// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu.h" #include #include "Common/Common.h" #include "VideoCommon/OnScreenDisplay.h" // This should be called before calling GetState() or State() on a control reference // to prevent a race condition. // This is a recursive mutex because UpdateReferences is recursive. static std::recursive_mutex s_get_state_mutex; std::unique_lock ControllerEmu::GetStateLock() { std::unique_lock lock(s_get_state_mutex); return lock; } void ControllerEmu::UpdateReferences(ControllerInterface& devi) { auto lock = ControllerEmu::GetStateLock(); for (auto& ctrlGroup : groups) { for (auto& control : ctrlGroup->controls) devi.UpdateReference(control->control_ref.get(), default_device); // extension if (ctrlGroup->type == GROUP_TYPE_EXTENSION) { for (auto& attachment : ((Extension*)ctrlGroup.get())->attachments) attachment->UpdateReferences(devi); } } } void ControllerEmu::UpdateDefaultDevice() { for (auto& ctrlGroup : groups) { // extension if (ctrlGroup->type == GROUP_TYPE_EXTENSION) { for (auto& ai : ((Extension*)ctrlGroup.get())->attachments) { ai->default_device = default_device; ai->UpdateDefaultDevice(); } } } } void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev, const std::string& base) { std::string group(base + name + "/"); // settings for (auto& s : numeric_settings) { if (s->m_type == SettingType::VIRTUAL) continue; sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100); s->m_value /= 100; } for (auto& s : boolean_settings) { if (s->m_type == SettingType::VIRTUAL) continue; sec->Get(group + s->m_name, &s->m_value, s->m_default_value); } for (auto& c : controls) { // control expression sec->Get(group + c->name, &c->control_ref->expression, ""); // range sec->Get(group + c->name + "/Range", &c->control_ref->range, 100.0); c->control_ref->range /= 100; } // extensions if (type == GROUP_TYPE_EXTENSION) { Extension* const ext = (Extension*)this; ext->switch_extension = 0; unsigned int n = 0; std::string extname; sec->Get(base + name, &extname, ""); for (auto& ai : ext->attachments) { ai->default_device.FromString(defdev); ai->LoadConfig(sec, base + ai->GetName() + "/"); if (ai->GetName() == extname) ext->switch_extension = n; n++; } } } void ControllerEmu::LoadConfig(IniFile::Section* sec, const std::string& base) { std::string defdev = default_device.ToString(); if (base.empty()) { sec->Get(base + "Device", &defdev, ""); default_device.FromString(defdev); } for (auto& cg : groups) cg->LoadConfig(sec, defdev, base); } void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev, const std::string& base) { std::string group(base + name + "/"); for (auto& s : numeric_settings) { if (s->m_type == SettingType::VIRTUAL) continue; sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0); } for (auto& s : boolean_settings) { if (s->m_type == SettingType::VIRTUAL) continue; sec->Set(group + s->m_name, s->m_value, s->m_default_value); } for (auto& c : controls) { // control expression sec->Set(group + c->name, c->control_ref->expression, ""); // range sec->Set(group + c->name + "/Range", c->control_ref->range * 100.0, 100.0); } // extensions if (type == GROUP_TYPE_EXTENSION) { Extension* const ext = (Extension*)this; sec->Set(base + name, ext->attachments[ext->switch_extension]->GetName(), "None"); for (auto& ai : ext->attachments) ai->SaveConfig(sec, base + ai->GetName() + "/"); } } void ControllerEmu::SaveConfig(IniFile::Section* sec, const std::string& base) { const std::string defdev = default_device.ToString(); if (base.empty()) sec->Set(/*std::string(" ") +*/ base + "Device", defdev, ""); for (auto& ctrlGroup : groups) ctrlGroup->SaveConfig(sec, defdev, base); } void ControllerEmu::ControlGroup::SetControlExpression(int index, const std::string& expression) { controls.at(index)->control_ref->expression = expression; } ControllerEmu::AnalogStick::AnalogStick(const char* const _name, ControlState default_radius) : AnalogStick(_name, _name, GROUP_TYPE_STICK) { } ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* const _ui_name, ControlState default_radius) : ControlGroup(_name, _ui_name, GROUP_TYPE_STICK) { for (auto& named_direction : named_directions) controls.emplace_back(std::make_unique(named_direction)); controls.emplace_back(std::make_unique(_trans("Modifier"))); numeric_settings.emplace_back( std::make_unique(_trans("Radius"), default_radius, 0, 100)); numeric_settings.emplace_back(std::make_unique(_trans("Dead Zone"), 0, 0, 50)); } ControllerEmu::Buttons::Buttons(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_BUTTONS) { numeric_settings.emplace_back(std::make_unique(_trans("Threshold"), 0.5)); } ControllerEmu::ModifySettingsButton::ModifySettingsButton(std::string button_name) : Buttons(std::move(button_name)) { numeric_settings.emplace_back(std::make_unique(_trans("Threshold"), 0.5)); } void ControllerEmu::ModifySettingsButton::AddInput(std::string button_name, bool toggle) { controls.emplace_back(new ControlGroup::Input(std::move(button_name))); threshold_exceeded.emplace_back(false); associated_settings.emplace_back(false); associated_settings_toggle.emplace_back(toggle); } void ControllerEmu::ModifySettingsButton::GetState() { for (size_t i = 0; i < controls.size(); ++i) { ControlState state = controls[i]->control_ref->State(); if (!associated_settings_toggle[i]) { // not toggled associated_settings[i] = state > numeric_settings[0]->GetValue(); } else { // toggle (loading savestates does not en-/disable toggle) // after we passed the threshold, we en-/disable. but after that, we don't change it // anymore if (!threshold_exceeded[i] && state > numeric_settings[0]->GetValue()) { associated_settings[i] = !associated_settings[i]; if (associated_settings[i]) OSD::AddMessage(controls[i]->name + ": " + _trans("on")); else OSD::AddMessage(controls[i]->name + ": " + _trans("off")); threshold_exceeded[i] = true; } if (state < numeric_settings[0]->GetValue()) threshold_exceeded[i] = false; } } } ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS) { numeric_settings.emplace_back(std::make_unique(_trans("Threshold"), 0.9)); } ControllerEmu::Triggers::Triggers(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_TRIGGERS) { numeric_settings.emplace_back(std::make_unique(_trans("Dead Zone"), 0, 0, 50)); } ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_SLIDER) { controls.emplace_back(std::make_unique("Left")); controls.emplace_back(std::make_unique("Right")); numeric_settings.emplace_back(std::make_unique(_trans("Dead Zone"), 0, 0, 50)); } ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_FORCE) { memset(m_swing, 0, sizeof(m_swing)); controls.emplace_back(std::make_unique(_trans("Up"))); controls.emplace_back(std::make_unique(_trans("Down"))); controls.emplace_back(std::make_unique(_trans("Left"))); controls.emplace_back(std::make_unique(_trans("Right"))); controls.emplace_back(std::make_unique(_trans("Forward"))); controls.emplace_back(std::make_unique(_trans("Backward"))); numeric_settings.emplace_back(std::make_unique(_trans("Dead Zone"), 0, 0, 50)); } ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_TILT) { memset(m_tilt, 0, sizeof(m_tilt)); controls.emplace_back(std::make_unique("Forward")); controls.emplace_back(std::make_unique("Backward")); controls.emplace_back(std::make_unique("Left")); controls.emplace_back(std::make_unique("Right")); controls.emplace_back(std::make_unique(_trans("Modifier"))); numeric_settings.emplace_back(std::make_unique(_trans("Dead Zone"), 0, 0, 50)); numeric_settings.emplace_back(std::make_unique(_trans("Circle Stick"), 0)); numeric_settings.emplace_back(std::make_unique(_trans("Angle"), 0.9, 0, 180)); } ControllerEmu::Cursor::Cursor(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_CURSOR), m_z(0) { for (auto& named_direction : named_directions) controls.emplace_back(std::make_unique(named_direction)); controls.emplace_back(std::make_unique("Forward")); controls.emplace_back(std::make_unique("Backward")); controls.emplace_back(std::make_unique(_trans("Hide"))); numeric_settings.emplace_back(std::make_unique(_trans("Center"), 0.5)); numeric_settings.emplace_back(std::make_unique(_trans("Width"), 0.5)); numeric_settings.emplace_back(std::make_unique(_trans("Height"), 0.5)); numeric_settings.emplace_back(std::make_unique(_trans("Dead Zone"), 0, 0, 20)); boolean_settings.emplace_back(std::make_unique(_trans("Relative Input"), false)); } void ControllerEmu::LoadDefaults(const ControllerInterface& ciface) { // load an empty inifile section, clears everything IniFile::Section sec; LoadConfig(&sec); const std::string& default_device_string = g_controller_interface.GetDefaultDeviceString(); if (!default_device_string.empty()) { default_device.FromString(default_device_string); UpdateDefaultDevice(); } }