# Translation of dolphin-emu.pot to Spanish # Copyright (C) 2003-2011 # This file is distributed under the same license as the dolphin-emu package. # Dario_ff , 2011 # msgid "" msgstr "" "Project-Id-Version: Dolphin Emu\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-01-16 08:55-0600\n" "PO-Revision-Date: 2011-01-15 11:12-0300\n" "Last-Translator: Dario_ff \n" "Language-Team: \n" "Language: Spanish\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494 msgid " (too many to display)" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:252 #: Source/Core/DolphinWX/Src/NetWindow.cpp:434 #: Source/Core/DolphinWX/Src/NetWindow.cpp:473 msgid " Game : " msgstr " Juego:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314 msgid "" " already exists.\n" "Do you wish to replace it?" msgstr "" " ya existe. \n" "Desea reemplazarlo?" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:524 msgid "! NOT" msgstr "! NOT" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:74 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" no existe.\n" "Crear una nueva Memcard de 16MB?" #: Source/Core/Core/Src/CoreParameter.cpp:139 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" es un archivo GCM/ISO no válido, o no es una ISO GC/Wii." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sCopiar%1$s" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51 #, c-format msgid "%d %%" msgstr "%d %%" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:770 #, c-format msgid "%d Free Blocks; %d Free Dir Entries" msgstr "%d Bloques Libres; %d Entradas de directorio libres" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:321 #, c-format msgid "%s already exists, overwrite?" msgstr "%s ya existe, reemplazar?" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:169 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "%s falló al ser \"scrubbed\". Probablemente la imagen esté corrupta." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:402 #, c-format msgid "%s failed to open" msgstr "Fallo al abrir %s" #: Source/Core/DSPCore/Src/DSPCore.cpp:79 #, c-format msgid "" "%s has an incorrect hash.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio will be garbled." msgstr "" "%s tiene un hash incorrecto.\n" "Desea detener ahora para reparar el problema?\n" "Si selecciona \"No\", el audio se escuchará ruidoso." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:395 #, c-format msgid "%s is a 0 byte file" msgstr "%s es un archivo de 0 bytes" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:161 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s ya está comprimido! No se puede comprimir más." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:378 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "" "%s es muy largo para el nombre del archivo, la cantidad máxima de caracteres " "es 45" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #, c-format msgid "%sDelete%s" msgstr "%sEliminar%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:201 #, c-format msgid "%sExport GCI%s" msgstr "%sExportar GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sImport GCI%s" msgstr "%sImportar GCI%s" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:523 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinWX/Src/FrameTools.cpp:302 msgid "&About..." msgstr "&Acerca de..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "&Boot from DVD Drive..." msgstr "&Bootear desde lectora DVD..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:239 msgid "&Breakpoints" msgstr "&Breakpoints" #: Source/Core/DolphinWX/Src/FrameTools.cpp:124 msgid "&Browse for ISOs..." msgstr "&Buscar ISOs en..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "&Cheats Manager" msgstr "&Manager de trucos" #: Source/Core/DolphinWX/Src/FrameTools.cpp:184 msgid "&DSP Settings" msgstr "&Configuración DSP" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981 msgid "&Delete ISO..." msgstr "&Borrar ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998 msgid "&Delete selected ISOs..." msgstr "&Borrar ISOs seleccionadas..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:177 msgid "&Emulation" msgstr "&Emulación" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "&File" msgstr "&Archivo" #: Source/Core/DolphinWX/Src/FrameTools.cpp:142 msgid "&Frame Stepping" msgstr "&Recorrer frames" #: Source/Core/DolphinWX/Src/FrameTools.cpp:315 msgid "&Fullscreen" msgstr "&Pantalla completa" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "&Gamecube Pad Settings" msgstr "&Configuración Gamecube Pad" #: Source/Core/DolphinWX/Src/FrameTools.cpp:183 msgid "&Graphics Settings" msgstr "&Configuración gráfica" #: Source/Core/DolphinWX/Src/FrameTools.cpp:303 msgid "&Help" msgstr "&Ayuda" #: Source/Core/DolphinWX/Src/FrameTools.cpp:241 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:155 msgid "&Load State" msgstr "&Cargar estado" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Memcard Manager (GC)" msgstr "&Manager de memcards(GC)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:240 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinWX/Src/FrameTools.cpp:109 msgid "&Open..." msgstr "&Abrir..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "&Options" msgstr "&Opciones" #: Source/Core/DolphinWX/Src/FrameTools.cpp:319 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinWX/Src/FrameTools.cpp:321 msgid "&Play" msgstr "&Play" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964 msgid "&Properties" msgstr "&Propiedades" #: Source/Core/DolphinWX/Src/FrameTools.cpp:122 msgid "&Refresh List" msgstr "&Actualizar lista" #: Source/Core/DolphinWX/Src/FrameTools.cpp:238 msgid "&Registers" msgstr "&Registros" #: Source/Core/DolphinWX/Src/FrameTools.cpp:133 msgid "&Reset" msgstr "&Reiniciar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:242 msgid "&Sound" msgstr "&Sonido" #: Source/Core/DolphinWX/Src/FrameTools.cpp:324 msgid "&Stop" msgstr "&Detener" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "&Tools" msgstr "&Herramientas" #: Source/Core/DolphinWX/Src/FrameTools.cpp:243 msgid "&Video" msgstr "&Vídeo" #: Source/Core/DolphinWX/Src/FrameTools.cpp:291 msgid "&View" msgstr "&Vista" #: Source/Core/DolphinWX/Src/FrameTools.cpp:186 msgid "&Wiimote Settings" msgstr "&Configuración Wiimote" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:442 msgid "(off)" msgstr "(off)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:159 msgid "16 bit" msgstr "16 bit" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160 msgid "32 bit" msgstr "32 bit" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:94 msgid "32,000 Hz" msgstr "" #: Source/Core/Core/Src/Core.cpp:280 msgid "32-bit platforms do not support fastmem yet. Report this bug." msgstr "" "La plataformas de 32-bit no soportan fastmem todavía. Reportar este bug." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:223 msgid "3D Vision (Requires Fullscreen)" msgstr "3D Vision (Requiere Pantalla completa)" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:93 msgid "48,000 Hz" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:158 msgid "8 bit" msgstr "8 bit" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:67 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:285 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:177 #: Source/Core/DolphinWX/Src/NetWindow.cpp:213 msgid "A NetPlay window is already open!!" msgstr "Una ventana de NetPlay ya está abierta!!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:348 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:379 msgid "A game is not currently running." msgstr "Ningún juego está emulandose actualmente." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:118 msgid "" "A supported bluetooth device was not found!\n" "(Only the Microsoft bluetooth stack is supported.)" msgstr "" "No se ha podido encontrar un dispositivo de Bluetooth soportado!\n" "(Sólo el stack de Bluetooth de Microsoft es soportado)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:85 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "ALERTA:\n" "\n" "NetPlay sólo funcionará adecuadamente con la siguiente configuración:\n" " - Doble Núcleo [OFF]\n" " - Audio Regulado [OFF]\n" " - DSP-HLE con \"Audio Nulo\" o DSP-LLE\n" " - Configurar manualmente el numero exacto de controles que se usaran a " "[Control Estándar]\n" "\n" "Todos los jugadores deben tratar de tener la misma versión de Dolphin y " "misma configuración.\n" "Deshabilita todas las memory cards, o enviaselas a los jugadores antes de " "comenzar.\n" "El soporte para wiimote no ha sido implementado.\n" "\n" "Debes redireccionar el puerto TCP para hostear!!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:72 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 msgid "AM-Baseboard" msgstr "Placa Base AM(AM-Baseboard)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:285 msgid "AR Codes" msgstr "Códigos AR" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "Acerca de Dolphin" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "Aceleración" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296 msgid "Accurate Texture Cache" msgstr "Caché de texturas preciso" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Action" msgstr "Acción" #: Source/Core/Core/Src/ARDecrypt.cpp:483 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Error de Decriptación de Código Action Replay:\n" "Falló el chequeado de Paridad\n" "\n" "Código culpable:\n" "%s" #: Source/Core/Core/Src/ActionReplay.cpp:669 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en Add " "Code (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:756 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en Fill " "and Slide (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:549 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en Ram " "Write And Fill (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:609 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en Write " "To Pointer (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:803 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Error de Action Replay: Valor no válido (%08x) en Memory Copy (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:684 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" msgstr "" "Error de Action Replay: Master Code y Write To CCXXXXXX no han sido " "implementados (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:196 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Error de Action Replay: línea de código AR no válida: %s" #: Source/Core/Core/Src/ActionReplay.cpp:873 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Error de Action Replay: Código Condicional: Tamaño no válido %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:946 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Error de Action Replay: Tipo de Código Normal no válido %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:897 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Código Normal %i: Subtipo no válido %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:839 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Código Normal 0: Subtipo no válido %08x (%s)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:150 msgid "Adapter:" msgstr "Adaptador:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 msgid "Add" msgstr "Añadir" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218 msgid "Add ActionReplay Code" msgstr "Añadir Código ActionReplay" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147 msgid "Add Patch" msgstr "Añadir Parche" #: Source/Core/DolphinWX/Src/FrameAui.cpp:467 msgid "Add new pane" msgstr "Añadir nueva ventana" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 msgid "Add..." msgstr "Añadir..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:68 msgid "Address :" msgstr "Dirección:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:777 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" "Ajuste la presión requerida del control analógico para activar los botones." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:432 msgid "Adjust window size" msgstr "Ajustar tamaño de ventana" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106 msgid "" "Adjusts the window to match the game's output resolution scaled by the EFB " "scale.\n" "It is best to set the aspect ratio to stretch when using this." msgstr "" "Ajusta la ventana para que corresponda con la resolución de salida del juego " "escalada por la escala de EFB.\n" "Lo mejor es definir la relación de aspecto a Estirar cuando se usa esto." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:346 msgid "Advanced" msgstr "Avanzado" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:456 msgid "Advanced Settings" msgstr "Configuración avanzada" #: Source/Core/DolphinWX/Src/FrameTools.cpp:591 msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)" msgstr "Todos los archivos GC/Wii (elf, dol, gcm, iso, ciso, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:737 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "Todas las imágenes GC/Wii (gcm, iso, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287 msgid "All Gamecube GCM files (gcm)" msgstr "Todos los archivos Gamecube GCM (gcm)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1258 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1272 msgid "All Save States (sav, s##)" msgstr "Todos los estados guardados(sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285 msgid "All Wii ISO files (iso)" msgstr "Todos los archivos ISO de Wii (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Todos los archivos ISOs comprimidos de GC/Wii (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:83 msgid "All files (*.*)|*.*" msgstr "Todos los archivos (*.*)|*.*" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." msgstr "" "Permite a la CPU leer o escribir al EFB(búfer de renderizado)\n" "Esto es necesario para ciertas funciones de jugabilidad (ej. el cursor en " "forma de estrella en Super Mario Galaxy), y también para ciertos efectos " "visuales(ej. Monster Hunter Tri),\n" "pero habilitar esta opción puede tener un impacto muy negativo en el " "rendimiento si el juego usa esta funcionalidad en gran medida." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Alternate RFI" msgstr "RFI Alternativo" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:190 msgid "Anisotropic Filtering:" msgstr "Filtro anisotrópico:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:195 msgid "Anti-Aliasing:" msgstr "Anti-Alias:" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "Apploader tiene tamaño incorrecto... es realmente un apploader?" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 msgid "Apploader unable to load from file" msgstr "Apploader no puede cargar desde el archivo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:741 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 msgid "Apply" msgstr "Aplicar" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:633 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Seguro que quieres borrar \"%s\"?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Seguro que quieres borrar estos archivos?\n" "Desaparecerán para siempre!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "Seguro que quieres borrar este archivo? Desaparecerá para siempre!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:687 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:169 msgid "Aspect Ratio:" msgstr "Relación de aspecto:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:81 msgid "At least one pane must remain open." msgstr "Al menos una ventana debe permancer abierta." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46 msgid "Audio Backend" msgstr "Backend de Audio" #: Source/Core/AudioCommon/Src/AOSoundStream.cpp:38 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Error al abrir dispositivo AO.\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:236 msgid "Auto" msgstr "Automático" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166 msgid "Auto [recommended]" msgstr "Automático [recomendado]" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 msgid "Back" msgstr "Atras" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:280 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 msgid "Background Input" msgstr "Detectar Entrada sin foco" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 msgid "Backward" msgstr "Atrás" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:289 msgid "Bad File Header" msgstr "Cabecera de Archivo Incorrecta" #: Source/Core/Core/Src/PluginManager.cpp:95 msgid "Bad gameini filename" msgstr "Nombre de archivo gameini incorrecto" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:632 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:512 msgid "Banner Details" msgstr "Detalles del Banner" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Bar" msgstr "Barra" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:130 msgid "Basic" msgstr "Básico" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:446 msgid "Basic Settings" msgstr "Configuración Básica" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Bass" msgstr "Bajo" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 msgid "Bleach Versus Crusade" msgstr "Bleach Versus Crusade" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:172 msgid "Block Allocation Table checksum failed" msgstr "El checksum de la Tabla de Alocación de Bloques falló" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:636 msgid "Blocks" msgstr "Bloques" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Blue" msgstr "Azul" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Blue Left" msgstr "Azul Izquierda" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Blue Right" msgstr "Azul Derecha" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:269 msgid "Bottom" msgstr "Inferior" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:243 #, c-format msgid "Bound Controls: %u" msgstr "Controles asignados: %u" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:362 msgid "Broken" msgstr "Quebrado" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse" msgstr "Buscar" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205 msgid "Browse for a directory to add" msgstr "Busca un directorio para añadir" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse for an ISO directory..." msgstr "Buscar un directorio de ISOs..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180 msgid "Browse for output directory" msgstr "Busca un directorio de salida" #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 msgid "Buffer:" msgstr "Buffer" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 msgid "Buttons" msgstr "Botones" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 msgid "C-Stick" msgstr "C-Stick" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:458 msgid "CPU Emulator Engine" msgstr "Emulador de CPU" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" "Cálcula la iluminación de los gráficos 3D en una base por cada pixel, en vez " "de por cada vértice.\n" "Es el resultado más preciso, pero reduce el rendimiento." #: Source/Core/Core/Src/PluginManager.cpp:150 #: Source/Core/Core/Src/PluginManager.cpp:357 #, c-format msgid "Can't find plugin %s" msgstr "No se puede encontrar el plugin %s" #: Source/Core/Core/Src/PluginManager.cpp:108 msgid "Can't init DSP Plugin" msgstr "No se puede iniciar el Plugin DSP" #: Source/Core/Core/Src/PluginManager.cpp:102 msgid "Can't init Video Plugin" msgstr "No se puede iniciar el Plugin de Vídeo" #: Source/Core/Core/Src/PluginManager.cpp:231 #, c-format msgid "Can't open %s, it has a missing function" msgstr "No se puede abrir %s, no tiene una función" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69 msgid "Cancel" msgstr "Cancelar" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:189 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:263 #, c-format msgid "Cannot open %s" msgstr "No se puede abrir %s" #: Source/Core/Core/Src/CoreTiming.cpp:117 msgid "Cannot unregister events with events pending" msgstr "No se puede cancelar el registro de eventos con eventos pendientes" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "No se puede usar ese archivo como una memory card.\n" "Estás tratando de usar el mismo archivo en ambos slots?" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1827 #, c-format msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" msgstr "No se puede encontrar el WiiMote por bd: %02x:%02x:%02x:%02x:%02x:%02x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1841 #, c-format msgid "Cant find WiiMote by connection handle %02x" msgstr "No se puede encontrar un WiiMote por el título de conección %02x" #: Source/Core/Core/Src/HW/DVDInterface.cpp:644 #: Source/Core/Core/Src/HW/DVDInterface.cpp:654 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:240 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:335 msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "No se puede leer del DVD_Plugin - DVD-Interface: Error Fatal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "Bloq Mayús" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 msgid "Center" msgstr "Centro" #: Source/Core/DolphinWX/Src/NetWindow.cpp:514 msgid "Change" msgstr "Cambiar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:110 msgid "Change &Disc..." msgstr "Cambiar &Disco..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:500 msgid "Change Game" msgstr "Cambiar Juego" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:413 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Cambiar el lenguaje de la interfaz de usuario.\n" "Requiere reiniciar el programa." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62 msgid "Changing this will have no effect while the emulator is running!" msgstr "" "Cambiar esto no tendrá ningún efecto mientras el emulador esté andando!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:276 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57 msgid "Cheat Code" msgstr "Truco" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123 msgid "Cheat Search" msgstr "Búscar Trucos" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37 msgid "Cheats Manager" msgstr "Manager de Trucos" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:286 msgid "Chinese (Simplified)" msgstr "Chino Simplificado" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:740 msgid "Choose a DVD root directory:" msgstr "Escoge un directorio raíz de DVD:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:736 msgid "Choose a default ISO:" msgstr "Escoge una ISO por defecto:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1129 msgid "Choose a directory to add" msgstr "Escoge un directorio a añadir" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:978 msgid "Choose a file to open" msgstr "Escoge un archivo a abrir" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:218 msgid "Choose a memory card:" msgstr "Escoge una memory card:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:742 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Escoge el archivo a usar como apploader: (se aplica a los discos armados a " "partir de directorios solamente)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:744 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:783 msgid "Choose the folder to extract to" msgstr "Escoge la carpeta a la cual extraer" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 msgid "Circle Stick" msgstr "Circle Stick" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 msgid "Classic" msgstr "Clásico" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:504 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:935 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:114 msgid "Clear" msgstr "Limpiar" #: Source/Core/Core/Src/CoreTiming.cpp:165 msgid "Clear failed." msgstr "Fallo al borrar." #: Source/Core/DolphinWX/Src/NetPlayServer.cpp:260 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "El cliente se desconecto mientras el juego estaba andando!! NetPlay ha sido " "deshabilitado. Debes detener el juego manualmente." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:274 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:110 #: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:465 msgid "Close" msgstr "Cerrar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "Co&nfigure..." msgstr "Co&nfigurar..." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78 msgid "Code Info" msgstr "Información del Código" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553 msgid "Code: " msgstr "Código:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 msgid "Command" msgstr "Comando" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:634 msgid "Comment" msgstr "Comentario" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Comment:" msgstr "Comentario:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988 msgid "Compress ISO..." msgstr "Comprimir ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 msgid "Compress selected ISOs..." msgstr "Comprimir ISOs seleccionadas..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319 msgid "Compressing ISO" msgstr "Comprimiendo ISO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Config" msgstr "Configuración" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:775 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:779 msgid "Config..." msgstr "Configuración..." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "Configurar" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117 msgid "Configure Control" msgstr "Configurar Control" #: Source/Core/DolphinWX/Src/NetWindow.cpp:287 #: Source/Core/DolphinWX/Src/NetWindow.cpp:536 msgid "Configure Pads" msgstr "Configurar Pads" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Configure..." msgstr "Configurar..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315 msgid "Confirm File Overwrite" msgstr "Confirmar sobreescritura de archivo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:504 msgid "Confirm On Stop" msgstr "Confirmar al Detenerse" #: Source/Core/DolphinWX/Src/NetWindow.cpp:61 #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 msgid "Connect" msgstr "Conectar" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:695 msgid "Connect USB Keyboard" msgstr "Conectar Teclado USB" #: Source/Core/DolphinWX/Src/FrameTools.cpp:333 #, c-format msgid "Connect Wiimote %i" msgstr "Conectar Wiimote %i" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 msgid "Connect Wiimote 1" msgstr "Conectar Wiimote 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 msgid "Connect Wiimote 2" msgstr "Conectar Wiimote 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 msgid "Connect Wiimote 3" msgstr "Conectar Wiimote 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 msgid "Connect Wiimote 4" msgstr "Conectar Wiimote 4" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1224 msgid "Connected" msgstr "Conectado" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11 #, c-format msgid "Connected to %i Wiimotes" msgstr "Conectado a %i Wiimotes" #: Source/Core/DolphinWX/Src/Main.cpp:613 msgid "Connecting..." msgstr "Conectando..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:139 msgid "Console" msgstr "Consola" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 msgid "Control" msgstr "Control" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:192 msgid "Convert to GCI" msgstr "Convertir a GCI" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261 msgid "Copy" msgstr "Copiar" #: Source/Core/Core/Src/CoreParameter.cpp:353 msgid "Copy failed" msgstr "Fallo al copiar" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:793 #, c-format msgid "Copy to Memcard %c" msgstr "Copiar a Memory Card %c" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "Core" msgstr "Núcleo" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp:216 #, c-format msgid "Could not copy %s to %s" msgstr "No se pudo copiar %s a %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 #, c-format msgid "Could not create %s" msgstr "No se pudo crear %s" #: Source/Core/Core/Src/PluginManager.cpp:161 #, c-format msgid "Could not get info about plugin %s" msgstr "No se pudo obtener información sobre el plugin %s" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 #, c-format msgid "Could not initialize backend %s." msgstr "No se pudo inicializar el backend %s." #: Source/Core/Core/Src/CoreParameter.cpp:134 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "No se pudo leer \"%s\". No hay disco en la unidad, o no se un backup de GC/" "Wii. Tenga en cuenta que discos de Gamecube o Wii originales no pueden ser " "leídos en la mayoría de las lectoras DVD." #: Source/Core/Core/Src/CoreParameter.cpp:270 #, c-format msgid "Could not recognize ISO file %s" msgstr "No se pudo reconocer el archivo ISO %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:556 #, c-format msgid "Could not save %s" msgstr "No se pudo guardar %s" #: Source/Core/DolphinWX/Src/NetWindow.cpp:495 msgid "" "Could not set pads. The player left or the game is currently running!\n" "(setting pads while the game is running is not yet supported)" msgstr "" "No se pudieron definir los pads. El jugador se fue, o el juego está andando " "actualmente!\n" "(definir los pads mientras el juego está andando no es permitido todavía)" #: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:123 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?" msgstr "" "No se pudo escribir el archivo de memory card %s.\n" "\n" "Estás corriendo Dolphin desde un CD/DVD, o el archivo de guardado está " "protegido contra escritura?" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1062 msgid "Couldn't find open command for extension 'ini'!" msgstr "No se pudo hallar el comando para abrir la extension 'ini'!" #: Source/Core/DolphinWX/Src/BootManager.cpp:154 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "No se pudo iniciar el núcleo.\n" "Revise su configuración." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 msgid "Count:" msgstr "Cuenta:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:454 msgid "Country:" msgstr "País:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545 msgid "Create AR Code" msgstr "Crear Código AR" #: Source/Core/DolphinWX/Src/FrameAui.cpp:503 #: Source/Core/DolphinWX/Src/FrameAui.cpp:568 msgid "Create new perspective" msgstr "Crear nueva perspectiva" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:411 msgid "Created by KDE-Look.org" msgstr "Creado por KDE-Look.org" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:408 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" "Creado por Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:409 msgid "Created by VistaIcons.com" msgstr "Creado por VistaIcons.com" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:410 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "Creado por black_rider y publicado en ForumW.org > Web Developments" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "Creador:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428 msgid "Crop" msgstr "Cortar" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinWX/Src/FrameTools.cpp:600 #, c-format msgid "Current dir changed from %s to %s after wxFileSelector!" msgstr "El directorio actual cambio de %s a %s luego de wxFileSelector!" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 msgid "D-Pad" msgstr "Pad Direccional" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "DList Cache" msgstr "Caché DList" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP" msgstr "DSP" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP settings" msgstr "Configuración DSP" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:460 msgid "DSPLLE on thread" msgstr "DSPLLE en un proceso" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:739 msgid "DVD Root:" msgstr "Raíz DVD:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:287 msgid "Danish" msgstr "Danés" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164 msgid "Data Size" msgstr "Tamaño de Datos" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:458 msgid "Date:" msgstr "Fecha:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:535 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:569 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Archivos Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 msgid "Dead Zone" msgstr "Zona Muerta" #: Source/Core/DolphinWX/Src/LogWindow.cpp:79 msgid "Debug" msgstr "Depurar" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 msgid "Decompress ISO..." msgstr "Descomprimir ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001 msgid "Decompress selected ISOs..." msgstr "Descomprimir ISOs seleccionadas..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319 msgid "Decompressing ISO" msgstr "Descomprimir ISO" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:934 msgid "Default" msgstr "Defecto" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:735 msgid "Default ISO:" msgstr "ISO por defecto:" #: Source/Core/DolphinWX/Src/LogWindow.cpp:92 msgid "Default font" msgstr "Fuente por defecto" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "Borrar" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:794 msgid "Delete Save" msgstr "Borrar Guardado" #: Source/Core/VideoCommon/Src/AVIDump.cpp:71 #, c-format msgid "Delete the existing file '%s'?" msgstr "Borrar el archivo existente '%s'?" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Detect" msgstr "Detectar" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:234 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:329 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" "Se detectó un intento de leer mas datos del DVD de los que entran en el " "buffer. Truncando." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 msgid "Device" msgstr "Dispositivo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:562 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:693 msgid "Device Settings" msgstr "Configuración del dispositivo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 msgid "Dial" msgstr "Marcar" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:237 msgid "Direct3D11" msgstr "Direct3D11" #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:215 msgid "Direct3D9" msgstr "Direct3D9" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:152 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "Falló el checksum del directorio\n" " y falló el checksum del directorio backup" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:360 msgid "Disable Dest. Alpha Pass" msgstr "Deshabilitar Pase de Alpha en Dest." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:359 msgid "Disable Fog" msgstr "Deshabilitar Niebla" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357 msgid "Disable Lighting" msgstr "Deshabilitar Iluminación" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:358 msgid "Disable Textures" msgstr "Deshabilitar Texturas" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89 msgid "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." msgstr "" "Deshabilitar la niebla. Mejora el rendimiento, pero puede provocar fallos " "que requieran de emulación adecuada de la niebla." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87 msgid "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." msgstr "" "Deshabilita la iluminación. Mejora el rendimiento, pero causa que " "desaparezca la iluminación en juegos que la utilicen." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" "Deshabilita el dibujado de texturas.\n" "Esto es sólamente útil para depurar." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" "Deshabilita el pase de la configuración de Alpha.\n" "Quiebra ciertos effectos, pero puede ayudar al rendimiento." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:530 msgid "Disc" msgstr "Disco" #: Source/Core/DiscIO/Src/DriveBlob.cpp:111 #: Source/Core/DiscIO/Src/DriveBlob.cpp:130 msgid "Disc Read Error" msgstr "Error de lectura de disco" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1224 msgid "Disconnected" msgstr "Desconectado" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:438 msgid "Display" msgstr "Display" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Distance Alpha Pass" msgstr "Pase de Alpha de distancia" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "Dividir" #: Source/Core/DolphinWX/Src/FrameTools.cpp:917 msgid "Do you want to stop the current emulation?" msgstr "Quieres detener la emulación actual?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:796 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:112 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Configuración gráfica %s de Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "&Web Site de Dolphin" #: Source/Core/DolphinWX/Src/ConfigMain.h:36 msgid "Dolphin Configuration" msgstr "Configuración de Dolphin" #: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:150 msgid "Dolphin DSP-HLE Plugin" msgstr "Plugin DSP-HLE de Dolphin" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.h:32 msgid "Dolphin DSP-HLE Plugin Settings" msgstr "Configuración de Plugin Dolphin DSP-HLE" #: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:137 msgid "Dolphin DSP-LLE Plugin" msgstr "Plugin DSP-LLE de Dolphin" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.h:32 msgid "Dolphin DSP-LLE Plugin Settings" msgstr "Configuración de Plugin Dolphin DSP-LLE" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:164 msgid "Dolphin Direct3D11" msgstr "Dolphin Direct3D11" #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:163 msgid "Dolphin Direct3D9" msgstr "Dolphin Direct3D9" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:93 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Configuración de Wiimote Emulado de Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1085 msgid "Dolphin GCPad Configuration" msgstr "Configuración de GCPad Dolphin" #: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:181 msgid "Dolphin OpenGL" msgstr "Dolphin OpenGL" #: Source/Core/DolphinWX/Src/FrameTools.cpp:651 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1006 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Películas TAS de Dolphin (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68 msgid "Dolphin Wiimote Configuration" msgstr "Configuración de Wiimote de Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Dolphin at &Google Code" msgstr "Dolphin en &Google Code" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "Dolphin no pudo encontrar ISO de GC/Wii. Haz doble click aquí para buscar " "los archivos..." #: Source/Core/DolphinWX/Src/Main.cpp:205 msgid "" "Dolphin has not been configured with an install location,\n" "Keep Dolphin portable?" msgstr "" "Dolphin no has sido configurado con un directorio de instalación,\n" "Mantener a Dolphin portable?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "Dolphin está configurado actualmente para esconder todos los juegos. Haz " "doble click aquí para mostrarlos..." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 msgid "Down" msgstr "Abajo" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "Descargar Códigos (Base de datos de WiiRD)" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:279 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Se descargaron %lu códigos. (%lu añadidos)" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 msgid "Drums" msgstr "Tambores" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:68 msgid "Dummy" msgstr "Dummy" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:416 msgid "Dump EFB Target" msgstr "Volcar Objetivo EFB" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:417 msgid "Dump Frames" msgstr "Volcar Frames" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414 msgid "Dump Textures" msgstr "Volcar Texturas" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:97 msgid "Dump game textures to User/Dump/Textures//" msgstr "Volcar texturas de juego a User/Dump/Textures//" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:469 msgid "Dutch" msgstr "Alemán" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "E&xit" msgstr "&Salir" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:230 msgid "EFB" msgstr "EFB" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:374 msgid "EFB Copy Regions" msgstr "EFB Regiones de copiado" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216 msgid "EFB Scaled Copy" msgstr "EFB Copia a escala" #: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERROR: Esta versión de Dolphin requiere un driver TAP-Win32 que sea por lo " "menos de versión %d.%d -- Si recientemente actualizaste tu distribución de " "Dolphin, puede que se necesite reiniciar para que Windows vea el nuevo " "driver." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 msgid "EUROPE" msgstr "EUROPA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit" msgstr "Editar" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "Editar Código ActionReplay" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:275 msgid "Edit Config" msgstr "Editar Configuración" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "Editar Parche" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit current perspective" msgstr "Editar perspectiva actual" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 msgid "Edit..." msgstr "Editar..." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Effect" msgstr "Efecto" #: Source/Core/Core/Src/Core.cpp:178 msgid "Emu Thread already running" msgstr "El proceso de Emulación ya está andando" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:251 msgid "Emulate format changes" msgstr "Emular cambios de formato" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." msgstr "" "Emula las copias del frame buffer directamente a las texturas.\n" "Esto no es muy preciso, pero es suficiente para la forma en que varios " "juegos usan copias del framebuffer." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 msgid "Emulated Wiimote" msgstr "Wiimote emulado" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:360 msgid "Emulation State: " msgstr "Estado de emulación:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 msgid "Emulator Display Settings" msgstr "Configuración del Display del Emulador" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:264 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:299 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383 msgid "Enable" msgstr "Habilitar" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103 msgid "Enable AR Logging" msgstr "Habilitar Registro de AR" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44 msgid "Enable Audio Throttle" msgstr "Habilitar Audio Regulado" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable BAT" msgstr "Habilitar BAT" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Enable Block Merging" msgstr "Habilitar Asociación de Bloques" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:250 msgid "Enable CPU Access" msgstr "Habilitar Acceso al CPU" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:449 msgid "Enable Cheats" msgstr "Habilitar Trucos" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Enable Copy to EFB" msgstr "Habilitar Copiado al EFB" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43 msgid "Enable DTK Music" msgstr "Habilitar Música DTK" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:430 msgid "Enable Display List Caching" msgstr "Habilitar Caché del listado de Displays" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "Enable Dual Core" msgstr "Habilitar Doble Núcleo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:447 msgid "Enable Dual Core (speedup)" msgstr "Habilitar Doble Núcleo (mejora)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Enable EFB To Texture" msgstr "Habilitar EFB a Textura" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42 msgid "Enable HLE Audio" msgstr "Habilitar Audio HLE" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:431 msgid "Enable Hotkeys" msgstr "Habilitar Hotkeys" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 msgid "Enable Idle Skipping" msgstr "Habilitar Salteado de frames Inactivos" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:448 msgid "Enable Idle Skipping (speedup)" msgstr "Habilitar Salteado de frames Inactivos (mejora)" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45 msgid "Enable JIT Dynarec" msgstr "Habilitar JIT Dynarec" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable MMU" msgstr "Habilitar MMU" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:429 msgid "Enable OpenCL" msgstr "Habilitar OpenCL" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "Enable Progressive Scan" msgstr "Habilitar Escaneado Progresivo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:685 msgid "Enable Screen Saver (burn-in reduction)" msgstr "Habilitar Salva-pantallas(reducción del burn-in)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Enable WideScreen" msgstr "Habilitar WideScreen" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356 msgid "Enable Wireframe" msgstr "Habilitar \"Alambrado\"(Wireframe)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:270 msgid "Enable cache" msgstr "Habilitar caché" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "Habilitar acceso rápido al disco. Es necesario para algunos juegos. (ON = " "Rápido, OFF=Compatible)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:807 msgid "Enable pages" msgstr "Habilitar páginas" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Habilitar esto para acelerar The Legend of Zelda: Twilight Princess. " "Deshabilitar para CUALQUIER OTRO juego." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" "Habilitar la Traslación de Dirección de Bloques(BAT); una función de la " "Unidad de Manejo de Memoria(MMU). Es preciso al hardware original, pero es " "lento para emular. (ON = Compatible, OFF = Rápido)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "Habilitar filtro anisotrópico" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61 msgid "" "Enables dynamic recompilation of DSP code.\n" "Changing this will have no effect while the emulator is running!" msgstr "" "Habilitar recompilación dinámica del código DSP.\n" "Cambiar esto no tendra ningún efecto mientras el emulador esté andando!" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." msgstr "" "Habilitar emulación de copias EFB, si el juego las usa.\n" "Los juegos comunmente necesita esto para el post-procesado u otras cosas, " "pero si puedes lidiar sin el, puedes tener a veces una gran mejora de " "rendimiento." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." msgstr "" "Habilita la reinterpretación de los datos dentro del EFB cuando el formato " "de pixeles cambia.\n" "Algunos juegos dependen de esta función para ciertos efectos, así que " "habilitalo si tienes errores gráficos.\n" "Dependiendo de cómo el juego use esta función, la influencia en el " "rendimiento por esta opción varían desde nada, hasta crítico." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Habilita la Unidad de Manejo de Memoria(MMU), necesario para algunos juegos. " "(ON = Compatible, OFF = Rápido)" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 msgid "End" msgstr "Fin" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:259 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:464 msgid "English" msgstr "Inglés" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:185 msgid "Enhancements" msgstr "Mejoras" #: Source/Core/DolphinWX/Src/FrameAui.cpp:567 msgid "Enter a name for the new perspective:" msgstr "Escribe un nombre para la nueva perspectiva:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198 #, c-format msgid "Entry %d/%d" msgstr "Entrada %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85 #, c-format msgid "Entry 1/%d" msgstr "Entrada 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205 msgid "Equal" msgstr "Igual" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1135 #: Source/Core/DolphinWX/Src/LogWindow.cpp:76 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 msgid "Error" msgstr "Error" #: Source/Core/Core/Src/State.cpp:332 Source/Core/Core/Src/State.cpp:435 msgid "Error allocating buffer" msgstr "Error al asignar el búfer" #: Source/Core/Core/Src/PluginManager.cpp:206 #, c-format msgid "Error loading %s: can't read info" msgstr "Error al cargar %s: no se puede leer la información" #: Source/Core/Core/Src/PluginManager.cpp:198 #, c-format msgid "" "Error loading plugin %s: can't find file. Please re-select your plugins." msgstr "" "Error al cargar el plugin %s: no se puede encontrar el archivo. Por favor, " "reseleccione sus plugins." #: Source/Core/DolphinWX/Src/Main.cpp:396 #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:79 #: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:88 #: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:80 #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:81 #: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:124 msgid "Error loading selected language. Falling back to system default." msgstr "" "Error al cargar el idioma seleccionado. Volviendo al defecto del sistema." #: Source/Core/Core/Src/OnFrame.cpp:229 #, c-format msgid "Error opening file %s for recording" msgstr "Error al abrir el archivo %s para grabación." #: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:278 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Error: Tratando de acceder a %s fuentes, pero no han sido cargadas. Los " "juegos pueden no mostrar las fuentes correctamente, o tener errores." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Escape" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/Core/Src/MemTools.cpp:214 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "Exception handler - acceso debajo del espacio de memoria. %08llx%08llx" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "Ejecutar" #: Source/Core/DolphinWX/Src/Main.cpp:130 msgid "Exit Dolphin with emulator" msgstr "Cerrar Dolphin con el emulador" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:469 msgid "Export Failed" msgstr "Fallo al exportar" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Export File" msgstr "Exportar archivo" #: Source/Core/DolphinWX/Src/FrameTools.cpp:139 msgid "Export Recording..." msgstr "Exportar Grabación..." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Export Save" msgstr "Exportar Guardado" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970 msgid "Export Wii save (Experimental)" msgstr "Exportar Guardado de Wii (experimental)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Export all saves" msgstr "Exportar todos los guardados" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81 msgid "Export failed, try again?" msgstr "Fallo al exportar, intentar de nuevo?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:564 msgid "Export save as..." msgstr "Exportar guardado como..." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:259 msgid "Extension" msgstr "Extensión" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:601 msgid "Extract All Files..." msgstr "Extraer todos los archivos..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:603 msgid "Extract Apploader..." msgstr "Extraer Apploader..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:604 msgid "Extract DOL..." msgstr "Extraer DOL..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:597 msgid "Extract Directory..." msgstr "Extraer directorio..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 msgid "Extract File..." msgstr "Extraer Archivo..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 msgid "Extract Partition..." msgstr "Extraer Partición" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:704 #, c-format msgid "Extracting %s" msgstr "Extrayendo %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting All Files" msgstr "Extrayendo todos los archivos" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting Directory" msgstr "Extraer directorio" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:690 msgid "Extracting..." msgstr "Extrayendo..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:155 msgid "FRANCE" msgstr "FRANCIA" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:460 msgid "FST Size:" msgstr "Tamaño del FST:" #: Source/Core/DolphinWX/Src/NetPlayClient.cpp:80 msgid "Failed to Connect!" msgstr "Fallo al conectar!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:202 msgid "Failed to Listen!!" msgstr "Fallo al escuchar!" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:289 msgid "Failed to download codes." msgstr "Fallo al descargar los códigos." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:804 #, c-format msgid "Failed to extract to %s!" msgstr "Fallo al extraer a %s!" #: Source/Core/DSPCore/Src/DSPCore.cpp:64 #, c-format msgid "Failed to load DSP ROM: %s" msgstr "Fallo al cargar ROM DSP: %s" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:62 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:71 msgid "Failed to load hid.dll" msgstr "Fallo al cargar hid.dll" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:157 msgid "Failed to read banner.bin" msgstr "Fallo al leer banner.bin" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:131 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Falló leer la tabla de asignación de bloques de respaldo correctamente\n" "(0x8000-0x9FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:125 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Falló leer la tabla de asignación de bloques correctamente\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:311 #, c-format msgid "Failed to read data from file %d" msgstr "Fallo al leer los datos del archivo %d" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:119 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Falló leer el directorio de respaldo correctamente\n" "(0x4000-0x5FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:113 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Falló leer el directorio correctamente\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:107 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Falló leer la cabecera correctamente\n" "(0x0000-0x1FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:214 msgid "" "Failed to read save data\n" "(0xA000-)\n" "Memcard may be truncated" msgstr "" "Falló leer los datos de guardado\n" "(0xA000-)\n" "La Memcard puede estar truncada" #: Source/Core/DiscIO/Src/VolumeGC.cpp:60 msgid "Failed to read unique ID from disc image" msgstr "Fallo al leer la ID única de la imagen de disco" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Fallo al escribir BT.DINF a SYSCONF" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:249 msgid "Failed to write bkhdr" msgstr "Fallo al escribir bkhdr" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:173 #, c-format msgid "Failed to write header for %s" msgstr "Fallo al escribir la cabecera para %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:282 #, c-format msgid "Failed to write header for file %d" msgstr "Fallo al escribir la cabecera para el archivo %d" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:315 msgid "Fast" msgstr "Rápido" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "Fast version of the MMU. Does not work for every game." msgstr "Versión Rápida del MMU. No funciona para todos los juegos." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85 msgid "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" "Las variantes rápidas buscan en menos pixeles, y por lo tanto tienen mas " "posibilidad de errores.\n" "Las variantes lentas buscan por mas pixeles, y por lo tanto son más seguras." #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 msgid "File contained no codes." msgstr "El archivo no contenía códigos." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:423 msgid "File converted to .gci" msgstr "Archivo convertido a .gci" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "El archivo no pudo ser abierto\n" "o no tiene una extensión válida" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:98 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "El archivo tiene la extensión \"%s\"\n" "Extensiones válidas son (.raw/.gcp)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:435 msgid "File is not recognized as a memcard" msgstr "El archivo no es reconocido como una memcard" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:302 msgid "File not compressed" msgstr "Archivo sin comprimir" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:120 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Modo desconocido de apertura : 0x%02x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:291 msgid "Filesystem" msgstr "Sistema de archivos" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1055 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Tipo de archivo 'ini' es desconocido! No se abrirá!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:637 msgid "First Block" msgstr "Primer Bloque" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:803 msgid "Fix Checksums" msgstr "Reparar Checksums" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167 msgid "Force 16:9" msgstr "Forzar 16:9" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167 msgid "Force 4:3" msgstr "Forzar 4:3" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:219 msgid "Force Bi/Trilinear Filtering" msgstr "Forzar Filtro Bi/Tri-linear" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Force Filtering" msgstr "Forzar Filtrado" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" "Obliga al juego a producir gráficos para resoluciones de pantalla ancha" "(widescreen).\n" "Ten en cuenta que esto puede causar errores gráficos." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." msgstr "" "Forza el filtro bilinear de textura, incluso aunque el juego lo deshabilite " "explicitamente.\n" "Mejora la calidad de textura(especialmente cuando se usa una resolución " "interna alta), pero puede causar errores gráficos en algunos juegos." #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "Formato como ASCII (NTSC\\PAL)?\n" "Escoger no para sjis (NTSC-J)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 msgid "Forward" msgstr "Adelante" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:237 msgid "Fractional" msgstr "Fraccional" #: Source/Core/DolphinWX/Src/FrameTools.cpp:145 msgid "Frame S&kipping" msgstr "Salteado de Frames(&k)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:451 msgid "Framelimit :" msgstr "Límite de Frames:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:418 msgid "Free Look" msgstr "Cámara libre" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:261 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:466 msgid "French" msgstr "Francés" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 msgid "Frets" msgstr "Cuerdas" #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "FullScr" msgstr "Pant. Compl." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 msgid "Fullscreen Display Resolution:" msgstr "Resolución en Pantalla Completa:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." msgstr "" "Emula completamente las copias EFB.\n" "Esto es más preciso que EFB Copiar a Textura, y algunos juegos necesitan " "esto para funcionar adecuadamente, pero puede ser muy lento." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:541 msgid "GCI File(*.gci)" msgstr "Archivo GCI(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "GCPad" msgstr "Pad GC" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:452 msgid "Game ID:" msgstr "ID del Juego:" #: Source/Core/DolphinWX/Src/NetPlay.cpp:261 msgid "Game is already running!" msgstr "El juego ya está andando!" #: Source/Core/DolphinWX/Src/NetPlay.cpp:291 msgid "Game isn't running!" msgstr "El juego no está andando!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:376 msgid "Game not found!!" msgstr "Juego no encontrado!!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 msgid "Game-Specific Settings" msgstr "Configuración específica del juego" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:281 msgid "GameConfig" msgstr "ConfigJuego" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:439 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:982 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:219 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Memory Cards de Gamecube(*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "Gamecube Pad settings" msgstr "Configuración del Pad de Gamecube" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:287 msgid "Gecko Codes" msgstr "Códigos Gecko" #: Source/Core/Core/Src/GeckoCode.cpp:139 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported.)" msgstr "" "GeckoCode falló al ejecutarse (CT%i CST%i) (%s)\n" "(puede ser un código incorrecto o su tipo no es soportado todavía.)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:437 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:125 msgid "General" msgstr "General" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:260 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:465 msgid "German" msgstr "Alemán" #: Source/Core/Core/Src/ActionReplay.cpp:451 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "" "GetARCode: El índice es mayor que el tamaño de la lista de códigos AR %lu" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:773 #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics" msgstr "Gráficos" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics settings" msgstr "Configuración gráfica" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206 msgid "Greater Than" msgstr "Mayor Que" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 msgid "Greek" msgstr "Griego" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Green" msgstr "Verde" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Green Left" msgstr "Verde Izquierda" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Green Right" msgstr "Verde Derecha" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 msgid "Guitar" msgstr "Guitarra" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1221 msgid "HCI_CMD_INQUIRY is called, please report!" msgstr "HCI_CMD_INQUIRY ha sido llamada, por favor reportar!" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:142 msgid "Header checksum failed" msgstr "Falló el checksum de cabecera" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 msgid "Hebrew" msgstr "Hebreo" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 msgid "Height" msgstr "Altura" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 msgid "Help" msgstr "Ayuda" #: Source/Core/DolphinWX/Src/Main.cpp:185 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "Hola,\n" "\n" "Dolphin requiere que tu CPU soporte extensiones SSE2.\n" "Desafortunadamente, tu CPU no los soporta, así que Dolphin no correrá.\n" "\n" "Sayonara!\n" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 msgid "Hide" msgstr "Esconder" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:497 msgid "Hide Mouse Cursor" msgstr "Esconder cursor" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:398 msgid "" "Hide the cursor when it is over the rendering window\n" " and the rendering window has focus." msgstr "" "Esconde el cursor cuando este se encuentre sobre la ventana\n" "de renderizado, y que esté actualmente en foco." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/Src/NetWindow.cpp:63 #: Source/Core/DolphinWX/Src/NetWindow.cpp:113 msgid "Host" msgstr "Hostear" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "Configuración de Hotkey" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:518 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Hotkeys" msgstr "Hotkeys" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 msgid "Hungarian" msgstr "Húngaro" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 msgid "Hybrid Wiimote" msgstr "Wiimote híbrido" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:503 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS: Se trató de obtener los datos de un ticket desconocido: " "%08x/%08x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:717 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " "in your nand dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now" msgstr "" "IOCTL_ES_LAUNCH: El juego trató de recargar el ios o un título que no está " "disponible en tu volcado nand\n" "TitleID %016llx.\n" " Dolphin se tildará probablemente ahora" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:302 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - destino incorrecto" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:557 msgid "IPL Settings" msgstr "Configuración IPL" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:241 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "Puntero IR" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:679 msgid "IR Sensitivity:" msgstr "Sensibilidad IR:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:496 msgid "ISO Details" msgstr "Detalles del ISO" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 msgid "ISO Directories" msgstr "Directorios de ISOs" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:158 msgid "ITALY" msgstr "ITALIA" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:635 msgid "Icon" msgstr "Ícono" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "" "If a game hangs, works only in the Interpreter or Dolphin crashes, this " "option may fix the game." msgstr "" "Si un juego se tilda, y anda sólamente en el Intérprete, o Dolphin tiene " "errores, esta opción puede arreglar el juego." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:388 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n" "you also have to disable Audio Throttle in DSP to make it effective." msgstr "" "Si defines el Límite mayor que la velocidad de juego completa (NTSC:60, " "PAL:50),\n" "también debes deshabilitar la Regulación de Audio en DSP para que tenga " "efecto." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 msgid "Import Save" msgstr "Importar Guardado" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60 msgid "Import failed, try again?" msgstr "Fallo al importar, probar de nuevo?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "El archivo importado tiene una extension gsc\n" "pero no tiene la cabecera correcta" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:452 msgid "Imported file has invalid length" msgstr "El archivo importado tiene una longitudo no válida" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "El archivo importado tiene extensión sav\n" "pero no tiene la cabecera correcta" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:364 msgid "In Game" msgstr "En Juego" #: Source/Core/DolphinWX/Src/NetWindow.cpp:549 msgid "In-Game" msgstr "En-Juego" #: Source/Core/DolphinWX/Src/LogWindow.cpp:78 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:289 msgid "Info" msgstr "Info" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:365 #: Source/Core/Common/Src/MsgHandler.cpp:65 msgid "Information" msgstr "Información" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:498 msgid "Input" msgstr "Entrada" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28 msgid "Input Source" msgstr "Fuente de Entrada" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "Insertar" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168 msgid "Insert Encrypted or Decrypted code here..." msgstr "Insertar código encriptado o desencriptado aquí..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:694 msgid "Insert SD Card" msgstr "Insertar Tarjeta SD" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43 msgid "Insert name here.." msgstr "Insertar un nombre aquí.." #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 msgid "Install Wii Menu" msgstr "Instalar menú de la Wii" #: Source/Core/DolphinWX/Src/Main.cpp:225 msgid "Install directory could not be saved" msgstr "El directorio de instalación no pudo ser guardado" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Install to Wii Menu" msgstr "Instalar al menú de la Wii" #: Source/Core/Core/Src/MemTools.cpp:248 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "Se ha llamado InstallExceptionHandler, pero esta plataforma no lo soporta " "todavía." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139 msgid "Installing WAD to Wii Menu..." msgstr "Instalar WAD al Menú de la Wii..." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:237 msgid "Integral [recommended]" msgstr "Integral [recomendado]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 msgid "Interface Settings" msgstr "Configuración de la Interfaz" #: Source/Core/Core/Src/State.cpp:209 msgid "Internal LZO Error - compression failed" msgstr "Error Interno de LZO - Fallo al comprimir" #: Source/Core/Core/Src/State.cpp:451 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" "Try verifying the state again" msgstr "" "Error Interno de LZO - decompression failed (%d) (%ld, %ld) \n" "Trate de verificar el estado de nuevo" #: Source/Core/Core/Src/State.cpp:350 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Error Interno de LZO - fallo al descomprimir (%d) (%li, %li) \n" "Tratando de cargar el estado de nuevo" #: Source/Core/Core/Src/State.cpp:495 msgid "Internal LZO Error - lzo_init() failed" msgstr "Error Interno de LZO - lzo_init() falló" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:241 msgid "Interpreter (VERY slow)" msgstr "Intérprete (MUY lento)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:205 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Tamaño no válido(%x) o Magic word (%x)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:608 msgid "Invalid Value!" msgstr "Valor no válido!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:472 msgid "Invalid bat.map or dir entry" msgstr "bat.map o entrada de directorio no válido" #: Source/Core/Core/Src/CoreTiming.cpp:535 #, c-format msgid "Invalid event type %i" msgstr "Evento de tipo %i no válido" #: Source/Core/Core/Src/HW/DVDInterface.cpp:314 msgid "Invalid file" msgstr "Archivo no válido" #: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "opening.bnr no váldio encontrado en gcm:\n" "%s\n" " Puede que necesitas volcar este juego de nuevo." #: Source/Core/Core/Src/OnFrame.cpp:295 msgid "Invalid recording file" msgstr "Archivo de grabación no válido" #: Source/Core/Core/Src/Core.cpp:539 msgid "Invalid state" msgstr "Estado no válido" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:468 msgid "Italian" msgstr "Italiano" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "JAPAN" msgstr "JAPÓN" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:242 msgid "JIT Recompiler (recommended)" msgstr "Recompilador JIT (recomendado)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 msgid "JITIL experimental recompiler" msgstr "Recompilador experimental JITIL" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:278 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 msgid "Japanese" msgstr "Japonés" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 msgid "KOREA" msgstr "COREA" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84 msgid "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" "Mantiene un control en las texturas basado en mirar los pixeles actuales en " "estas.\n" "Puede provocar peor rendimiento, pero algunos juegos necesitan esta opción " "para funcionar adecuadamente." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Key" msgstr "Clave" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 msgid "Korean" msgstr "Coreano" #. i18n: Left #: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 msgid "L" msgstr "L" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "Botón L" #. i18n: Left-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 msgid "L-Analog" msgstr "L-Analógico" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:514 msgid "Language:" msgstr "Idioma:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "Last Overwritten State" msgstr "Último estado sobreescrito" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 #: Source/Core/DolphinWX/Src/FrameTools.cpp:168 msgid "Last Saved State" msgstr "Último estado guardado" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 msgid "Left" msgstr "Izquierda" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 #, fuzzy msgid "Left Stick" msgstr "Stick" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:711 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Click izq. para detectar la entrada.\n" "Click del medio para borrar.\n" "Click der. para más opciones." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:716 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Click Izq./Der. para más opciones.\n" "Click del medio para borrar." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207 msgid "Less Than" msgstr "Menor que" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:946 msgid "Load" msgstr "Cargar" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415 msgid "Load Hi-Res Textures" msgstr "Cargar Texturas Adicionales(Hi-res)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215 msgid "Load Native Mipmaps" msgstr "Cargar Mipmaps Nativos" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:111 msgid "Load Script..." msgstr "Cargar Script..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Load State..." msgstr "Cargar Estado..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:208 #, c-format msgid "Load Wii System Menu (%d %c)" msgstr "Cargar Menú de sistema Wii (%d %c)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:98 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "" "Cargar texturas de alta resolución desde User/Load/Textures//" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." msgstr "" "Cargar mipmaps nativos en vez de generarlos.\n" "Cargar los mipmaps nativos es la emulación mas precisa, pero puede empeorar " "el rendimiento(los resultados pueden variar)." #: Source/Core/DolphinWX/Src/Main.cpp:125 msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)" msgstr "Carga el archivo especificado (DOL, ELF, WAD, GCM, ISO)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:547 msgid "Local" msgstr "Local" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:459 msgid "Lock threads to cores" msgstr "Trabar procesos en Núcleos" #: Source/Core/DolphinWX/Src/LogWindow.h:57 msgid "Log" msgstr "Registrar" #: Source/Core/DolphinWX/Src/Frame.cpp:419 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124 msgid "Logging" msgstr "Registrando" #: Source/Core/DolphinWX/Src/NetPlayClient.cpp:259 msgid "Lost connection to server!" msgstr "Se perdió la conección al servidor!" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:61 msgid "Lua Script Console" msgstr "Consola de scripts LUA" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "Botón M" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "MD5 no coinciden\n" " %016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "MMU Speed Hack" msgstr "Hack de velocidad MMU" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:534 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:568 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Archivos MadCatz Gameshark(*.gcs)" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 msgid "Main Stick" msgstr "Stick Principal" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:456 msgid "Maker ID:" msgstr "ID del fabricante:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "Maker:" msgstr "Fabricante:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:458 msgid "Memcard already has a save for this title" msgstr "La Memcard ya tiene un guardado para este juego" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:297 msgid "Memcard already opened" msgstr "Memcard ya abierta" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:220 #, c-format msgid "" "Memcard failed to load\n" " Card size is invalid (%04X)" msgstr "" "La Memcard falló al cargar\n" " El tamaño de la tarjeta no es válido (%04X)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:74 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:226 msgid "Memory Card" msgstr "Memory Card" #: Source/Core/Core/Src/CoreParameter.cpp:345 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "El nombre de archivo de la Memory Card en el Slot %c es incorrecto\n" "La region no está especificada\n" "\n" "El directorio del slot %c ha sdo cambiado a\n" "%s\n" "Deseas copiar el viejo archivo a esta nueva dirección?\n" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "Menú" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:355 msgid "Metroid Other M" msgstr "Metroid Other M" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:75 msgid "Mic" msgstr "Mic" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:423 msgid "Misc" msgstr "Misceláneo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 msgid "Misc Settings" msgstr "Configuración Misc." #: Source/Core/AudioCommon/Src/Mixer.cpp:185 msgid "Mixer: Unsupported sample rate." msgstr "Mezclador: Frecuencia de sonido no soportada." #: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 msgid "Modifier" msgstr "Modificador" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:94 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" "Modifica las texturas para mostrar el formato que usan.\n" "Esto es útil solamente para depurar." #: Source/Core/DolphinWX/Src/LogWindow.cpp:93 msgid "Monospaced font" msgstr "Fuente monoespaciada" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:267 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "Multiplicar" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "NP Añadir" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "NP Iniciar" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "NP Borrar" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "NP Dividir" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "NP Abajo" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "NP Fin" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "NP Entrar" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "NP Igual" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "NP Hogar" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "NP Insertar" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "NP Izquierda" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "NP Multiplicar" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "NP Pág. Abajo" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "NP Pág. Arriba" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "NP Derecha" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "NP Separador" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "NP Espacio" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "NP Sustraer" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "NP Arriba" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:450 msgid "Name:" msgstr "Nombre:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "Nombre:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:567 msgid "Native GCI files(*.gci)" msgstr "Archivos Nativos GCI(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:196 msgid "New &Lua Console" msgstr "Nueva Consola de &Lua" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149 msgid "New Scan" msgstr "Nuevo escaneado" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:207 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:805 msgid "Next Page" msgstr "Próxima Página" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153 msgid "Next Scan" msgstr "Próximo escaneado" #: Source/Core/DolphinWX/Src/NetWindow.cpp:47 msgid "Nickname :" msgstr "Apodo:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:182 msgid "No Country (SDK)" msgstr "Ningún País (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308 msgid "No ISOs or WADS found" msgstr "Ninguna ISO o WAD ha sido encontrada." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:540 #, c-format msgid "No banner file found for title %s" msgstr "No se encontró un archivo de banner para el juego %s" #: Source/Core/DolphinWX/Src/FrameAui.cpp:474 msgid "No docking" msgstr "Sin Uniones" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:449 msgid "No free dir index entries" msgstr "No hay entradas de índice de directorio libres" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:533 #, c-format msgid "No save folder found for title %s" msgstr "No se encontró carpeta de guardado para el juego %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/NetWindow.cpp:555 msgid "None" msgstr "Nada" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:310 msgid "Normal" msgstr "Normal" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 msgid "Norwegian Bokmaal" msgstr "Noruego Bokmal" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Not Equal" msgstr "No Igual" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:361 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913 msgid "Not Set" msgstr "No Definido" #: Source/Core/DolphinWX/Src/Main.cpp:612 msgid "Not connected" msgstr "Sin conectar" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260 msgid "Notes" msgstr "Notas" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "Notas:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:82 #: Source/Core/DolphinWX/Src/FrameAui.cpp:85 #: Source/Core/DolphinWX/Src/FrameAui.cpp:540 #: Source/Core/DolphinWX/Src/FrameAui.cpp:581 #: Source/Core/DolphinWX/Src/FrameAui.cpp:589 #: Source/Core/DolphinWX/Src/LogWindow.cpp:75 msgid "Notice" msgstr "Noticia" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80 msgid "Number Of Codes: " msgstr "Número de códigos:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Aceleración Nunchuk" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:102 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:68 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37 msgid "OK" msgstr "OK" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:235 msgid "Off" msgstr "Off" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:446 #, c-format msgid "Only %d blocks available" msgstr "Sólo %d bloques disponibles" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open" msgstr "Abrir" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972 msgid "Open &containing folder" msgstr "Abrir directorio &contenedor" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969 msgid "Open Wii &save folder" msgstr "Abrir carpeta de guardado&s de Wii" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open file..." msgstr "Abrir archivo..." #: Source/Core/AudioCommon/Src/OpenALStream.cpp:54 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: no se puede crear el contexto para el dispositivo %s" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:66 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: no se encuentran dispositivos de sonido" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:60 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: no se puede abrir el dispositivo %s" #: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:246 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/DolphinWX/Src/Main.cpp:117 msgid "Opens the debugger" msgstr "Abre el depurador" #: Source/Core/DolphinWX/Src/Main.cpp:121 msgid "Opens the logger" msgstr "Abre el registro" #: Source/Core/DolphinWX/Src/LogWindow.cpp:124 #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:279 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 msgid "Options" msgstr "Opciones" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Orange" msgstr "Naranja" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:478 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the the saves to a new memcard\n" msgstr "" "El ordern de los archivos en el directorio no corresponden con el orden de " "bloques\n" "Haz click derecho y exporta todos los guardados,\n" "e importalos a una nueva memcard\n" #: Source/Core/DolphinWX/Src/NetPlayClient.cpp:210 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "El otro cliente se ha desconectado mientras el juego estaba andando!! " "NetPlay ha sido deshabilitado. Debes detener el juego manualmente." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:498 msgid "Output" msgstr "Salida" #: Source/Core/DolphinWX/Src/FrameTools.cpp:138 msgid "P&lay Recording..." msgstr "Reproducir Grabación (&L)" #: Source/Core/Core/Src/HW/GCPad.cpp:29 msgid "Pad" msgstr "Pad" #: Source/Core/DolphinWX/Src/NetWindow.cpp:557 msgid "Pad " msgstr "Pad" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "Pág. Abajo" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "Pág. Arriba" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47 msgid "Pair Up" msgstr "Emparejar" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "Párrafo" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:205 #, c-format msgid "Partition %i" msgstr "Partición %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:441 msgid "Paths" msgstr "Directorios" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1401 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1402 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:366 msgid "Perfect" msgstr "Perfecto" #: Source/Core/DolphinWX/Src/FrameAui.cpp:569 #, c-format msgid "Perspective %d" msgstr "Perspectiva %d" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:218 msgid "Pixel Depth" msgstr "Profundidad de Pixel" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:217 msgid "Pixel Lighting" msgstr "Iluminación de Pixel" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1410 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1411 msgid "Play" msgstr "Play" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play/Pause" msgstr "Play/Pausa" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 msgid "Playable" msgstr "Jugable" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Players" msgstr "Jugadores" #: Source/Core/DolphinWX/Src/FrameTools.cpp:918 msgid "Please confirm..." msgstr "Confirmar por favor..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:539 msgid "Please create a perspective before saving" msgstr "Por favor, crea una perspectiva antes de guardar" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:442 msgid "Plugins" msgstr "Plugins" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "Mas-Menos" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 msgid "Polish" msgstr "Polaco" #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 #: Source/Core/DolphinWX/Src/NetWindow.cpp:106 msgid "Port :" msgstr "Puerto:" #: Source/Core/DolphinWX/Src/Main.cpp:210 msgid "" "Portable Setting could not be saved\n" " Are you running Dolphin from read only media or from a directory that " "dolphin is not located in?" msgstr "" "Configuración Portable no pudo ser guardada\n" " Estás corriendo Dolphin de medios de sólo lectura, o desde un directorio en " "el que no se encuentra Dolphin?" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 msgid "Portuguese (Brazilian)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:438 msgid "Post-Processing Shader:" msgstr "Shader de Post-Processing:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:206 msgid "Prev Page" msgstr "Página Previa" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:804 msgid "Previous Page" msgstr "Página Previa" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184 msgid "Previous Value" msgstr "Valor Anterior" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 msgid "Print" msgstr "Imprimir" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:913 msgid "Profile" msgstr "Perfil" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "Projection Hack for: " msgstr "Hack de proyección para:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372 msgid "Projection Stats" msgstr "Estadísticas de Proyección" #: Source/Core/DolphinWX/Src/ISOProperties.h:47 msgid "Properties" msgstr "Propiedades" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Purge Cache" msgstr "Limpiar Caché" #: Source/Core/Common/Src/MsgHandler.cpp:66 msgid "Question" msgstr "Pregunta" #: Source/Core/DolphinWX/Src/NetWindow.cpp:137 #: Source/Core/DolphinWX/Src/NetWindow.cpp:297 msgid "Quit" msgstr "Salir" #. i18n: Right #: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 msgid "R" msgstr "R" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "R Botón" #. i18n: Right-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 msgid "R-Analog" msgstr "R-Analógico" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:268 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:161 msgid "RUSSIA" msgstr "RUSIA" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:545 msgid "Range" msgstr "Rango" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:386 msgid "Real" msgstr "Real" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43 msgid "Real Wiimote" msgstr "Wiimote Real" #: Source/Core/DolphinWX/Src/Frame.cpp:175 msgid "Reconnect Wiimote Confirm" msgstr "Confirmación Reconectar Wiimote" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Red" msgstr "Rojo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Red Left" msgstr "Rojo Izquierda" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Red Right" msgstr "Rojo Derecha" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." msgstr "" "Reduce el aliasing causado por la rasterización de gráficos 3D.\n" "Esto hace que la imagen se vea menos pixelada, pero puede reducir el " "rendimiento fuertemente." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:925 #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40 msgid "Refresh" msgstr "Actualizar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 msgid "Refresh game list" msgstr "Actualizar lista de juegos" #: Source/Core/DolphinWX/Src/Main.cpp:234 msgid "Relaunch Dolphin from the install directory and save from there" msgstr "Ejecuta Dolphin desde el directorio de instalación y guarda desde allí" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:732 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 msgid "Remove" msgstr "Remover" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" "Renderiza la scene como \"alambrado\" (wireframe).\n" "Esto es útil sólamente para depurar." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:498 msgid "Render to Main Window" msgstr "Renderizar a Ventana Principal" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:399 msgid "Render to main window." msgstr "Renderizar a ventana principal." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:351 msgid "Rendering" msgstr "Renderizando" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:401 msgid "Required for using the Japanese ROM font." msgstr "Requerido para usar la fuente ROM Japonesa." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937 msgid "Reset" msgstr "Reiniciar" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 msgid "Results" msgstr "Resultados" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 msgid "Return" msgstr "Volver" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 msgid "Right" msgstr "Derecha" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 #, fuzzy msgid "Right Stick" msgstr "Stick Principal" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:270 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:112 msgid "Run" msgstr "Arrancar" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:391 msgid "Run DSPLLE on a dedicated thread (not recommended)." msgstr "Arranca DSPLLE en un proceso dedicado(no recomendado)" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:163 msgid "Running script...\n" msgstr "Ejecutando script...\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 msgid "Russian" msgstr "Ruso" #: Source/Core/DolphinWX/Src/FrameTools.cpp:156 msgid "Sa&ve State" msgstr "Guardar Estado (&V)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:304 msgid "Safe" msgstr "Seguro" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49 msgid "Sample Rate" msgstr "Frecuencia del sonido" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:947 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:993 #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save" msgstr "Guardar" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:539 msgid "Save GCI as..." msgstr "Guardar GCI como..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:158 msgid "Save State..." msgstr "Guardar Estado..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:569 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:579 msgid "Save as..." msgstr "Guardar como..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301 msgid "Save compressed GCM/ISO" msgstr "Guardar GCM/ISO comprimido" #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save current perspective" msgstr "Guardar perspectiva actual" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290 msgid "Save decompressed GCM/ISO" msgstr "Guardar GCM/ISO descomprimido" #: Source/Core/Core/Src/OnFrame.cpp:342 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "" "El estado guardado de la película %s está corrupto, deteniendo la " "grabación..." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:243 msgid "Scale:" msgstr "Escala:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578 msgid "Scanning for ISOs" msgstr "Buscando ISOs" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 msgid "Scanning..." msgstr "Escaneando..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "Bloq. Desplazamiento" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 msgid "Search Filter" msgstr "Filtro de búsqueda" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:730 msgid "Search Subfolders" msgstr "Buscar en subcarpetas" #: Source/Core/Common/Src/SysConf.h:110 Source/Core/Common/Src/SysConf.h:133 #: Source/Core/Common/Src/SysConf.h:153 Source/Core/Common/Src/SysConf.h:174 #, c-format msgid "Section %s not found in SYSCONF" msgstr "No se ha encontrado la sección %s en SYSCONF" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:507 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 msgid "Select" msgstr "Seleccionar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:649 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1004 msgid "Select The Recording File" msgstr "Seleccionar archivo de grabación" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" "Seleccionar un adaptador de hardware para su uso.\n" "Si está en duda, use el primero." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "Selecciona un archivo de guardado para importar" #: Source/Core/DolphinWX/Src/FrameAui.cpp:338 msgid "Select floating windows" msgstr "Selecciona las ventanas flotantes" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:394 msgid "Select resolution for fullscreen mode" msgstr "Selecciona resolución para Pantalla Completa" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1205 msgid "" "Select the System Menu wad extracted from the update partition of a disc" msgstr "" "Selecciona el Menú de sistema wad extraido de la partición de actualización " "de un disco" #: Source/Core/DolphinWX/Src/FrameTools.cpp:589 msgid "Select the file to load" msgstr "Selecciona el archivo a cargar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1172 msgid "Select the save file" msgstr "Selecciona el archivo de guardado" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:138 msgid "Select the script to load" msgstr "Selecciona el script a cargar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1256 msgid "Select the state to load" msgstr "Selecciona el estado a cargar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1270 msgid "Select the state to save" msgstr "Selecciona el estado a guardar" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" "Selecciona que relación de aspecto se usa al renderizar:\n" "Automático: Usar la relación de aspecto nativa (4:3)\n" "Force 16:9: Estira la imagen a una relación de aspecto de 16:9.\n" "Force 4:3: Estira la imagen a una relación de aspecto de 4:3.\n" "Estirar a ventana: Estira la imagen al tamaño de la ventana." #: Source/Core/DolphinWX/Src/LogWindow.cpp:94 msgid "Selected font" msgstr "Fuente seleccionada" #: Source/Core/DolphinWX/Src/NetWindow.cpp:269 msgid "Send" msgstr "Enviar" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:677 msgid "Sensor Bar Position:" msgstr "Posición de la Barra Sensor:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "Separador" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:417 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" "Puerto serie 1 - Este es el puerto que dispositivos como el adaptador de red " "usan." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:505 msgid "Set" msgstr "Definir" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 msgid "Set Console as NTSC-J" msgstr "Definir Consola como NTSC-J" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973 msgid "Set as &default ISO" msgstr "Definir como ISO por &defecto" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:806 #, c-format msgid "Set as default Memcard %c" msgstr "Definir como Memory Card por defecto %c" #: Source/Core/DolphinWX/Src/Main.cpp:221 #, c-format msgid "" "Set install location to:\n" " %s ?" msgstr "" "Definir el directorio de instalación a:\n" "%s ?" #: Source/Core/Core/Src/ActionReplay.cpp:462 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive: El índice es mayor que el tamaño de la lista de códigos " "AR %lu" #: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:210 msgid "SetupWiiMem: Cant find setting file" msgstr "SetupWiiMem: No se puede encontrar el archivo de configuración" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:253 msgid "Shake" msgstr "Sacudir" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "Short Name:" msgstr "Nomber corto:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Console" msgstr "Mostrar &Consola" #: Source/Core/DolphinWX/Src/FrameTools.cpp:228 msgid "Show &Logwindow" msgstr "Mostrar Ventada de Registro (&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:225 msgid "Show &Statusbar" msgstr "Mostrar Batta de E&stado" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 msgid "Show &Toolbar" msgstr "Mostrar Barra de Herramien&tas" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show Drives" msgstr "Mostrar Unidades" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370 msgid "Show FPS" msgstr "Mostrar FPS" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show France" msgstr "Mostrar Francia" #: Source/Core/DolphinWX/Src/FrameTools.cpp:264 msgid "Show GameCube" msgstr "Mostrar Gamecube" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Italy" msgstr "Mostrar Italia" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show JAP" msgstr "Mostrar JAP" #: Source/Core/DolphinWX/Src/FrameTools.cpp:282 msgid "Show Korea" msgstr "Mostrar Corea" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Show Language:" msgstr "Mostrar Idioma:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:273 msgid "Show PAL" msgstr "Mostrar PAL" #: Source/Core/DolphinWX/Src/FrameTools.cpp:261 msgid "Show Platforms" msgstr "Mostrar Plataformas" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show Regions" msgstr "Mostrar Regiones" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:375 msgid "Show Shader Errors" msgstr "Mostrar Errores de shaders" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show Taiwan" msgstr "Mostrar Taiwan" #: Source/Core/DolphinWX/Src/FrameTools.cpp:275 msgid "Show USA" msgstr "Mostrar USA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:266 msgid "Show Wad" msgstr "Mostrar WAD" #: Source/Core/DolphinWX/Src/FrameTools.cpp:262 msgid "Show Wii" msgstr "Mostrar Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:404 msgid "Show a confirmation box before stopping a game." msgstr "Mostrar una ventana de confirmación antes de detener un juego." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:405 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin\n" "suddenly crashes without any explanation at all." msgstr "" "Mostrar un mensaje cuando un posible error severo ha ocurrido.\n" "Deshabilitar esto puede evadir ver mensajes que no son fatales, y molestos, " "pero también\n" "significa que Dolphin puede cerrarse ante un error sin ninguna explicación." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:93 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "" "Mostrar estadísticas de proyección.\n" "Esto es útil sólamente para depurar." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:815 msgid "Show save banner" msgstr "Mostrar banner del guardado" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:819 msgid "Show save blocks" msgstr "Mostrar bloques de guardado" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:817 msgid "Show save comment" msgstr "Mostrar comentario del guardado" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:818 msgid "Show save icon" msgstr "Mostrar ícono del guardado" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:816 msgid "Show save title" msgstr "Mostrar título del guardado" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91 msgid "Show the number of frames rendered per second." msgstr "Mostrar el número de frames renderizados por segundo." #: Source/Core/DolphinWX/Src/Main.cpp:112 msgid "Show this help message" msgstr "Mostrar este mensaje de ayuda" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Show unknown" msgstr "Mostrar desconocido" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" "Mostrar varias estadísticas.\n" "Esto es útil sólamente para depurar." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:281 msgid "Sideways Wiimote" msgstr "Wiimote de costado" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:279 msgid "Simplified Chinese" msgstr "Chino simplificado" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262 msgid "Size" msgstr "Tamaño" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:354 msgid "Skies of Arcadia" msgstr "Skies of Arcadia" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:457 msgid "Skip GC BIOS" msgstr "Saltear BIOS de GC" #: Source/Core/DolphinWX/Src/FrameTools.cpp:174 #: Source/Core/DolphinWX/Src/FrameTools.cpp:175 msgid "Slot" msgstr "Casilla" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "Instántaneo" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:352 msgid "Sonic and the Black Knight" msgstr "Sonic and the Black Knight" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39 msgid "Sound Settings" msgstr "Configuración de Sonido" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 #, c-format msgid "Sound backend %s is not valid." msgstr "El backend de sonido %s no es válido." #: Source/Core/AudioCommon/Src/DSoundStream.cpp:56 #, c-format msgid "Sound buffer creation failed: %s" msgstr "Falló la creación del búfer de sonido: %s" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 msgid "Space" msgstr "Espacio" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "Spanish" msgstr "Español" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." msgstr "" "Especifica la resolución a la que se renderizará. Una alta resolución puede " "mejorar la calidad visual, pero puede empeorar el rendimiento gravemente, y " "puede causar errores en ciertos juegos.\n" "Fraccional: Utiliza la resolución del Display directamente en vez de la " "resolución nativa. La calidad es escalada con tu tamaño de la ventana/" "display, tal como el impacto al rendimiento.\n" "Integral: Es como Fraccional, pero es redondeada a entero múltiplo de la " "resolución nativa. Debería dar una vista mas precisa, pero es mas lento " "normalmente.\n" "Las otras opciones son resoluciones fijas para elegir una calidad visual " "independiente del tamaño del Display." #: Source/Core/DolphinWX/Src/Main.cpp:134 msgid "Specify a video plugin" msgstr "Especifica un plugin de video" #: Source/Core/DolphinWX/Src/Main.cpp:139 msgid "Specify an audio plugin" msgstr "Especifica un plugin de audio" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Speed up Disc Transfer Rate" msgstr "Acelerar la Transferencia de Disco" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 msgid "Square Stick" msgstr "Stick Cuadrado" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:70 msgid "Standard Controller" msgstr "Control Estándar" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 msgid "Start" msgstr "Comenzar" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "Start &NetPlay" msgstr "Comenzar &NetPlay" #: Source/Core/DolphinWX/Src/FrameTools.cpp:137 msgid "Start Re&cording" msgstr "Comenzar graba&ción" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 msgid "Start Renderer in Fullscreen" msgstr "Comenzar el Renderizador en Pantalla Completa" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:397 msgid "Start the rendering window in fullscreen mode." msgstr "Comenzar la ventana de renderizado en Pantalla Completa." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "State" msgstr "Estado" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 msgid "Stick" msgstr "Stick" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:113 #: Source/Core/DolphinWX/Src/NetWindow.cpp:306 msgid "Stop" msgstr "Detener" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167 msgid "Stretch to Window" msgstr "Estirar a la Ventana" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 msgid "Strum" msgstr "Rasguear" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "Sustraer" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78 #, c-format msgid "Successfully exported file to %s" msgstr "Se exportó correctamente al archivo %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57 msgid "Successfully imported save files" msgstr "Se importaron exitosamente los archivos de guardado" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:244 msgid "Swing" msgstr "Oscilar" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:558 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:689 msgid "System Language:" msgstr "Idioma del sistema:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:177 msgid "TAIWAN" msgstr "TAIWAN" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "Pestaña" #: Source/Core/DolphinWX/Src/FrameAui.cpp:470 msgid "Tab split" msgstr "División de Pestaña" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 msgid "Table Left" msgstr "Tabla Izquierda" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Table Right" msgstr "Tabla Derecha" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/Src/FrameTools.cpp:327 #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "Take Screenshot" msgstr "Captura de Pantalla" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Test" msgstr "Prueba" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:266 msgid "Texture" msgstr "Textura" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:373 msgid "Texture Format" msgstr "Formato de Textura" #: Source/Core/Core/Src/CoreParameter.cpp:207 msgid "The WAD has been installed successfully" msgstr "El WAD ha sido instalado exitosamente" #: Source/Core/Core/Src/ActionReplay.cpp:197 msgid "The address is invalid" msgstr "La dirección no es válida" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:517 msgid "The checksum was successfully fixed" msgstr "El checksum fue reparado exitosamente" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1135 msgid "The chosen directory is already in the list" msgstr "El directorio escogido ya se encuentra en la lista" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314 msgid "The file " msgstr "El archivo " #: Source/Core/AudioCommon/Src/WaveFile.cpp:51 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "El archivo %s no pudo ser abierto para su escritura. Por favor revise si no " "está ya abierto por otro programa." #: Source/Core/AudioCommon/Src/WaveFile.cpp:44 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "El archivo %s ya estaba abierto, la cabecera de archivo no será escrita." #: Source/Core/Core/Src/Boot/Boot.cpp:279 #, c-format msgid "The file you specified (%s) does not exist" msgstr "El archivo especificado (%s) no existe" #: Source/Core/DolphinWX/Src/FrameAui.cpp:588 msgid "The name can not be empty" msgstr "El nombre no puede estar vacío" #: Source/Core/DolphinWX/Src/FrameAui.cpp:580 msgid "The name can not contain the character ','" msgstr "El nombre no puede tener el carácter ','" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:455 msgid "The save you are trying to copy has an invalid file size" msgstr "" "El guardado que está tratando de copiar tiene un tamaño de archivo no válido" #: Source/Core/DolphinWX/Src/Main.cpp:403 #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:86 #: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:95 #: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:87 #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:88 #: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:131 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "El idioma seleccionado no es soportado por tu sistema. Volviendo al defecto " "del sistema." #: Source/Core/DolphinWX/Src/NetPlayClient.cpp:46 msgid "The server and client's NetPlay versions are incompatible!" msgstr "Las versiones de NetPlay del client y el servidor son incompatibles!" #: Source/Core/DolphinWX/Src/NetPlayClient.cpp:43 msgid "The server is full!" msgstr "El servidor está lleno!" #: Source/Core/DolphinWX/Src/NetPlayClient.cpp:49 msgid "The server responded: the game is currently running!" msgstr "El servidor respondió: el juego está andando actualmente!" #: Source/Core/DolphinWX/Src/NetPlayClient.cpp:52 msgid "The server sent an unknown error message!" msgstr "El servidor envió un mensaje de error desconocido!" #: Source/Core/Core/Src/CoreParameter.cpp:117 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "El archivo especificado \"%s\" no existe" #: Source/Core/Core/Src/ActionReplay.cpp:198 msgid "The value is invalid" msgstr "El valor no es válido" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:508 msgid "Theme" msgstr "Tema Visual" #: Source/Core/DolphinWX/Src/FrameTools.cpp:527 msgid "Theme selection went wrong" msgstr "Hubo un error al seleccionar el Tema" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:462 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Debe haber un ticket para 00000001/00000002. Probablemente tu volcado de " "NAND esté incompleto." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Estas opciones reemplazan a las opciones de núcleo de Dolphin.\n" "Sin determinar significa que el juego usa la configuración de Dolphin." #: Source/Core/Core/Src/ActionReplay.cpp:356 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "El simulador de Action Replay no soporta códigos que modifiquen al Action " "Replay." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:421 msgid "This could cause slow down in Wii Menu and some games." msgstr "" "Esto podría provocar peor rendimiento en el Menú de Wii y algunos juegos." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" "Esto es utilizado para controlar la velocidad del juego por la del audio.\n" "Deshabilitar esto puede causar velocidad de juego anormal, como muy rápido.\n" "Pero a veces puede provocar ruido constante.\n" "\n" "Atajo de Teclado : Mantén la tecla presionada para desabilitar la " "regulación instantáneamente." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59 msgid "This is used to play music tracks, like BGM." msgstr "" "Esto es usado para reproducir pistas de música, como música de fondo(BGM)" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71 msgid "This is usually used to play voice and sound effects." msgstr "Esto es usado comunmente para reproducir voces y efectos de sonido." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:387 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core,\n" "but can also cause occasional crashes/glitches." msgstr "" "Esto divide los procesos de Video y CPU, para que se ejecuten en núcleos " "separados.\n" "Provoca mejoras de velocidad muy grandes en PCs con mas de un núcleo,\n" "pero puede ocasionar errores gráficos o del programa." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:276 msgid "This will let you Manually Edit the INI config file" msgstr "Esto te permitirá editar manualmente el archivo de configuración INI" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 msgid "Threshold" msgstr "Límite" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:247 msgid "Tilt" msgstr "Inclinar" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:633 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Title" msgstr "Título" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "Toggle Fullscreen" msgstr "Cambiar Pantalla Completa" #: Source/Core/DolphinWX/Src/LogWindow.cpp:127 msgid "Toggle all" msgstr "Cambiar Todos" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:270 msgid "Top" msgstr "Superior" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:280 msgid "Traditional Chinese" msgstr "Chino Tradicional" #: Source/Core/Core/Src/Boot/Boot.cpp:369 msgid "Tried to load an unknown file type." msgstr "Se trató de cargar un archivo de tipo desconocido." #: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 msgid "Triggers" msgstr "Triggers" #: Source/Core/Core/Src/PluginManager.cpp:224 #, c-format msgid "Trying to load unsupported type %d" msgstr "Tratando de cargar tipo no soportado %d" #: Source/Core/Common/Src/SysConf.h:98 Source/Core/Common/Src/SysConf.h:121 msgid "Trying to read from invalid SYSCONF" msgstr "Tratado de leer de un SYSCONF no válido" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Tratado de leer de un SYSCONF no válido\n" "bt ids del Wiimote no están disponibles" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Turntable" msgstr "Mesa de DJ" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71 msgid "Type" msgstr "Tipo" #: Source/Core/Core/Src/PluginManager.cpp:374 #, c-format msgid "Type %d config not supported in plugin %s" msgstr "Configuración de tipo %d no soportado en el plugin %s" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "Puerto UDP:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:250 msgid "UDP Wiimote" msgstr "UDP Wiimote" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "UNKNOWN" msgstr "DESCONOCIDO" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:164 msgid "USA" msgstr "EE.UU." #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 msgid "Undo Load State" msgstr "Deshacer Cargar Estado" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203 msgid "Unknown" msgstr "Desconocido" #: Source/Core/Core/Src/HW/DVDInterface.cpp:895 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Comando desconocido de DVD %08x - error fatal" #: Source/Core/Common/Src/SysConf.cpp:120 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Entrada desconocida de tipo %i en SYSCONF (%s@%x)!" #: Source/Core/DolphinWX/Src/NetPlayClient.cpp:232 #, c-format msgid "Unknown message received with id : %d" msgstr "Se recibió un mensaje desconocido de id: %d" #: Source/Core/DolphinWX/Src/NetPlayServer.cpp:504 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Mensaje desconocido con id:%d recibido del jugadorr:%d Echando al jugador!" #: Source/Core/Core/Src/HW/Memmap.cpp:636 #, c-format msgid "" "Unknown pointer %#08x\n" "Continue?" msgstr "" "Puntero desconocido %#08x\n" "Continuar?" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 msgid "Up" msgstr "Arriba" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "Actualizar" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:282 msgid "Upright Wiimote" msgstr "Wiimote Parado" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 msgid "Use EuRGB60 Mode (PAL60)" msgstr "Usar Modo EuRGB60 (PAL60)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:453 msgid "Use FPS For Limiting" msgstr "Usar FPS para limitar" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560 msgid "Use Hex" msgstr "Usar Hexadecimal" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:505 msgid "Use Panic Handlers" msgstr "Usar Controladores de Pánico" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Use XFB" msgstr "Usar XFB" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:73 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." msgstr "" "Usa un bufer de alta resolución para las copias de EFB en vez de achicarlas " "a la resolución nativa.\n" "Mejora en gran manera la calidad visual en juegos que usan copias de EFB, " "pero puede causar errores gráficos en algunos juegos." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:409 msgid "Utility" msgstr "Utilidad" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:180 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197 msgid "Value" msgstr "Valor:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73 msgid "Value:" msgstr "Valor:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557 msgid "Value: " msgstr "Valor:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371 msgid "Various Statistics" msgstr "Varias Estadísticas" #: Source/Core/DolphinWX/Src/LogWindow.cpp:82 msgid "Verbosity" msgstr "Verbosidad" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:337 msgid "Video" msgstr "Vídeo" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:385 msgid "Virtual" msgstr "Virtual" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40 msgid "Volume" msgstr "Volumen" #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:110 #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:139 #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:165 #, c-format msgid "WAD installation failed: error creating %s" msgstr "La instalación del WAD falló: error al crear %s" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" "Espera al proximo refresco de pantalla.\n" "Reduce el \"quebrado\" de la pantalla, pero puede que reduzca el rendimiento." #: Source/Core/DolphinWX/Src/Frame.cpp:660 #: Source/Core/DolphinWX/Src/LogWindow.cpp:77 #: Source/Core/Common/Src/MsgHandler.cpp:67 msgid "Warning" msgstr "Advertencia" #: Source/Core/Core/Src/Boot/Boot.cpp:238 msgid "Warning - starting DOL in wrong console mode!" msgstr "Advertencia - arrancando un DOL en un modo de consola incorrecto!" #: Source/Core/Core/Src/Boot/Boot.cpp:288 msgid "Warning - starting ELF in wrong console mode!" msgstr "Advertencia - arrancando un ELF en un modo de consola incorrecto!" #: Source/Core/Core/Src/Boot/Boot.cpp:186 msgid "Warning - starting ISO in wrong console mode!" msgstr "Advertencia - arrancando un ISO en un modo de consola incorrecto!" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:551 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Advertencia! Es recomendado hacer un backup de todos los archivos en la " "carpeta:\n" "%s\n" "Quiere continuar?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:590 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Advertencia: Esto sobrescribirá todos los guardados existentes que están en " "la carpeta:\n" "%s\n" "y tienen el mismo nombre que el archivo en tu memcard\n" "Continuar?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:111 #: Source/Core/AudioCommon/Src/WaveFile.cpp:125 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - el archivo no está abierto." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 msgid "Whammy" msgstr "Whammy" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:108 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safier the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" "Cuando se usa EFB a RAM comunmente necesitamos decodificar los datos de la " "RAM a una textura VRAM, lo que es una tarea larga.\n" "Con esta opción habilitada, se salteará decodificarla si no ha cambiado.\n" "Esto resulta en una buena mejora de rendimiento, pero probablemente cause " "errores.\n" "Si tienes cualquier problema con esta opción habilitada, deberías probar " "incrementar la seguridad del Caché de textura, o deshabilitar esta opción.\n" "(NOTA: Mientras mas seguro el caché, menor será la mejora de rendimiento; el " "caché de textura preciso em \"seguro\" puede ser mas lento!)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:178 msgid "Widescreen Hack" msgstr "Hack de Pantalla ancha(Widescreen)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 msgid "Width" msgstr "Ancho" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:440 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "Wii Console" msgstr "Consola Wii" #: Source/Core/DolphinWX/Src/FrameTools.cpp:198 msgid "Wii Save Import" msgstr "Importar Guardado de Wii" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1174 msgid "Wii save files (*.bin)|*.bin" msgstr "Archivos de guardado Wii (*.bin)|*.bin" #: Source/Core/DiscIO/Src/WiiWad.cpp:81 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: No se pudo leer el archivo" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 #: Source/Core/Core/Src/HW/Wiimote.cpp:15 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76 msgid "Wiimote " msgstr "Wiimote" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1223 #, c-format msgid "Wiimote %i %s" msgstr "Wiimote %i %s" #: Source/Core/DolphinWX/Src/Frame.cpp:174 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" "El Wiimote %i ha sido desconectado por el sistema.\n" "Puede ser que este juego no suporte multi-wiimote,\n" "o mucho tiempo de espera, o alguna otra razón.\n" "Desea reconectarlo inmediatamente?" #: Source/Core/DolphinWX/Src/Main.cpp:614 msgid "Wiimote Connected" msgstr "Wiimote conectado" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:681 msgid "Wiimote Motor" msgstr "Motor Wiimote" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:676 msgid "Wiimote Settings" msgstr "Configuración Wiimote" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote settings" msgstr "Configuración Wiimote" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:400 msgid "Will enable progressive scan option if supported by software." msgstr "Se habilitará el escaneado progresivo si el software lo permite." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:490 msgid "Window Size:" msgstr "Tamaño de Ventana:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:396 msgid "Window height for windowed mode" msgstr "Alto de la ventana" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:395 msgid "Window width for windowed mode" msgstr "Ancho de la ventana" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "Windows Izquierda" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "Windows Menú" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "Windows Derecha" #: Source/Core/DolphinWX/Src/LogWindow.cpp:103 msgid "Word Wrap" msgstr "Word Wrap" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320 msgid "Working..." msgstr "Trabajando..." #: Source/Core/DolphinWX/Src/LogWindow.cpp:107 msgid "Write to Console" msgstr "Escribir a la Consola" #: Source/Core/DolphinWX/Src/LogWindow.cpp:105 msgid "Write to File" msgstr "Escribir a Archivo" #: Source/Core/DolphinWX/Src/LogWindow.cpp:109 msgid "Write to Window ->" msgstr "Escribir a Ventana ->" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:51 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice falló: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:133 #, c-format msgid "XAudio2 init failed: %#X" msgstr "XAudio2 init falló: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:142 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "XAudio2 creación de voz maestra falló: %#X" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380 msgid "XFB" msgstr "XFB" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Yellow" msgstr "Amarillo" #: Source/Core/DolphinWX/Src/FrameAui.cpp:84 msgid "You can't close panes that have pages in them." msgstr "No puedes cerrar ventanas que tienen páginas en ellas." #: Source/Core/DolphinWX/Src/NetWindow.cpp:183 msgid "You must choose a game!!" msgstr "Debes elegir un juego!!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:601 msgid "You must enter a name!" msgstr "Debes escribir un nombre!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434 msgid "You must enter a valid decimal or hex value." msgstr "Debes ingresar un valor decimal o hexadecimal válido." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:622 msgid "You must enter a valid profile name." msgstr "Debes ingresar un nombre de perfil válido." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:920 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto." #: Source/Core/Core/Src/CoreParameter.cpp:172 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Tu archivo GCM/ISO parece ser no válido(país no válido).\n" "Continuar con la región PAL?" #: Source/Core/Common/Src/SysConf.cpp:50 #, c-format msgid "" "Your SYSCONF file is the wrong size - should be 0x%04x (but is 0x%04llx)" msgstr "" "Tu archivo SYSCONF es de tamaño incorrecto - debería ser 0x%04x (pero es 0x" "%04llx)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "ZTP hack" msgstr "ZTP hack" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Zelda Twilight Princess Bloom hack" msgstr "Hack de bloom Zelda Twilight Princess" #: Source/Core/Core/Src/ActionReplay.cpp:388 msgid "Zero 3 code not supported" msgstr "Código Zero 3 no soportado" #: Source/Core/Core/Src/ActionReplay.cpp:410 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Código cero desconocido para Dolphin: %08x" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:450 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:475 msgid "[ waiting ]" msgstr "[ esperando ]" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:525 msgid "^ ADD" msgstr "^ ADD" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:743 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:196 msgid "failed to read bk header" msgstr "Fallo al leer la cabecera bk" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:410 #, c-format msgid "failed to read data from file: %s" msgstr "Fallo al leer los datos del archivo: %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98 msgid "failed to read header" msgstr "Fallo al leer la cabecera." #: Source/Core/Core/Src/HW/Memmap.cpp:450 #, c-format msgid "iCacheJIT: Reading Opcode from %x. Please report." msgstr "iCacheJIT: Leyendo Opcode desde %x. Reportar por favor." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109 #, c-format msgid "not a wii save or read failure for file header size %x" msgstr "" "no hubo un guardado de wii o fallo de lectura para la cabecera de archivo de " "tamaño %x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:447 #, c-format msgid "unknown cmd 0x%08x" msgstr "cmd 0x%08x desconocido" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1065 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute dio un -1 al arrancar la aplicación!" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 msgid "| OR" msgstr "| OR" #, fuzzy #~ msgid "AOSound" #~ msgstr "&Sonido" #, fuzzy #~ msgid "CoreAudio" #~ msgstr "Núcleo" #, fuzzy #~ msgid "DSound" #~ msgstr "&Sonido" #, fuzzy #~ msgid "OpenAL" #~ msgstr "OpenGL"