failed\n"); return false; } InitBPMemory(); InitXFMemory(); SWCommandProcessor::Init(); SWPixelEngine::Init(); OpcodeDecoder::Init(); Clipper::Init(); Rasterizer::Init(); HwRasterizer::Init(); SWRenderer::Init(); DebugUtil::Init(); return true; } void VideoBackend::DoState(PointerWrap&) { } void VideoBackend::RunLoop(bool enable) { } void VideoBackend::EmuStateChange(EMUSTATE_CHANGE newState) { } void VideoBackend::Shutdown() { SWRenderer::Shutdown(); OpenGL_Shutdown(); } // This is called after Video_Initialize() from the Core void VideoBackend::Video_Prepare() { SWRenderer::Prepare(); INFO_LOG(VIDEO, "Video backend initialized."); } // Run from the CPU thread (from VideoInterface.cpp) void VideoBackend::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight) { } // Run from the CPU thread (from VideoInterface.cpp) void VideoBackend::Video_EndField() { } u32 VideoBackend::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData) { u32 value = 0; switch (type) { case PEEK_Z: { value = EfbInterface::GetDepth(x, y); break; } case POKE_Z: break; case PEEK_COLOR: { u32 color = 0; EfbInterface::GetColor(x, y, (u8*)&color); // rgba to argb value = (color >> 8) | (color & 0xff) << 24; break; } case POKE_COLOR: break; } return value; } bool VideoBackend::Video_Screenshot(const char *_szFilename) { return false; } // ------------------------------- // Enter and exit the video loop // ------------------------------- void VideoBackend::Video_EnterLoop() { EmulatorState(true); } void VideoBackend::Video_ExitLoop() { ExitGpuLoop(); } void VideoBackend::Video_AddMessage(const char* pstr, u32 milliseconds) { } void VideoBackend::Video_ClearMessages() { } void VideoBackend::Video_SetRendering(bool bEnabled) { Fifo_SetRendering(bEnabled); } bool VideoBackend::Video_IsPossibleWaitingSetDrawDone(void) { return false; } void VideoBackend::Video_AbortFrame(void) { } // Draw messages on top of the screen unsigned int VideoBackend::PeekMessages() { #ifdef _WIN32 // TODO: peekmessage MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return FALSE; TranslateMessage(&msg); DispatchMessage(&msg); } return TRUE; #else return false; #endif } // Show the current FPS void VideoBackend::UpdateFPSDisplay(const char *text) { char temp[100]; snprintf(temp, sizeof temp, "%s | Software | %s", svn_rev_str, text); OpenGL_SetWindowText(temp); } }